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-rw-r--r--engines/hugo/console.cpp10
-rw-r--r--engines/hugo/dialogs.cpp82
-rw-r--r--engines/hugo/dialogs.h4
-rw-r--r--engines/hugo/display.cpp152
-rw-r--r--engines/hugo/display.h60
-rw-r--r--engines/hugo/file.cpp282
-rw-r--r--engines/hugo/file.h72
-rw-r--r--engines/hugo/file_v1d.cpp10
-rw-r--r--engines/hugo/file_v1w.cpp36
-rw-r--r--engines/hugo/file_v2d.cpp60
-rw-r--r--engines/hugo/file_v3d.cpp78
-rw-r--r--engines/hugo/game.h126
-rw-r--r--engines/hugo/hugo.cpp108
-rw-r--r--engines/hugo/hugo.h100
-rw-r--r--engines/hugo/intro.cpp142
-rw-r--r--engines/hugo/intro.h6
-rw-r--r--engines/hugo/inventory.cpp12
-rw-r--r--engines/hugo/inventory.h10
-rw-r--r--engines/hugo/mouse.cpp100
-rw-r--r--engines/hugo/mouse.h6
-rw-r--r--engines/hugo/object.cpp436
-rw-r--r--engines/hugo/object.h46
-rw-r--r--engines/hugo/object_v1d.cpp284
-rw-r--r--engines/hugo/object_v1w.cpp270
-rw-r--r--engines/hugo/object_v2d.cpp274
-rw-r--r--engines/hugo/object_v3d.cpp174
-rw-r--r--engines/hugo/parser.cpp98
-rw-r--r--engines/hugo/parser.h70
-rw-r--r--engines/hugo/parser_v1d.cpp164
-rw-r--r--engines/hugo/parser_v1w.cpp46
-rw-r--r--engines/hugo/parser_v2d.cpp28
-rw-r--r--engines/hugo/parser_v3d.cpp200
-rw-r--r--engines/hugo/route.cpp150
-rw-r--r--engines/hugo/route.h29
-rw-r--r--engines/hugo/schedule.cpp1252
-rw-r--r--engines/hugo/schedule.h583
-rw-r--r--engines/hugo/sound.cpp32
-rw-r--r--engines/hugo/sound.h2
38 files changed, 2785 insertions, 2809 deletions
diff --git a/engines/hugo/console.cpp b/engines/hugo/console.cpp
index 19fd91e3fa..414c86e1d4 100644
--- a/engines/hugo/console.cpp
+++ b/engines/hugo/console.cpp
@@ -96,8 +96,8 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
DebugPrintf("Available objects for this game are:\n");
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
- DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
+ DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
}
return true;
}
@@ -111,7 +111,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
return true;
}
- if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE)
+ if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
else
DebugPrintf("Object not available\n");
@@ -129,7 +129,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
}
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[i]);
}
@@ -145,7 +145,7 @@ bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
return true;
}
- _vm->getGameStatus().showBoundariesFl = !_vm->getGameStatus().showBoundariesFl;
+ _vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
return false;
}
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp
index e0b0198470..0f07d52aee 100644
--- a/engines/hugo/dialogs.cpp
+++ b/engines/hugo/dialogs.cpp
@@ -34,19 +34,19 @@
namespace Hugo {
-TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0),
+TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _arrayBmp(0), _arraySize(0),
_vm(vm) {
init();
}
TopMenu::~TopMenu() {
- for (int i = 0; i < arraySize; i++) {
- arrayBmp[i * 2]->free();
- delete arrayBmp[i * 2];
- arrayBmp[i * 2 + 1]->free();
- delete arrayBmp[i * 2 + 1];
+ for (int i = 0; i < _arraySize; i++) {
+ _arrayBmp[i * 2]->free();
+ delete _arrayBmp[i * 2];
+ _arrayBmp[i * 2 + 1]->free();
+ delete _arrayBmp[i * 2 + 1];
}
- delete[] arrayBmp;
+ delete[] _arrayBmp;
}
void TopMenu::init() {
@@ -108,23 +108,23 @@ void TopMenu::reflowLayout() {
x += kButtonWidth + kButtonPad;
// Set the graphics to the 'on' buttons, except for the variable ones
- _whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]);
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
- _soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]);
- _saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]);
- _loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]);
- _recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]);
- _turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]);
- _lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]);
- _inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]);
+ _whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
+ _soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]);
+ _saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]);
+ _loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]);
+ _recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]);
+ _turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]);
+ _lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]);
+ _inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]);
}
void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
- arraySize = in.readUint16BE();
+ _arraySize = in.readUint16BE();
- delete arrayBmp;
- arrayBmp = new Graphics::Surface *[arraySize * 2];
- for (int i = 0; i < arraySize; i++) {
+ delete _arrayBmp;
+ _arrayBmp = new Graphics::Surface *[_arraySize * 2];
+ for (int i = 0; i < _arraySize; i++) {
uint16 bmpSize = in.readUint16BE();
uint32 filPos = in.pos();
Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize);
@@ -137,28 +137,28 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) {
if (bitmapSrc->format.bytesPerPixel == 1)
error("TopMenu::loadBmpArr(): Unhandled paletted image");
- arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
- arrayBmp[i * 2 + 1] = new Graphics::Surface();
- arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
- byte *src = (byte *)arrayBmp[i * 2]->pixels;
- byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels;
-
- for (int j = 0; j < arrayBmp[i * 2]->h; j++) {
- src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- for (int k = arrayBmp[i * 2]->w; k > 0; k--) {
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat());
+ _arrayBmp[i * 2 + 1] = new Graphics::Surface();
+ _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat());
+ byte *src = (byte *)_arrayBmp[i * 2]->pixels;
+ byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels;
+
+ for (int j = 0; j < _arrayBmp[i * 2]->h; j++) {
+ src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ for (int k = _arrayBmp[i * 2]->w; k > 0; k--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
- src -= arrayBmp[i * 2]->format.bytesPerPixel;
+ src -= _arrayBmp[i * 2]->format.bytesPerPixel;
- for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
+ for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) {
*dst++ = *src++;
}
}
- src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
- dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
- for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
+ src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2);
+ dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1);
+ for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) {
*dst++ = *src++;
}
}
@@ -171,12 +171,12 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
switch (command) {
case kCmdWhat:
close();
- _vm->getGameStatus().helpFl = true;
+ _vm->getGameStatus()._helpFl = true;
break;
case kCmdMusic:
_vm->_sound->toggleMusic();
- _musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]);
+ _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]);
_musicButton->draw();
g_gui.theme()->updateScreen();
g_system->updateScreen();
@@ -194,8 +194,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdSave:
close();
- if (_vm->getGameStatus().viewState == kViewPlay) {
- if (_vm->getGameStatus().gameOverFl)
+ if (_vm->getGameStatus()._viewState == kViewPlay) {
+ if (_vm->getGameStatus()._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -207,7 +207,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d
break;
case kCmdRecall:
close();
- _vm->getGameStatus().recallFl = true;
+ _vm->getGameStatus()._recallFl = true;
break;
case kCmdTurbo:
_vm->_parser->switchTurbo();
diff --git a/engines/hugo/dialogs.h b/engines/hugo/dialogs.h
index 4e710ff2f8..114bcf56a9 100644
--- a/engines/hugo/dialogs.h
+++ b/engines/hugo/dialogs.h
@@ -94,8 +94,8 @@ protected:
GUI::PicButtonWidget *_lookButton;
GUI::PicButtonWidget *_inventButton;
- Graphics::Surface **arrayBmp;
- uint16 arraySize;
+ Graphics::Surface **_arrayBmp;
+ uint16 _arraySize;
};
class EntryDialog : public GUI::Dialog {
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index fa18d6b791..b86b1f0366 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -85,43 +85,43 @@ Screen::Screen(HugoEngine *vm) : _vm(vm) {
fontLoadedFl[i] = false;
}
for (int i = 0; i < kBlitListSize; i++) {
- _dlBlistList[i].x = 0;
- _dlBlistList[i].y = 0;
- _dlBlistList[i].dx = 0;
- _dlBlistList[i].dy = 0;
+ _dlBlistList[i]._x = 0;
+ _dlBlistList[i]._y = 0;
+ _dlBlistList[i]._dx = 0;
+ _dlBlistList[i]._dy = 0;
}
for (int i = 0; i < kRectListSize; i++) {
- _dlAddList[i].x = 0;
- _dlAddList[i].y = 0;
- _dlAddList[i].dx = 0;
- _dlAddList[i].dy = 0;
- _dlRestoreList[i].x = 0;
- _dlRestoreList[i].y = 0;
- _dlRestoreList[i].dx = 0;
- _dlRestoreList[i].dy = 0;
+ _dlAddList[i]._x = 0;
+ _dlAddList[i]._y = 0;
+ _dlAddList[i]._dx = 0;
+ _dlAddList[i]._dy = 0;
+ _dlRestoreList[i]._x = 0;
+ _dlRestoreList[i]._y = 0;
+ _dlRestoreList[i]._dx = 0;
+ _dlRestoreList[i]._dy = 0;
}
}
Screen::~Screen() {
}
-icondib_t &Screen::getIconBuffer() {
+Icondib &Screen::getIconBuffer() {
return _iconBuffer;
}
-viewdib_t &Screen::getBackBuffer() {
+Viewdib &Screen::getBackBuffer() {
return _backBuffer;
}
-viewdib_t &Screen::getBackBufferBackup() {
+Viewdib &Screen::getBackBufferBackup() {
return _backBufferBackup;
}
-viewdib_t &Screen::getFrontBuffer() {
+Viewdib &Screen::getFrontBuffer() {
return _frontBuffer;
}
-viewdib_t &Screen::getGUIBuffer() {
+Viewdib &Screen::getGUIBuffer() {
return _GUIBuffer;
}
@@ -149,7 +149,7 @@ void Screen::initDisplay() {
/**
* Move an image from source to destination
*/
-void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) {
+void Screen::moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2) {
debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2);
int16 wrap_src = width1 - dx; // Wrap to next src row
@@ -236,16 +236,16 @@ void Screen::setBackgroundColor(const uint16 color) {
* Merge an object frame into _frontBuffer at sx, sy and update rectangle list.
* If fore TRUE, force object above any overlay
*/
-void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) {
+void Screen::displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl) {
debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0);
- image_pt image = seq->imagePtr; // Ptr to object image data
- image_pt subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
- int16 frontBufferwrap = kXPix - seq->x2 - 1; // Wraps dest_p after each line
- int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
- overlayState_t overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
- for (uint16 y = 0; y < seq->lines; y++) { // Each line in object
- for (uint16 x = 0; x <= seq->x2; x++) {
+ ImagePtr image = seq->_imagePtr; // Ptr to object image data
+ ImagePtr subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer
+ int16 frontBufferwrap = kXPix - seq->_x2 - 1; // Wraps dest_p after each line
+ int16 imageWrap = seq->_bytesPerLine8 - seq->_x2 - 1;
+ OverlayState overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object
+ for (uint16 y = 0; y < seq->_lines; y++) { // Each line in object
+ for (uint16 x = 0; x <= seq->_x2; x++) {
if (*image) { // Non-transparent
byte ovlBound = _vm->_object->getFirstOverlay((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
if (ovlBound & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
@@ -265,24 +265,24 @@ void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool for
}
// Add this rectangle to the display list
- displayList(kDisplayAdd, sx, sy, seq->x2 + 1, seq->lines);
+ displayList(kDisplayAdd, sx, sy, seq->_x2 + 1, seq->_lines);
}
/**
* Merge rectangles A,B leaving result in B
*/
-void Screen::merge(const rect_t *rectA, rect_t *rectB) {
+void Screen::merge(const Rect *rectA, Rect *rectB) {
debugC(6, kDebugDisplay, "merge()");
- int16 xa = rectA->x + rectA->dx; // Find x2,y2 for each rectangle
- int16 xb = rectB->x + rectB->dx;
- int16 ya = rectA->y + rectA->dy;
- int16 yb = rectB->y + rectB->dy;
+ int16 xa = rectA->_x + rectA->_dx; // Find x2,y2 for each rectangle
+ int16 xb = rectB->_x + rectB->_dx;
+ int16 ya = rectA->_y + rectA->_dy;
+ int16 yb = rectB->_y + rectB->_dy;
- rectB->x = MIN(rectA->x, rectB->x); // Minimum x,y
- rectB->y = MIN(rectA->y, rectB->y);
- rectB->dx = MAX(xa, xb) - rectB->x; // Maximum dx,dy
- rectB->dy = MAX(ya, yb) - rectB->y;
+ rectB->_x = MIN(rectA->_x, rectB->_x); // Minimum x,y
+ rectB->_y = MIN(rectA->_y, rectB->_y);
+ rectB->_dx = MAX(xa, xb) - rectB->_x; // Maximum dx,dy
+ rectB->_dy = MAX(ya, yb) - rectB->_y;
}
/**
@@ -291,7 +291,7 @@ void Screen::merge(const rect_t *rectA, rect_t *rectB) {
* of blist. bmax is the max size of the blist. Note that blist can
* have holes, in which case dx = 0. Returns used length of blist.
*/
-int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) {
+int16 Screen::mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen) {
debugC(4, kDebugDisplay, "mergeLists()");
int16 coalesce[kBlitListSize]; // List of overlapping rects
@@ -299,9 +299,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
for (int16 a = 0; a < len; a++, list++) {
// Compile list of overlapping rectangles in blit list
int16 c = 0;
- rect_t *bp = blist;
+ Rect *bp = blist;
for (int16 b = 0; b < blen; b++, bp++) {
- if (bp->dx) // blist entry used
+ if (bp->_dx) // blist entry used
if (isOverlapping(list, bp))
coalesce[c++] = b;
}
@@ -316,9 +316,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
// Merge any more blist entries
while (--c) {
- rect_t *cp = &blist[coalesce[c]];
+ Rect *cp = &blist[coalesce[c]];
merge(cp, bp);
- cp->dx = 0; // Delete entry
+ cp->_dx = 0; // Delete entry
}
}
}
@@ -329,12 +329,12 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble
* Process the display list
* Trailing args are int16 x,y,dx,dy for the D_ADD operation
*/
-void Screen::displayList(dupdate_t update, ...) {
+void Screen::displayList(Dupdate update, ...) {
debugC(6, kDebugDisplay, "displayList()");
int16 blitLength = 0; // Length of blit list
va_list marker; // Args used for D_ADD operation
- rect_t *p; // Ptr to dlist entry
+ Rect *p; // Ptr to dlist entry
switch (update) {
case kDisplayInit: // Init lists, restore whole screen
@@ -348,10 +348,10 @@ void Screen::displayList(dupdate_t update, ...) {
}
va_start(marker, update); // Initialize variable arguments
p = &_dlAddList[_dlAddIndex];
- p->x = va_arg(marker, int); // x
- p->y = va_arg(marker, int); // y
- p->dx = va_arg(marker, int); // dx
- p->dy = va_arg(marker, int); // dy
+ p->_x = va_arg(marker, int); // x
+ p->_y = va_arg(marker, int); // y
+ p->_dx = va_arg(marker, int); // dx
+ p->_dy = va_arg(marker, int); // dy
va_end(marker); // Reset variable arguments
_dlAddIndex++;
break;
@@ -359,8 +359,8 @@ void Screen::displayList(dupdate_t update, ...) {
// Don't blit if newscreen just loaded because _frontBuffer will
// get blitted via InvalidateRect() at end of this cycle
// and blitting here causes objects to appear too soon.
- if (_vm->getGameStatus().newScreenFl) {
- _vm->getGameStatus().newScreenFl = false;
+ if (_vm->getGameStatus()._newScreenFl) {
+ _vm->getGameStatus()._newScreenFl = false;
break;
}
@@ -370,15 +370,15 @@ void Screen::displayList(dupdate_t update, ...) {
// Blit the combined blit-list
for (_dlRestoreIndex = 0, p = _dlBlistList; _dlRestoreIndex < blitLength; _dlRestoreIndex++, p++) {
- if (p->dx) // Marks a used entry
- displayRect(p->x, p->y, p->dx, p->dy);
+ if (p->_dx) // Marks a used entry
+ displayRect(p->_x, p->_y, p->_dx, p->_dy);
}
break;
case kDisplayRestore: // Restore each rectangle
for (_dlRestoreIndex = 0, p = _dlAddList; _dlRestoreIndex < _dlAddIndex; _dlRestoreIndex++, p++) {
// Restoring from _backBuffer to _frontBuffer
_dlRestoreList[_dlRestoreIndex] = *p; // Copy add-list to restore-list
- moveImage(_backBuffer, p->x, p->y, p->dx, p->dy, kXPix, _frontBuffer, p->x, p->y, kXPix);
+ moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix);
}
_dlAddIndex = 0; // Reset add-list
break;
@@ -563,7 +563,7 @@ void Screen::initNewScreenDisplay() {
displayBackground();
// Stop premature object display in Display_list(D_DISPLAY)
- _vm->getGameStatus().newScreenFl = true;
+ _vm->getGameStatus()._newScreenFl = true;
}
/**
@@ -627,20 +627,20 @@ void Screen::hideCursor() {
CursorMan.showMouse(false);
}
-bool Screen::isInX(const int16 x, const rect_t *rect) const {
- return (x >= rect->x) && (x <= rect->x + rect->dx);
+bool Screen::isInX(const int16 x, const Rect *rect) const {
+ return (x >= rect->_x) && (x <= rect->_x + rect->_dx);
}
-bool Screen::isInY(const int16 y, const rect_t *rect) const {
- return (y >= rect->y) && (y <= rect->y + rect->dy);
+bool Screen::isInY(const int16 y, const Rect *rect) const {
+ return (y >= rect->_y) && (y <= rect->_y + rect->_dy);
}
/**
* Check if two rectangles are overlapping
*/
-bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
- return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) &&
- (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA));
+bool Screen::isOverlapping(const Rect *rectA, const Rect *rectB) const {
+ return (isInX(rectA->_x, rectB) || isInX(rectA->_x + rectA->_dx, rectB) || isInX(rectB->_x, rectA) || isInX(rectB->_x + rectB->_dx, rectA)) &&
+ (isInY(rectA->_y, rectB) || isInY(rectA->_y + rectA->_dy, rectB) || isInY(rectB->_y, rectA) || isInY(rectB->_y + rectB->_dy, rectA));
}
/**
@@ -650,19 +650,19 @@ bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const {
* White = Fix objects, parts of background
*/
void Screen::drawBoundaries() {
- if (!_vm->getGameStatus().showBoundariesFl)
+ if (!_vm->getGameStatus()._showBoundariesFl)
return;
_vm->_mouse->drawHotspots();
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i]; // Get pointer to object
- if (obj->screenIndex == *_vm->_screen_p) {
- if ((obj->currImagePtr != 0) && (obj->cycling != kCycleInvisible))
- drawRectangle(false, obj->x + obj->currImagePtr->x1, obj->y + obj->currImagePtr->y1,
- obj->x + obj->currImagePtr->x2, obj->y + obj->currImagePtr->y2, _TLIGHTGREEN);
- else if ((obj->currImagePtr == 0) && (obj->vxPath != 0) && !obj->carriedFl)
- drawRectangle(false, obj->oldx, obj->oldy, obj->oldx + obj->vxPath, obj->oldy + obj->vyPath, _TBRIGHTWHITE);
+ Object *obj = &_vm->_object->_objects[i]; // Get pointer to object
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible))
+ drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1,
+ obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN);
+ else if ((obj->_currImagePtr == 0) && (obj->_vxPath != 0) && !obj->_carriedFl)
+ drawRectangle(false, obj->_oldx, obj->_oldy, obj->_oldx + obj->_vxPath, obj->_oldy + obj->_vyPath, _TBRIGHTWHITE);
}
}
g_system->copyRectToScreen(_frontBuffer, 320, 0, 0, 320, 200);
@@ -730,12 +730,12 @@ void Screen_v1d::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base byte set (in which case the object is foreground).
*/
-overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
+ uint16 index = (uint16)(dstPtr - _frontBuffer) >> 3;
- for (int i = 0; i < seq_p->lines-y; i++) { // Each line in object
+ for (int i = 0; i < seqPtr->_lines-y; i++) { // Each line in object
if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back.
return kOvlForeground;
index += kCompLineSize;
@@ -799,14 +799,14 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) {
* processed object by looking down the current column for an overlay
* base bit set (in which case the object is foreground).
*/
-overlayState_t Screen_v1w::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
+OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
debugC(4, kDebugDisplay, "findOvl()");
- for (; y < seq_p->lines; y++) { // Each line in object
- byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
- if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
+ for (; y < seqPtr->_lines; y++) { // Each line in object
+ byte ovb = _vm->_object->getBaseBoundary((uint16)(dstPtr - _frontBuffer) >> 3); // Ptr into overlay bits
+ if (ovb & (0x80 >> ((uint16)(dstPtr - _frontBuffer) & 7))) // Overlay bit is set
return kOvlForeground; // Found a bit - must be foreground
- dst_p += kXPix;
+ dstPtr += kXPix;
}
return kOvlBackground; // No bits set, must be background
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 38c63e9fe5..00dc1b743c 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -31,18 +31,18 @@
#define HUGO_DISPLAY_H
namespace Hugo {
-enum overlayState_t {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
+enum OverlayState {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state
static const int kCenter = -1; // Used to center text in x
class Screen {
public:
- struct rect_t { // Rectangle used in Display list
- int16 x; // Position in dib
- int16 y; // Position in dib
- int16 dx; // width
- int16 dy; // height
+ struct Rect { // Rectangle used in Display list
+ int16 _x; // Position in dib
+ int16 _y; // Position in dib
+ int16 _dx; // width
+ int16 _dy; // height
};
Screen(HugoEngine *vm);
@@ -55,8 +55,8 @@ public:
int16 stringLength(const char *s) const;
void displayBackground();
- void displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl);
- void displayList(dupdate_t update, ...);
+ void displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl);
+ void displayList(Dupdate update, ...);
void displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy);
void drawBoundaries();
void drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color);
@@ -67,7 +67,7 @@ public:
void initDisplay();
void initNewScreenDisplay();
void loadPalette(Common::ReadStream &in);
- void moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2);
+ void moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2);
void remapPal(uint16 oldIndex, uint16 newIndex);
void resetInventoryObjId();
void restorePal(Common::ReadStream *f);
@@ -80,11 +80,11 @@ public:
void userHelp() const;
void writeStr(int16 sx, const int16 sy, const char *s, const byte color);
- icondib_t &getIconBuffer();
- viewdib_t &getBackBuffer();
- viewdib_t &getBackBufferBackup();
- viewdib_t &getFrontBuffer();
- viewdib_t &getGUIBuffer();
+ Icondib &getIconBuffer();
+ Viewdib &getBackBuffer();
+ Viewdib &getBackBufferBackup();
+ Viewdib &getFrontBuffer();
+ Viewdib &getGUIBuffer();
protected:
HugoEngine *_vm;
@@ -108,37 +108,37 @@ protected:
byte *_mainPalette;
int16 _arrayFontSize[kNumFonts];
- viewdib_t _frontBuffer;
+ Viewdib _frontBuffer;
- inline bool isInX(const int16 x, const rect_t *rect) const;
- inline bool isInY(const int16 y, const rect_t *rect) const;
- inline bool isOverlapping(const rect_t *rectA, const rect_t *rectB) const;
+ inline bool isInX(const int16 x, const Rect *rect) const;
+ inline bool isInY(const int16 y, const Rect *rect) const;
+ inline bool isOverlapping(const Rect *rectA, const Rect *rectB) const;
- virtual overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) = 0;
+ virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) = 0;
private:
byte *_curPalette;
byte _iconImage[kInvDx * kInvDy];
byte _paletteSize;
- icondib_t _iconBuffer; // Inventory icon DIB
+ Icondib _iconBuffer; // Inventory icon DIB
- int16 mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen);
+ int16 mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen);
int16 center(const char *s) const;
- viewdib_t _backBuffer;
- viewdib_t _GUIBuffer; // User interface images
- viewdib_t _backBufferBackup; // Backup _backBuffer during inventory
+ Viewdib _backBuffer;
+ Viewdib _GUIBuffer; // User interface images
+ Viewdib _backBufferBackup; // Backup _backBuffer during inventory
// Formerly static variables used by displayList()
int16 _dlAddIndex, _dlRestoreIndex; // Index into add/restore lists
- rect_t _dlRestoreList[kRectListSize]; // The restore list
- rect_t _dlAddList[kRectListSize]; // The add list
- rect_t _dlBlistList[kBlitListSize]; // The blit list
+ Rect _dlRestoreList[kRectListSize]; // The restore list
+ Rect _dlAddList[kRectListSize]; // The add list
+ Rect _dlBlistList[kBlitListSize]; // The blit list
//
void createPal();
- void merge(const rect_t *rectA, rect_t *rectB);
+ void merge(const Rect *rectA, Rect *rectB);
void writeChr(const int sx, const int sy, const byte color, const char *local_fontdata);
};
@@ -150,7 +150,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
class Screen_v1w : public Screen {
@@ -161,7 +161,7 @@ public:
void loadFont(int16 fontId);
void loadFontArr(Common::ReadStream &in);
protected:
- overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
+ OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index 2217cef92a..5556f5abc0 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -53,8 +53,8 @@ static const int s_bootCypherLen = sizeof(s_bootCypher) - 1;
FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
- has_read_header = false;
- firstUIFFl = true;
+ _hasReadHeader = false;
+ _firstUIFFl = true;
}
FileManager::~FileManager() {
@@ -91,8 +91,8 @@ const char *FileManager::getUifFilename() const {
* Convert 4 planes (RGBI) data to 8-bit DIB format
* Return original plane data ptr
*/
-byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const {
- debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
+byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const {
+ debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr dataPtr)", y, bpl);
dataPtr += y * bpl * 8; // Point to correct DIB line
for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
@@ -107,47 +107,47 @@ byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_p
}
/**
- * Read a pcx file of length len. Use supplied seq_p and image_p or
- * allocate space if NULL. Name used for errors. Returns address of seq_p
+ * Read a pcx file of length len. Use supplied seqPtr and image_p or
+ * allocate space if NULL. Name used for errors. Returns address of seqPtr
* Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
*/
-seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
+Seq *FileManager::readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
debugC(1, kDebugFile, "readPCX(..., %s)", name);
// Read in the PCC header and check consistency
- PCC_header.mfctr = f.readByte();
- PCC_header.vers = f.readByte();
- PCC_header.enc = f.readByte();
- PCC_header.bpx = f.readByte();
- PCC_header.x1 = f.readUint16LE();
- PCC_header.y1 = f.readUint16LE();
- PCC_header.x2 = f.readUint16LE();
- PCC_header.y2 = f.readUint16LE();
- PCC_header.xres = f.readUint16LE();
- PCC_header.yres = f.readUint16LE();
- f.read(PCC_header.palette, sizeof(PCC_header.palette));
- PCC_header.vmode = f.readByte();
- PCC_header.planes = f.readByte();
- PCC_header.bytesPerLine = f.readUint16LE();
- f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
-
- if (PCC_header.mfctr != 10)
+ _PCCHeader._mfctr = f.readByte();
+ _PCCHeader._vers = f.readByte();
+ _PCCHeader._enc = f.readByte();
+ _PCCHeader._bpx = f.readByte();
+ _PCCHeader._x1 = f.readUint16LE();
+ _PCCHeader._y1 = f.readUint16LE();
+ _PCCHeader._x2 = f.readUint16LE();
+ _PCCHeader._y2 = f.readUint16LE();
+ _PCCHeader._xres = f.readUint16LE();
+ _PCCHeader._yres = f.readUint16LE();
+ f.read(_PCCHeader._palette, sizeof(_PCCHeader._palette));
+ _PCCHeader._vmode = f.readByte();
+ _PCCHeader._planes = f.readByte();
+ _PCCHeader._bytesPerLine = f.readUint16LE();
+ f.read(_PCCHeader._fill2, sizeof(_PCCHeader._fill2));
+
+ if (_PCCHeader._mfctr != 10)
error("Bad data file format: %s", name);
- // Allocate memory for seq_t if 0
+ // Allocate memory for Seq if 0
if (seqPtr == 0) {
- if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
+ if ((seqPtr = (Seq *)malloc(sizeof(Seq))) == 0)
error("Insufficient memory to run game.");
}
// Find size of image data in 8-bit DIB format
// Note save of x2 - marks end of valid data before garbage
- uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
- seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
- seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
- seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
+ uint16 bytesPerLine4 = _PCCHeader._bytesPerLine * 4; // 4-bit bpl
+ seqPtr->_bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
+ seqPtr->_lines = _PCCHeader._y2 - _PCCHeader._y1 + 1;
+ seqPtr->_x2 = _PCCHeader._x2 - _PCCHeader._x1 + 1;
// Size of the image
- uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
+ uint16 size = seqPtr->_lines * seqPtr->_bytesPerLine8;
// Allocate memory for image data if NULL
if (imagePtr == 0)
@@ -155,25 +155,25 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
assert(imagePtr);
- seqPtr->imagePtr = imagePtr;
+ seqPtr->_imagePtr = imagePtr;
// Process the image data, converting to 8-bit DIB format
uint16 y = 0; // Current line index
byte pline[kXPix]; // Hold 4 planes of data
byte *p = pline; // Ptr to above
- while (y < seqPtr->lines) {
+ while (y < seqPtr->_lines) {
byte c = f.readByte();
if ((c & kRepeatMask) == kRepeatMask) {
byte d = f.readByte(); // Read data byte
for (int i = 0; i < (c & kLengthMask); i++) {
*p++ = d;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
} else {
*p++ = c;
if ((uint16)(p - pline) == bytesPerLine4)
- p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
+ p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr);
}
}
return seqPtr;
@@ -182,8 +182,8 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr
/**
* Read object file of PCC images into object supplied
*/
-void FileManager::readImage(const int objNum, object_t *objPtr) {
- debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
+void FileManager::readImage(const int objNum, Object *objPtr) {
+ debugC(1, kDebugFile, "readImage(%d, Object *objPtr)", objNum);
/**
* Structure of object file lookup entry
@@ -193,7 +193,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
uint32 objLength;
};
- if (!objPtr->seqNumb) // This object has no images
+ if (!objPtr->_seqNumb) // This object has no images
return;
if (_vm->isPacked()) {
@@ -206,72 +206,72 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
Common::String buf;
- buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf)) {
- buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
+ buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf))
error("File not found: %s", buf.c_str());
}
}
bool firstImgFl = true; // Initializes pcx read function
- seq_t *seqPtr = 0; // Ptr to sequence structure
+ Seq *seqPtr = 0; // Ptr to sequence structure
// Now read the images into an images list
- for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
- for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
+ for (int j = 0; j < objPtr->_seqNumb; j++) { // for each sequence
+ for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
- seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- objPtr->seqList[j].seqPtr = seqPtr;
+ seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ objPtr->_seqList[j]._seqPtr = seqPtr;
firstImgFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
- seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
- seqPtr = seqPtr->nextSeqPtr;
+ seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0));
+ seqPtr = seqPtr->_nextSeqPtr;
}
// Compute the bounding box - x1, x2, y1, y2
// Note use of x2 - marks end of valid data in row
- uint16 x2 = seqPtr->x2;
- seqPtr->x1 = seqPtr->x2;
- seqPtr->x2 = 0;
- seqPtr->y1 = seqPtr->lines;
- seqPtr->y2 = 0;
-
- image_pt dibPtr = seqPtr->imagePtr;
- for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
+ uint16 x2 = seqPtr->_x2;
+ seqPtr->_x1 = seqPtr->_x2;
+ seqPtr->_x2 = 0;
+ seqPtr->_y1 = seqPtr->_lines;
+ seqPtr->_y2 = 0;
+
+ ImagePtr dibPtr = seqPtr->_imagePtr;
+ for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) {
for (int x = 0; x < x2; x++) {
if (*dibPtr++) { // Some data found
- if (x < seqPtr->x1)
- seqPtr->x1 = x;
- if (x > seqPtr->x2)
- seqPtr->x2 = x;
- if (y < seqPtr->y1)
- seqPtr->y1 = y;
- if (y > seqPtr->y2)
- seqPtr->y2 = y;
+ if (x < seqPtr->_x1)
+ seqPtr->_x1 = x;
+ if (x > seqPtr->_x2)
+ seqPtr->_x2 = x;
+ if (y < seqPtr->_y1)
+ seqPtr->_y1 = y;
+ if (y > seqPtr->_y2)
+ seqPtr->_y2 = y;
}
}
}
}
assert(seqPtr);
- seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
+ seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head
}
// Set the current image sequence to first or last
- switch (objPtr->cycling) {
+ switch (objPtr->_cycling) {
case kCycleInvisible: // (May become visible later)
