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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#include "common/system.h"
#include "gui/message.h"

#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/util.h"
#include "hugo/sound.h"

namespace Hugo {

int Utils::firstBit(byte data) {
	/* Returns index (0 to 7) of first 1 in supplied byte, or 8 if not found */
	int i;

	if (!data)
		return(8);

	for (i = 0; i < 8; i++) {
		if ((data << i) & 0x80)
			break;
	}

	return(i);
}

int Utils::lastBit(byte data) {
	/* Returns index (0 to 7) of last 1 in supplied byte, or 8 if not found */
	int i;
	if (!data)
		return(8);

	for (i = 7; i >= 0; i--) {
		if ((data << i) & 0x80)
			break;
	}

	return(i);
}

void Utils::reverseByte(byte *data) {
	/* Reverse the bit order in supplied byte */
	byte maskIn = 0x80;
	byte maskOut = 0x01;
	byte result = 0;

	for (byte i = 0; i < 8; i++, maskIn >>= 1, maskOut <<= 1)
		if (*data & maskIn)
			result |= maskOut;

	*data = result;
}

char *Utils::Box(box_t dismiss, const char *s, ...) {
	static char buffer[MAX_STRLEN + 1];             // Format text into this
	va_list marker;

	if (!s) return(NULL);                           // NULL strings catered for

	if (s[0] == '\0')
		return(NULL);

	if (strlen(s) > MAX_STRLEN - 100) {             // Test length
		Warn(false, "String too big:\n%s", s);
		return(NULL);
	}

	va_start(marker, s);
	vsprintf(buffer, s, marker);                    // Format string into buffer
	va_end(marker);

	//Warn(false, "BOX: %s", buffer);
	int boxTime = strlen(buffer) * 30;
	GUI::TimedMessageDialog dialog(buffer, MAX(1500, boxTime));
	dialog.runModal();

	// TODO: Some boxes (i.e. the combination code for the shed), needs to return an input.
	return buffer;
}

void Utils::Warn(bool technote, const char *format, ...) {
	/* Warning handler.  Print supplied message and continue */
	/* Arguments are same as printf */
	/* technote TRUE if we are to refer user to technote file */
	char buffer[WARNLEN];
	bool soundFl = _config.soundFl;
	va_list marker;

	_config.soundFl = false;                            // Kill sound to allow beep sound
	HugoEngine::get().sound().initSound(RESET);

	va_start(marker, format);
	vsnprintf(buffer, WARNLEN, format, marker);
////    if (technote)
////        strcat      (buffer, sTech);
	//MessageBeep(MB_ICONEXCLAMATION);
	//MessageBox(hwnd, buffer, "HugoWin Warning", MB_OK | MB_ICONEXCLAMATION);
	warning("Hugo warning: %s", buffer);
	va_end(marker);

	//sndPlaySound(NULL, 0);                        // Stop beep and restore sound

	_config.soundFl = soundFl;
	HugoEngine::get().sound().initSound(RESET);
}

void Utils::Error(int error_type, const char *format, ...) {
	/* Fatal error handler.  Reset environment, print error and exit */
	/* Arguments are same as printf */
	va_list marker;
	char buffer[ERRLEN + 1];
	bool fatal = true;                              // Fatal error, else continue

	switch (error_type) {
	case FILE_ERR:
//	case FONT_ERR:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr1]);
		break;
	case WRITE_ERR:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr2]);
		fatal = false;                              // Allow continuation
		break;
	case PCCH_ERR:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr3]);
		break;
	case HEAP_ERR:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr4]);
		break;
	case SOUND_ERR:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr5]);
		break;
//	case TIMER_ERR:
//		strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr1]);
//		break;
//	case VBX_ERR:
//		strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr2]);
//		break;
	default:
		strcpy(buffer, HugoEngine::get()._textUtil[kErr6]);
		break;
	}

	if (fatal)
		HugoEngine::get().shutdown();                                   // Restore any devices before exit

	va_start(marker, format);
	snprintf(&buffer[strlen(buffer)], ERRLEN - strlen(buffer), format, marker);
	//MessageBeep(MB_ICONEXCLAMATION);
	//MessageBox(hwnd, buffer, "HugoWin Error", MB_OK | MB_ICONEXCLAMATION);
	warning("Hugo Error: %s", buffer);
	va_end(marker);

	if (fatal)
		exit(1);
}

void Utils::gameOverMsg(void) {
	// Print options for user when dead
	//MessageBox(hwnd, gameoverstring, "Be more careful next time!", MB_OK | MB_ICONINFORMATION);
	warning("STUB: Gameover_msg(): %s", HugoEngine::get()._textUtil[kGameOver]);
}

#if 0
// Strangerke: Useless?
void Utils::Debug_out(char *format, ...) {
	/* Write debug info to file */
	static FILE *fp = NULL;
	va_list marker;

	if (HugoEngine::get().getGameStatus().debugFl) {
		/* Create/truncate if first call, else append */
		if ((fp = fopen("debug.txt", fp == NULL ? "w" : "a")) == NULL) {
			Error(WRITE_ERR, "debug.txt");
			return;
		}

		va_start(marker, format);
		vfprintf(fp, format, marker);
		va_end(marker);
		fclose(fp);
	}
}
#endif
} // end of namespace Hugo