case kCycleAlmostInvisible:
case kCycleNotCycling:
case kCycleForward:
- objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
+ objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr;
break;
case kCycleBackward:
- objPtr->currImagePtr = seqPtr;
+ objPtr->_currImagePtr = seqPtr;
break;
default:
- warning("Unexpected cycling: %d", objPtr->cycling);
+ warning("Unexpected cycling: %d", objPtr->_cycling);
}
if (!_vm->isPacked())
@@ -282,7 +282,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) {
* Read sound (or music) file data. Call with SILENCE to free-up
* any allocated memory. Also returns size of data
*/
-sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
+SoundPtr FileManager::getSound(const int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d)", sound);
// No more to do if SILENCE (called for cleanup purposes)
@@ -296,27 +296,27 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
return 0;
}
- if (!has_read_header) {
+ if (!_hasReadHeader) {
for (int i = 0; i < kMaxSounds; i++) {
- s_hdr[i].size = fp.readUint16LE();
- s_hdr[i].offset = fp.readUint32LE();
+ _soundHdr[i]._size = fp.readUint16LE();
+ _soundHdr[i]._offset = fp.readUint32LE();
}
if (fp.err())
error("Wrong sound file format");
- has_read_header = true;
+ _hasReadHeader = true;
}
- *size = s_hdr[sound].size;
+ *size = _soundHdr[sound]._size;
if (*size == 0)
error("Wrong sound file format or missing sound %d", sound);
// Allocate memory for sound or music, if possible
- sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
+ SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data
assert(soundPtr);
// Seek to data and read it
- fp.seek(s_hdr[sound].offset, SEEK_SET);
- if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
+ fp.seek(_soundHdr[sound]._offset, SEEK_SET);
+ if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size)
error("Wrong sound file format");
fp.close();
@@ -330,15 +330,12 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
- const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ savegameId = dialog->runModalWithCurrentTarget();
savegameDescription = dialog->getResultString();
delete dialog;
} else {
@@ -385,7 +382,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_object->saveObjects(out);
- const status_t &gameStatus = _vm->getGameStatus();
+ const Status &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
out->writeByte(_vm->_heroImage);
@@ -394,13 +391,13 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
out->writeSint16BE(_vm->getScore());
// Save story mode
- out->writeByte((gameStatus.storyModeFl) ? 1 : 0);
+ out->writeByte((gameStatus._storyModeFl) ? 1 : 0);
// Save jumpexit mode
out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
// Save gameover status
- out->writeByte((gameStatus.gameOverFl) ? 1 : 0);
+ out->writeByte((gameStatus._gameOverFl) ? 1 : 0);
// Save screen states
for (int i = 0; i < _vm->_numStates; i++)
@@ -411,17 +408,17 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
_vm->_screen->savePal(out);
// Save maze status
- out->writeByte((_vm->_maze.enabledFl) ? 1 : 0);
- out->writeByte(_vm->_maze.size);
- out->writeSint16BE(_vm->_maze.x1);
- out->writeSint16BE(_vm->_maze.y1);
- out->writeSint16BE(_vm->_maze.x2);
- out->writeSint16BE(_vm->_maze.y2);
- out->writeSint16BE(_vm->_maze.x3);
- out->writeSint16BE(_vm->_maze.x4);
- out->writeByte(_vm->_maze.firstScreenIndex);
-
- out->writeByte((byte)_vm->getGameStatus().viewState);
+ out->writeByte((_vm->_maze._enabledFl) ? 1 : 0);
+ out->writeByte(_vm->_maze._size);
+ out->writeSint16BE(_vm->_maze._x1);
+ out->writeSint16BE(_vm->_maze._y1);
+ out->writeSint16BE(_vm->_maze._x2);
+ out->writeSint16BE(_vm->_maze._y2);
+ out->writeSint16BE(_vm->_maze._x3);
+ out->writeSint16BE(_vm->_maze._x4);
+ out->writeByte(_vm->_maze._firstScreenIndex);
+
+ out->writeByte((byte)_vm->getGameStatus()._viewState);
out->finalize();
@@ -436,14 +433,11 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
bool FileManager::restoreGame(const int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
- const EnginePlugin *plugin = NULL;
int16 savegameId;
- EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
} else {
savegameId = slot;
@@ -492,14 +486,14 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_heroImage = heroImg;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
int score = in->readSint16BE();
_vm->setScore(score);
- gameStatus.storyModeFl = (in->readByte() == 1);
+ gameStatus._storyModeFl = (in->readByte() == 1);
_vm->_mouse->setJumpExitFl(in->readByte() == 1);
- gameStatus.gameOverFl = (in->readByte() == 1);
+ gameStatus._gameOverFl = (in->readByte() == 1);
for (int i = 0; i < _vm->_numStates; i++)
_vm->_screenStates[i] = in->readByte();
@@ -509,18 +503,18 @@ bool FileManager::restoreGame(const int16 slot) {
_vm->_screen->restorePal(in);
// Restore maze status
- _vm->_maze.enabledFl = (in->readByte() == 1);
- _vm->_maze.size = in->readByte();
- _vm->_maze.x1 = in->readSint16BE();
- _vm->_maze.y1 = in->readSint16BE();
- _vm->_maze.x2 = in->readSint16BE();
- _vm->_maze.y2 = in->readSint16BE();
- _vm->_maze.x3 = in->readSint16BE();
- _vm->_maze.x4 = in->readSint16BE();
- _vm->_maze.firstScreenIndex = in->readByte();
-
- _vm->_scheduler->restoreScreen(*_vm->_screen_p);
- if ((_vm->getGameStatus().viewState = (vstate_t) in->readByte()) != kViewPlay)
+ _vm->_maze._enabledFl = (in->readByte() == 1);
+ _vm->_maze._size = in->readByte();
+ _vm->_maze._x1 = in->readSint16BE();
+ _vm->_maze._y1 = in->readSint16BE();
+ _vm->_maze._x2 = in->readSint16BE();
+ _vm->_maze._y2 = in->readSint16BE();
+ _vm->_maze._x3 = in->readSint16BE();
+ _vm->_maze._x4 = in->readSint16BE();
+ _vm->_maze._firstScreenIndex = in->readByte();
+
+ _vm->_scheduler->restoreScreen(*_vm->_screenPtr);
+ if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay)
_vm->_screen->hideCursor();
@@ -542,25 +536,25 @@ void FileManager::printBootText() {
return;
} else {
Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
}
// Allocate space for the text and print it
- char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
+ char *buf = (char *)malloc(_vm->_boot._exitLen + 1);
if (buf) {
// Skip over the boot structure (already read) and read exit text
ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
- if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len) {
+ if (ofp.read(buf, _vm->_boot._exitLen) != (size_t)_vm->_boot._exitLen) {
Utils::notifyBox(Common::String::format("Error while reading startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
// Decrypt the exit text, using CRYPT substring
int i;
- for (i = 0; i < _vm->_boot.exit_len; i++)
+ for (i = 0; i < _vm->_boot._exitLen; i++)
buf[i] ^= s_bootCypher[i % s_bootCypherLen];
buf[i] = '\0';
@@ -583,32 +577,32 @@ void FileManager::readBootFile() {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegFreeware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegFreeware;
return;
} else if (_vm->getPlatform() == Common::kPlatformPC) {
warning("readBootFile - Skipping as H2 and H3 Dos may be shareware");
- memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
- _vm->_boot.registered = kRegShareware;
+ memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib));
+ _vm->_boot._registered = kRegShareware;
return;
} else {
Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
}
if (ofp.size() < (int32)sizeof(_vm->_boot)) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
return;
}
- _vm->_boot.checksum = ofp.readByte();
- _vm->_boot.registered = ofp.readByte();
- ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch));
- ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib));
- _vm->_boot.exit_len = ofp.readUint16LE();
+ _vm->_boot._checksum = ofp.readByte();
+ _vm->_boot._registered = ofp.readByte();
+ ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch));
+ ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib));
+ _vm->_boot._exitLen = ofp.readUint16LE();
byte *p = (byte *)&_vm->_boot;
@@ -621,7 +615,7 @@ void FileManager::readBootFile() {
if (checksum) {
Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename()));
- _vm->getGameStatus().doQuitFl = true;
+ _vm->getGameStatus()._doQuitFl = true;
}
}
@@ -630,28 +624,28 @@ void FileManager::readBootFile() {
* This file contains, between others, the bitmaps of the fonts used in the application
* UIF means User interface database (Windows Only)
*/
-uif_hdr_t *FileManager::getUIFHeader(const uif_t id) {
+UifHdr *FileManager::getUIFHeader(const Uif id) {
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
// Initialize offset lookup if not read yet
- if (firstUIFFl) {
- firstUIFFl = false;
+ if (_firstUIFFl) {
+ _firstUIFFl = false;
// Open unbuffered to do far read
Common::File ip; // Image data file
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
- if (ip.size() < (int32)sizeof(UIFHeader))
+ if (ip.size() < (int32)sizeof(_UIFHeader))
error("Wrong UIF file format");
for (int i = 0; i < kMaxUifs; ++i) {
- UIFHeader[i].size = ip.readUint16LE();
- UIFHeader[i].offset = ip.readUint32LE();
+ _UIFHeader[i]._size = ip.readUint16LE();
+ _UIFHeader[i]._offset = ip.readUint32LE();
}
ip.close();
}
- return &UIFHeader[id];
+ return &_UIFHeader[id];
}
/**
@@ -666,18 +660,18 @@ void FileManager::readUIFItem(const int16 id, byte *buf) {
error("File not found: %s", getUifFilename());
// Seek to data
- uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
- ip.seek(UIFHeaderPtr->offset, SEEK_SET);
+ UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id);
+ ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);
// We support pcx images and straight data
- seq_t *dummySeq; // Dummy seq_t for image data
+ Seq *dummySeq; // Dummy Seq for image data
switch (id) {
case UIF_IMAGES: // Read uif images file
dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
free(dummySeq);
break;
default: // Read file data into supplied array
- if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
+ if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)
error("Wrong UIF file format");
break;
}
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
index 3792c01ab4..e4aa7f7fec 100644
--- a/engines/hugo/file.h
+++ b/engines/hugo/file.h
@@ -34,11 +34,11 @@ namespace Hugo {
/**
* Enumerate overlay file types
*/
-enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase};
+enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};
-struct uif_hdr_t { // UIF font/image look up
- uint16 size; // Size of uif item
- uint32 offset; // Offset of item in file
+struct UifHdr { // UIF font/image look up
+ uint16 _size; // Size of uif item
+ uint32 _offset; // Offset of item in file
};
@@ -47,10 +47,10 @@ public:
FileManager(HugoEngine *vm);
virtual ~FileManager();
- sound_pt getSound(const int16 sound, uint16 *size);
+ SoundPtr getSound(const int16 sound, uint16 *size);
void readBootFile();
- void readImage(const int objNum, object_t *objPtr);
+ void readImage(const int objNum, Object *objPtr);
void readUIFImages();
void readUIFItem(const int16 id, byte *buf);
bool restoreGame(const int16 slot);
@@ -69,7 +69,7 @@ public:
virtual void instructions() const = 0;
virtual void readBackground(const int screenIndex) = 0;
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0;
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;
virtual const char *fetchString(const int index) = 0;
@@ -84,45 +84,45 @@ protected:
/**
* Structure of scenery file lookup entry
*/
- struct sceneBlock_t {
- uint32 scene_off;
- uint32 scene_len;
- uint32 b_off;
- uint32 b_len;
- uint32 o_off;
- uint32 o_len;
- uint32 ob_off;
- uint32 ob_len;
+ struct SceneBlock {
+ uint32 _sceneOffset;
+ uint32 _sceneLength;
+ uint32 _boundaryOffset;
+ uint32 _boundaryLength;
+ uint32 _overlayOffset;
+ uint32 _overlayLength;
+ uint32 _baseOffset;
+ uint32 _baseLength;
};
- struct PCC_header_t { // Structure of PCX file header
- byte mfctr, vers, enc, bpx;
- uint16 x1, y1, x2, y2; // bounding box
- uint16 xres, yres;
- byte palette[3 * kNumColors]; // EGA color palette
- byte vmode, planes;
- uint16 bytesPerLine; // Bytes per line
- byte fill2[60];
+ struct PCCHeader { // Structure of PCX file header
+ byte _mfctr, _vers, _enc, _bpx;
+ uint16 _x1, _y1, _x2, _y2; // bounding box
+ uint16 _xres, _yres;
+ byte _palette[3 * kNumColors]; // EGA color palette
+ byte _vmode, _planes;
+ uint16 _bytesPerLine; // Bytes per line
+ byte _fill2[60];
}; // Header of a PCC file
- bool firstUIFFl;
- uif_hdr_t UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
+ bool _firstUIFFl;
+ UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file
Common::File _objectsArchive; // Handle for objects file
- PCC_header_t PCC_header;
+ PCCHeader _PCCHeader;
- seq_t *readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
+ Seq *readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
// If this is the first call, read the lookup table
- bool has_read_header;
- sound_hdr_t s_hdr[kMaxSounds]; // Sound lookup table
+ bool _hasReadHeader;
+ SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table
private:
- byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const;
- uif_hdr_t *getUIFHeader(const uif_t id);
+ byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
+ UifHdr *getUIFHeader(const Uif id);
//Strangerke : Not used?
void printBootText();
@@ -137,7 +137,7 @@ public:
virtual void instructions() const;
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
virtual const char *fetchString(const int index);
};
@@ -149,7 +149,7 @@ public:
virtual void closeDatabaseFiles();
virtual void openDatabaseFiles();
virtual void readBackground(const int screenIndex);
- virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
const char *fetchString(const int index);
private:
char *_fetchStringBuf;
@@ -163,7 +163,7 @@ public:
void closeDatabaseFiles();
void openDatabaseFiles();
void readBackground(const int screenIndex);
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
private:
Common::File _sceneryArchive2; // Handle for scenery file
};
@@ -181,7 +181,7 @@ public:
FileManager_v1w(HugoEngine *vm);
~FileManager_v1w();
- void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+ void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
};
} // End of namespace Hugo
diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp
index c3bb0e275f..e42223fb13 100644
--- a/engines/hugo/file_v1d.cpp
+++ b/engines/hugo/file_v1d.cpp
@@ -55,11 +55,11 @@ void FileManager_v1d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl_t overlayType) {
+void FileManager_v1d::readOverlay(const int screenNum, ImagePtr image, const OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- const char *ovl_ext[] = {".b", ".o", ".ob"};
- Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovl_ext[overlayType]);
+ const char *ovlExt[] = {".b", ".o", ".ob"};
+ Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovlExt[overlayType]);
if (!Common::File::exists(buf)) {
memset(image, 0, kOvlSize);
@@ -70,7 +70,7 @@ void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
- image_pt tmpImage = image; // temp ptr to overlay file
+ ImagePtr tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, kOvlSize);
_sceneryArchive1.close();
@@ -87,7 +87,7 @@ void FileManager_v1d::readBackground(const int screenIndex) {
if (!_sceneryArchive1.open(buf))
error("File not found: %s", buf.c_str());
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
_sceneryArchive1.close();
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
index 8a06cef939..002a1dc103 100644
--- a/engines/hugo/file_v1w.cpp
+++ b/engines/hugo/file_v1w.cpp
@@ -45,35 +45,35 @@ FileManager_v1w::~FileManager_v1w() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v1w::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v2d.cpp b/engines/hugo/file_v2d.cpp
index 520e1b77b6..19c90980b0 100644
--- a/engines/hugo/file_v2d.cpp
+++ b/engines/hugo/file_v2d.cpp
@@ -78,22 +78,22 @@ void FileManager_v2d::closeDatabaseFiles() {
void FileManager_v2d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ Seq *dummySeq; // Image sequence structure for Read_pcx
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
free(dummySeq);
}
@@ -101,35 +101,35 @@ void FileManager_v2d::readBackground(const int screenIndex) {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v2d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index d86003a040..5eb0cfc2c8 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -50,25 +50,25 @@ FileManager_v3d::~FileManager_v3d() {
void FileManager_v3d::readBackground(const int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
- _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
-
- sceneBlock_t sceneBlock; // Read a database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
-
- seq_t *dummySeq; // Image sequence structure for Read_pcx
+ _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET);
+
+ SceneBlock sceneBlock; // Read a database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
+
+ Seq *dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
- _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
} else {
- _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
+ _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET);
// Read the image into dummy seq and static dib_a
dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex));
}
@@ -106,37 +106,37 @@ void FileManager_v3d::closeDatabaseFiles() {
/**
* Open and read in an overlay file, close file
*/
-void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v3d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) {
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
- image_pt tmpImage = image; // temp ptr to overlay file
- _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
+ ImagePtr tmpImage = image; // temp ptr to overlay file
+ _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET);
- sceneBlock_t sceneBlock; // Database header entry
- sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
- sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
- sceneBlock.b_off = _sceneryArchive1.readUint32LE();
- sceneBlock.b_len = _sceneryArchive1.readUint32LE();
- sceneBlock.o_off = _sceneryArchive1.readUint32LE();
- sceneBlock.o_len = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
- sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
+ SceneBlock sceneBlock; // Database header entry
+ sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._sceneLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._overlayLength = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseOffset = _sceneryArchive1.readUint32LE();
+ sceneBlock._baseLength = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
@@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove
} else {
switch (overlayType) {
case kOvlBoundary:
- _sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
- i = sceneBlock.b_len;
+ _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET);
+ i = sceneBlock._boundaryLength;
break;
case kOvlOverlay:
- _sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
- i = sceneBlock.o_len;
+ _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET);
+ i = sceneBlock._overlayLength;
break;
case kOvlBase:
- _sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
- i = sceneBlock.ob_len;
+ _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET);
+ i = sceneBlock._baseLength;
break;
default:
error("Bad overlayType: %d", overlayType);
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index b1c5f407b3..ed49ee8cbe 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -45,7 +45,7 @@ namespace Hugo {
enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take
// Definitions of 'generic' commands: Max # depends on size of gencmd in
-// the object_t record since each requires 1 bit. Currently up to 16
+// the Object record since each requires 1 bit. Currently up to 16
enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8};
enum TEXTCOLORS {
@@ -55,25 +55,25 @@ enum TEXTCOLORS {
_TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE
};
-enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
+enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS};
static const int kFirstFont = U_FONT5;
/**
* Enumerate ways of cycling a sequence of frames
*/
-enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
+enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward};
/**
* Enumerate sequence index matching direction of travel
*/
enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP};
-enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
+enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS};
/**
* Enumerate the different path types for an object
*/
-enum path_t {
+enum Path {
kPathUser, // User has control of object via cursor keys
kPathAuto, // Computer has control, controlled by action lists
kPathQuiet, // Computer has control and no commands allowed
@@ -83,55 +83,55 @@ enum path_t {
kPathWander2 // Same as WANDER, except keeps cycling when stationary
};
-struct hugo_boot_t { // Common HUGO boot file
- char checksum; // Checksum for boot structure (not exit text)
- char registered; // TRUE if registered version, else FALSE
- char pbswitch[8]; // Playback switch string
- char distrib[32]; // Distributor branding string
- uint16 exit_len; // Length of exit text (next in file)
+struct hugoBoot { // Common HUGO boot file
+ char _checksum; // Checksum for boot structure (not exit text)
+ char _registered; // TRUE if registered version, else FALSE
+ char _pbswitch[8]; // Playback switch string
+ char _distrib[32]; // Distributor branding string
+ uint16 _exitLen; // Length of exit text (next in file)
} PACKED_STRUCT;
/**
* Game specific type definitions
*/
-typedef byte *image_pt; // ptr to an object image (sprite)
-typedef byte *sound_pt; // ptr to sound (or music) data
+typedef byte *ImagePtr; // ptr to an object image (sprite)
+typedef byte *SoundPtr; // ptr to sound (or music) data
/**
* Structure for initializing maze processing
*/
-struct maze_t {
- bool enabledFl; // TRUE when maze processing enabled
- byte size; // Size of (square) maze matrix
- int x1, y1, x2, y2; // maze hotspot bounding box
- int x3, x4; // north, south x entry coordinates
- byte firstScreenIndex; // index of first screen in maze
+struct Maze {
+ bool _enabledFl; // TRUE when maze processing enabled
+ byte _size; // Size of (square) maze matrix
+ int _x1, _y1, _x2, _y2; // maze hotspot bounding box
+ int _x3, _x4; // north, south x entry coordinates
+ byte _firstScreenIndex; // index of first screen in maze
};
/**
* The following is a linked list of images in an animation sequence
* The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel
*/
-struct seq_t { // Linked list of images
- byte *imagePtr; // ptr to image
- uint16 bytesPerLine8; // bytes per line (8bits)
- uint16 lines; // lines
- uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box
- seq_t *nextSeqPtr; // ptr to next record
+struct Seq { // Linked list of images
+ byte *_imagePtr; // ptr to image
+ uint16 _bytesPerLine8; // bytes per line (8bits)
+ uint16 _lines; // lines
+ uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box
+ Seq *_nextSeqPtr; // ptr to next record
};
/**
* The following is an array of structures of above sequences
*/
-struct seqList_t {
- uint16 imageNbr; // Number of images in sequence
- seq_t *seqPtr; // Ptr to sequence structure
+struct SeqList {
+ uint16 _imageNbr; // Number of images in sequence
+ Seq *_seqPtr; // Ptr to sequence structure
};
#include "common/pack-start.h" // START STRUCT PACKING
-struct sound_hdr_t { // Sound file lookup entry
- uint16 size; // Size of sound data in bytes
- uint32 offset; // Offset of sound data in file
+struct SoundHdr { // Sound file lookup entry
+ uint16 _size; // Size of sound data in bytes
+ uint32 _offset; // Offset of sound data in file
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -140,38 +140,38 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im
/**
* Following is definition of object attributes
*/
-struct object_t {
- uint16 nounIndex; // String identifying object
- uint16 dataIndex; // String describing the object
- uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
- path_t pathType; // Describe path object follows
- int vxPath, vyPath; // Delta velocities (e.g. for CHASE)
- uint16 actIndex; // Action list to do on collision with hero
- byte seqNumb; // Number of sequences in list
- seq_t *currImagePtr; // Sequence image currently in use
- seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
- cycle_t cycling; // Whether cycling, forward or backward
- byte cycleNumb; // No. of times to cycle
- byte frameInterval; // Interval (in ticks) between frames
- byte frameTimer; // Decrementing timer for above
- int8 radius; // Defines sphere of influence by hero
- byte screenIndex; // Screen in which object resides
- int x, y; // Current coordinates of object
- int oldx, oldy; // Previous coordinates of object
- int8 vx, vy; // Velocity
- byte objValue; // Value of object
- int genericCmd; // Bit mask of 'generic' commands for object
- uint16 cmdIndex; // ptr to list of cmd structures for verbs
- bool carriedFl; // TRUE if object being carried
- byte state; // state referenced in cmd list
- bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
- byte priority; // Whether object fore, background or floating
- int16 viewx, viewy; // Position to view object from (or 0 or -1)
- int16 direction; // Direction to view object from
- byte curSeqNum; // Save which seq number currently in use
- byte curImageNum; // Save which image of sequence currently in use
- int8 oldvx; // Previous vx (used in wandering)
- int8 oldvy; // Previous vy
+struct Object {
+ uint16 _nounIndex; // String identifying object
+ uint16 _dataIndex; // String describing the object
+ uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions
+ Path _pathType; // Describe path object follows
+ int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE)
+ uint16 _actIndex; // Action list to do on collision with hero
+ byte _seqNumb; // Number of sequences in list
+ Seq *_currImagePtr; // Sequence image currently in use
+ SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths
+ Cycle _cycling; // Whether cycling, forward or backward
+ byte _cycleNumb; // No. of times to cycle
+ byte _frameInterval; // Interval (in ticks) between frames
+ byte _frameTimer; // Decrementing timer for above
+ int8 _radius; // Defines sphere of influence by hero
+ byte _screenIndex; // Screen in which object resides
+ int _x, _y; // Current coordinates of object
+ int _oldx, _oldy; // Previous coordinates of object
+ int8 _vx, _vy; // Velocity
+ byte _objValue; // Value of object
+ int _genericCmd; // Bit mask of 'generic' commands for object
+ uint16 _cmdIndex; // ptr to list of cmd structures for verbs
+ bool _carriedFl; // TRUE if object being carried
+ byte _state; // state referenced in cmd list
+ bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look
+ byte _priority; // Whether object fore, background or floating
+ int16 _viewx, _viewy; // Position to view object from (or 0 or -1)
+ int16 _direction; // Direction to view object from
+ byte _curSeqNum; // Save which seq number currently in use
+ byte _curImageNum; // Save which image of sequence currently in use
+ int8 _oldvx; // Previous vx (used in wandering)
+ int8 _oldvy; // Previous vy
};
} // End of namespace Hugo
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index df8abf32eb..f2db630198 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -106,7 +106,7 @@ GUI::Debugger *HugoEngine::getDebugger() {
return _console;
}
-status_t &HugoEngine::getGameStatus() {
+Status &HugoEngine::getGameStatus() {
return _status;
}
@@ -249,24 +249,24 @@ Common::Error HugoEngine::run() {
initStatus(); // Initialize game status
initConfig(); // Initialize user's config
- if (!_status.doQuitFl) {
+ if (!_status._doQuitFl) {
initialize();
resetConfig(); // Reset user's config
initMachine();
// Start the state machine
- _status.viewState = kViewIntroInit;
+ _status._viewState = kViewIntroInit;
int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
if (loadSlot >= 0) {
- _status.skipIntroFl = true;
+ _status._skipIntroFl = true;
_file->restoreGame(loadSlot);
} else {
_file->saveGame(0, "New Game");
}
}
- while (!_status.doQuitFl) {
+ while (!_status._doQuitFl) {
_screen->drawBoundaries();
g_system->updateScreen();
runMachine();
@@ -289,20 +289,20 @@ Common::Error HugoEngine::run() {
_mouse->setRightButton();
break;
case Common::EVENT_QUIT:
- _status.doQuitFl = true;
+ _status._doQuitFl = true;
break;
default:
break;
}
}
- if (_status.helpFl) {
- _status.helpFl = false;
+ if (_status._helpFl) {
+ _status._helpFl = false;
_file->instructions();
}
_mouse->mouseHandler(); // Mouse activity - adds to display list
_screen->displayList(kDisplayDisplay); // Blit the display list to screen
- _status.doQuitFl |= shouldQuit(); // update game quit flag
+ _status._doQuitFl |= shouldQuit(); // update game quit flag
}
return Common::kNoError;
}
@@ -323,10 +323,10 @@ void HugoEngine::initMachine() {
* Hugo game state machine - called during onIdle
*/
void HugoEngine::runMachine() {
- status_t &gameStatus = getGameStatus();
+ Status &gameStatus = getGameStatus();
// Don't process if gameover
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
return;
_curTime = g_system->getMillis();
@@ -338,19 +338,19 @@ void HugoEngine::runMachine() {
_lastTime = _curTime;
- switch (gameStatus.viewState) {
+ switch (gameStatus._viewState) {
case kViewIdle: // Not processing state machine
_screen->hideCursor();
_intro->preNewGame(); // Any processing before New Game selected
break;
case kViewIntroInit: // Initialization before intro begins
_intro->introInit();
- gameStatus.viewState = kViewIntro;
+ gameStatus._viewState = kViewIntro;
break;
case kViewIntro: // Do any game-dependant preamble
if (_intro->introPlay()) { // Process intro screen
_scheduler->newScreen(0); // Initialize first screen
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kViewPlay: // Playing game
@@ -368,8 +368,8 @@ void HugoEngine::runMachine() {
_inventory->runInventory(); // Process Inventory state machine
break;
case kViewExit: // Game over or user exited
- gameStatus.viewState = kViewIdle;
- _status.doQuitFl = true;
+ gameStatus._viewState = kViewIdle;
+ _status._doQuitFl = true;
break;
}
}
@@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() {
_scheduler->loadActListArr(in);
_scheduler->loadAlNewscrIndex(in);
_hero = &_object->_objects[kHeroIndex]; // This always points to hero
- _screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
+ _screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
_heroImage = kHeroIndex; // Current in use hero image
for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -527,33 +527,33 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) {
*/
void HugoEngine::initStatus() {
debugC(1, kDebugEngine, "initStatus");
- _status.storyModeFl = false; // Not in story mode
- _status.gameOverFl = false; // Hero not knobbled yet
- _status.lookFl = false; // Toolbar "look" button
- _status.recallFl = false; // Toolbar "recall" button
- _status.newScreenFl = false; // Screen not just loaded
- _status.godModeFl = false; // No special cheats allowed
- _status.showBoundariesFl = false; // Boundaries hidden by default
- _status.doQuitFl = false;
- _status.skipIntroFl = false;
- _status.helpFl = false;
+ _status._storyModeFl = false; // Not in story mode
+ _status._gameOverFl = false; // Hero not knobbled yet
+ _status._lookFl = false; // Toolbar "look" button
+ _status._recallFl = false; // Toolbar "recall" button
+ _status._newScreenFl = false; // Screen not just loaded
+ _status._godModeFl = false; // No special cheats allowed
+ _status._showBoundariesFl = false; // Boundaries hidden by default
+ _status._doQuitFl = false;
+ _status._skipIntroFl = false;
+ _status._helpFl = false;
// Initialize every start of new game
- _status.tick = 0; // Tick count
- _status.viewState = kViewIdle; // View state
+ _status._tick = 0; // Tick count
+ _status._viewState = kViewIdle; // View state
// Strangerke - Suppress as related to playback
-// _status.recordFl = false; // Not record mode
-// _status.playbackFl = false; // Not playback mode
+// _status._recordFl = false; // Not record mode
+// _status._playbackFl = false; // Not playback mode
// Strangerke - Not used ?
-// _status.mmtime = false; // Multimedia timer support
-// _status.helpFl = false; // Not calling WinHelp()
-// _status.demoFl = false; // Not demo mode
-// _status.path[0] = 0; // Path to write files
-// _status.screenWidth = 0; // Desktop screen width
-// _status.saveTick = 0; // Time of last save
-// _status.saveSlot = 0; // Slot to save/restore game
-// _status.textBoxFl = false; // Not processing a text box
+// _status._mmtime = false; // Multimedia timer support
+// _status._helpFl = false; // Not calling WinHelp()
+// _status._demoFl = false; // Not demo mode
+// _status._path[0] = 0; // Path to write files
+// _status._screenWidth = 0; // Desktop screen width
+// _status._saveTick = 0; // Time of last save
+// _status._saveSlot = 0; // Slot to save/restore game
+// _status._textBoxFl = false; // Not processing a text box
}
/**
@@ -562,10 +562,10 @@ void HugoEngine::initStatus() {
void HugoEngine::initConfig() {
debugC(1, kDebugEngine, "initConfig()");
- _config.musicFl = true; // Music state initially on
- _config.soundFl = true; // Sound state initially on
- _config.turboFl = false; // Turbo state initially off
- initPlaylist(_config.playlist); // Initialize default tune playlist
+ _config._musicFl = true; // Music state initially on
+ _config._soundFl = true; // Sound state initially on
+ _config._turboFl = false; // Turbo state initially off
+ initPlaylist(_config._playlist); // Initialize default tune playlist
_file->readBootFile(); // Read startup structure
}
@@ -577,7 +577,7 @@ void HugoEngine::resetConfig() {
// Find first tune and play it
for (int16 i = 0; i < kMaxTunes; i++) {
- if (_config.playlist[i]) {
+ if (_config._playlist[i]) {
_sound->playMusic(i);
break;
}
@@ -587,7 +587,7 @@ void HugoEngine::resetConfig() {
void HugoEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
- _maze.enabledFl = false;
+ _maze._enabledFl = false;
_line[0] = '\0';
_sound->initSound();
@@ -639,10 +639,10 @@ void HugoEngine::readScreenFiles(const int screenNum) {
memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy
// Workaround for graphic glitches in DOS versions. Cleaning the overlays fix the problem
- memset(_object->_objBound, '\0', sizeof(overlay_t));
- memset(_object->_boundary, '\0', sizeof(overlay_t));
- memset(_object->_overlay, '\0', sizeof(overlay_t));
- memset(_object->_ovlBase, '\0', sizeof(overlay_t));
+ memset(_object->_objBound, '\0', sizeof(Overlay));
+ memset(_object->_boundary, '\0', sizeof(Overlay));
+ memset(_object->_overlay, '\0', sizeof(Overlay));
+ memset(_object->_ovlBase, '\0', sizeof(Overlay));
_file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file
_file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file
@@ -660,7 +660,7 @@ void HugoEngine::readScreenFiles(const int screenNum) {
void HugoEngine::setNewScreen(const int screenNum) {
debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
- *_screen_p = screenNum; // HERO object
+ *_screenPtr = screenNum; // HERO object
_object->setCarriedScreen(screenNum); // Carried objects
}
@@ -679,10 +679,10 @@ void HugoEngine::calcMaxScore() {
void HugoEngine::endGame() {
debugC(1, kDebugEngine, "endGame");
- if (_boot.registered != kRegRegistered)
+ if (_boot._registered != kRegRegistered)
Utils::notifyBox(_text->getTextEngine(kEsAdvertise));
Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString()));
- _status.viewState = kViewExit;
+ _status._viewState = kViewExit;
}
bool HugoEngine::canLoadGameStateCurrently() {
@@ -690,11 +690,11 @@ bool HugoEngine::canLoadGameStateCurrently() {
}
bool HugoEngine::canSaveGameStateCurrently() {
- return (_status.viewState == kViewPlay);
+ return (_status._viewState == kViewPlay);
}
int8 HugoEngine::getTPS() const {
- return ((_config.turboFl) ? kTurboTps : _normalTPS);
+ return ((_config._turboFl) ? kTurboTps : _normalTPS);
}
void HugoEngine::syncSoundSettings() {
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 125819a39b..9f495a9037 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -80,18 +80,18 @@ static const int kMaxPath = 256; // Max length of a full path
static const int kHeroMaxWidth = 24; // Maximum width of hero
static const int kHeroMinWidth = 16; // Minimum width of hero
-typedef char command_t[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
+typedef char Command[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor)
-struct config_t { // User's config (saved)
- bool musicFl; // State of Music button/menu item
- bool soundFl; // State of Sound button/menu item
- bool turboFl; // State of Turbo button/menu item
- bool playlist[kMaxTunes]; // Tune playlist
+struct Config { // User's config (saved)
+ bool _musicFl; // State of Music button/menu item
+ bool _soundFl; // State of Sound button/menu item
+ bool _turboFl; // State of Turbo button/menu item
+ bool _playlist[kMaxTunes]; // Tune playlist
};
-typedef byte icondib_t[kXPix * kInvDy]; // Icon bar dib
-typedef byte viewdib_t[(long)kXPix * kYPix]; // Viewport dib
-typedef byte overlay_t[kOvlSize]; // Overlay file
+typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib
+typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib
+typedef byte Overlay[kOvlSize]; // Overlay file
enum GameType {
kGameTypeNone = 0,
@@ -131,12 +131,12 @@ enum HugoRegistered {
/**
* Inventory icon bar states
*/
-enum istate_t {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
+enum Istate {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive};
/**
* Game view state machine
*/
-enum vstate_t {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
+enum Vstate {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit};
/**
* Enumerate whether object is foreground, background or 'floating'
@@ -152,12 +152,12 @@ enum {kPriorityForeground, kPriorityBackground, kPriorityFloating, kPriorityOver
/**
* Display list functions
*/
-enum dupdate_t {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
+enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore};
/**
* Priority for sound effect
*/
-enum priority_t {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
+enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh};
enum HugoGameFeatures {
GF_PACKED = (1 << 0) // Database
@@ -170,47 +170,31 @@ enum seqTextEngine {
struct HugoGameDescription;
-struct status_t { // Game status (not saved)
- bool storyModeFl; // Game is telling story - no commands
- bool gameOverFl; // Game is over - hero knobbled
- bool lookFl; // Toolbar "look" button pressed
- bool recallFl; // Toolbar "recall" button pressed
- bool newScreenFl; // New screen just loaded in dib_a
- bool godModeFl; // Allow DEBUG features in live version
- bool showBoundariesFl; // Flag used to show and hide boundaries,
+struct Status { // Game status (not saved)
+ bool _storyModeFl; // Game is telling story - no commands
+ bool _gameOverFl; // Game is over - hero knobbled
+ bool _lookFl; // Toolbar "look" button pressed
+ bool _recallFl; // Toolbar "recall" button pressed
+ bool _newScreenFl; // New screen just loaded in dib_a
+ bool _godModeFl; // Allow DEBUG features in live version
+ bool _showBoundariesFl; // Flag used to show and hide boundaries,
// used by the console
- bool doQuitFl;
- bool skipIntroFl;
- bool helpFl;
- uint32 tick; // Current time in ticks
- vstate_t viewState; // View state machine
- int16 song; // Current song
-
-// Strangerke - Suppress as related to playback
-// bool playbackFl; // Game is in playback mode
-// bool recordFl; // Game is in record mode
-// Strangerke - Not used ?
-// bool helpFl; // Calling WinHelp (don't disable music)
-// bool mmtimeFl; // Multimedia timer supported
-// bool demoFl; // Game is in demo mode
-// bool textBoxFl; // Game is (halted) in text box
-// int16 screenWidth; // Desktop screen width
-// int16 saveSlot; // Current slot to save/restore game
-// int16 cx, cy; // Cursor position (dib coords)
-// uint32 saveTick; // Time of last save in ticks
-//
-// typedef char fpath_t[kMaxPath]; // File path
-// fpath_t path; // Alternate path for saved files
+ bool _doQuitFl;
+ bool _skipIntroFl;
+ bool _helpFl;
+ uint32 _tick; // Current time in ticks
+ Vstate _viewState; // View state machine
+ int16 _song; // Current song
};
/**
* Structure to define an EXIT or other collision-activated hotspot
*/
-struct hotspot_t {
- int screenIndex; // Screen in which hotspot appears
- int x1, y1, x2, y2; // Bounding box of hotspot
- uint16 actIndex; // Actions to carry out if a 'hit'
- int16 viewx, viewy, direction; // Used in auto-route mode
+struct Hotspot {
+ int _screenIndex; // Screen in which hotspot appears
+ int _x1, _y1, _x2, _y2; // Bounding box of hotspot
+ uint16 _actIndex; // Actions to carry out if a 'hit'
+ int16 _viewx, _viewy, _direction; // Used in auto-route mode
};
class FileManager;
@@ -241,19 +225,19 @@ public:
uint16 _numStates;
int8 _normalTPS; // Number of ticks (frames) per second.
// 8 for Win versions, 9 for DOS versions
- object_t *_hero;
- byte *_screen_p;
+ Object *_hero;
+ byte *_screenPtr;
byte _heroImage;
byte *_screenStates;
- command_t _line; // Line of user text input
- config_t _config; // User's config
+ Command _line; // Line of user text input
+ Config _config; // User's config
int16 *_defltTunes;
uint16 _look;
uint16 _take;
uint16 _drop;
- maze_t _maze; // Maze control structure
- hugo_boot_t _boot; // Boot info structure
+ Maze _maze; // Maze control structure
+ hugoBoot _boot; // Boot info structure
GUI::Debugger *getDebugger();
@@ -262,8 +246,8 @@ public:
const char *_episode;
Common::String _picDir;
- command_t _statusLine;
- command_t _scoreLine;
+ Command _statusLine;
+ Command _scoreLine;
const HugoGameDescription *_gameDescription;
uint32 getFeatures() const;
@@ -295,7 +279,7 @@ public:
void shutdown();
void syncSoundSettings();
- status_t &getGameStatus();
+ Status &getGameStatus();
int getScore() const;
void setScore(const int newScore);
void adjustScore(const int adjustment);
@@ -330,7 +314,7 @@ protected:
private:
static const int kTurboTps = 16; // This many in turbo mode
- status_t _status; // Game status structure
+ Status _status; // Game status structure
uint32 _lastTime;
uint32 _curTime;
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index 72f718fe8e..f2ae06eb39 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -86,22 +86,22 @@ void intro_v1d::preNewGame() {
void intro_v1d::introInit() {
_introState = 0;
- introTicks = 0;
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _introTicks = 0;
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
_vm->_screen->displayList(kDisplayInit);
}
bool intro_v1d::introPlay() {
byte introSize = getIntroSize();
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < introSize) {
+ if (_introTicks < introSize) {
switch (_introState++) {
case 0:
_vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
@@ -113,32 +113,32 @@ bool intro_v1d::introPlay() {
_vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
char buffer[80];
- if (_vm->_boot.registered == kRegRegistered)
+ if (_vm->_boot._registered == kRegRegistered)
strcpy(buffer, "Registered Version");
- else if (_vm->_boot.registered == kRegShareware)
+ else if (_vm->_boot._registered == kRegShareware)
strcpy(buffer, "Shareware Version");
- else if (_vm->_boot.registered == kRegFreeware)
+ else if (_vm->_boot._registered == kRegFreeware)
strcpy(buffer, "Freeware Version");
else
- error("Unknown registration flag in hugo.bsf: %d", _vm->_boot.registered);
+ error("Unknown registration flag in hugo.bsf: %d", _vm->_boot._registered);
- font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
}
// SCRIPT, size 24-16
strcpy(buffer, "Hugo's");
- if (font.loadFromFON("SCRIPT.FON")) {
- font.drawString(&surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ if (_font.loadFromFON("SCRIPT.FON")) {
+ _font.drawString(&_surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
} else {
// Workaround: SCRIPT.FON doesn't load properly at the moment
_vm->_screen->loadFont(2);
@@ -146,78 +146,78 @@ bool intro_v1d::introPlay() {
}
// TROMAN, size 30-24
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 24");
strcpy(buffer, "House of Horrors !");
- font.drawString(&surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 2:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "S t a r r i n g :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 3:
// TROMAN, size 20-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "Hugo !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 4:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "P r o d u c e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 5:
// TROMAN size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 6:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "D i r e c t e d b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 7:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 8:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "M u s i c b y :");
- font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 9:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
- font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 10:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 20-14
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "E n j o y !");
- font.drawString(&surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
}
@@ -226,7 +226,7 @@ bool intro_v1d::introPlay() {
g_system->delayMillis(1000);
}
- return (++introTicks >= introSize);
+ return (++_introTicks >= introSize);
}
intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
@@ -241,29 +241,29 @@ void intro_v2d::preNewGame() {
void intro_v2d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer, "%s Shareware Version", _vm->getCopyrightString());
- font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
// TROMAN, size 10-5
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -287,27 +287,27 @@ void intro_v3d::preNewGame() {
void intro_v3d::introInit() {
_vm->_screen->displayList(kDisplayInit);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
- surf.w = 320;
- surf.h = 200;
- surf.pixels = _vm->_screen->getFrontBuffer();
- surf.pitch = 320;
- surf.format = Graphics::PixelFormat::createFormatCLUT8();
+ _surf.w = 320;
+ _surf.h = 200;
+ _surf.pixels = _vm->_screen->getFrontBuffer();
+ _surf.pitch = 320;
+ _surf.format = Graphics::PixelFormat::createFormatCLUT8();
char buffer[128];
- if (_vm->_boot.registered)
+ if (_vm->_boot._registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer,"%s Shareware Version", _vm->getCopyrightString());
// TROMAN, size 10-5
- if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
+ if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
- font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
+ _font.drawString(&_surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
- if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) {
- sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib);
- font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
+ if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) {
+ sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib);
+ _font.drawString(&_surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
@@ -316,7 +316,7 @@ void intro_v3d::introInit() {
_vm->_file->readBackground(22); // display screen MAP_3d
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_sound->_DOSSongPtr = _vm->_sound->_DOSIntroSong;
}
@@ -325,15 +325,15 @@ void intro_v3d::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
- font.drawString(&surf, ".", _introX[introTicks], _introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
+ if (_introTicks < getIntroSize()) {
+ _font.drawString(&_surf, ".", _introX[_introTicks], _introY[_introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -346,7 +346,7 @@ bool intro_v3d::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
@@ -356,7 +356,7 @@ intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
- _vm->getGameStatus().viewState = kViewIntroInit;
+ _vm->getGameStatus()._viewState = kViewIntroInit;
}
void intro_v1w::introInit() {
@@ -407,7 +407,7 @@ void intro_v3w::introInit() {
g_system->delayMillis(3000);
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();
- introTicks = 0;
+ _introTicks = 0;
_vm->_screen->loadFont(0);
}
@@ -416,16 +416,16 @@ void intro_v3w::introInit() {
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
- if (_vm->getGameStatus().skipIntroFl)
+ if (_vm->getGameStatus()._skipIntroFl)
return true;
- if (introTicks < getIntroSize()) {
+ if (_introTicks < getIntroSize()) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm->_screen->writeStr(_introX[introTicks], _introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
+ _vm->_screen->writeStr(_introX[_introTicks], _introY[_introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
- switch (introTicks) {
+ switch (_introTicks) {
case 4:
Utils::notifyBox(_vm->_text->getTextIntro(kIntro1));
break;
@@ -438,6 +438,6 @@ bool intro_v3w::introPlay() {
}
}
- return (++introTicks >= getIntroSize());
+ return (++_introTicks >= getIntroSize());
}
} // End of namespace Hugo
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
index 1bb039216a..d5a5a4e4b4 100644
--- a/engines/hugo/intro.h
+++ b/engines/hugo/intro.h
@@ -42,8 +42,8 @@ enum seqTextIntro {
class IntroHandler {
public:
IntroHandler(HugoEngine *vm);
- Graphics::Surface surf;
- Graphics::WinFont font;
+ Graphics::Surface _surf;
+ Graphics::WinFont _font;
virtual ~IntroHandler();
@@ -62,7 +62,7 @@ protected:
byte *_introX;
byte *_introY;
byte _introXSize;
- int16 introTicks; // Count calls to introPlay()
+ int16 _introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 410c4e715c..c2495beadb 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) {
_inventoryObjId = objId;
}
-void InventoryHandler::setInventoryState(istate_t state) {
+void InventoryHandler::setInventoryState(Istate state) {
_inventoryState = state;
}
@@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const {
return _inventoryObjId;
}
-istate_t InventoryHandler::getInventoryState() const {
+Istate InventoryHandler::getInventoryState() const {
return _inventoryState;
}
@@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN
* Process required action for inventory
* Returns objId under cursor (or -1) for INV_GET
*/
-int16 InventoryHandler::processInventory(const invact_t action, ...) {
- debugC(1, kDebugInventory, "processInventory(invact_t action, ...)");
+int16 InventoryHandler::processInventory(const InvAct action, ...) {
+ debugC(1, kDebugInventory, "processInventory(InvAct action, ...)");
int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried
@@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) {
* Process inventory state machine
*/
void InventoryHandler::runInventory() {
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory");
@@ -231,7 +231,7 @@ void InventoryHandler::runInventory() {
_vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix);
_vm->_object->updateImages(); // Add objects back into display list for restore
_inventoryState = kInventoryOff;
- gameStatus.viewState = kViewPlay;
+ gameStatus._viewState = kViewPlay;
}
break;
case kInventoryDown: // Icon bar moving down
diff --git a/engines/hugo/inventory.h b/engines/hugo/inventory.h
index 666cc37b51..5b55c3ec94 100644
--- a/engines/hugo/inventory.h
+++ b/engines/hugo/inventory.h
@@ -34,22 +34,22 @@ namespace Hugo {
/**
* Actions for Process_inventory()
*/
-enum invact_t {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
+enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
class InventoryHandler {
public:
InventoryHandler(HugoEngine *vm);
void setInventoryObjId(int16 objId);
- void setInventoryState(istate_t state);
+ void setInventoryState(Istate state);
void freeInvent();
int16 getInventoryObjId() const;
- istate_t getInventoryState() const;
+ Istate getInventoryState() const;
int16 findIconId(int16 objId);
void loadInvent(Common::SeekableReadStream &in);
- int16 processInventory(const invact_t action, ...);
+ int16 processInventory(const InvAct action, ...);
void runInventory();
private:
@@ -59,7 +59,7 @@ private:
int16 _firstIconId; // Index of first icon to display
int16 *_invent;
- istate_t _inventoryState; // Inventory icon bar state
+ Istate _inventoryState; // Inventory icon bar state
int16 _inventoryHeight; // Inventory icon bar height
int16 _inventoryObjId; // Inventory object selected, or -1
byte _maxInvent;
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index d2d5b59dae..a95170696c 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -98,17 +98,17 @@ int MouseHandler::getMouseY() const {
}
int16 MouseHandler::getDirection(const int16 hotspotId) const {
- return _hotspots[hotspotId].direction;
+ return _hotspots[hotspotId]._direction;
}
int16 MouseHandler::getHotspotActIndex(const int16 hotspotId) const {
- return _hotspots[hotspotId].actIndex;
+ return _hotspots[hotspotId]._actIndex;
}
/**
* Shadow-blit supplied string into dib_a at cx,cy and add to display list
*/
-void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color) {
+void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color) {
debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
_vm->_screen->loadFont(fontId);
@@ -137,9 +137,9 @@ void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy
int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
debugC(2, kDebugMouse, "findExit(%d, %d, %d)", cx, cy, screenId);
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- if (_hotspots[i].screenIndex == screenId) {
- if (cx >= _hotspots[i].x1 && cx <= _hotspots[i].x2 && cy >= _hotspots[i].y1 && cy <= _hotspots[i].y2)
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ if (_hotspots[i]._screenIndex == screenId) {
+ if (cx >= _hotspots[i]._x1 && cx <= _hotspots[i]._x2 && cy >= _hotspots[i]._y1 && cy <= _hotspots[i]._y2)
return i;
}
}
@@ -152,9 +152,9 @@ int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) {
void MouseHandler::processRightClick(const int16 objId, const int16 cx, const int16 cy) {
debugC(1, kDebugMouse, "ProcessRightClick(%d, %d, %d)", objId, cx, cy);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
int16 inventObjId = _vm->_inventory->getInventoryObjId();
@@ -168,9 +168,9 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
else
_vm->_object->useObject(objId); // Use status.objid on object
} else { // Clicked over viewport object
- object_t *obj = &_vm->_object->_objects[objId];
+ Object *obj = &_vm->_object->_objects[objId];
int16 x, y;
- switch (obj->viewx) { // Where to walk to
+ switch (obj->_viewx) { // Where to walk to
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteGet, objId, x, y);
@@ -181,8 +181,8 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in
_vm->_object->useObject(objId); // Pick up or use object
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteGet, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteGet, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->useObject(objId); // immediate use
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -203,11 +203,11 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
debugC(1, kDebugMouse, "ProcessLeftClick(%d, %d, %d)", objId, cx, cy);
int16 i, x, y;
- object_t *obj;
+ Object *obj;
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control
+ if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control
return;
switch (objId) {
@@ -223,20 +223,20 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_screen->displayList(kDisplayAdd, 0, kDibOffY, kXPix, kInvDy);
break;
case kExitHotspot: // Walk to exit hotspot
- i = findExit(cx, cy, *_vm->_screen_p);
- x = _hotspots[i].viewx;
- y = _hotspots[i].viewy;
+ i = findExit(cx, cy, *_vm->_screenPtr);
+ x = _hotspots[i]._viewx;
+ y = _hotspots[i]._viewy;
if (x >= 0) { // Hotspot refers to an exit
// Special case of immediate exit
if (_jumpExitFl) {
// Get rid of iconbar if necessary
if (_vm->_inventory->getInventoryState() != kInventoryOff)
_vm->_inventory->setInventoryState(kInventoryUp);
- _vm->_scheduler->insertActionList(_hotspots[i].actIndex);
+ _vm->_scheduler->insertActionList(_hotspots[i]._actIndex);
} else { // Set up route to exit spot
- if (_hotspots[i].direction == Common::KEYCODE_RIGHT)
+ if (_hotspots[i]._direction == Common::KEYCODE_RIGHT)
x -= kHeroMaxWidth;
- else if (_hotspots[i].direction == Common::KEYCODE_LEFT)
+ else if (_hotspots[i]._direction == Common::KEYCODE_LEFT)
x += kHeroMaxWidth;
if (!_vm->_route->startRoute(kRouteExit, i, x, y))
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -254,7 +254,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
} else {
bool foundFl = false; // TRUE if route found to object
- switch (obj->viewx) { // Clicked over viewport object
+ switch (obj->_viewx) { // Clicked over viewport object
case -1: // Walk to object position
if (_vm->_object->findObjectSpace(obj, &x, &y))
foundFl = _vm->_route->startRoute(kRouteLook, objId, x, y);
@@ -265,8 +265,8 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
_vm->_object->lookObject(obj);
break;
default: // Walk to view point if possible
- if (!_vm->_route->startRoute(kRouteLook, objId, obj->viewx, obj->viewy)) {
- if (_vm->_hero->cycling == kCycleInvisible) // If invisible do
+ if (!_vm->_route->startRoute(kRouteLook, objId, obj->_viewx, obj->_viewy)) {
+ if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do
_vm->_object->lookObject(obj); // immediate decription
else
Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there
@@ -284,16 +284,16 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
void MouseHandler::mouseHandler() {
debugC(2, kDebugMouse, "mouseHandler");
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if ((gameStatus.viewState != kViewPlay) && (inventState != kInventoryActive))
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive))
return;
int16 cx = getMouseX();
int16 cy = getMouseY();
-// gameStatus.cx = cx; // Save cursor coords
-// gameStatus.cy = cy;
+// gameStatus._cx = cx; // Save cursor coords
+// gameStatus._cy = cy;
// Don't process if outside client area
if ((cx < 0) || (cx > kXPix) || (cy < kDibOffY) || (cy > kViewSizeY + kDibOffY))
@@ -309,14 +309,14 @@ void MouseHandler::mouseHandler() {
}
}
- if (!gameStatus.gameOverFl) {
+ if (!gameStatus._gameOverFl) {
if (objId == -1) // No match, check rest of view
objId = _vm->_object->findObject(cx, cy);
if (objId >= 0) { // Got a match
// Display object name next to cursor (unless CURSOR_NOCHAR)
// Note test for swapped hero name
- const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId].nounIndex, kCursorNameIndex);
+ const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId]._nounIndex, kCursorNameIndex);
if (name[0] != kCursorNochar)
cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
@@ -327,8 +327,8 @@ void MouseHandler::mouseHandler() {
// Process cursor over an exit hotspot
if (objId == -1) {
- int i = findExit(cx, cy, *_vm->_screen_p);
- if (i != -1 && _hotspots[i].viewx >= 0) {
+ int i = findExit(cx, cy, *_vm->_screenPtr);
+ if (i != -1 && _hotspots[i]._viewx >= 0) {
objId = kExitHotspot;
cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE);
}
@@ -343,29 +343,29 @@ void MouseHandler::mouseHandler() {
resetRightButton();
}
-void MouseHandler::readHotspot(Common::ReadStream &in, hotspot_t &hotspot) {
- hotspot.screenIndex = in.readSint16BE();
- hotspot.x1 = in.readSint16BE();
- hotspot.y1 = in.readSint16BE();
- hotspot.x2 = in.readSint16BE();
- hotspot.y2 = in.readSint16BE();
- hotspot.actIndex = in.readUint16BE();
- hotspot.viewx = in.readSint16BE();
- hotspot.viewy = in.readSint16BE();
- hotspot.direction = in.readSint16BE();
+void MouseHandler::readHotspot(Common::ReadStream &in, Hotspot &hotspot) {
+ hotspot._screenIndex = in.readSint16BE();
+ hotspot._x1 = in.readSint16BE();
+ hotspot._y1 = in.readSint16BE();
+ hotspot._x2 = in.readSint16BE();
+ hotspot._y2 = in.readSint16BE();
+ hotspot._actIndex = in.readUint16BE();
+ hotspot._viewx = in.readSint16BE();
+ hotspot._viewy = in.readSint16BE();
+ hotspot._direction = in.readSint16BE();
}
/**
* Load hotspots data from hugo.dat
*/
void MouseHandler::loadHotspots(Common::ReadStream &in) {
- hotspot_t *wrkHotspots = 0;
- hotspot_t tmp;
+ Hotspot *wrkHotspots = 0;
+ Hotspot tmp;
memset(&tmp, 0, sizeof(tmp));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
int numRows = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _hotspots = wrkHotspots = (hotspot_t *)malloc(sizeof(hotspot_t) * numRows);
+ _hotspots = wrkHotspots = (Hotspot *)malloc(sizeof(Hotspot) * numRows);
for (int i = 0; i < numRows; i++)
readHotspot(in, (varnt == _vm->_gameVariant) ? wrkHotspots[i] : tmp);
@@ -376,10 +376,10 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) {
* Display hotspot boundaries for the current screen
*/
void MouseHandler::drawHotspots() const {
- for (int i = 0; _hotspots[i].screenIndex >= 0; i++) {
- hotspot_t *hotspot = &_hotspots[i];
- if (hotspot->screenIndex == _vm->_hero->screenIndex)
- _vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED);
+ for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) {
+ Hotspot *hotspot = &_hotspots[i];
+ if (hotspot->_screenIndex == _vm->_hero->_screenIndex)
+ _vm->_screen->drawRectangle(false, hotspot->_x1, hotspot->_y1, hotspot->_x2, hotspot->_y2, _TLIGHTRED);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/mouse.h b/engines/hugo/mouse.h
index 35f9e4e87e..e20716f72c 100644
--- a/engines/hugo/mouse.h
+++ b/engines/hugo/mouse.h
@@ -70,17 +70,17 @@ private:
kMsExit = 1
};
- hotspot_t *_hotspots;
+ Hotspot *_hotspots;
bool _leftButtonFl; // Left mouse button pressed
bool _rightButtonFl; // Right button pressed
int _mouseX;
int _mouseY;
bool _jumpExitFl; // Allowed to jump to a screen exit
- void cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color);
+ void cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color);
void processRightClick(const int16 objId, const int16 cx, const int16 cy);
void processLeftClick(const int16 objId, const int16 cx, const int16 cy);
- void readHotspot(Common::ReadStream &in, hotspot_t &hotspot);
+ void readHotspot(Common::ReadStream &in, Hotspot &hotspot);
};
} // End of namespace Hugo
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
index bc99abf410..7b4783e4d8 100644
--- a/engines/hugo/object.cpp
+++ b/engines/hugo/object.cpp
@@ -48,10 +48,10 @@ ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0), _uses(0) {
_numObj = 0;
_objCount = 0;
_usesSize = 0;
- memset(_objBound, '\0', sizeof(overlay_t));
- memset(_boundary, '\0', sizeof(overlay_t));
- memset(_overlay, '\0', sizeof(overlay_t));
- memset(_ovlBase, '\0', sizeof(overlay_t));
+ memset(_objBound, '\0', sizeof(Overlay));
+ memset(_boundary, '\0', sizeof(Overlay));
+ memset(_overlay, '\0', sizeof(Overlay));
+ memset(_ovlBase, '\0', sizeof(Overlay));
}
ObjectHandler::~ObjectHandler() {
@@ -74,55 +74,55 @@ byte ObjectHandler::getFirstOverlay(uint16 index) const {
}
bool ObjectHandler::isCarried(int objIndex) const {
- return _objects[objIndex].carriedFl;
+ return _objects[objIndex]._carriedFl;
}
void ObjectHandler::setCarry(int objIndex, bool val) {
- _objects[objIndex].carriedFl = val;
+ _objects[objIndex]._carriedFl = val;
}
void ObjectHandler::setVelocity(int objIndex, int8 vx, int8 vy) {
- _objects[objIndex].vx = vx;
- _objects[objIndex].vy = vy;
+ _objects[objIndex]._vx = vx;
+ _objects[objIndex]._vy = vy;
}
-void ObjectHandler::setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
- _objects[objIndex].pathType = pathType;
- _objects[objIndex].vxPath = vxPath;
- _objects[objIndex].vyPath = vyPath;
+void ObjectHandler::setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath) {
+ _objects[objIndex]._pathType = pathType;
+ _objects[objIndex]._vxPath = vxPath;
+ _objects[objIndex]._vyPath = vyPath;
}
/**
* Save sequence number and image number in given object
*/
-void ObjectHandler::saveSeq(object_t *obj) {
+void ObjectHandler::saveSeq(Object *obj) {
debugC(1, kDebugObject, "saveSeq");
bool found = false;
- for (int i = 0; !found && (i < obj->seqNumb); i++) {
- seq_t *q = obj->seqList[i].seqPtr;
- for (int j = 0; !found && (j < obj->seqList[i].imageNbr); j++) {
- if (obj->currImagePtr == q) {
+ for (int i = 0; !found && (i < obj->_seqNumb); i++) {
+ Seq *q = obj->_seqList[i]._seqPtr;
+ for (int j = 0; !found && (j < obj->_seqList[i]._imageNbr); j++) {
+ if (obj->_currImagePtr == q) {
found = true;
- obj->curSeqNum = i;
- obj->curImageNum = j;
+ obj->_curSeqNum = i;
+ obj->_curImageNum = j;
} else {
- q = q->nextSeqPtr;
+ q = q->_nextSeqPtr;
}
}
}
}
/**
- * Set up cur_seq_p from stored sequence and image number in object
+ * Set up cur_seqPtr from stored sequence and image number in object
*/
-void ObjectHandler::restoreSeq(object_t *obj) {
+void ObjectHandler::restoreSeq(Object *obj) {
debugC(1, kDebugObject, "restoreSeq");
- seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
- for (int j = 0; j < obj->curImageNum; j++)
- q = q->nextSeqPtr;
- obj->currImagePtr = q;
+ Seq *q = obj->_seqList[obj->_curSeqNum]._seqPtr;
+ for (int j = 0; j < obj->_curImageNum; j++)
+ q = q->_nextSeqPtr;
+ obj->_currImagePtr = q;
}
/**
@@ -134,36 +134,36 @@ void ObjectHandler::useObject(int16 objId) {
const char *verb; // Background verb to use directly
int16 inventObjId = _vm->_inventory->getInventoryObjId();
- object_t *obj = &_objects[objId]; // Ptr to object
+ Object *obj = &_objects[objId]; // Ptr to object
if (inventObjId == -1) {
// Get or use objid directly
- if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if (obj->cmdIndex != 0) // Use non-collectible item if able
- sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0));
- else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
- sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0));
+ if ((obj->_genericCmd & TAKE) || obj->_objValue) // Get collectible item
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if (obj->_cmdIndex != 0) // Use non-collectible item if able
+ sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->_cmdIndex), 0), _vm->_text->getNoun(obj->_nounIndex, 0));
+ else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->_nounIndex, 0))) != 0)
+ sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->_nounIndex, 0));
else
return; // Can't use object directly
} else {
// Use status.objid on objid
// Default to first cmd verb
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId]._cmdIndex), 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
// Check valid use of objects and override verb if necessary
- for (uses_t *use = _uses; use->objId != _numObj; use++) {
- if (inventObjId == use->objId) {
+ for (Uses *use = _uses; use->_objId != _numObj; use++) {
+ if (inventObjId == use->_objId) {
// Look for secondary object, if found use matching verb
bool foundFl = false;
- for (target_t *target = use->targets; target->nounIndex != 0; target++)
- if (target->nounIndex == obj->nounIndex) {
+ for (Target *target = use->_targets; target->_nounIndex != 0; target++)
+ if (target->_nounIndex == obj->_nounIndex) {
foundFl = true;
- sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->verbIndex, 0),
- _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
- _vm->_text->getNoun(obj->nounIndex, 0));
+ sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->_verbIndex, 0),
+ _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0),
+ _vm->_text->getNoun(obj->_nounIndex, 0));
}
// No valid use of objects found, print failure string
@@ -171,7 +171,7 @@ void ObjectHandler::useObject(int16 objId) {
// Deselect dragged icon if inventory not active
if (_vm->_inventory->getInventoryState() != kInventoryActive)
_vm->_screen->resetInventoryObjId();
- Utils::notifyBox(_vm->_text->getTextData(use->dataIndex));
+ Utils::notifyBox(_vm->_text->getTextData(use->_dataIndex));
return;
}
}
@@ -195,30 +195,30 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
int16 objIndex = -1; // Index of found object
uint16 y2Max = 0; // Greatest y2
- object_t *obj = _objects;
+ Object *obj = _objects;
// Check objects on screen
for (int i = 0; i < _numObj; i++, obj++) {
// Object must be in current screen and "useful"
- if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
- seq_t *curImage = obj->currImagePtr;
+ if (obj->_screenIndex == *_vm->_screenPtr && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
+ Seq *curImage = obj->_currImagePtr;
// Object must have a visible image...
- if (curImage != 0 && obj->cycling != kCycleInvisible) {
+ if (curImage != 0 && obj->_cycling != kCycleInvisible) {
// If cursor inside object
- if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
+ if (x >= (uint16)obj->_x && x <= obj->_x + curImage->_x2 && y >= (uint16)obj->_y && y <= obj->_y + curImage->_y2) {
// If object is closest so far
- if (obj->y + curImage->y2 > y2Max) {
- y2Max = obj->y + curImage->y2;
+ if (obj->_y + curImage->_y2 > y2Max) {
+ y2Max = obj->_y + curImage->_y2;
objIndex = i; // Found an object!
}
}
} else {
// ...or a dummy object that has a hotspot rectangle
- if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
+ if (curImage == 0 && obj->_vxPath != 0 && !obj->_carriedFl) {
// If cursor inside special rectangle
- if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
+ if ((int16)x >= obj->_oldx && (int16)x < obj->_oldx + obj->_vxPath && (int16)y >= obj->_oldy && (int16)y < obj->_oldy + obj->_vyPath) {
// If object is closest so far
- if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
- y2Max = obj->oldy + obj->vyPath - 1;
+ if (obj->_oldy + obj->_vyPath - 1 > (int16)y2Max) {
+ y2Max = obj->_oldy + obj->_vyPath - 1;
objIndex = i; // Found an object!
}
}
@@ -233,14 +233,14 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
* Issue "Look at <object>" command
* Note special case of swapped hero image
*/
-void ObjectHandler::lookObject(object_t *obj) {
+void ObjectHandler::lookObject(Object *obj) {
debugC(1, kDebugObject, "lookObject");
if (obj == _vm->_hero)
// Hero swapped - look at other
obj = &_objects[_vm->_heroImage];
- _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->nounIndex, 0));
+ _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->_nounIndex, 0));
}
/**
@@ -249,26 +249,26 @@ void ObjectHandler::lookObject(object_t *obj) {
void ObjectHandler::freeObjects() {
debugC(1, kDebugObject, "freeObjects");
- if (_vm->_hero != 0 && _vm->_hero->seqList[0].seqPtr != 0) {
+ if (_vm->_hero != 0 && _vm->_hero->_seqList[0]._seqPtr != 0) {
// Free all sequence lists and image data
for (int16 i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- for (int16 j = 0; j < obj->seqNumb; j++) {
- seq_t *seq = obj->seqList[j].seqPtr;
- seq_t *next;
+ Object *obj = &_objects[i];
+ for (int16 j = 0; j < obj->_seqNumb; j++) {
+ Seq *seq = obj->_seqList[j]._seqPtr;
+ Seq *next;
if (seq == 0) // Failure during database load
break;
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- seq = seq->nextSeqPtr;
- while (seq != obj->seqList[j].seqPtr) {
- if (seq->imagePtr != 0) {
- free(seq->imagePtr);
- seq->imagePtr = 0;
+ seq = seq->_nextSeqPtr;
+ while (seq != obj->_seqList[j]._seqPtr) {
+ if (seq->_imagePtr != 0) {
+ free(seq->_imagePtr);
+ seq->_imagePtr = 0;
}
- next = seq->nextSeqPtr;
+ next = seq->_nextSeqPtr;
free(seq);
seq = next;
}
@@ -279,13 +279,13 @@ void ObjectHandler::freeObjects() {
if (_uses) {
for (int16 i = 0; i < _usesSize; i++)
- free(_uses[i].targets);
+ free(_uses[i]._targets);
free(_uses);
}
for (int16 i = 0; i < _objCount; i++) {
- free(_objects[i].stateDataIndex);
- _objects[i].stateDataIndex = 0;
+ free(_objects[i]._stateDataIndex);
+ _objects[i]._stateDataIndex = 0;
}
free(_objects);
@@ -300,27 +300,27 @@ void ObjectHandler::freeObjects() {
int ObjectHandler::y2comp(const void *a, const void *b) {
debugC(6, kDebugObject, "y2comp");
- const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
- const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
+ const Object *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
+ const Object *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
if (p1 == p2)
// Why does qsort try the same indexes?
return 0;
- if (p1->priority == kPriorityBackground)
+ if (p1->_priority == kPriorityBackground)
return -1;
- if (p2->priority == kPriorityBackground)
+ if (p2->_priority == kPriorityBackground)
return 1;
- if (p1->priority == kPriorityForeground)
+ if (p1->_priority == kPriorityForeground)
return 1;
- if (p2->priority == kPriorityForeground)
+ if (p2->_priority == kPriorityForeground)
return -1;
- int ay2 = p1->y + p1->currImagePtr->y2;
- int by2 = p2->y + p2->currImagePtr->y2;
+ int ay2 = p1->_y + p1->_currImagePtr->_y2;
+ int by2 = p2->_y + p2->_currImagePtr->_y2;
return ay2 - by2;
}
@@ -332,7 +332,7 @@ bool ObjectHandler::isCarrying(uint16 wordIndex) {
debugC(1, kDebugObject, "isCarrying(%d)", wordIndex);
for (int i = 0; i < _numObj; i++) {
- if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
+ if ((wordIndex == _objects[i]._nounIndex) && _objects[i]._carriedFl)
return true;
}
return false;
@@ -345,11 +345,11 @@ void ObjectHandler::showTakeables() {
debugC(1, kDebugObject, "showTakeables");
for (int j = 0; j < _numObj; j++) {
- object_t *obj = &_objects[j];
- if ((obj->cycling != kCycleInvisible) &&
- (obj->screenIndex == *_vm->_screen_p) &&
- (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
- Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->nounIndex, LOOK_NAME)));
+ Object *obj = &_objects[j];
+ if ((obj->_cycling != kCycleInvisible) &&
+ (obj->_screenIndex == *_vm->_screenPtr) &&
+ (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) {
+ Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME)));
}
}
}
@@ -357,22 +357,22 @@ void ObjectHandler::showTakeables() {
/**
* Find a clear space around supplied object that hero can walk to
*/
-bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
+bool ObjectHandler::findObjectSpace(Object *obj, int16 *destx, int16 *desty) {
debugC(1, kDebugObject, "findObjectSpace(obj, %d, %d)", *destx, *desty);
- seq_t *curImage = obj->currImagePtr;
- int16 y = obj->y + curImage->y2 - 1;
+ Seq *curImage = obj->_currImagePtr;
+ int16 y = obj->_y + curImage->_y2 - 1;
bool foundFl = true;
// Try left rear corner
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -381,7 +381,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try left front corner
foundFl = true;
y += 2;
- for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -389,7 +389,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
if (!foundFl) { // Try right rear corner
foundFl = true;
- for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) {
+ for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) {
if (checkBoundary(x, y))
foundFl = false;
}
@@ -399,29 +399,29 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
return foundFl;
}
-void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) {
- curUse.objId = in.readSint16BE();
- curUse.dataIndex = in.readUint16BE();
+void ObjectHandler::readUse(Common::ReadStream &in, Uses &curUse) {
+ curUse._objId = in.readSint16BE();
+ curUse._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
- curUse.targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
+ curUse._targets = (Target *)malloc(sizeof(Target) * numSubElem);
for (int j = 0; j < numSubElem; j++) {
- curUse.targets[j].nounIndex = in.readUint16BE();
- curUse.targets[j].verbIndex = in.readUint16BE();
+ curUse._targets[j]._nounIndex = in.readUint16BE();
+ curUse._targets[j]._verbIndex = in.readUint16BE();
}
}
/**
* Load _uses from Hugo.dat
*/
void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
- uses_t tmpUse;
- tmpUse.targets = 0;
+ Uses tmpUse;
+ tmpUse._targets = 0;
//Read _uses
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_usesSize = numElem;
- _uses = (uses_t *)malloc(sizeof(uses_t) * numElem);
+ _uses = (Uses *)malloc(sizeof(Uses) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -429,83 +429,83 @@ void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
readUse(in, _uses[i]);
else {
readUse(in, tmpUse);
- free(tmpUse.targets);
- tmpUse.targets = 0;
+ free(tmpUse._targets);
+ tmpUse._targets = 0;
}
}
}
}
-void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) {
- curObject.nounIndex = in.readUint16BE();
- curObject.dataIndex = in.readUint16BE();
+void ObjectHandler::readObject(Common::ReadStream &in, Object &curObject) {
+ curObject._nounIndex = in.readUint16BE();
+ curObject._dataIndex = in.readUint16BE();
uint16 numSubElem = in.readUint16BE();
if (numSubElem == 0)
- curObject.stateDataIndex = 0;
+ curObject._stateDataIndex = 0;
else
- curObject.stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
+ curObject._stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
for (int j = 0; j < numSubElem; j++)
- curObject.stateDataIndex[j] = in.readUint16BE();
-
- curObject.pathType = (path_t) in.readSint16BE();
- curObject.vxPath = in.readSint16BE();
- curObject.vyPath = in.readSint16BE();
- curObject.actIndex = in.readUint16BE();
- curObject.seqNumb = in.readByte();
- curObject.currImagePtr = 0;
-
- if (curObject.seqNumb == 0) {
- curObject.seqList[0].imageNbr = 0;
- curObject.seqList[0].seqPtr = 0;
+ curObject._stateDataIndex[j] = in.readUint16BE();
+
+ curObject._pathType = (Path) in.readSint16BE();
+ curObject._vxPath = in.readSint16BE();
+ curObject._vyPath = in.readSint16BE();
+ curObject._actIndex = in.readUint16BE();
+ curObject._seqNumb = in.readByte();
+ curObject._currImagePtr = 0;
+
+ if (curObject._seqNumb == 0) {
+ curObject._seqList[0]._imageNbr = 0;
+ curObject._seqList[0]._seqPtr = 0;
}
- for (int j = 0; j < curObject.seqNumb; j++) {
- curObject.seqList[j].imageNbr = in.readUint16BE();
- curObject.seqList[j].seqPtr = 0;
+ for (int j = 0; j < curObject._seqNumb; j++) {
+ curObject._seqList[j]._imageNbr = in.readUint16BE();
+ curObject._seqList[j]._seqPtr = 0;
}
- curObject.cycling = (cycle_t)in.readByte();
- curObject.cycleNumb = in.readByte();
- curObject.frameInterval = in.readByte();
- curObject.frameTimer = in.readByte();
- curObject.radius = in.readByte();
- curObject.screenIndex = in.readByte();
- curObject.x = in.readSint16BE();
- curObject.y = in.readSint16BE();
- curObject.oldx = in.readSint16BE();
- curObject.oldy = in.readSint16BE();
- curObject.vx = in.readByte();
- curObject.vy = in.readByte();
- curObject.objValue = in.readByte();
- curObject.genericCmd = in.readSint16BE();
- curObject.cmdIndex = in.readUint16BE();
- curObject.carriedFl = (in.readByte() != 0);
- curObject.state = in.readByte();
- curObject.verbOnlyFl = (in.readByte() != 0);
- curObject.priority = in.readByte();
- curObject.viewx = in.readSint16BE();
- curObject.viewy = in.readSint16BE();
- curObject.direction = in.readSint16BE();
- curObject.curSeqNum = in.readByte();
- curObject.curImageNum = in.readByte();
- curObject.oldvx = in.readByte();
- curObject.oldvy = in.readByte();
+ curObject._cycling = (Cycle)in.readByte();
+ curObject._cycleNumb = in.readByte();
+ curObject._frameInterval = in.readByte();
+ curObject._frameTimer = in.readByte();
+ curObject._radius = in.readByte();
+ curObject._screenIndex = in.readByte();
+ curObject._x = in.readSint16BE();
+ curObject._y = in.readSint16BE();
+ curObject._oldx = in.readSint16BE();
+ curObject._oldy = in.readSint16BE();
+ curObject._vx = in.readByte();
+ curObject._vy = in.readByte();
+ curObject._objValue = in.readByte();
+ curObject._genericCmd = in.readSint16BE();
+ curObject._cmdIndex = in.readUint16BE();
+ curObject._carriedFl = (in.readByte() != 0);
+ curObject._state = in.readByte();
+ curObject._verbOnlyFl = (in.readByte() != 0);
+ curObject._priority = in.readByte();
+ curObject._viewx = in.readSint16BE();
+ curObject._viewy = in.readSint16BE();
+ curObject._direction = in.readSint16BE();
+ curObject._curSeqNum = in.readByte();
+ curObject._curImageNum = in.readByte();
+ curObject._oldvx = in.readByte();
+ curObject._oldvy = in.readByte();
}
/**
* Load ObjectArr from Hugo.dat
*/
void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
debugC(6, kDebugObject, "loadObject(&in)");
- object_t tmpObject;
- tmpObject.stateDataIndex = 0;
+ Object tmpObject;
+ tmpObject._stateDataIndex = 0;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_objCount = numElem;
- _objects = (object_t *)malloc(sizeof(object_t) * numElem);
+ _objects = (Object *)malloc(sizeof(Object) * numElem);
}
for (int i = 0; i < numElem; i++) {
@@ -514,8 +514,8 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
else {
// Skip over uneeded objects.
readObject(in, tmpObject);
- free(tmpObject.stateDataIndex);
- tmpObject.stateDataIndex = 0;
+ free(tmpObject._stateDataIndex);
+ tmpObject._stateDataIndex = 0;
}
}
}
@@ -528,7 +528,7 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) {
void ObjectHandler::setCarriedScreen(int screenNum) {
for (int i = kHeroIndex + 1; i < _numObj; i++) {// Any others
if (isCarried(i)) // being carried
- _objects[i].screenIndex = screenNum;
+ _objects[i]._screenIndex = screenNum;
}
}
@@ -559,33 +559,33 @@ void ObjectHandler::restoreAllSeq() {
*/
void ObjectHandler::saveObjects(Common::WriteStream *out) {
for (int i = 0; i < _numObj; i++) {
- // Save where curr_seq_p is pointing to
+ // Save where curr_seqPtr is pointing to
saveSeq(&_objects[i]);
- out->writeByte(_objects[i].pathType);
- out->writeSint16BE(_objects[i].vxPath);
- out->writeSint16BE(_objects[i].vyPath);
- out->writeByte(_objects[i].cycling);
- out->writeByte(_objects[i].cycleNumb);
- out->writeByte(_objects[i].frameTimer);
- out->writeByte(_objects[i].screenIndex);
- out->writeSint16BE(_objects[i].x);
- out->writeSint16BE(_objects[i].y);
- out->writeSint16BE(_objects[i].oldx);
- out->writeSint16BE(_objects[i].oldy);
- out->writeSByte(_objects[i].vx);
- out->writeSByte(_objects[i].vy);
- out->writeByte(_objects[i].objValue);
- out->writeByte((_objects[i].carriedFl) ? 1 : 0);
- out->writeByte(_objects[i].state);
- out->writeByte(_objects[i].priority);
- out->writeSint16BE(_objects[i].viewx);
- out->writeSint16BE(_objects[i].viewy);
- out->writeSint16BE(_objects[i].direction);
- out->writeByte(_objects[i].curSeqNum);
- out->writeByte(_objects[i].curImageNum);
- out->writeSByte(_objects[i].oldvx);
- out->writeSByte(_objects[i].oldvy);
+ out->writeByte(_objects[i]._pathType);
+ out->writeSint16BE(_objects[i]._vxPath);
+ out->writeSint16BE(_objects[i]._vyPath);
+ out->writeByte(_objects[i]._cycling);
+ out->writeByte(_objects[i]._cycleNumb);
+ out->writeByte(_objects[i]._frameTimer);
+ out->writeByte(_objects[i]._screenIndex);
+ out->writeSint16BE(_objects[i]._x);
+ out->writeSint16BE(_objects[i]._y);
+ out->writeSint16BE(_objects[i]._oldx);
+ out->writeSint16BE(_objects[i]._oldy);
+ out->writeSByte(_objects[i]._vx);
+ out->writeSByte(_objects[i]._vy);
+ out->writeByte(_objects[i]._objValue);
+ out->writeByte((_objects[i]._carriedFl) ? 1 : 0);
+ out->writeByte(_objects[i]._state);
+ out->writeByte(_objects[i]._priority);
+ out->writeSint16BE(_objects[i]._viewx);
+ out->writeSint16BE(_objects[i]._viewy);
+ out->writeSint16BE(_objects[i]._direction);
+ out->writeByte(_objects[i]._curSeqNum);
+ out->writeByte(_objects[i]._curImageNum);
+ out->writeSByte(_objects[i]._oldvx);
+ out->writeSByte(_objects[i]._oldvy);
}
}
@@ -594,30 +594,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) {
*/
void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
for (int i = 0; i < _numObj; i++) {
- _objects[i].pathType = (path_t) in->readByte();
- _objects[i].vxPath = in->readSint16BE();
- _objects[i].vyPath = in->readSint16BE();
- _objects[i].cycling = (cycle_t) in->readByte();
- _objects[i].cycleNumb = in->readByte();
- _objects[i].frameTimer = in->readByte();
- _objects[i].screenIndex = in->readByte();
- _objects[i].x = in->readSint16BE();
- _objects[i].y = in->readSint16BE();
- _objects[i].oldx = in->readSint16BE();
- _objects[i].oldy = in->readSint16BE();
- _objects[i].vx = in->readSByte();
- _objects[i].vy = in->readSByte();
- _objects[i].objValue = in->readByte();
- _objects[i].carriedFl = (in->readByte() == 1);
- _objects[i].state = in->readByte();
- _objects[i].priority = in->readByte();
- _objects[i].viewx = in->readSint16BE();
- _objects[i].viewy = in->readSint16BE();
- _objects[i].direction = in->readSint16BE();
- _objects[i].curSeqNum = in->readByte();
- _objects[i].curImageNum = in->readByte();
- _objects[i].oldvx = in->readSByte();
- _objects[i].oldvy = in->readSByte();
+ _objects[i]._pathType = (Path) in->readByte();
+ _objects[i]._vxPath = in->readSint16BE();
+ _objects[i]._vyPath = in->readSint16BE();
+ _objects[i]._cycling = (Cycle) in->readByte();
+ _objects[i]._cycleNumb = in->readByte();
+ _objects[i]._frameTimer = in->readByte();
+ _objects[i]._screenIndex = in->readByte();
+ _objects[i]._x = in->readSint16BE();
+ _objects[i]._y = in->readSint16BE();
+ _objects[i]._oldx = in->readSint16BE();
+ _objects[i]._oldy = in->readSint16BE();
+ _objects[i]._vx = in->readSByte();
+ _objects[i]._vy = in->readSByte();
+ _objects[i]._objValue = in->readByte();
+ _objects[i]._carriedFl = (in->readByte() == 1);
+ _objects[i]._state = in->readByte();
+ _objects[i]._priority = in->readByte();
+ _objects[i]._viewx = in->readSint16BE();
+ _objects[i]._viewy = in->readSint16BE();
+ _objects[i]._direction = in->readSint16BE();
+ _objects[i]._curSeqNum = in->readByte();
+ _objects[i]._curImageNum = in->readByte();
+ _objects[i]._oldvx = in->readSByte();
+ _objects[i]._oldvy = in->readSByte();
}
}
@@ -627,7 +627,7 @@ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) {
int ObjectHandler::calcMaxScore() {
int score = 0;
for (int i = 0; i < _numObj; i++)
- score += _objects[i].objValue;
+ score += _objects[i]._objValue;
return score;
}
@@ -782,32 +782,32 @@ void ObjectHandler::clearScreenBoundary(const int x1, const int x2, const int y)
/**
* An object has collided with a boundary. See if any actions are required
*/
-void ObjectHandler::boundaryCollision(object_t *obj) {
+void ObjectHandler::boundaryCollision(Object *obj) {
debugC(1, kDebugEngine, "boundaryCollision");
if (obj == _vm->_hero) {
// Hotspots only relevant to HERO
int x;
- if (obj->vx > 0)
- x = obj->x + obj->currImagePtr->x2;
+ if (obj->_vx > 0)
+ x = obj->_x + obj->_currImagePtr->_x2;
else
- x = obj->x + obj->currImagePtr->x1;
- int y = obj->y + obj->currImagePtr->y2;
+ x = obj->_x + obj->_currImagePtr->_x1;
+ int y = obj->_y + obj->_currImagePtr->_y2;
- int16 index = _vm->_mouse->findExit(x, y, obj->screenIndex);
+ int16 index = _vm->_mouse->findExit(x, y, obj->_screenIndex);
if (index >= 0)
_vm->_scheduler->insertActionList(_vm->_mouse->getHotspotActIndex(index));
} else {
// Check whether an object collided with HERO
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - obj->_currImagePtr->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - obj->_currImagePtr->_y2;
// If object's radius is infinity, use a closer value
- int8 radius = obj->radius;
+ int8 radius = obj->_radius;
if (radius < 0)
radius = kStepDx * 2;
if ((abs(dx) <= radius) && (abs(dy) <= radius))
- _vm->_scheduler->insertActionList(obj->actIndex);
+ _vm->_scheduler->insertActionList(obj->_actIndex);
}
}
diff --git a/engines/hugo/object.h b/engines/hugo/object.h
index 84c20db041..fd0d731a98 100644
--- a/engines/hugo/object.h
+++ b/engines/hugo/object.h
@@ -34,15 +34,15 @@
namespace Hugo {
-struct target_t { // Secondary target for action
- uint16 nounIndex; // Secondary object
- uint16 verbIndex; // Action on secondary object
+struct Target { // Secondary target for action
+ uint16 _nounIndex; // Secondary object
+ uint16 _verbIndex; // Action on secondary object
};
-struct uses_t { // Define uses of certain objects
- int16 objId; // Primary object
- uint16 dataIndex; // String if no secondary object matches
- target_t *targets; // List of secondary targets
+struct Uses { // Define uses of certain objects
+ int16 _objId; // Primary object
+ uint16 _dataIndex; // String if no secondary object matches
+ Target *_targets; // List of secondary targets
};
class ObjectHandler {
@@ -50,12 +50,12 @@ public:
ObjectHandler(HugoEngine *vm);
virtual ~ObjectHandler();
- overlay_t _objBound;
- overlay_t _boundary; // Boundary overlay file
- overlay_t _overlay; // First overlay file
- overlay_t _ovlBase; // First overlay base file
+ Overlay _objBound;
+ Overlay _boundary; // Boundary overlay file
+ Overlay _overlay; // First overlay file
+ Overlay _ovlBase; // First overlay base file
- object_t *_objects;
+ Object *_objects;
uint16 _numObj;
byte getBoundaryOverlay(uint16 index) const;
@@ -65,7 +65,7 @@ public:
int deltaX(const int x1, const int x2, const int vx, int y) const;
int deltaY(const int x1, const int x2, const int vy, const int y) const;
- void boundaryCollision(object_t *obj);
+ void boundaryCollision(Object *obj);
void clearBoundary(const int x1, const int x2, const int y);
void clearScreenBoundary(const int x1, const int x2, const int y);
void storeBoundary(const int x1, const int x2, const int y);
@@ -76,7 +76,7 @@ public:
virtual void swapImages(int objIndex1, int objIndex2) = 0;
bool isCarrying(uint16 wordIndex);
- bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
+ bool findObjectSpace(Object *obj, int16 *destx, int16 *desty);
int calcMaxScore();
int16 findObject(uint16 x, uint16 y);
@@ -84,14 +84,14 @@ public:
void loadObjectArr(Common::ReadStream &in);
void loadObjectUses(Common::ReadStream &in);
void loadNumObj(Common::ReadStream &in);
- void lookObject(object_t *obj);
+ void lookObject(Object *obj);
void readObjectImages();
- void readObject(Common::ReadStream &in, object_t &curObject);
- void readUse(Common::ReadStream &in, uses_t &curUse);
+ void readObject(Common::ReadStream &in, Object &curObject);
+ void readUse(Common::ReadStream &in, Uses &curUse);
void restoreAllSeq();
void restoreObjects(Common::SeekableReadStream *in);
void saveObjects(Common::WriteStream *out);
- void saveSeq(object_t *obj);
+ void saveSeq(Object *obj);
void setCarriedScreen(int screenNum);
void showTakeables();
void useObject(int16 objId);
@@ -101,7 +101,7 @@ public:
bool isCarried(int objIndex) const;
void setCarry(int objIndex, bool val);
void setVelocity(int objIndex, int8 vx, int8 vy);
- void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath);
+ void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath);
protected:
HugoEngine *_vm;
@@ -110,11 +110,11 @@ protected:
static const int kEdge2 = kEdge * 2; // Push object further back on edge collision
static const int kMaxObjNumb = 128; // Used in Update_images()
- uint16 _objCount;
- uses_t *_uses;
- uint16 _usesSize;
+ uint16 _objCount;
+ Uses *_uses;
+ uint16 _usesSize;
- void restoreSeq(object_t *obj);
+ void restoreSeq(Object *obj);
inline bool checkBoundary(int16 x, int16 y);
template<typename T>
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index 831dc88dea..7f88e9e5b8 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, false);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, false);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, false);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v1d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v1d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v1d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,162 +183,162 @@ void ObjectHandler_v1d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase: {
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= 1)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= 1)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb == 4) {
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) {// vx just stopped
+ if (obj->_seqNumb == 4) {
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) {// vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- if (obj->vx || obj->vy) {
- if (obj->seqNumb > 1)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ if (obj->_seqNumb > 1)
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb > 2)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb > 2)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -352,24 +352,24 @@ void ObjectHandler_v1d::moveObjects() {
void ObjectHandler_v1d::swapImages(int objIndex1, int objIndex2) {
debugC(1, kDebugObject, "swapImages(%d, %d)", objIndex1, objIndex2);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
- _objects[objIndex1].currImagePtr = _objects[objIndex1].seqList[0].seqPtr;
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
+ _objects[objIndex1]._currImagePtr = _objects[objIndex1]._seqList[0]._seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
}
void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -377,11 +377,11 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * sign<int8>(dx);
+ obj1->_vy = objDy * sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index 4388ef5520..61b0f2e48a 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v1w::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -105,30 +105,30 @@ void ObjectHandler_v1w::updateImages() {
}
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -136,20 +136,20 @@ void ObjectHandler_v1w::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -160,8 +160,8 @@ void ObjectHandler_v1w::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -180,175 +180,175 @@ void ObjectHandler_v1w::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -364,18 +364,18 @@ void ObjectHandler_v1w::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 4a22fab2c0..7cb6c20dd0 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -59,43 +59,43 @@ void ObjectHandler_v2d::updateImages() {
debugC(5, kDebugObject, "updateImages");
// Initialize the index array to visible objects in current screen
- int num_objs = 0;
+ int objNumb = 0;
byte objindex[kMaxObjNumb]; // Array of indeces to objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible))
- objindex[num_objs++] = i;
+ Object *obj = &_objects[i];
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
+ objindex[objNumb++] = i;
}
// Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+ qsort(objindex, objNumb, sizeof(objindex[0]), y2comp);
// Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
// Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
+ if (obj->_frameTimer)
+ obj->_frameTimer--;
- if (obj->cycling > kCycleAlmostInvisible) { // Only if visible
- switch (obj->cycling) {
+ if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible
+ switch (obj->_cycling) {
case kCycleNotCycling:
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleForward:
- if (obj->frameTimer) // Not time to see next frame yet
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay);
+ if (obj->_frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay);
else
- _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay);
break;
case kCycleBackward: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ if (!obj->_frameTimer) { // Show next frame
+ while (seqPtr->_nextSeqPtr != obj->_currImagePtr)
+ seqPtr = seqPtr->_nextSeqPtr;
}
- _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay);
+ _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay);
break;
}
default:
@@ -107,30 +107,30 @@ void ObjectHandler_v2d::updateImages() {
_vm->_scheduler->waitForRefresh();
// Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != kCycleInvisible) {
+ for (int i = 0; i < objNumb; i++) {
+ Object *obj = &_objects[objindex[i]];
+ if (obj->_cycling != kCycleInvisible) {
// Only if it's visible
- if (obj->cycling == kCycleAlmostInvisible)
- obj->cycling = kCycleInvisible;
+ if (obj->_cycling == kCycleAlmostInvisible)
+ obj->_cycling = kCycleInvisible;
// Now Rotate to next picture in sequence
- switch (obj->cycling) {
+ switch (obj->_cycling) {
case kCycleNotCycling:
break;
case kCycleForward:
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is last frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -138,20 +138,20 @@ void ObjectHandler_v2d::updateImages() {
}
break;
case kCycleBackward: {
- if (!obj->frameTimer) {
+ if (!obj->_frameTimer) {
// Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ Seq *seqPtr = obj->_currImagePtr;
+ while (obj->_currImagePtr->_nextSeqPtr != seqPtr)
+ obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr;
// Find out if this is first frame of sequence
// If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = kCycleNotCycling;
+ if (obj->_frameInterval || obj->_cycleNumb) {
+ obj->_frameTimer = obj->_frameInterval;
+ for (int j = 0; j < obj->_seqNumb; j++) {
+ if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) {
+ if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->_cycleNumb)
+ obj->_cycling = kCycleNotCycling;
}
}
}
@@ -162,8 +162,8 @@ void ObjectHandler_v2d::updateImages() {
default:
break;
}
- obj->oldx = obj->x;
- obj->oldy = obj->y;
+ obj->_oldx = obj->_x;
+ obj->_oldy = obj->_y;
}
}
}
@@ -183,175 +183,175 @@ void ObjectHandler_v2d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -359,11 +359,11 @@ void ObjectHandler_v2d::moveObjects() {
void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
// object obj1 will home in on object obj2
- object_t *obj1 = &_objects[objIndex1];
- object_t *obj2 = &_objects[objIndex2];
- obj1->pathType = kPathAuto;
- int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
- int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
+ Object *obj1 = &_objects[objIndex1];
+ Object *obj2 = &_objects[objIndex2];
+ obj1->_pathType = kPathAuto;
+ int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1;
+ int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1;
if (dx == 0) // Don't EVER divide by zero!
dx = 1;
@@ -371,11 +371,11 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i
dy = 1;
if (abs(dx) > abs(dy)) {
- obj1->vx = objDx * -sign<int8>(dx);
- obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
+ obj1->_vx = objDx * -sign<int8>(dx);
+ obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy);
} else {
- obj1->vy = objDy * -sign<int8>(dy);
- obj1->vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
+ obj1->_vy = objDy * -sign<int8>(dy);
+ obj1->_vx = abs((objDx * dx) / dy) * -sign<int8>(dx);
}
}
} // End of namespace Hugo
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index cde7f5fd62..7bb4b95b4a 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -64,176 +64,176 @@ void ObjectHandler_v3d::moveObjects() {
// and store all (visible) object baselines into the boundary file.
// Don't store foreground or background objects
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_vm->_screen_p) {
- switch (obj->pathType) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if (obj->_screenIndex == *_vm->_screenPtr) {
+ switch (obj->_pathType) {
case kPathChase:
case kPathChase2: {
- int8 radius = obj->radius; // Default to object's radius
+ int8 radius = obj->_radius; // Default to object's radius
if (radius < 0) // If radius infinity, use closer value
radius = kStepDx;
// Allowable motion wrt boundary
- int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1;
+ int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1;
if (abs(dx) <= radius)
- obj->vx = 0;
+ obj->_vx = 0;
else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath);
if (abs(dy) <= radius)
- obj->vy = 0;
+ obj->_vy = 0;
else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+ obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath);
// Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
+ switch (obj->_seqNumb) {
case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (!obj->_vx) { // Got 4 directions
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dy >= 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
+ } else if (obj->_vx != obj->_oldvx) {
if (dx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
case 3:
case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
break;
}
- if (obj->vx || obj->vy) {
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy) {
+ obj->_cycling = kCycleForward;
} else {
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
boundaryCollision(obj); // Must have got hero!
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
break;
}
case kPathWander2:
case kPathWander:
if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval
- obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+ obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath;
+ obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath;
// Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ if (obj->_seqNumb > 1) {
+ if (!obj->_vx && (obj->_seqNumb >= 4)) {
+ if (obj->_vx != obj->_oldvx) { // vx just stopped
+ if (obj->_vy > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
}
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ } else if (obj->_vx != obj->_oldvx) {
+ if (obj->_vx > 0)
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
else
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
}
}
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
+ obj->_oldvx = obj->_vx;
+ obj->_oldvy = obj->_vy;
+ currImage = obj->_currImagePtr; // Get (new) ptr to current image
}
- if (obj->vx || obj->vy)
- obj->cycling = kCycleForward;
+ if (obj->_vx || obj->_vy)
+ obj->_cycling = kCycleForward;
break;
default:
; // Really, nothing
}
// Store boundaries
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2);
}
}
// Move objects, allowing for boundaries
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ Object *obj = &_objects[i]; // Get pointer to object
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
// Only process if it's moving
// Do object movement. Delta_x,y return allowed movement in x,y
// to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
// object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
+ int x1 = obj->_x + currImage->_x1; // Left edge of object
+ int x2 = obj->_x + currImage->_x2; // Right edge
+ int y1 = obj->_y + currImage->_y1; // Top edge
+ int y2 = obj->_y + currImage->_y2; // Bottom edge
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
clearBoundary(x1, x2, y2); // Clear our own boundary
// Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
+ int dx = deltaX(x1, x2, obj->_vx, y2);
+ if (dx != obj->_vx) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vx = 0;
+ obj->_vx = 0;
}
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
+ int dy = deltaY(x1, x2, obj->_vy, y2);
+ if (dy != obj->_vy) {
// An object boundary collision!
boundaryCollision(obj);
- obj->vy = 0;
+ obj->_vy = 0;
}
- if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
+ if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
storeBoundary(x1, x2, y2); // Re-store our own boundary
- obj->x += dx; // Update object position
- obj->y += dy;
+ obj->_x += dx; // Update object position
+ obj->_y += dy;
// Don't let object go outside screen
if (x1 < kEdge)
- obj->x = kEdge2;
+ obj->_x = kEdge2;
if (x2 > (kXPix - kEdge))
- obj->x = kXPix - kEdge2 - (x2 - x1);
+ obj->_x = kXPix - kEdge2 - (x2 - x1);
if (y1 < kEdge)
- obj->y = kEdge2;
+ obj->_y = kEdge2;
if (y2 > (kYPix - kEdge))
- obj->y = kYPix - kEdge2 - (y2 - y1);
+ obj->_y = kYPix - kEdge2 - (y2 - y1);
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2))
- obj->cycling = kCycleNotCycling;
+ if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2))
+ obj->_cycling = kCycleNotCycling;
}
}
// Clear all object baselines from the boundary file.
for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ Object *obj = &_objects[i]; // Get pointer to object
+ Seq *currImage = obj->_currImagePtr; // Get ptr to current image
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+ clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
}
// If maze mode is enabled, do special maze processing
- if (_vm->_maze.enabledFl) {
- seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image
+ if (_vm->_maze._enabledFl) {
+ Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image
// hero coordinates
- int x1 = _vm->_hero->x + currImage->x1; // Left edge of object
- int x2 = _vm->_hero->x + currImage->x2; // Right edge
- int y1 = _vm->_hero->y + currImage->y1; // Top edge
- int y2 = _vm->_hero->y + currImage->y2; // Bottom edge
+ int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object
+ int x2 = _vm->_hero->_x + currImage->_x2; // Right edge
+ int y1 = _vm->_hero->_y + currImage->_y1; // Top edge
+ int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge
_vm->_scheduler->processMaze(x1, x2, y1, y2);
}
@@ -249,18 +249,18 @@ void ObjectHandler_v3d::swapImages(int objIndex1, int objIndex2) {
saveSeq(&_objects[objIndex1]);
- seqList_t tmpSeqList[kMaxSeqNumb];
- int seqListSize = sizeof(seqList_t) * kMaxSeqNumb;
+ SeqList tmpSeqList[kMaxSeqNumb];
+ int seqListSize = sizeof(SeqList) * kMaxSeqNumb;
- memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize);
- memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize);
- memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize);
+ memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize);
+ memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize);
+ memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize);
restoreSeq(&_objects[objIndex1]);
- _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr;
+ _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr;
_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
// Make sure baseline stays constant
- _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2;
+ _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2;
}
} // End of namespace Hugo
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 4eaed6fecf..d18cc2181c 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -58,21 +58,21 @@ Parser::~Parser() {
}
uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const {
- return _cmdList[index][0].verbIndex;
+ return _cmdList[index][0]._verbIndex;
}
/**
* Read a cmd structure from Hugo.dat
*/
void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) {
- curCmd.verbIndex = in.readUint16BE();
- curCmd.reqIndex = in.readUint16BE();
- curCmd.textDataNoCarryIndex = in.readUint16BE();
- curCmd.reqState = in.readByte();
- curCmd.newState = in.readByte();
- curCmd.textDataWrongIndex = in.readUint16BE();
- curCmd.textDataDoneIndex = in.readUint16BE();
- curCmd.actIndex = in.readUint16BE();
+ curCmd._verbIndex = in.readUint16BE();
+ curCmd._reqIndex = in.readUint16BE();
+ curCmd._textDataNoCarryIndex = in.readUint16BE();
+ curCmd._reqState = in.readByte();
+ curCmd._newState = in.readByte();
+ curCmd._textDataWrongIndex = in.readUint16BE();
+ curCmd._textDataDoneIndex = in.readUint16BE();
+ curCmd._actIndex = in.readUint16BE();
}
/**
@@ -99,20 +99,20 @@ void Parser::loadCmdList(Common::ReadStream &in) {
}
-void Parser::readBG(Common::ReadStream &in, background_t &curBG) {
- curBG.verbIndex = in.readUint16BE();
- curBG.nounIndex = in.readUint16BE();
- curBG.commentIndex = in.readSint16BE();
- curBG.matchFl = (in.readByte() != 0);
- curBG.roomState = in.readByte();
- curBG.bonusIndex = in.readByte();
+void Parser::readBG(Common::ReadStream &in, Background &curBG) {
+ curBG._verbIndex = in.readUint16BE();
+ curBG._nounIndex = in.readUint16BE();
+ curBG._commentIndex = in.readSint16BE();
+ curBG._matchFl = (in.readByte() != 0);
+ curBG._roomState = in.readByte();
+ curBG._bonusIndex = in.readByte();
}
/**
* Read _backgrounObjects from Hugo.dat
*/
void Parser::loadBackgroundObjects(Common::ReadStream &in) {
- background_t tmpBG;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
@@ -120,13 +120,13 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
if (varnt == _vm->_gameVariant) {
_backgroundObjectsSize = numElem;
- _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
+ _backgroundObjects = (Background **)malloc(sizeof(Background *) * numElem);
}
for (int i = 0; i < numElem; i++) {
uint16 numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
+ _backgroundObjects[i] = (Background *)malloc(sizeof(Background) * numSubElem);
for (int j = 0; j < numSubElem; j++)
readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG);
@@ -138,15 +138,15 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) {
* Read _catchallList from Hugo.dat
*/
void Parser::loadCatchallList(Common::ReadStream &in) {
- background_t *wrkCatchallList = 0;
- background_t tmpBG;
+ Background *wrkCatchallList = 0;
+ Background tmpBG;
memset(&tmpBG, 0, sizeof(tmpBG));
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _catchallList = wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
+ _catchallList = wrkCatchallList = (Background *)malloc(sizeof(Background) * numElem);
for (int i = 0; i < numElem; i++)
readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG);
@@ -164,12 +164,12 @@ void Parser::loadArrayReqs(Common::SeekableReadStream &in) {
const char *Parser::useBG(const char *name) {
debugC(1, kDebugEngine, "useBG(%s)", name);
- objectList_t p = _backgroundObjects[*_vm->_screen_p];
- for (int i = 0; p[i].verbIndex != 0; i++) {
- if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
- p[i].verbIndex != _vm->_look) &&
- ((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
- return _vm->_text->getVerb(p[i].verbIndex, 0);
+ ObjectList p = _backgroundObjects[*_vm->_screenPtr];
+ for (int i = 0; p[i]._verbIndex != 0; i++) {
+ if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) &&
+ p[i]._verbIndex != _vm->_look) &&
+ ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr])))
+ return _vm->_text->getVerb(p[i]._verbIndex, 0);
}
return 0;
@@ -198,7 +198,7 @@ void Parser::freeParser() {
}
void Parser::switchTurbo() {
- _vm->_config.turboFl = !_vm->_config.turboFl;
+ _vm->_config._turboFl = !_vm->_config._turboFl;
}
/**
@@ -208,7 +208,7 @@ void Parser::switchTurbo() {
void Parser::charHandler() {
debugC(4, kDebugParser, "charHandler");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Check for one or more characters in ring buffer
while (_getIndex != _putIndex) {
@@ -222,7 +222,7 @@ void Parser::charHandler() {
_cmdLine[--_cmdLineIndex] = '\0';
break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler
- if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) {
+ if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) {
// Remove inventory bar if active
if (_vm->_inventory->getInventoryState() == kInventoryActive)
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -248,27 +248,27 @@ void Parser::charHandler() {
_cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_';
// See if recall button pressed
- if (gameStatus.recallFl) {
+ if (gameStatus._recallFl) {
// Copy previous line to current cmdline
- gameStatus.recallFl = false;
+ gameStatus._recallFl = false;
strcpy(_cmdLine, _vm->_line);
_cmdLineIndex = strlen(_cmdLine);
}
sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor);
- sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off");
+ sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off");
// See if "look" button pressed
- if (gameStatus.lookFl) {
+ if (gameStatus._lookFl) {
command("look around");
- gameStatus.lookFl = false;
+ gameStatus._lookFl = false;
}
}
void Parser::keyHandler(Common::Event event) {
debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode);
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
uint16 nChar = event.kbd.keycode;
if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_SCRL))
@@ -288,8 +288,8 @@ void Parser::keyHandler(Common::Event event) {
_vm->_file->restoreGame(0);
break;
case Common::KEYCODE_s:
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -304,8 +304,8 @@ void Parser::keyHandler(Common::Event event) {
// Process key down event - called from OnKeyDown()
switch (nChar) { // Set various toggle states
case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT
- if (gameStatus.viewState == kViewIntro)
- gameStatus.skipIntroFl = true;
+ if (gameStatus._viewState == kViewIntro)
+ gameStatus._skipIntroFl = true;
else {
if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed
_vm->_inventory->setInventoryState(kInventoryUp);
@@ -333,7 +333,7 @@ void Parser::keyHandler(Common::Event event) {
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
- gameStatus.helpFl = true;
+ gameStatus._helpFl = true;
else
_vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
@@ -343,11 +343,11 @@ void Parser::keyHandler(Common::Event event) {
_vm->_sound->toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
- gameStatus.recallFl = true;
+ gameStatus._recallFl = true;
break;
case Common::KEYCODE_F4: // Save game
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -366,7 +366,7 @@ void Parser::keyHandler(Common::Event event) {
warning("STUB: F9 (DOS) - BossKey");
break;
default: // Any other key
- if (!gameStatus.storyModeFl) { // Keyboard disabled
+ if (!gameStatus._storyModeFl) { // Keyboard disabled
// Add printable keys to ring buffer
uint16 bnext = _putIndex + 1;
if (bnext >= sizeof(_ringBuffer))
@@ -452,7 +452,7 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns
if (_vm->_object->isCarried(i)) {
- uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2));
+ uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
if (index++ & 1) // Right hand column
len2 = (len > len2) ? len : len2;
else
@@ -473,9 +473,9 @@ void Parser::showDosInventory() const {
for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings
if (_vm->_object->isCarried(i)) {
if (index++ & 1)
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n";
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n";
else
- buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)));
+ buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)));
}
}
if (index & 1)
diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h
index f8b9d9f13b..e72c46f591 100644
--- a/engines/hugo/parser.h
+++ b/engines/hugo/parser.h
@@ -48,14 +48,14 @@ enum seqTextParser {
* The following determines how a verb is acted on, for an object
*/
struct cmd {
- uint16 verbIndex; // the verb
- uint16 reqIndex; // ptr to list of required objects
- uint16 textDataNoCarryIndex; // ptr to string if any of above not carried
- byte reqState; // required state for verb to be done
- byte newState; // new states if verb done
- uint16 textDataWrongIndex; // ptr to string if wrong state
- uint16 textDataDoneIndex; // ptr to string if verb done
- uint16 actIndex; // Ptr to action list if verb done
+ uint16 _verbIndex; // the verb
+ uint16 _reqIndex; // ptr to list of required objects
+ uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried
+ byte _reqState; // required state for verb to be done
+ byte _newState; // new states if verb done
+ uint16 _textDataWrongIndex; // ptr to string if wrong state
+ uint16 _textDataDoneIndex; // ptr to string if verb done
+ uint16 _actIndex; // Ptr to action list if verb done
};
/**
@@ -64,16 +64,16 @@ struct cmd {
* interesting ever happens with them. Rather than just be dumb and say
* "don't understand" we produce an interesting msg to keep user sane.
*/
-struct background_t {
- uint16 verbIndex;
- uint16 nounIndex;
- int commentIndex; // Index of comment produced on match
- bool matchFl; // TRUE if noun must match when present
- byte roomState; // "State" of room. Comments might differ.
- byte bonusIndex; // Index of bonus score (0 = no bonus)
+struct Background {
+ uint16 _verbIndex;
+ uint16 _nounIndex;
+ int _commentIndex; // Index of comment produced on match
+ bool _matchFl; // TRUE if noun must match when present
+ byte _roomState; // "State" of room. Comments might differ.
+ byte _bonusIndex; // Index of bonus score (0 = no bonus)
};
-typedef background_t *objectList_t;
+typedef Background *ObjectList;
class Parser {
public:
@@ -97,7 +97,7 @@ public:
virtual void lineHandler() = 0;
virtual void showInventory() const = 0;
- virtual void takeObject(object_t *obj) = 0;
+ virtual void takeObject(Object *obj) = 0;
protected:
HugoEngine *_vm;
@@ -105,18 +105,18 @@ protected:
int16 _cmdLineIndex; // Index into line
uint32 _cmdLineTick; // For flashing cursor
char _cmdLineCursor;
- command_t _cmdLine; // Build command line
+ Command _cmdLine; // Build command line
uint16 _backgroundObjectsSize;
uint16 _cmdListSize;
uint16 **_arrayReqs;
- background_t **_backgroundObjects;
- background_t *_catchallList;
+ Background **_backgroundObjects;
+ Background *_catchallList;
cmd **_cmdList;
const char *findNoun() const;
const char *findVerb() const;
- void readBG(Common::ReadStream &in, background_t &curBG);
+ void readBG(Common::ReadStream &in, Background &curBG);
void readCmd(Common::ReadStream &in, cmd &curCmd);
void showDosInventory() const;
@@ -136,17 +136,17 @@ public:
virtual void lineHandler();
virtual void showInventory() const;
- virtual void takeObject(object_t *obj);
+ virtual void takeObject(Object *obj);
protected:
- virtual void dropObject(object_t *obj);
+ virtual void dropObject(Object *obj);
const char *findNextNoun(const char *noun) const;
- bool isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const;
- bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const;
- bool isGenericVerb_v1(const char *word, object_t *obj);
- bool isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const;
- bool isObjectVerb_v1(const char *word, object_t *obj);
+ bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const;
+ bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const;
+ bool isGenericVerb_v1(const char *word, Object *obj);
+ bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const;
+ bool isObjectVerb_v1(const char *word, Object *obj);
};
class Parser_v2d : public Parser_v1d {
@@ -164,13 +164,13 @@ public:
virtual void lineHandler();
protected:
- void dropObject(object_t *obj);
- bool isBackgroundWord_v3(objectList_t obj) const;
- bool isCatchallVerb_v3(objectList_t obj) const;
- bool isGenericVerb_v3(object_t *obj, char *comment);
- bool isNear_v3(object_t *obj, const char *verb, char *comment) const;
- bool isObjectVerb_v3(object_t *obj, char *comment);
- void takeObject(object_t *obj);
+ void dropObject(Object *obj);
+ bool isBackgroundWord_v3(ObjectList obj) const;
+ bool isCatchallVerb_v3(ObjectList obj) const;
+ bool isGenericVerb_v3(Object *obj, char *comment);
+ bool isNear_v3(Object *obj, const char *verb, char *comment) const;
+ bool isObjectVerb_v3(Object *obj, char *comment);
+ void takeObject(Object *obj);
};
class Parser_v1w : public Parser_v3d {
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index ccd428311b..f29b0161f5 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -78,35 +78,35 @@ const char *Parser_v1d::findNextNoun(const char *noun) const {
* If object not near, return suitable string; may be similar object closer
* If radius is -1, treat radius as infinity
*/
-bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
+bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
- if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
+ if (!noun && !obj->_verbOnlyFl) { // No noun specified & object not context senesitive
return false;
- } else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
+ } else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object
return false;
- } else if (obj->carriedFl) { // Object is being carried
+ } else if (obj->_carriedFl) { // Object is being carried
return true;
- } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
- if (obj->objValue)
+ } else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen
+ if (obj->_objValue)
strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) { // There is an image
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) { // There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
return false;
} else { // No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -116,15 +116,15 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -140,31 +140,31 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch
* say_ok needed for special case of take/drop which may be handled not only
* here but also in a cmd_list with a donestr string simultaneously
*/
-bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isGenericVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isGenericVerb(%s, Object *obj)", word);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm->_text->getVerb(_vm->_look, 0)) {
- if ((LOOK & obj->genericCmd) == LOOK)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (!obj->verbOnlyFl) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
- if (!obj->carriedFl)
+ if (!obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if ((DROP & obj->genericCmd) == DROP)
+ else if ((DROP & obj->_genericCmd) == DROP)
dropObject(obj);
else
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
@@ -181,46 +181,46 @@ bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
* and if it passes, perform the actions in the action list. If the verb
* is catered for, return TRUE
*/
-bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
- debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
+bool Parser_v1d::isObjectVerb_v1(const char *word, Object *obj) {
+ debugC(1, kDebugParser, "isObjectVerb(%s, Object *obj)", word);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
isGenericVerb_v1(word, obj);
@@ -231,15 +231,15 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* Only match if both verb and noun found. Test_ca will match verb-only
*/
-bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -249,31 +249,31 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL
/**
* Do all things necessary to carry an object
*/
-void Parser_v1d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v1d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleAlmostInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleAlmostInvisible;
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v1d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
-
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if (obj->seqNumb) // Don't change if no image to display
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->adjustScore(-obj->objValue);
+void Parser_v1d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
+
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if (obj->_seqNumb) // Don't change if no image to display
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -281,18 +281,18 @@ void Parser_v1d::dropObject(object_t *obj) {
* Print text for possible background object. Return TRUE if match found
* If test_noun TRUE, must have a noun given
*/
-bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
+bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
if (testNounFl && !noun)
return false;
- for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
+ for (int i = 0; obj[i]._verbIndex; i++) {
+ if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
return true;
}
}
@@ -305,12 +305,12 @@ bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -321,7 +321,7 @@ void Parser_v1d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -335,7 +335,7 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -343,7 +343,7 @@ void Parser_v1d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -353,8 +353,8 @@ void Parser_v1d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -369,7 +369,7 @@ void Parser_v1d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -387,7 +387,7 @@ void Parser_v1d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -403,14 +403,14 @@ void Parser_v1d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
@@ -418,15 +418,15 @@ void Parser_v1d::lineHandler() {
if (*farComment != '\0') // An object matched but not near enough
Utils::notifyBox(farComment);
else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
- !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
+ !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) &&
!isCatchallVerb_v1(false, noun, verb, _catchallList))
Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
}
void Parser_v1d::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- if (gameStatus.viewState == kViewPlay) {
- if (gameStatus.gameOverFl)
+ Status &gameStatus = _vm->getGameStatus();
+ if (gameStatus._viewState == kViewPlay) {
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
showDosInventory();
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index b1657c3bf4..3722ccc0e1 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -56,12 +56,12 @@ Parser_v1w::~Parser_v1w() {
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -72,7 +72,7 @@ void Parser_v1w::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -86,7 +86,7 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -94,7 +94,7 @@ void Parser_v1w::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -104,8 +104,8 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,12 +121,12 @@ void Parser_v1w::lineHandler() {
}
// SAVE/RESTORE
- if (!strcmp("save", _vm->_line) && gameStatus.viewState == kViewPlay) {
+ if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) {
_vm->_file->saveGame(-1, Common::String());
return;
}
- if (!strcmp("restore", _vm->_line) && (gameStatus.viewState == kViewPlay || gameStatus.viewState == kViewIdle)) {
+ if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState == kViewIdle)) {
_vm->_file->restoreGame(-1);
return;
}
@@ -137,7 +137,7 @@ void Parser_v1w::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -147,8 +147,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -157,8 +157,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -166,9 +166,9 @@ void Parser_v1w::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -185,7 +185,7 @@ void Parser_v1w::lineHandler() {
// Nothing matches. Report recognition success to user.
const char *verb = findVerb();
const char *noun = findNoun();
- if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze.enabledFl) {
+ if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze._enabledFl) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
@@ -200,16 +200,16 @@ void Parser_v1w::lineHandler() {
}
void Parser_v1w::showInventory() const {
- status_t &gameStatus = _vm->getGameStatus();
- istate_t inventState = _vm->_inventory->getInventoryState();
- if (gameStatus.gameOverFl) {
+ Status &gameStatus = _vm->getGameStatus();
+ Istate inventState = _vm->_inventory->getInventoryState();
+ if (gameStatus._gameOverFl) {
_vm->gameOverMsg();
- } else if ((inventState == kInventoryOff) && (gameStatus.viewState == kViewPlay)) {
+ } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) {
_vm->_inventory->setInventoryState(kInventoryDown);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
} else if (inventState == kInventoryActive) {
_vm->_inventory->setInventoryState(kInventoryUp);
- gameStatus.viewState = kViewInvent;
+ gameStatus._viewState = kViewInvent;
}
}
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index 0095c4d726..6d71186f49 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -55,12 +55,12 @@ Parser_v2d::~Parser_v2d() {
void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v2d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v2d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v2d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -119,7 +119,7 @@ void Parser_v2d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -137,7 +137,7 @@ void Parser_v2d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -153,26 +153,26 @@ void Parser_v2d::lineHandler() {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
+ Object *obj = &_vm->_object->_objects[i];
if (isNear_v1(verb, noun, obj, farComment)) {
if (isObjectVerb_v1(verb, obj) // Foreground object
|| isGenericVerb_v1(verb, obj))// Common action type
return;
}
}
- if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+ if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
return;
} while (noun);
}
noun = findNextNoun(noun);
- if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(true, noun, verb, _catchallList)
- && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])
+ && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr])
&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::notifyBox(farComment);
- } else if (_vm->_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
+ } else if (_vm->_maze._enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
Utils::notifyBox(_vm->_text->getTextParser(kTBMaze));
_vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index b45e9186b3..a7e5896833 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -55,12 +55,12 @@ Parser_v3d::~Parser_v3d() {
void Parser_v3d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm->getGameStatus();
+ Status &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_vm->_line, "PPG", 3)) {
_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
- gameStatus.godModeFl = !gameStatus.godModeFl;
+ gameStatus._godModeFl = !gameStatus._godModeFl;
return;
}
@@ -71,7 +71,7 @@ void Parser_v3d::lineHandler() {
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
- if (gameStatus.godModeFl) {
+ if (gameStatus._godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_vm->_line, "goto")) {
for (int i = 0; i < _vm->_numScreens; i++) {
@@ -85,7 +85,7 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_vm->_line, "fetch all")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (_vm->_object->_objects[i].genericCmd & TAKE)
+ if (_vm->_object->_objects[i]._genericCmd & TAKE)
takeObject(&_vm->_object->_objects[i]);
}
return;
@@ -93,7 +93,7 @@ void Parser_v3d::lineHandler() {
if (strstr(_vm->_line, "fetch")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
+ if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
takeObject(&_vm->_object->_objects[i]);
return;
}
@@ -103,8 +103,8 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_vm->_line, "find")) {
for (int i = 0; i < _vm->_object->_numObj; i++) {
- if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
- _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
+ if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex);
return;
}
}
@@ -121,7 +121,7 @@ void Parser_v3d::lineHandler() {
// SAVE/RESTORE
if (!strcmp("save", _vm->_line)) {
- if (gameStatus.gameOverFl)
+ if (gameStatus._gameOverFl)
_vm->gameOverMsg();
else
_vm->_file->saveGame(-1, Common::String());
@@ -139,7 +139,7 @@ void Parser_v3d::lineHandler() {
if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
return;
- if (gameStatus.gameOverFl) {
+ if (gameStatus._gameOverFl) {
// No commands allowed!
_vm->gameOverMsg();
return;
@@ -149,8 +149,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) {
if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment))
return;
}
@@ -159,8 +159,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm->_object->_numObj; i++) {
- object_t *obj = &_vm->_object->_objects[i];
- if (obj->verbOnlyFl) {
+ Object *obj = &_vm->_object->_objects[i];
+ if (obj->_verbOnlyFl) {
char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects
if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment))
return;
@@ -168,9 +168,9 @@ void Parser_v3d::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
- if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+ if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
return;
if (isBackgroundWord_v3(_catchallList))
@@ -204,51 +204,51 @@ void Parser_v3d::lineHandler() {
* If it does, and the object is near and passes the tests in the command
* list then carry out the actions in the action list and return TRUE
*/
-bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment);
// First, find matching verb in cmd list
- uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
+ uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
- for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex))) // Was this verb used?
+ for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd
+ if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used?
break;
}
- if (_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
- char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex);
+ char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex);
if (!isNear_v3(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
- if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ if (cmnd->_reqIndex) { // At least 1 thing in list
+ uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!_vm->_object->isCarrying(reqs[i])) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex));
return true;
}
}
}
// Required objects are present, now check state is correct
- if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)) {
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
+ if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) {
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex));
return true;
}
// Everything checked. Change the state and carry out any actions
- if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
- obj->state = cmnd->newState;
- Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
- _vm->_scheduler->insertActionList(cmnd->actIndex);
+ if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care
+ obj->_state = cmnd->_newState;
+ Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex));
+ _vm->_scheduler->insertActionList(cmnd->_actIndex);
// See if any additional generic actions
if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0)))
@@ -259,21 +259,21 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
/**
* Test whether command line contains one of the generic actions
*/
-bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
- debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
+bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) {
+ debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment);
- if (!obj->genericCmd)
+ if (!obj->_genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) {
// Test state-dependent look before general look
- if ((obj->genericCmd & LOOK_S) == LOOK_S) {
- Utils::notifyBox(_vm->_text->getTextData(obj->stateDataIndex[obj->state]));
+ if ((obj->_genericCmd & LOOK_S) == LOOK_S) {
+ Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state]));
} else {
- if ((LOOK & obj->genericCmd) == LOOK) {
- if (obj->dataIndex != 0)
- Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
+ if ((LOOK & obj->_genericCmd) == LOOK) {
+ if (obj->_dataIndex != 0)
+ Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex));
else
return false;
} else {
@@ -281,22 +281,22 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
}
}
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) {
- if (obj->carriedFl)
+ if (obj->_carriedFl)
Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
- else if ((TAKE & obj->genericCmd) == TAKE)
+ else if ((TAKE & obj->_genericCmd) == TAKE)
takeObject(obj);
- else if (obj->cmdIndex) // No comment if possible commands
+ else if (obj->_cmdIndex) // No comment if possible commands
return false;
- else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
+ else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context!
Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
else
return false;
} else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) {
- if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
- else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
+ else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP))
dropObject(obj);
- else if (obj->cmdIndex == 0)
+ else if (obj->_cmdIndex == 0)
Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
else
return false;
@@ -313,35 +313,35 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) {
* If radius is -1, treat radius as infinity
* Verb is included to determine correct comment if not near
*/
-bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const {
- debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
+bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
+ debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment);
- if (obj->carriedFl) // Object is being carried
+ if (obj->_carriedFl) // Object is being carried
return true;
- if (obj->screenIndex != *_vm->_screen_p) {
+ if (obj->_screenIndex != *_vm->_screenPtr) {
// Not in same screen
- if (obj->objValue)
+ if (obj->_objValue)
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtAny2));
return false;
}
- if (obj->cycling == kCycleInvisible) {
- if (obj->seqNumb) {
+ if (obj->_cycling == kCycleInvisible) {
+ if (obj->_seqNumb) {
// There is an image
strcpy(comment, _vm->_text->getTextParser(kCmtAny3));
return false;
} else {
// No image, assume visible
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -350,13 +350,13 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
}
}
- if ((obj->radius < 0) ||
- ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
+ if ((obj->_radius < 0) ||
+ ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) &&
+ (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
+ if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
else
strcpy(comment, _vm->_text->getTextParser(kCmtClose));
@@ -368,36 +368,36 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const
/**
* Do all things necessary to carry an object
*/
-void Parser_v3d::takeObject(object_t *obj) {
- debugC(1, kDebugParser, "takeObject(object_t *obj)");
+void Parser_v3d::takeObject(Object *obj) {
+ debugC(1, kDebugParser, "takeObject(Object *obj)");
- obj->carriedFl = true;
- if (obj->seqNumb) { // Don't change if no image to display
- obj->cycling = kCycleInvisible;
+ obj->_carriedFl = true;
+ if (obj->_seqNumb) { // Don't change if no image to display
+ obj->_cycling = kCycleInvisible;
}
- _vm->adjustScore(obj->objValue);
+ _vm->adjustScore(obj->_objValue);
- if (obj->seqNumb > 0) // If object has an image, force walk to dropped
- obj->viewx = -1; // (possibly moved) object next time taken!
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
+ if (obj->_seqNumb > 0) // If object has an image, force walk to dropped
+ obj->_viewx = -1; // (possibly moved) object next time taken!
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME)));
}
/**
* Do all necessary things to drop an object
*/
-void Parser_v3d::dropObject(object_t *obj) {
- debugC(1, kDebugParser, "dropObject(object_t *obj)");
+void Parser_v3d::dropObject(Object *obj) {
+ debugC(1, kDebugParser, "dropObject(Object *obj)");
- obj->carriedFl = false;
- obj->screenIndex = *_vm->_screen_p;
- if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
- obj->cycling = kCycleForward;
+ obj->_carriedFl = false;
+ obj->_screenIndex = *_vm->_screenPtr;
+ if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
+ obj->_cycling = kCycleForward;
else
- obj->cycling = kCycleNotCycling;
- obj->x = _vm->_hero->x - 1;
- obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- obj->y = (obj->y + obj->currImagePtr->y2 < kYPix) ? obj->y : kYPix - obj->currImagePtr->y2 - 10;
- _vm->adjustScore(-obj->objValue);
+ obj->_cycling = kCycleNotCycling;
+ obj->_x = _vm->_hero->_x - 1;
+ obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10;
+ _vm->adjustScore(-obj->_objValue);
Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
}
@@ -407,22 +407,22 @@ void Parser_v3d::dropObject(object_t *obj) {
* Note that if the background command list has match set TRUE then do not
* print text if there are any recognizable nouns in the command line
*/
-bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
+bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && obj[i].nounIndex == 0 &&
- (!obj[i].matchFl || !findNoun()) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
+ (!obj[i]._matchFl || !findNoun()) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
- if (*(_vm->_text->getVerbArray(obj[i].verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
+ if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0))
_vm->_object->showTakeables();
return true;
@@ -435,19 +435,19 @@ bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const {
* Search for matching verb/noun pairs in background command list
* Print text for possible background object. Return TRUE if match found
*/
-bool Parser_v3d::isBackgroundWord_v3(objectList_t obj) const {
+bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
- if (_vm->_maze.enabledFl)
+ if (_vm->_maze._enabledFl)
return false;
- for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) &&
- isWordPresent(_vm->_text->getNounArray(obj[i].nounIndex)) &&
- ((obj[i].roomState == kStateDontCare) ||
- (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
- Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
- _vm->_scheduler->processBonus(obj[i].bonusIndex);
+ for (int i = 0; obj[i]._verbIndex != 0; i++) {
+ if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
+ isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
+ ((obj[i]._roomState == kStateDontCare) ||
+ (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
+ Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
+ _vm->_scheduler->processBonus(obj[i]._bonusIndex);
return true;
}
}
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 281aacf031..54dae88c28 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -61,41 +61,41 @@ int16 Route::getRouteIndex() const {
void Route::setDirection(const uint16 keyCode) {
debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
// Set first image in sequence
switch (keyCode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr;
+ obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr;
break;
}
}
@@ -107,68 +107,68 @@ void Route::setDirection(const uint16 keyCode) {
void Route::setWalk(const uint16 direction) {
debugC(1, kDebugRoute, "setWalk(%d)", direction);
- object_t *obj = _vm->_hero; // Pointer to hero object
+ Object *obj = _vm->_hero; // Pointer to hero object
- if (_vm->getGameStatus().storyModeFl || obj->pathType != kPathUser) // Make sure user has control
+ if (_vm->getGameStatus()._storyModeFl || obj->_pathType != kPathUser) // Make sure user has control
return;
- if (!obj->vx && !obj->vy)
+ if (!obj->_vx && !obj->_vy)
_oldWalkDirection = 0; // Fix for consistant restarts
if (direction != _oldWalkDirection) {
// Direction has changed
setDirection(direction); // Face new direction
- obj->vx = obj->vy = 0;
+ obj->_vx = obj->_vy = 0;
switch (direction) { // And set correct velocity
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
- obj->vy = -kStepDy;
+ obj->_vy = -kStepDy;
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
- obj->vy = kStepDy;
+ obj->_vy = kStepDy;
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
break;
case Common::KEYCODE_HOME:
case Common::KEYCODE_KP7:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_END:
case Common::KEYCODE_KP1:
- obj->vx = -kStepDx;
+ obj->_vx = -kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_KP9:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to -DY
- obj->vy = -kStepDy / 2;
+ obj->_vy = -kStepDy / 2;
break;
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_KP3:
- obj->vx = kStepDx;
+ obj->_vx = kStepDx;
// Note: in v1 Dos and v2 Dos, obj->vy is set to DY
- obj->vy = kStepDy / 2;
+ obj->_vy = kStepDy / 2;
break;
}
_oldWalkDirection = direction;
- obj->cycling = kCycleForward;
+ obj->_cycling = kCycleForward;
} else {
// Same key twice - halt hero
- obj->vy = 0;
- obj->vx = 0;
+ obj->_vy = 0;
+ obj->_vx = 0;
_oldWalkDirection = 0;
- obj->cycling = kCycleNotCycling;
+ obj->_cycling = kCycleNotCycling;
}
}
@@ -188,8 +188,8 @@ void Route::segment(int16 x, int16 y) {
debugC(1, kDebugRoute, "segment(%d, %d)", x, y);
// Note: use of static - can't waste stack
- static image_pt p; // Ptr to _boundaryMap[y]
- static segment_t *seg_p; // Ptr to segment
+ static ImagePtr p; // Ptr to _boundaryMap[y]
+ static Segment *segPtr; // Ptr to segment
// Bomb out if stack exhausted
// Vinterstum: Is this just a safeguard, or actually used?
@@ -228,7 +228,7 @@ void Route::segment(int16 x, int16 y) {
if (y <= 0 || y >= kYPix - 1)
return;
- if (_vm->_hero->x < x1) {
+ if (_vm->_hero->_x < x1) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
@@ -241,7 +241,7 @@ void Route::segment(int16 x, int16 y) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- } else if (_vm->_hero->x + kHeroMaxWidth > x2) {
+ } else if (_vm->_hero->_x + kHeroMaxWidth > x2) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x2; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x >= x1; x--) {
@@ -257,22 +257,22 @@ void Route::segment(int16 x, int16 y) {
} else {
// Organize search around hero x position - this gives
// better chance for more direct route.
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) {
+ for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
@@ -285,10 +285,10 @@ void Route::segment(int16 x, int16 y) {
_fullSegmentFl = true;
} else {
// Create segment
- seg_p = &_segment[_segmentNumb];
- seg_p->y = y;
- seg_p->x1 = x1;
- seg_p->x2 = x2;
+ segPtr = &_segment[_segmentNumb];
+ segPtr->_y = y;
+ segPtr->_x1 = x1;
+ segPtr->_x2 = x2;
_segmentNumb++;
}
}
@@ -298,7 +298,7 @@ void Route::segment(int16 x, int16 y) {
* Create and return ptr to new node. Initialize with previous node.
* Returns 0 if MAX_NODES exceeded
*/
-Point *Route::newNode() {
+Common::Point *Route::newNode() {
debugC(1, kDebugRoute, "newNode");
_routeListIndex++;
@@ -327,16 +327,16 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_destY = cy; // Destination coords
_destX = cx; // Destination coords
- int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline
- int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline
+ int16 herox1 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1; // Hero baseline
+ int16 herox2 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x2; // Hero baseline
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2; // Hero baseline
// Store all object baselines into objbound (except hero's = [0])
- object_t *obj; // Ptr to object
+ Object *obj; // Ptr to object
int i;
for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Combine objbound and boundary bitmaps to local byte map
@@ -350,8 +350,8 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
// Clear all object baselines from objbound
for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating))
- _vm->_object->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+ _vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
}
// Search from hero to destination
@@ -368,32 +368,32 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
_route[0].y = _destY;
// Make a final segment for hero's base (we left a spare)
- _segment[_segmentNumb].y = heroy;
- _segment[_segmentNumb].x1 = herox1;
- _segment[_segmentNumb].x2 = herox2;
+ _segment[_segmentNumb]._y = heroy;
+ _segment[_segmentNumb]._x1 = herox1;
+ _segment[_segmentNumb]._x2 = herox2;
_segmentNumb++;
- Point *routeNode; // Ptr to route node
+ Common::Point *routeNode; // Ptr to route node
// Look in segments[] for straight lines from destination to hero
for (i = 0, _routeListIndex = 0; i < _segmentNumb - 1; i++) {
if ((routeNode = newNode()) == 0) // New node for new segment
return false; // Too many nodes
- routeNode->y = _segment[i].y;
+ routeNode->y = _segment[i]._y;
// Look ahead for furthest straight line
for (int16 j = i + 1; j < _segmentNumb; j++) {
- segment_t *seg_p = &_segment[j];
+ Segment *segPtr = &_segment[j];
// Can we get to this segment from previous node?
- if (seg_p->x1 <= routeNode->x && seg_p->x2 >= routeNode->x + _heroWidth - 1) {
- routeNode->y = seg_p->y; // Yes, keep updating node
+ if (segPtr->_x1 <= routeNode->x && segPtr->_x2 >= routeNode->x + _heroWidth - 1) {
+ routeNode->y = segPtr->_y; // Yes, keep updating node
} else {
// No, create another node on previous segment to reach it
if ((routeNode = newNode()) == 0) // Add new route node
return false; // Too many nodes
// Find overlap between old and new segments
- int16 x1 = MAX(_segment[j - 1].x1, seg_p->x1);
- int16 x2 = MIN(_segment[j - 1].x2, seg_p->x2);
+ int16 x1 = MAX(_segment[j - 1]._x1, segPtr->_x1);
+ int16 x2 = MIN(_segment[j - 1]._x2, segPtr->_x2);
// If room, add a little offset to reduce staircase effect
int16 dx = kHeroMaxWidth >> 1;
@@ -433,18 +433,18 @@ void Route::processRoute() {
return;
// Current hero position
- int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
- int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
- Point *routeNode = &_route[_routeIndex];
+ int16 herox = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1;
+ int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2;
+ Common::Point *routeNode = &_route[_routeIndex];
// Arrived at node?
if (abs(herox - routeNode->x) < kStepDx + 1 && abs(heroy - routeNode->y) < kStepDy) {
// kStepDx too low
// Close enough - position hero exactly
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
- _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
- _vm->_hero->vx = _vm->_hero->vy = 0;
- _vm->_hero->cycling = kCycleNotCycling;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
+ _vm->_hero->_y = _vm->_hero->_oldy = routeNode->y - _vm->_hero->_currImagePtr->_y2;
+ _vm->_hero->_vx = _vm->_hero->_vy = 0;
+ _vm->_hero->_cycling = kCycleNotCycling;
// Arrived at final node?
if (--_routeIndex < 0) {
@@ -458,7 +458,7 @@ void Route::processRoute() {
_vm->_object->lookObject(&_vm->_object->_objects[_routeObjId]);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -468,7 +468,7 @@ void Route::processRoute() {
_vm->_object->useObject(_routeObjId);
turnedFl = false;
} else {
- setDirection(_vm->_object->_objects[_routeObjId].direction);
+ setDirection(_vm->_object->_objects[_routeObjId]._direction);
_routeIndex++; // Come round again
turnedFl = true;
}
@@ -477,7 +477,7 @@ void Route::processRoute() {
break;
}
}
- } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
+ } else if (_vm->_hero->_vx == 0 && _vm->_hero->_vy == 0) {
// Set direction of travel if at a node
// Note realignment when changing to (thinner) up/down sprite,
// otherwise hero could bump into boundaries along route.
@@ -487,10 +487,10 @@ void Route::processRoute() {
setWalk(Common::KEYCODE_LEFT);
} else if (heroy < routeNode->y) {
setWalk(Common::KEYCODE_DOWN);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
} else if (heroy > routeNode->y) {
setWalk(Common::KEYCODE_UP);
- _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1;
}
}
}
@@ -500,11 +500,11 @@ void Route::processRoute() {
* go_for is the purpose, id indexes the exit or object to walk to
* Returns FALSE if route not found
*/
-bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy) {
+bool Route::startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy) {
debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", routeType, objId, cx, cy);
// Don't attempt to walk if user does not have control
- if (_vm->_hero->pathType != kPathUser)
+ if (_vm->_hero->_pathType != kPathUser)
return false;
// if inventory showing, make it go away
@@ -521,7 +521,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16
bool foundFl = false; // TRUE if route found ok
if ((foundFl = findRoute(cx, cy))) { // Found a route?
_routeIndex = _routeListIndex; // Node index
- _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion
+ _vm->_hero->_vx = _vm->_hero->_vy = 0; // Stop manual motion
}
return foundFl;
diff --git a/engines/hugo/route.h b/engines/hugo/route.h
index a95dd2151b..716829a201 100644
--- a/engines/hugo/route.h
+++ b/engines/hugo/route.h
@@ -30,21 +30,18 @@
#ifndef HUGO_ROUTE_H
#define HUGO_ROUTE_H
+#include "common/rect.h"
+
namespace Hugo {
/**
* Purpose of an automatic route
*/
-enum go_t {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-
-struct Point {
- int x;
- int y;
-};
+enum RouteType {kRouteSpace, kRouteExit, kRouteLook, kRouteGet};
-struct segment_t { // Search segment
- int16 y; // y position
- int16 x1, x2; // Range of segment
+struct Segment { // Search segment
+ int16 _y; // y position
+ int16 _x1, _x2; // Range of segment
};
class Route {
@@ -55,7 +52,7 @@ public:
int16 getRouteIndex() const;
void processRoute();
- bool startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy);
+ bool startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy);
void setDirection(const uint16 keyCode);
void setWalk(const uint16 direction);
@@ -69,13 +66,13 @@ private:
uint16 _oldWalkDirection; // Last direction char
- int16 _routeIndex; // Index into route list, or -1
- go_t _routeType; // Purpose of an automatic route
- int16 _routeObjId; // Index of exit of object walking to
+ int16 _routeIndex; // Index into route list, or -1
+ RouteType _routeType; // Purpose of an automatic route
+ int16 _routeObjId; // Index of exit of object walking to
byte _boundaryMap[kYPix][kXPix]; // Boundary byte map
- segment_t _segment[kMaxSeg]; // List of points in fill-path
- Point _route[kMaxNodes]; // List of nodes in route (global)
+ Segment _segment[kMaxSeg]; // List of points in fill-path
+ Common::Point _route[kMaxNodes]; // List of nodes in route (global)
int16 _segmentNumb; // Count number of segments
int16 _routeListIndex; // Index into route list
int16 _destX;
@@ -87,7 +84,7 @@ private:
void segment(int16 x, int16 y);
bool findRoute(const int16 cx, const int16 cy);
- Point *newNode();
+ Common::Point *newNode();
};
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 896e8fa2ce..32b8a47df7 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -66,15 +66,15 @@ void Scheduler::initCypher() {
void Scheduler::initEventQueue() {
debugC(1, kDebugSchedule, "initEventQueue");
- // Chain next_p from first to last
+ // Chain nextEvent from first to last
for (int i = kMaxEvents; --i;)
- _events[i - 1].nextEvent = &_events[i];
- _events[kMaxEvents - 1].nextEvent = 0;
+ _events[i - 1]._nextEvent = &_events[i];
+ _events[kMaxEvents - 1]._nextEvent = 0;
- // Chain prev_p from last to first
+ // Chain prevEvent from last to first
for (int i = 1; i < kMaxEvents; i++)
- _events[i].prevEvent = &_events[i - 1];
- _events[0].prevEvent = 0;
+ _events[i]._prevEvent = &_events[i - 1];
+ _events[0]._prevEvent = 0;
_headEvent = _tailEvent = 0; // Event list is empty
_freeEvent = _events; // Free list is full
@@ -83,14 +83,14 @@ void Scheduler::initEventQueue() {
/**
* Return a ptr to an event structure from the free list
*/
-event_t *Scheduler::getQueue() {
+Event *Scheduler::getQueue() {
debugC(4, kDebugSchedule, "getQueue");
if (!_freeEvent) // Error: no more events available
error("An error has occurred: %s", "getQueue");
- event_t *resEvent = _freeEvent;
- _freeEvent = _freeEvent->nextEvent;
- resEvent->nextEvent = 0;
+ Event *resEvent = _freeEvent;
+ _freeEvent = _freeEvent->_nextEvent;
+ resEvent->_nextEvent = 0;
return resEvent;
}
@@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
if (_actListArr[actIndex]) {
- for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++)
+ for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++)
insertAction(&_actListArr[actIndex][i]);
}
}
@@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) {
uint32 Scheduler::getWinTicks() const {
debugC(5, kDebugSchedule, "getWinTicks()");
- return _vm->getGameStatus().tick;
+ return _vm->getGameStatus()._tick;
}
/**
@@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {
void Scheduler::processBonus(const int bonusIndex) {
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
- if (!_points[bonusIndex].scoredFl) {
- _vm->adjustScore(_points[bonusIndex].score);
- _points[bonusIndex].scoredFl = true;
+ if (!_points[bonusIndex]._scoredFl) {
+ _vm->adjustScore(_points[bonusIndex]._score);
+ _points[bonusIndex]._scoredFl = true;
}
}
@@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) {
}
// 1. Clear out all local events
- event_t *curEvent = _headEvent; // The earliest event
- event_t *wrkEvent; // Event ptr
+ Event *curEvent = _headEvent; // The earliest event
+ Event *wrkEvent; // Event ptr
while (curEvent) { // While mature events found
- wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del)
- if (curEvent->localActionFl)
+ wrkEvent = curEvent->_nextEvent; // Save p (becomes undefined after Del)
+ if (curEvent->_localActionFl)
delQueue(curEvent); // Return event to free list
curEvent = wrkEvent;
}
@@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
uint16 numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_numBonuses = numElem;
- _points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
+ _points = (Point *)malloc(sizeof(Point) * _numBonuses);
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in.readByte();
- _points[i].scoredFl = false;
+ _points[i]._score = in.readByte();
+ _points[i]._scoredFl = false;
}
} else {
in.skip(numElem);
@@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) {
}
}
-void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
+void Scheduler::readAct(Common::ReadStream &in, Act &curAct) {
uint16 numSubAct;
- curAct.a0.actType = (action_t) in.readByte();
- switch (curAct.a0.actType) {
+ curAct._a0._actType = (Action) in.readByte();
+ switch (curAct._a0._actType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- curAct.a0.timer = in.readSint16BE();
- curAct.a0.actIndex = in.readUint16BE();
+ curAct._a0._timer = in.readSint16BE();
+ curAct._a0._actIndex = in.readUint16BE();
break;
case START_OBJ: // 1
- curAct.a1.timer = in.readSint16BE();
- curAct.a1.objIndex = in.readSint16BE();
- curAct.a1.cycleNumb = in.readSint16BE();
- curAct.a1.cycle = (cycle_t) in.readByte();
+ curAct._a1._timer = in.readSint16BE();
+ curAct._a1._objIndex = in.readSint16BE();
+ curAct._a1._cycleNumb = in.readSint16BE();
+ curAct._a1._cycle = (Cycle) in.readByte();
break;
case INIT_OBJXY: // 2
- curAct.a2.timer = in.readSint16BE();
- curAct.a2.objIndex = in.readSint16BE();
- curAct.a2.x = in.readSint16BE();
- curAct.a2.y = in.readSint16BE();
+ curAct._a2._timer = in.readSint16BE();
+ curAct._a2._objIndex = in.readSint16BE();
+ curAct._a2._x = in.readSint16BE();
+ curAct._a2._y = in.readSint16BE();
break;
case PROMPT: // 3
- curAct.a3.timer = in.readSint16BE();
- curAct.a3.promptIndex = in.readSint16BE();
+ curAct._a3._timer = in.readSint16BE();
+ curAct._a3._promptIndex = in.readSint16BE();
numSubAct = in.readUint16BE();
- curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct);
+ curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct);
for (int k = 0; k < numSubAct; k++)
- curAct.a3.responsePtr[k] = in.readSint16BE();
- curAct.a3.actPassIndex = in.readUint16BE();
- curAct.a3.actFailIndex = in.readUint16BE();
- curAct.a3.encodedFl = (in.readByte() == 1) ? true : false;
+ curAct._a3._responsePtr[k] = in.readSint16BE();
+ curAct._a3._actPassIndex = in.readUint16BE();
+ curAct._a3._actFailIndex = in.readUint16BE();
+ curAct._a3._encodedFl = (in.readByte() == 1) ? true : false;
break;
case BKGD_COLOR: // 4
- curAct.a4.timer = in.readSint16BE();
- curAct.a4.newBackgroundColor = in.readUint32BE();
+ curAct._a4._timer = in.readSint16BE();
+ curAct._a4._newBackgroundColor = in.readUint32BE();
break;
case INIT_OBJVXY: // 5
- curAct.a5.timer = in.readSint16BE();
- curAct.a5.objIndex = in.readSint16BE();
- curAct.a5.vx = in.readSint16BE();
- curAct.a5.vy = in.readSint16BE();
+ curAct._a5._timer = in.readSint16BE();
+ curAct._a5._objIndex = in.readSint16BE();
+ curAct._a5._vx = in.readSint16BE();
+ curAct._a5._vy = in.readSint16BE();
break;
case INIT_CARRY: // 6
- curAct.a6.timer = in.readSint16BE();
- curAct.a6.objIndex = in.readSint16BE();
- curAct.a6.carriedFl = (in.readByte() == 1) ? true : false;
+ curAct._a6._timer = in.readSint16BE();
+ curAct._a6._objIndex = in.readSint16BE();
+ curAct._a6._carriedFl = (in.readByte() == 1) ? true : false;
break;
case INIT_HF_COORD: // 7
- curAct.a7.timer = in.readSint16BE();
- curAct.a7.objIndex = in.readSint16BE();
+ curAct._a7._timer = in.readSint16BE();
+ curAct._a7._objIndex = in.readSint16BE();
break;
case NEW_SCREEN: // 8
- curAct.a8.timer = in.readSint16BE();
- curAct.a8.screenIndex = in.readSint16BE();
+ curAct._a8._timer = in.readSint16BE();
+ curAct._a8._screenIndex = in.readSint16BE();
break;
case INIT_OBJSTATE: // 9
- curAct.a9.timer = in.readSint16BE();
- curAct.a9.objIndex = in.readSint16BE();
- curAct.a9.newState = in.readByte();
+ curAct._a9._timer = in.readSint16BE();
+ curAct._a9._objIndex = in.readSint16BE();
+ curAct._a9._newState = in.readByte();
break;
case INIT_PATH: // 10
- curAct.a10.timer = in.readSint16BE();
- curAct.a10.objIndex = in.readSint16BE();
- curAct.a10.newPathType = in.readSint16BE();
- curAct.a10.vxPath = in.readByte();
- curAct.a10.vyPath = in.readByte();
+ curAct._a10._timer = in.readSint16BE();
+ curAct._a10._objIndex = in.readSint16BE();
+ curAct._a10._newPathType = in.readSint16BE();
+ curAct._a10._vxPath = in.readByte();
+ curAct._a10._vyPath = in.readByte();
break;
case COND_R: // 11
- curAct.a11.timer = in.readSint16BE();
- curAct.a11.objIndex = in.readSint16BE();
- curAct.a11.stateReq = in.readByte();
- curAct.a11.actPassIndex = in.readUint16BE();
- curAct.a11.actFailIndex = in.readUint16BE();
+ curAct._a11._timer = in.readSint16BE();
+ curAct._a11._objIndex = in.readSint16BE();
+ curAct._a11._stateReq = in.readByte();
+ curAct._a11._actPassIndex = in.readUint16BE();
+ curAct._a11._actFailIndex = in.readUint16BE();
break;
case TEXT: // 12
- curAct.a12.timer = in.readSint16BE();
- curAct.a12.stringIndex = in.readSint16BE();
+ curAct._a12._timer = in.readSint16BE();
+ curAct._a12._stringIndex = in.readSint16BE();
break;
case SWAP_IMAGES: // 13
- curAct.a13.timer = in.readSint16BE();
- curAct.a13.objIndex1 = in.readSint16BE();
- curAct.a13.objIndex2 = in.readSint16BE();
+ curAct._a13._timer = in.readSint16BE();
+ curAct._a13._objIndex1 = in.readSint16BE();
+ curAct._a13._objIndex2 = in.readSint16BE();
break;
case COND_SCR: // 14
- curAct.a14.timer = in.readSint16BE();
- curAct.a14.objIndex = in.readSint16BE();
- curAct.a14.screenReq = in.readSint16BE();
- curAct.a14.actPassIndex = in.readUint16BE();
- curAct.a14.actFailIndex = in.readUint16BE();
+ curAct._a14._timer = in.readSint16BE();
+ curAct._a14._objIndex = in.readSint16BE();
+ curAct._a14._screenReq = in.readSint16BE();
+ curAct._a14._actPassIndex = in.readUint16BE();
+ curAct._a14._actFailIndex = in.readUint16BE();
break;
case AUTOPILOT: // 15
- curAct.a15.timer = in.readSint16BE();
- curAct.a15.objIndex1 = in.readSint16BE();
- curAct.a15.objIndex2 = in.readSint16BE();
- curAct.a15.dx = in.readByte();
- curAct.a15.dy = in.readByte();
+ curAct._a15._timer = in.readSint16BE();
+ curAct._a15._objIndex1 = in.readSint16BE();
+ curAct._a15._objIndex2 = in.readSint16BE();
+ curAct._a15._dx = in.readByte();
+ curAct._a15._dy = in.readByte();
break;
case INIT_OBJ_SEQ: // 16
- curAct.a16.timer = in.readSint16BE();
- curAct.a16.objIndex = in.readSint16BE();
- curAct.a16.seqIndex = in.readSint16BE();
+ curAct._a16._timer = in.readSint16BE();
+ curAct._a16._objIndex = in.readSint16BE();
+ curAct._a16._seqIndex = in.readSint16BE();
break;
case SET_STATE_BITS: // 17
- curAct.a17.timer = in.readSint16BE();
- curAct.a17.objIndex = in.readSint16BE();
- curAct.a17.stateMask = in.readSint16BE();
+ curAct._a17._timer = in.readSint16BE();
+ curAct._a17._objIndex = in.readSint16BE();
+ curAct._a17._stateMask = in.readSint16BE();
break;
case CLEAR_STATE_BITS: // 18
- curAct.a18.timer = in.readSint16BE();
- curAct.a18.objIndex = in.readSint16BE();
- curAct.a18.stateMask = in.readSint16BE();
+ curAct._a18._timer = in.readSint16BE();
+ curAct._a18._objIndex = in.readSint16BE();
+ curAct._a18._stateMask = in.readSint16BE();
break;
case TEST_STATE_BITS: // 19
- curAct.a19.timer = in.readSint16BE();
- curAct.a19.objIndex = in.readSint16BE();
- curAct.a19.stateMask = in.readSint16BE();
- curAct.a19.actPassIndex = in.readUint16BE();
- curAct.a19.actFailIndex = in.readUint16BE();
+ curAct._a19._timer = in.readSint16BE();
+ curAct._a19._objIndex = in.readSint16BE();
+ curAct._a19._stateMask = in.readSint16BE();
+ curAct._a19._actPassIndex = in.readUint16BE();
+ curAct._a19._actFailIndex = in.readUint16BE();
break;
case DEL_EVENTS: // 20
- curAct.a20.timer = in.readSint16BE();
- curAct.a20.actTypeDel = (action_t) in.readByte();
+ curAct._a20._timer = in.readSint16BE();
+ curAct._a20._actTypeDel = (Action) in.readByte();
break;
case GAMEOVER: // 21
- curAct.a21.timer = in.readSint16BE();
+ curAct._a21._timer = in.readSint16BE();
break;
case INIT_HH_COORD: // 22
- curAct.a22.timer = in.readSint16BE();
- curAct.a22.objIndex = in.readSint16BE();
+ curAct._a22._timer = in.readSint16BE();
+ curAct._a22._objIndex = in.readSint16BE();
break;
case EXIT: // 23
- curAct.a23.timer = in.readSint16BE();
+ curAct._a23._timer = in.readSint16BE();
break;
case BONUS: // 24
- curAct.a24.timer = in.readSint16BE();
- curAct.a24.pointIndex = in.readSint16BE();
+ curAct._a24._timer = in.readSint16BE();
+ curAct._a24._pointIndex = in.readSint16BE();
break;
case COND_BOX: // 25
- curAct.a25.timer = in.readSint16BE();
- curAct.a25.objIndex = in.readSint16BE();
- curAct.a25.x1 = in.readSint16BE();
- curAct.a25.y1 = in.readSint16BE();
- curAct.a25.x2 = in.readSint16BE();
- curAct.a25.y2 = in.readSint16BE();
- curAct.a25.actPassIndex = in.readUint16BE();
- curAct.a25.actFailIndex = in.readUint16BE();
+ curAct._a25._timer = in.readSint16BE();
+ curAct._a25._objIndex = in.readSint16BE();
+ curAct._a25._x1 = in.readSint16BE();
+ curAct._a25._y1 = in.readSint16BE();
+ curAct._a25._x2 = in.readSint16BE();
+ curAct._a25._y2 = in.readSint16BE();
+ curAct._a25._actPassIndex = in.readUint16BE();
+ curAct._a25._actFailIndex = in.readUint16BE();
break;
case SOUND: // 26
- curAct.a26.timer = in.readSint16BE();
- curAct.a26.soundIndex = in.readSint16BE();
+ curAct._a26._timer = in.readSint16BE();
+ curAct._a26._soundIndex = in.readSint16BE();
break;
case ADD_SCORE: // 27
- curAct.a27.timer = in.readSint16BE();
- curAct.a27.objIndex = in.readSint16BE();
+ curAct._a27._timer = in.readSint16BE();
+ curAct._a27._objIndex = in.readSint16BE();
break;
case SUB_SCORE: // 28
- curAct.a28.timer = in.readSint16BE();
- curAct.a28.objIndex = in.readSint16BE();
+ curAct._a28._timer = in.readSint16BE();
+ curAct._a28._objIndex = in.readSint16BE();
break;
case COND_CARRY: // 29
- curAct.a29.timer = in.readSint16BE();
- curAct.a29.objIndex = in.readSint16BE();
- curAct.a29.actPassIndex = in.readUint16BE();
- curAct.a29.actFailIndex = in.readUint16BE();
+ curAct._a29._timer = in.readSint16BE();
+ curAct._a29._objIndex = in.readSint16BE();
+ curAct._a29._actPassIndex = in.readUint16BE();
+ curAct._a29._actFailIndex = in.readUint16BE();
break;
case INIT_MAZE: // 30
- curAct.a30.timer = in.readSint16BE();
- curAct.a30.mazeSize = in.readByte();
- curAct.a30.x1 = in.readSint16BE();
- curAct.a30.y1 = in.readSint16BE();
- curAct.a30.x2 = in.readSint16BE();
- curAct.a30.y2 = in.readSint16BE();
- curAct.a30.x3 = in.readSint16BE();
- curAct.a30.x4 = in.readSint16BE();
- curAct.a30.firstScreenIndex = in.readByte();
+ curAct._a30._timer = in.readSint16BE();
+ curAct._a30._mazeSize = in.readByte();
+ curAct._a30._x1 = in.readSint16BE();
+ curAct._a30._y1 = in.readSint16BE();
+ curAct._a30._x2 = in.readSint16BE();
+ curAct._a30._y2 = in.readSint16BE();
+ curAct._a30._x3 = in.readSint16BE();
+ curAct._a30._x4 = in.readSint16BE();
+ curAct._a30._firstScreenIndex = in.readByte();
break;
case EXIT_MAZE: // 31
- curAct.a31.timer = in.readSint16BE();
+ curAct._a31._timer = in.readSint16BE();
break;
case INIT_PRIORITY: // 32
- curAct.a32.timer = in.readSint16BE();
- curAct.a32.objIndex = in.readSint16BE();
- curAct.a32.priority = in.readByte();
+ curAct._a32._timer = in.readSint16BE();
+ curAct._a32._objIndex = in.readSint16BE();
+ curAct._a32._priority = in.readByte();
break;
case INIT_SCREEN: // 33
- curAct.a33.timer = in.readSint16BE();
- curAct.a33.objIndex = in.readSint16BE();
- curAct.a33.screenIndex = in.readSint16BE();
+ curAct._a33._timer = in.readSint16BE();
+ curAct._a33._objIndex = in.readSint16BE();
+ curAct._a33._screenIndex = in.readSint16BE();
break;
case AGSCHEDULE: // 34
- curAct.a34.timer = in.readSint16BE();
- curAct.a34.actIndex = in.readUint16BE();
+ curAct._a34._timer = in.readSint16BE();
+ curAct._a34._actIndex = in.readUint16BE();
break;
case REMAPPAL: // 35
- curAct.a35.timer = in.readSint16BE();
- curAct.a35.oldColorIndex = in.readSint16BE();
- curAct.a35.newColorIndex = in.readSint16BE();
+ curAct._a35._timer = in.readSint16BE();
+ curAct._a35._oldColorIndex = in.readSint16BE();
+ curAct._a35._newColorIndex = in.readSint16BE();
break;
case COND_NOUN: // 36
- curAct.a36.timer = in.readSint16BE();
- curAct.a36.nounIndex = in.readUint16BE();
- curAct.a36.actPassIndex = in.readUint16BE();
- curAct.a36.actFailIndex = in.readUint16BE();
+ curAct._a36._timer = in.readSint16BE();
+ curAct._a36._nounIndex = in.readUint16BE();
+ curAct._a36._actPassIndex = in.readUint16BE();
+ curAct._a36._actFailIndex = in.readUint16BE();
break;
case SCREEN_STATE: // 37
- curAct.a37.timer = in.readSint16BE();
- curAct.a37.screenIndex = in.readSint16BE();
- curAct.a37.newState = in.readByte();
+ curAct._a37._timer = in.readSint16BE();
+ curAct._a37._screenIndex = in.readSint16BE();
+ curAct._a37._newState = in.readByte();
break;
case INIT_LIPS: // 38
- curAct.a38.timer = in.readSint16BE();
- curAct.a38.lipsObjIndex = in.readSint16BE();
- curAct.a38.objIndex = in.readSint16BE();
- curAct.a38.dxLips = in.readByte();
- curAct.a38.dyLips = in.readByte();
+ curAct._a38._timer = in.readSint16BE();
+ curAct._a38._lipsObjIndex = in.readSint16BE();
+ curAct._a38._objIndex = in.readSint16BE();
+ curAct._a38._dxLips = in.readByte();
+ curAct._a38._dyLips = in.readByte();
break;
case INIT_STORY_MODE: // 39
- curAct.a39.timer = in.readSint16BE();
- curAct.a39.storyModeFl = (in.readByte() == 1);
+ curAct._a39._timer = in.readSint16BE();
+ curAct._a39._storyModeFl = (in.readByte() == 1);
break;
case WARN: // 40
- curAct.a40.timer = in.readSint16BE();
- curAct.a40.stringIndex = in.readSint16BE();
+ curAct._a40._timer = in.readSint16BE();
+ curAct._a40._stringIndex = in.readSint16BE();
break;
case COND_BONUS: // 41
- curAct.a41.timer = in.readSint16BE();
- curAct.a41.BonusIndex = in.readSint16BE();
- curAct.a41.actPassIndex = in.readUint16BE();
- curAct.a41.actFailIndex = in.readUint16BE();
+ curAct._a41._timer = in.readSint16BE();
+ curAct._a41._bonusIndex = in.readSint16BE();
+ curAct._a41._actPassIndex = in.readUint16BE();
+ curAct._a41._actFailIndex = in.readUint16BE();
break;
case TEXT_TAKE: // 42
- curAct.a42.timer = in.readSint16BE();
- curAct.a42.objIndex = in.readSint16BE();
+ curAct._a42._timer = in.readSint16BE();
+ curAct._a42._objIndex = in.readSint16BE();
break;
case YESNO: // 43
- curAct.a43.timer = in.readSint16BE();
- curAct.a43.promptIndex = in.readSint16BE();
- curAct.a43.actYesIndex = in.readUint16BE();
- curAct.a43.actNoIndex = in.readUint16BE();
+ curAct._a43._timer = in.readSint16BE();
+ curAct._a43._promptIndex = in.readSint16BE();
+ curAct._a43._actYesIndex = in.readUint16BE();
+ curAct._a43._actNoIndex = in.readUint16BE();
break;
case STOP_ROUTE: // 44
- curAct.a44.timer = in.readSint16BE();
+ curAct._a44._timer = in.readSint16BE();
break;
case COND_ROUTE: // 45
- curAct.a45.timer = in.readSint16BE();
- curAct.a45.routeIndex = in.readSint16BE();
- curAct.a45.actPassIndex = in.readUint16BE();
- curAct.a45.actFailIndex = in.readUint16BE();
+ curAct._a45._timer = in.readSint16BE();
+ curAct._a45._routeIndex = in.readSint16BE();
+ curAct._a45._actPassIndex = in.readUint16BE();
+ curAct._a45._actFailIndex = in.readUint16BE();
break;
case INIT_JUMPEXIT: // 46
- curAct.a46.timer = in.readSint16BE();
- curAct.a46.jumpExitFl = (in.readByte() == 1);
+ curAct._a46._timer = in.readSint16BE();
+ curAct._a46._jumpExitFl = (in.readByte() == 1);
break;
case INIT_VIEW: // 47
- curAct.a47.timer = in.readSint16BE();
- curAct.a47.objIndex = in.readSint16BE();
- curAct.a47.viewx = in.readSint16BE();
- curAct.a47.viewy = in.readSint16BE();
- curAct.a47.direction = in.readSint16BE();
+ curAct._a47._timer = in.readSint16BE();
+ curAct._a47._objIndex = in.readSint16BE();
+ curAct._a47._viewx = in.readSint16BE();
+ curAct._a47._viewy = in.readSint16BE();
+ curAct._a47._direction = in.readSint16BE();
break;
case INIT_OBJ_FRAME: // 48
- curAct.a48.timer = in.readSint16BE();
- curAct.a48.objIndex = in.readSint16BE();
- curAct.a48.seqIndex = in.readSint16BE();
- curAct.a48.frameIndex = in.readSint16BE();
+ curAct._a48._timer = in.readSint16BE();
+ curAct._a48._objIndex = in.readSint16BE();
+ curAct._a48._seqIndex = in.readSint16BE();
+ curAct._a48._frameIndex = in.readSint16BE();
break;
case OLD_SONG: //49
- curAct.a49.timer = in.readSint16BE();
- curAct.a49.songIndex = in.readUint16BE();
+ curAct._a49._timer = in.readSint16BE();
+ curAct._a49._songIndex = in.readUint16BE();
break;
default:
- error("Engine - Unknown action type encountered: %d", curAct.a0.actType);
+ error("Engine - Unknown action type encountered: %d", curAct._a0._actType);
}
}
@@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) {
void Scheduler::loadActListArr(Common::ReadStream &in) {
debugC(6, kDebugSchedule, "loadActListArr(&in)");
- act tmpAct;
+ Act tmpAct;
int numElem, numSubElem;
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
numElem = in.readUint16BE();
if (varnt == _vm->_gameVariant) {
_actListArrSize = numElem;
- _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
+ _actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize);
}
for (int i = 0; i < numElem; i++) {
numSubElem = in.readUint16BE();
if (varnt == _vm->_gameVariant)
- _actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1));
+ _actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1));
for (int j = 0; j < numSubElem; j++) {
if (varnt == _vm->_gameVariant) {
readAct(in, _actListArr[i][j]);
} else {
readAct(in, tmpAct);
- if (tmpAct.a0.actType == PROMPT)
- free(tmpAct.a3.responsePtr);
+ if (tmpAct._a0._actType == PROMPT)
+ free(tmpAct._a3._responsePtr);
}
}
if (varnt == _vm->_gameVariant)
- _actListArr[i][numSubElem].a0.actType = ANULL;
+ _actListArr[i][numSubElem]._a0._actType = ANULL;
}
}
}
@@ -626,9 +626,9 @@ void Scheduler::freeScheduler() {
if (_actListArr) {
for (int i = 0; i < _actListArrSize; i++) {
- for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) {
- if (_actListArr[i][j].a0.actType == PROMPT)
- free(_actListArr[i][j].a3.responsePtr);
+ for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) {
+ if (_actListArr[i][j]._a0._actType == PROMPT)
+ free(_actListArr[i][j]._a3._responsePtr);
}
free(_actListArr[i]);
}
@@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) {
void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
debugC(1, kDebugSchedule, "processMaze");
- if (x1 < _vm->_maze.x1) {
+ if (x1 < _vm->_maze._x1) {
// Exit west
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1);
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (x2 > _vm->_maze.x2) {
+ } else if (x2 > _vm->_maze._x2) {
// Exit east
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y1 < _vm->_maze.y1 - kShiftSize) {
+ } else if (y1 < _vm->_maze._y1 - kShiftSize) {
// Exit north
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1);
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
- } else if (y2 > _vm->_maze.y2 - kShiftSize / 2) {
+ } else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
// Exit south
- _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size;
- _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4;
- _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize;
+ _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size;
+ _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4;
+ _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;
_vm->_route->resetRoute();
insertActionList(_alNewscrIndex);
}
@@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) {
// Convert event ptrs to indexes
for (int16 i = 0; i < kMaxEvents; i++) {
- event_t *wrkEvent = &_events[i];
+ Event *wrkEvent = &_events[i];
// fix up action pointer (to do better)
int16 index, subElem;
- findAction(wrkEvent->action, &index, &subElem);
+ findAction(wrkEvent->_action, &index, &subElem);
f->writeSint16BE(index);
f->writeSint16BE(subElem);
- f->writeByte((wrkEvent->localActionFl) ? 1 : 0);
- f->writeUint32BE(wrkEvent->time);
- f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events));
- f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events));
+ f->writeByte((wrkEvent->_localActionFl) ? 1 : 0);
+ f->writeUint32BE(wrkEvent->_time);
+ f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events));
+ f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events));
}
}
@@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) {
int16 Scheduler::calcMaxPoints() const {
int16 tmpScore = 0;
for (int i = 0; i < _numBonuses; i++)
- tmpScore += _points[i].score;
+ tmpScore += _points[i]._score;
return tmpScore;
}
@@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
for (int i = 0; i < _actListArrSize; i++) {
// write all the sub elems data
- for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++)
+ for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++)
;
f->writeUint16BE(nbrSubElem);
for (int j = 0; j < nbrSubElem; j++) {
- subElemType = _actListArr[i][j].a0.actType;
+ subElemType = _actListArr[i][j]._a0._actType;
f->writeByte(subElemType);
switch (subElemType) {
case ANULL: // -1
break;
case ASCHEDULE: // 0
- f->writeSint16BE(_actListArr[i][j].a0.timer);
- f->writeUint16BE(_actListArr[i][j].a0.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a0._timer);
+ f->writeUint16BE(_actListArr[i][j]._a0._actIndex);
break;
case START_OBJ: // 1
- f->writeSint16BE(_actListArr[i][j].a1.timer);
- f->writeSint16BE(_actListArr[i][j].a1.objIndex);
- f->writeSint16BE(_actListArr[i][j].a1.cycleNumb);
- f->writeByte(_actListArr[i][j].a1.cycle);
+ f->writeSint16BE(_actListArr[i][j]._a1._timer);
+ f->writeSint16BE(_actListArr[i][j]._a1._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb);
+ f->writeByte(_actListArr[i][j]._a1._cycle);
break;
case INIT_OBJXY: // 2
- f->writeSint16BE(_actListArr[i][j].a2.timer);
- f->writeSint16BE(_actListArr[i][j].a2.objIndex);
- f->writeSint16BE(_actListArr[i][j].a2.x);
- f->writeSint16BE(_actListArr[i][j].a2.y);
+ f->writeSint16BE(_actListArr[i][j]._a2._timer);
+ f->writeSint16BE(_actListArr[i][j]._a2._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a2._x);
+ f->writeSint16BE(_actListArr[i][j]._a2._y);
break;
case PROMPT: // 3
- f->writeSint16BE(_actListArr[i][j].a3.timer);
- f->writeSint16BE(_actListArr[i][j].a3.promptIndex);
- for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++)
+ f->writeSint16BE(_actListArr[i][j]._a3._timer);
+ f->writeSint16BE(_actListArr[i][j]._a3._promptIndex);
+ for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++)
;
nbrCpt++;
f->writeUint16BE(nbrCpt);
for (int k = 0; k < nbrCpt; k++)
- f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]);
- f->writeUint16BE(_actListArr[i][j].a3.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a3.actFailIndex);
- f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]);
+ f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex);
+ f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0);
break;
case BKGD_COLOR: // 4
- f->writeSint16BE(_actListArr[i][j].a4.timer);
- f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor);
+ f->writeSint16BE(_actListArr[i][j]._a4._timer);
+ f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor);
break;
case INIT_OBJVXY: // 5
- f->writeSint16BE(_actListArr[i][j].a5.timer);
- f->writeSint16BE(_actListArr[i][j].a5.objIndex);
- f->writeSint16BE(_actListArr[i][j].a5.vx);
- f->writeSint16BE(_actListArr[i][j].a5.vy);
+ f->writeSint16BE(_actListArr[i][j]._a5._timer);
+ f->writeSint16BE(_actListArr[i][j]._a5._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a5._vx);
+ f->writeSint16BE(_actListArr[i][j]._a5._vy);
break;
case INIT_CARRY: // 6
- f->writeSint16BE(_actListArr[i][j].a6.timer);
- f->writeSint16BE(_actListArr[i][j].a6.objIndex);
- f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a6._timer);
+ f->writeSint16BE(_actListArr[i][j]._a6._objIndex);
+ f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0);
break;
case INIT_HF_COORD: // 7
- f->writeSint16BE(_actListArr[i][j].a7.timer);
- f->writeSint16BE(_actListArr[i][j].a7.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a7._timer);
+ f->writeSint16BE(_actListArr[i][j]._a7._objIndex);
break;
case NEW_SCREEN: // 8
- f->writeSint16BE(_actListArr[i][j].a8.timer);
- f->writeSint16BE(_actListArr[i][j].a8.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a8._timer);
+ f->writeSint16BE(_actListArr[i][j]._a8._screenIndex);
break;
case INIT_OBJSTATE: // 9
- f->writeSint16BE(_actListArr[i][j].a9.timer);
- f->writeSint16BE(_actListArr[i][j].a9.objIndex);
- f->writeByte(_actListArr[i][j].a9.newState);
+ f->writeSint16BE(_actListArr[i][j]._a9._timer);
+ f->writeSint16BE(_actListArr[i][j]._a9._objIndex);
+ f->writeByte(_actListArr[i][j]._a9._newState);
break;
case INIT_PATH: // 10
- f->writeSint16BE(_actListArr[i][j].a10.timer);
- f->writeSint16BE(_actListArr[i][j].a10.objIndex);
- f->writeSint16BE(_actListArr[i][j].a10.newPathType);
- f->writeByte(_actListArr[i][j].a10.vxPath);
- f->writeByte(_actListArr[i][j].a10.vyPath);
+ f->writeSint16BE(_actListArr[i][j]._a10._timer);
+ f->writeSint16BE(_actListArr[i][j]._a10._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a10._newPathType);
+ f->writeByte(_actListArr[i][j]._a10._vxPath);
+ f->writeByte(_actListArr[i][j]._a10._vyPath);
break;
case COND_R: // 11
- f->writeSint16BE(_actListArr[i][j].a11.timer);
- f->writeSint16BE(_actListArr[i][j].a11.objIndex);
- f->writeByte(_actListArr[i][j].a11.stateReq);
- f->writeUint16BE(_actListArr[i][j].a11.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a11.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a11._timer);
+ f->writeSint16BE(_actListArr[i][j]._a11._objIndex);
+ f->writeByte(_actListArr[i][j]._a11._stateReq);
+ f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex);
break;
case TEXT: // 12
- f->writeSint16BE(_actListArr[i][j].a12.timer);
- f->writeSint16BE(_actListArr[i][j].a12.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a12._timer);
+ f->writeSint16BE(_actListArr[i][j]._a12._stringIndex);
break;
case SWAP_IMAGES: // 13
- f->writeSint16BE(_actListArr[i][j].a13.timer);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a13.objIndex2);
+ f->writeSint16BE(_actListArr[i][j]._a13._timer);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a13._objIndex2);
break;
case COND_SCR: // 14
- f->writeSint16BE(_actListArr[i][j].a14.timer);
- f->writeSint16BE(_actListArr[i][j].a14.objIndex);
- f->writeSint16BE(_actListArr[i][j].a14.screenReq);
- f->writeUint16BE(_actListArr[i][j].a14.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a14.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._timer);
+ f->writeSint16BE(_actListArr[i][j]._a14._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a14._screenReq);
+ f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex);
break;
case AUTOPILOT: // 15
- f->writeSint16BE(_actListArr[i][j].a15.timer);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex1);
- f->writeSint16BE(_actListArr[i][j].a15.objIndex2);
- f->writeByte(_actListArr[i][j].a15.dx);
- f->writeByte(_actListArr[i][j].a15.dy);
+ f->writeSint16BE(_actListArr[i][j]._a15._timer);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex1);
+ f->writeSint16BE(_actListArr[i][j]._a15._objIndex2);
+ f->writeByte(_actListArr[i][j]._a15._dx);
+ f->writeByte(_actListArr[i][j]._a15._dy);
break;
case INIT_OBJ_SEQ: // 16
- f->writeSint16BE(_actListArr[i][j].a16.timer);
- f->writeSint16BE(_actListArr[i][j].a16.objIndex);
- f->writeSint16BE(_actListArr[i][j].a16.seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._timer);
+ f->writeSint16BE(_actListArr[i][j]._a16._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a16._seqIndex);
break;
case SET_STATE_BITS: // 17
- f->writeSint16BE(_actListArr[i][j].a17.timer);
- f->writeSint16BE(_actListArr[i][j].a17.objIndex);
- f->writeSint16BE(_actListArr[i][j].a17.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a17._timer);
+ f->writeSint16BE(_actListArr[i][j]._a17._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a17._stateMask);
break;
case CLEAR_STATE_BITS: // 18
- f->writeSint16BE(_actListArr[i][j].a18.timer);
- f->writeSint16BE(_actListArr[i][j].a18.objIndex);
- f->writeSint16BE(_actListArr[i][j].a18.stateMask);
+ f->writeSint16BE(_actListArr[i][j]._a18._timer);
+ f->writeSint16BE(_actListArr[i][j]._a18._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a18._stateMask);
break;
case TEST_STATE_BITS: // 19
- f->writeSint16BE(_actListArr[i][j].a19.timer);
- f->writeSint16BE(_actListArr[i][j].a19.objIndex);
- f->writeSint16BE(_actListArr[i][j].a19.stateMask);
- f->writeUint16BE(_actListArr[i][j].a19.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a19.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._timer);
+ f->writeSint16BE(_actListArr[i][j]._a19._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a19._stateMask);
+ f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex);
break;
case DEL_EVENTS: // 20
- f->writeSint16BE(_actListArr[i][j].a20.timer);
- f->writeByte(_actListArr[i][j].a20.actTypeDel);
+ f->writeSint16BE(_actListArr[i][j]._a20._timer);
+ f->writeByte(_actListArr[i][j]._a20._actTypeDel);
break;
case GAMEOVER: // 21
- f->writeSint16BE(_actListArr[i][j].a21.timer);
+ f->writeSint16BE(_actListArr[i][j]._a21._timer);
break;
case INIT_HH_COORD: // 22
- f->writeSint16BE(_actListArr[i][j].a22.timer);
- f->writeSint16BE(_actListArr[i][j].a22.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a22._timer);
+ f->writeSint16BE(_actListArr[i][j]._a22._objIndex);
break;
case EXIT: // 23
- f->writeSint16BE(_actListArr[i][j].a23.timer);
+ f->writeSint16BE(_actListArr[i][j]._a23._timer);
break;
case BONUS: // 24
- f->writeSint16BE(_actListArr[i][j].a24.timer);
- f->writeSint16BE(_actListArr[i][j].a24.pointIndex);
+ f->writeSint16BE(_actListArr[i][j]._a24._timer);
+ f->writeSint16BE(_actListArr[i][j]._a24._pointIndex);
break;
case COND_BOX: // 25
- f->writeSint16BE(_actListArr[i][j].a25.timer);
- f->writeSint16BE(_actListArr[i][j].a25.objIndex);
- f->writeSint16BE(_actListArr[i][j].a25.x1);
- f->writeSint16BE(_actListArr[i][j].a25.y1);
- f->writeSint16BE(_actListArr[i][j].a25.x2);
- f->writeSint16BE(_actListArr[i][j].a25.y2);
- f->writeUint16BE(_actListArr[i][j].a25.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a25.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._timer);
+ f->writeSint16BE(_actListArr[i][j]._a25._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a25._x1);
+ f->writeSint16BE(_actListArr[i][j]._a25._y1);
+ f->writeSint16BE(_actListArr[i][j]._a25._x2);
+ f->writeSint16BE(_actListArr[i][j]._a25._y2);
+ f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex);
break;
case SOUND: // 26
- f->writeSint16BE(_actListArr[i][j].a26.timer);
- f->writeSint16BE(_actListArr[i][j].a26.soundIndex);
+ f->writeSint16BE(_actListArr[i][j]._a26._timer);
+ f->writeSint16BE(_actListArr[i][j]._a26._soundIndex);
break;
case ADD_SCORE: // 27
- f->writeSint16BE(_actListArr[i][j].a27.timer);
- f->writeSint16BE(_actListArr[i][j].a27.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a27._timer);
+ f->writeSint16BE(_actListArr[i][j]._a27._objIndex);
break;
case SUB_SCORE: // 28
- f->writeSint16BE(_actListArr[i][j].a28.timer);
- f->writeSint16BE(_actListArr[i][j].a28.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a28._timer);
+ f->writeSint16BE(_actListArr[i][j]._a28._objIndex);
break;
case COND_CARRY: // 29
- f->writeSint16BE(_actListArr[i][j].a29.timer);
- f->writeSint16BE(_actListArr[i][j].a29.objIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a29.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a29._timer);
+ f->writeSint16BE(_actListArr[i][j]._a29._objIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex);
break;
case INIT_MAZE: // 30
- f->writeSint16BE(_actListArr[i][j].a30.timer);
- f->writeByte(_actListArr[i][j].a30.mazeSize);
- f->writeSint16BE(_actListArr[i][j].a30.x1);
- f->writeSint16BE(_actListArr[i][j].a30.y1);
- f->writeSint16BE(_actListArr[i][j].a30.x2);
- f->writeSint16BE(_actListArr[i][j].a30.y2);
- f->writeSint16BE(_actListArr[i][j].a30.x3);
- f->writeSint16BE(_actListArr[i][j].a30.x4);
- f->writeByte(_actListArr[i][j].a30.firstScreenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a30._timer);
+ f->writeByte(_actListArr[i][j]._a30._mazeSize);
+ f->writeSint16BE(_actListArr[i][j]._a30._x1);
+ f->writeSint16BE(_actListArr[i][j]._a30._y1);
+ f->writeSint16BE(_actListArr[i][j]._a30._x2);
+ f->writeSint16BE(_actListArr[i][j]._a30._y2);
+ f->writeSint16BE(_actListArr[i][j]._a30._x3);
+ f->writeSint16BE(_actListArr[i][j]._a30._x4);
+ f->writeByte(_actListArr[i][j]._a30._firstScreenIndex);
break;
case EXIT_MAZE: // 31
- f->writeSint16BE(_actListArr[i][j].a31.timer);
+ f->writeSint16BE(_actListArr[i][j]._a31._timer);
break;
case INIT_PRIORITY: // 32
- f->writeSint16BE(_actListArr[i][j].a32.timer);
- f->writeSint16BE(_actListArr[i][j].a32.objIndex);
- f->writeByte(_actListArr[i][j].a32.priority);
+ f->writeSint16BE(_actListArr[i][j]._a32._timer);
+ f->writeSint16BE(_actListArr[i][j]._a32._objIndex);
+ f->writeByte(_actListArr[i][j]._a32._priority);
break;
case INIT_SCREEN: // 33
- f->writeSint16BE(_actListArr[i][j].a33.timer);
- f->writeSint16BE(_actListArr[i][j].a33.objIndex);
- f->writeSint16BE(_actListArr[i][j].a33.screenIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._timer);
+ f->writeSint16BE(_actListArr[i][j]._a33._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a33._screenIndex);
break;
case AGSCHEDULE: // 34
- f->writeSint16BE(_actListArr[i][j].a34.timer);
- f->writeUint16BE(_actListArr[i][j].a34.actIndex);
+ f->writeSint16BE(_actListArr[i][j]._a34._timer);
+ f->writeUint16BE(_actListArr[i][j]._a34._actIndex);
break;
case REMAPPAL: // 35
- f->writeSint16BE(_actListArr[i][j].a35.timer);
- f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex);
- f->writeSint16BE(_actListArr[i][j].a35.newColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._timer);
+ f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex);
+ f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex);
break;
case COND_NOUN: // 36
- f->writeSint16BE(_actListArr[i][j].a36.timer);
- f->writeUint16BE(_actListArr[i][j].a36.nounIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a36.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a36._timer);
+ f->writeUint16BE(_actListArr[i][j]._a36._nounIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex);
break;
case SCREEN_STATE: // 37
- f->writeSint16BE(_actListArr[i][j].a37.timer);
- f->writeSint16BE(_actListArr[i][j].a37.screenIndex);
- f->writeByte(_actListArr[i][j].a37.newState);
+ f->writeSint16BE(_actListArr[i][j]._a37._timer);
+ f->writeSint16BE(_actListArr[i][j]._a37._screenIndex);
+ f->writeByte(_actListArr[i][j]._a37._newState);
break;
case INIT_LIPS: // 38
- f->writeSint16BE(_actListArr[i][j].a38.timer);
- f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex);
- f->writeSint16BE(_actListArr[i][j].a38.objIndex);
- f->writeByte(_actListArr[i][j].a38.dxLips);
- f->writeByte(_actListArr[i][j].a38.dyLips);
+ f->writeSint16BE(_actListArr[i][j]._a38._timer);
+ f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex);
+ f->writeSint16BE(_actListArr[i][j]._a38._objIndex);
+ f->writeByte(_actListArr[i][j]._a38._dxLips);
+ f->writeByte(_actListArr[i][j]._a38._dyLips);
break;
case INIT_STORY_MODE: // 39
- f->writeSint16BE(_actListArr[i][j].a39.timer);
- f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a39._timer);
+ f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0);
break;
case WARN: // 40
- f->writeSint16BE(_actListArr[i][j].a40.timer);
- f->writeSint16BE(_actListArr[i][j].a40.stringIndex);
+ f->writeSint16BE(_actListArr[i][j]._a40._timer);
+ f->writeSint16BE(_actListArr[i][j]._a40._stringIndex);
break;
case COND_BONUS: // 41
- f->writeSint16BE(_actListArr[i][j].a41.timer);
- f->writeSint16BE(_actListArr[i][j].a41.BonusIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a41.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a41._timer);
+ f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex);
break;
case TEXT_TAKE: // 42
- f->writeSint16BE(_actListArr[i][j].a42.timer);
- f->writeSint16BE(_actListArr[i][j].a42.objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a42._timer);
+ f->writeSint16BE(_actListArr[i][j]._a42._objIndex);
break;
case YESNO: // 43
- f->writeSint16BE(_actListArr[i][j].a43.timer);
- f->writeSint16BE(_actListArr[i][j].a43.promptIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actYesIndex);
- f->writeUint16BE(_actListArr[i][j].a43.actNoIndex);
+ f->writeSint16BE(_actListArr[i][j]._a43._timer);
+ f->writeSint16BE(_actListArr[i][j]._a43._promptIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex);
+ f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex);
break;
case STOP_ROUTE: // 44
- f->writeSint16BE(_actListArr[i][j].a44.timer);
+ f->writeSint16BE(_actListArr[i][j]._a44._timer);
break;
case COND_ROUTE: // 45
- f->writeSint16BE(_actListArr[i][j].a45.timer);
- f->writeSint16BE(_actListArr[i][j].a45.routeIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actPassIndex);
- f->writeUint16BE(_actListArr[i][j].a45.actFailIndex);
+ f->writeSint16BE(_actListArr[i][j]._a45._timer);
+ f->writeSint16BE(_actListArr[i][j]._a45._routeIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex);
+ f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex);
break;
case INIT_JUMPEXIT: // 46
- f->writeSint16BE(_actListArr[i][j].a46.timer);
- f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0);
+ f->writeSint16BE(_actListArr[i][j]._a46._timer);
+ f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0);
break;
case INIT_VIEW: // 47
- f->writeSint16BE(_actListArr[i][j].a47.timer);
- f->writeSint16BE(_actListArr[i][j].a47.objIndex);
- f->writeSint16BE(_actListArr[i][j].a47.viewx);
- f->writeSint16BE(_actListArr[i][j].a47.viewy);
- f->writeSint16BE(_actListArr[i][j].a47.direction);
+ f->writeSint16BE(_actListArr[i][j]._a47._timer);
+ f->writeSint16BE(_actListArr[i][j]._a47._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewx);
+ f->writeSint16BE(_actListArr[i][j]._a47._viewy);
+ f->writeSint16BE(_actListArr[i][j]._a47._direction);
break;
case INIT_OBJ_FRAME: // 48
- f->writeSint16BE(_actListArr[i][j].a48.timer);
- f->writeSint16BE(_actListArr[i][j].a48.objIndex);
- f->writeSint16BE(_actListArr[i][j].a48.seqIndex);
- f->writeSint16BE(_actListArr[i][j].a48.frameIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._timer);
+ f->writeSint16BE(_actListArr[i][j]._a48._objIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._seqIndex);
+ f->writeSint16BE(_actListArr[i][j]._a48._frameIndex);
break;
case OLD_SONG: // 49, Added by Strangerke for DOS versions
- f->writeSint16BE(_actListArr[i][j].a49.timer);
- f->writeUint16BE(_actListArr[i][j].a49.songIndex);
+ f->writeSint16BE(_actListArr[i][j]._a49._timer);
+ f->writeUint16BE(_actListArr[i][j]._a49._songIndex);
break;
default:
error("Unknown action %d", subElemType);
@@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const {
/*
* Find the index in the action list to be able to serialize the action to save game
*/
-void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
+void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) {
assert(index && subElem);
if (!action) {
@@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) {
return;
}
j++;
- } while (_actListArr[i][j-1].a0.actType != ANULL);
+ } while (_actListArr[i][j-1]._a0._actType != ANULL);
}
// action not found ??
assert(0);
@@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {
void Scheduler::restoreEvents(Common::ReadStream *f) {
debugC(1, kDebugSchedule, "restoreEvents");
- uint32 saveTime = f->readUint32BE(); // time of save
- int16 freeIndex = f->readSint16BE(); // Free list index
- int16 headIndex = f->readSint16BE(); // Head of list index
- int16 tailIndex = f->readSint16BE(); // Tail of list index
+ uint32 saveTime = f->readUint32BE(); // time of save
+ int16 freeIndex = f->readSint16BE(); // Free list index
+ int16 headIndex = f->readSint16BE(); // Head of list index
+ int16 tailIndex = f->readSint16BE(); // Tail of list index
// Restore events indexes to pointers
for (int i = 0; i < kMaxEvents; i++) {
@@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// fix up action pointer (to do better)
if ((index == -1) && (subElem == -1))
- _events[i].action = 0;
+ _events[i]._action = 0;
else
- _events[i].action = (act *)&_actListArr[index][subElem];
+ _events[i]._action = (Act *)&_actListArr[index][subElem];
- _events[i].localActionFl = (f->readByte() == 1) ? true : false;
- _events[i].time = f->readUint32BE();
+ _events[i]._localActionFl = (f->readByte() == 1) ? true : false;
+ _events[i]._time = f->readUint32BE();
int16 prevIndex = f->readSint16BE();
int16 nextIndex = f->readSint16BE();
- _events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex];
- _events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex];
+ _events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex];
+ _events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex];
}
_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
_headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
@@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
// Adjust times to fit our time
uint32 curTime = getTicks();
- event_t *wrkEvent = _headEvent; // The earliest event
- while (wrkEvent) { // While mature events found
- wrkEvent->time = wrkEvent->time - saveTime + curTime;
- wrkEvent = wrkEvent->nextEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ while (wrkEvent) { // While mature events found
+ wrkEvent->_time = wrkEvent->_time - saveTime + curTime;
+ wrkEvent = wrkEvent->_nextEvent;
}
}
@@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
* Insert the action pointed to by p into the timer event queue
* The queue goes from head (earliest) to tail (latest) timewise
*/
-void Scheduler::insertAction(act *action) {
- debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
+void Scheduler::insertAction(Act *action) {
+ debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType);
// First, get and initialize the event structure
- event_t *curEvent = getQueue();
- curEvent->action = action;
- switch (action->a0.actType) { // Assign whether local or global
+ Event *curEvent = getQueue();
+ curEvent->_action = action;
+ switch (action->_a0._actType) { // Assign whether local or global
case AGSCHEDULE:
- curEvent->localActionFl = false; // Lasts over a new screen
+ curEvent->_localActionFl = false; // Lasts over a new screen
break;
// Workaround: When dying, switch to storyMode in order to block the keyboard.
case GAMEOVER:
- _vm->getGameStatus().storyModeFl = true;
+ _vm->getGameStatus()._storyModeFl = true;
// No break on purpose
default:
- curEvent->localActionFl = true; // Rest are for current screen only
+ curEvent->_localActionFl = true; // Rest are for current screen only
break;
}
- curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time
+ curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time
// Now find the place to insert the event
- if (!_tailEvent) { // Empty queue
+ if (!_tailEvent) { // Empty queue
_tailEvent = _headEvent = curEvent;
- curEvent->nextEvent = curEvent->prevEvent = 0;
+ curEvent->_nextEvent = curEvent->_prevEvent = 0;
} else {
- event_t *wrkEvent = _tailEvent; // Search from latest time back
+ Event *wrkEvent = _tailEvent; // Search from latest time back
bool found = false;
while (wrkEvent && !found) {
- if (wrkEvent->time <= curEvent->time) { // Found if new event later
+ if (wrkEvent->_time <= curEvent->_time) { // Found if new event later
found = true;
- if (wrkEvent == _tailEvent) // New latest in list
+ if (wrkEvent == _tailEvent) // New latest in list
_tailEvent = curEvent;
else
- wrkEvent->nextEvent->prevEvent = curEvent;
- curEvent->nextEvent = wrkEvent->nextEvent;
- wrkEvent->nextEvent = curEvent;
- curEvent->prevEvent = wrkEvent;
+ wrkEvent->_nextEvent->_prevEvent = curEvent;
+ curEvent->_nextEvent = wrkEvent->_nextEvent;
+ wrkEvent->_nextEvent = curEvent;
+ curEvent->_prevEvent = wrkEvent;
}
- wrkEvent = wrkEvent->prevEvent;
+ wrkEvent = wrkEvent->_prevEvent;
}
- if (!found) { // Must be earliest in list
- _headEvent->prevEvent = curEvent; // So insert as new head
- curEvent->nextEvent = _headEvent;
- curEvent->prevEvent = 0;
+ if (!found) { // Must be earliest in list
+ _headEvent->_prevEvent = curEvent; // So insert as new head
+ curEvent->_nextEvent = _headEvent;
+ curEvent->_prevEvent = 0;
_headEvent = curEvent;
}
}
@@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) {
* It dequeues the event and returns it to the free list. It returns a ptr
* to the next action in the list, except special case of NEW_SCREEN
*/
-event_t *Scheduler::doAction(event_t *curEvent) {
- debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
+Event *Scheduler::doAction(Event *curEvent) {
+ debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType);
- status_t &gameStatus = _vm->getGameStatus();
- act *action = curEvent->action;
- object_t *obj1;
- int dx, dy;
- event_t *wrkEvent; // Save ev_p->next_p for return
+ Status &gameStatus = _vm->getGameStatus();
+ Act *action = curEvent->_action;
+ Object *obj1;
+ int dx, dy;
+ Event *wrkEvent; // Save ev_p->nextEvent for return
- switch (action->a0.actType) {
- case ANULL: // Big NOP from DEL_EVENTS
+ switch (action->_a0._actType) {
+ case ANULL: // Big NOP from DEL_EVENTS
break;
- case ASCHEDULE: // act0: Schedule an action list
- insertActionList(action->a0.actIndex);
+ case ASCHEDULE: // act0: Schedule an action list
+ insertActionList(action->_a0._actIndex);
break;
- case START_OBJ: // act1: Start an object cycling
- _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
- _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
+ case START_OBJ: // act1: Start an object cycling
+ _vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb;
+ _vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;
break;
- case INIT_OBJXY: // act2: Initialize an object
- _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates
- _vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
+ case INIT_OBJXY: // act2: Initialize an object
+ _vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x; // Coordinates
+ _vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;
break;
- case PROMPT: // act3: Prompt user for key phrase
+ case PROMPT: // act3: Prompt user for key phrase
promptAction(action);
break;
- case BKGD_COLOR: // act4: Set new background color
- _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
+ case BKGD_COLOR: // act4: Set new background color
+ _vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);
break;
- case INIT_OBJVXY: // act5: Initialize an object velocity
- _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy);
+ case INIT_OBJVXY: // act5: Initialize an object velocity
+ _vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);
break;
- case INIT_CARRY: // act6: Initialize an object
- _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status
+ case INIT_CARRY: // act6: Initialize an object
+ _vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl); // carried status
break;
- case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
- _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
- _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
- _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
+ case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords
+ _vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
+ _vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
break;
- case NEW_SCREEN: // act8: Start new screen
- newScreen(action->a8.screenIndex);
+ case NEW_SCREEN: // act8: Start new screen
+ newScreen(action->_a8._screenIndex);
break;
- case INIT_OBJSTATE: // act9: Initialize an object state
- _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
+ case INIT_OBJSTATE: // act9: Initialize an object state
+ _vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;
break;
- case INIT_PATH: // act10: Initialize an object path and velocity
- _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
+ case INIT_PATH: // act10: Initialize an object path and velocity
+ _vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);
break;
- case COND_R: // act11: action lists conditional on object state
- if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq)
- insertActionList(action->a11.actPassIndex);
+ case COND_R: // act11: action lists conditional on object state
+ if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq)
+ insertActionList(action->_a11._actPassIndex);
else
- insertActionList(action->a11.actFailIndex);
+ insertActionList(action->_a11._actFailIndex);
break;
- case TEXT: // act12: Text box (CF WARN)
- Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
+ case TEXT: // act12: Text box (CF WARN)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex)); // Fetch string from file
break;
- case SWAP_IMAGES: // act13: Swap 2 object images
- _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2);
+ case SWAP_IMAGES: // act13: Swap 2 object images
+ _vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);
break;
- case COND_SCR: // act14: Conditional on current screen
- if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq)
- insertActionList(action->a14.actPassIndex);
+ case COND_SCR: // act14: Conditional on current screen
+ if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq)
+ insertActionList(action->_a14._actPassIndex);
else
- insertActionList(action->a14.actFailIndex);
+ insertActionList(action->_a14._actFailIndex);
break;
- case AUTOPILOT: // act15: Home in on a (stationary) object
- _vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy);
+ case AUTOPILOT: // act15: Home in on a (stationary) object
+ _vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);
break;
- case INIT_OBJ_SEQ: // act16: Set sequence number to use
+ case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr;
+ _vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;
break;
- case SET_STATE_BITS: // act17: OR mask with curr obj state
- _vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask;
+ case SET_STATE_BITS: // act17: OR mask with curr obj state
+ _vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;
break;
- case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
- _vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask;
+ case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
+ _vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;
break;
- case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
- if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask)
- insertActionList(action->a19.actPassIndex);
+ case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
+ if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask)
+ insertActionList(action->_a19._actPassIndex);
else
- insertActionList(action->a19.actFailIndex);
+ insertActionList(action->_a19._actFailIndex);
break;
- case DEL_EVENTS: // act20: Remove all events of this action type
- delEventType(action->a20.actTypeDel);
+ case DEL_EVENTS: // act20: Remove all events of this action type
+ delEventType(action->_a20._actTypeDel);
break;
- case GAMEOVER: // act21: Game over!
+ case GAMEOVER: // act21: Game over!
// NOTE: Must wait at least 1 tick before issuing this action if
// any objects are to be made invisible!
- gameStatus.gameOverFl = true;
+ gameStatus._gameOverFl = true;
break;
- case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
- _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
- _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
- _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
+ case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords
+ _vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x;
+ _vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y;
+ _vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!
break;
- case EXIT: // act23: Exit game back to DOS
+ case EXIT: // act23: Exit game back to DOS
_vm->endGame();
break;
- case BONUS: // act24: Get bonus score for action
- processBonus(action->a24.pointIndex);
+ case BONUS: // act24: Get bonus score for action
+ processBonus(action->_a24._pointIndex);
break;
- case COND_BOX: // act25: Conditional on bounding box
- obj1 = &_vm->_object->_objects[action->a25.objIndex];
- dx = obj1->x + obj1->currImagePtr->x1;
- dy = obj1->y + obj1->currImagePtr->y2;
- if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
- (dy >= action->a25.y1) && (dy <= action->a25.y2))
- insertActionList(action->a25.actPassIndex);
+ case COND_BOX: // act25: Conditional on bounding box
+ obj1 = &_vm->_object->_objects[action->_a25._objIndex];
+ dx = obj1->_x + obj1->_currImagePtr->_x1;
+ dy = obj1->_y + obj1->_currImagePtr->_y2;
+ if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) &&
+ (dy >= action->_a25._y1) && (dy <= action->_a25._y2))
+ insertActionList(action->_a25._actPassIndex);
else
- insertActionList(action->a25.actFailIndex);
+ insertActionList(action->_a25._actFailIndex);
break;
- case SOUND: // act26: Play a sound (or tune)
- if (action->a26.soundIndex < _vm->_tunesNbr)
- _vm->_sound->playMusic(action->a26.soundIndex);
+ case SOUND: // act26: Play a sound (or tune)
+ if (action->_a26._soundIndex < _vm->_tunesNbr)
+ _vm->_sound->playMusic(action->_a26._soundIndex);
else
- _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium);
+ _vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);
break;
- case ADD_SCORE: // act27: Add object's value to score
- _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue);
+ case ADD_SCORE: // act27: Add object's value to score
+ _vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);
break;
- case SUB_SCORE: // act28: Subtract object's value from score
- _vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue);
+ case SUB_SCORE: // act28: Subtract object's value from score
+ _vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);
break;
- case COND_CARRY: // act29: Conditional on object being carried
- if (_vm->_object->isCarried(action->a29.objIndex))
- insertActionList(action->a29.actPassIndex);
+ case COND_CARRY: // act29: Conditional on object being carried
+ if (_vm->_object->isCarried(action->_a29._objIndex))
+ insertActionList(action->_a29._actPassIndex);
else
- insertActionList(action->a29.actFailIndex);
- break;
- case INIT_MAZE: // act30: Enable and init maze structure
- _vm->_maze.enabledFl = true;
- _vm->_maze.size = action->a30.mazeSize;
- _vm->_maze.x1 = action->a30.x1;
- _vm->_maze.y1 = action->a30.y1;
- _vm->_maze.x2 = action->a30.x2;
- _vm->_maze.y2 = action->a30.y2;
- _vm->_maze.x3 = action->a30.x3;
- _vm->_maze.x4 = action->a30.x4;
- _vm->_maze.firstScreenIndex = action->a30.firstScreenIndex;
- break;
- case EXIT_MAZE: // act31: Disable maze mode
- _vm->_maze.enabledFl = false;
+ insertActionList(action->_a29._actFailIndex);
+ break;
+ case INIT_MAZE: // act30: Enable and init maze structure
+ _vm->_maze._enabledFl = true;
+ _vm->_maze._size = action->_a30._mazeSize;
+ _vm->_maze._x1 = action->_a30._x1;
+ _vm->_maze._y1 = action->_a30._y1;
+ _vm->_maze._x2 = action->_a30._x2;
+ _vm->_maze._y2 = action->_a30._y2;
+ _vm->_maze._x3 = action->_a30._x3;
+ _vm->_maze._x4 = action->_a30._x4;
+ _vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;
+ break;
+ case EXIT_MAZE: // act31: Disable maze mode
+ _vm->_maze._enabledFl = false;
break;
case INIT_PRIORITY:
- _vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority;
+ _vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority;
break;
case INIT_SCREEN:
- _vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex;
+ _vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;
break;
- case AGSCHEDULE: // act34: Schedule a (global) action list
- insertActionList(action->a34.actIndex);
+ case AGSCHEDULE: // act34: Schedule a (global) action list
+ insertActionList(action->_a34._actIndex);
break;
- case REMAPPAL: // act35: Remap a palette color
- _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
+ case REMAPPAL: // act35: Remap a palette color
+ _vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);
break;
- case COND_NOUN: // act36: Conditional on noun mentioned
- if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex)))
- insertActionList(action->a36.actPassIndex);
+ case COND_NOUN: // act36: Conditional on noun mentioned
+ if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex)))
+ insertActionList(action->_a36._actPassIndex);
else
- insertActionList(action->a36.actFailIndex);
+ insertActionList(action->_a36._actFailIndex);
break;
- case SCREEN_STATE: // act37: Set new screen state
- _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
+ case SCREEN_STATE: // act37: Set new screen state
+ _vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;
break;
- case INIT_LIPS: // act38: Position lips on object
- _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips;
- _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen!
- _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward;
+ case INIT_LIPS: // act38: Position lips on object
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips;
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
+ _vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;
break;
- case INIT_STORY_MODE: // act39: Init story_mode flag
+ case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt
- gameStatus.storyModeFl = action->a39.storyModeFl;
+ gameStatus._storyModeFl = action->_a39._storyModeFl;
break;
- case WARN: // act40: Text box (CF TEXT)
- Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex));
+ case WARN: // act40: Text box (CF TEXT)
+ Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));
break;
- case COND_BONUS: // act41: Perform action if got bonus
- if (_points[action->a41.BonusIndex].scoredFl)
- insertActionList(action->a41.actPassIndex);
+ case COND_BONUS: // act41: Perform action if got bonus
+ if (_points[action->_a41._bonusIndex]._scoredFl)
+ insertActionList(action->_a41._actPassIndex);
else
- insertActionList(action->a41.actFailIndex);
+ insertActionList(action->_a41._actFailIndex);
break;
- case TEXT_TAKE: // act42: Text box with "take" message
- Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME)));
+ case TEXT_TAKE: // act42: Text box with "take" message
+ Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));
break;
- case YESNO: // act43: Prompt user for Yes or No
- if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex)))
- insertActionList(action->a43.actYesIndex);
+ case YESNO: // act43: Prompt user for Yes or No
+ if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex)))
+ insertActionList(action->_a43._actYesIndex);
else
- insertActionList(action->a43.actNoIndex);
+ insertActionList(action->_a43._actNoIndex);
break;
- case STOP_ROUTE: // act44: Stop any route in progress
+ case STOP_ROUTE: // act44: Stop any route in progress
_vm->_route->resetRoute();
break;
- case COND_ROUTE: // act45: Conditional on route in progress
- if (_vm->_route->getRouteIndex() >= action->a45.routeIndex)
- insertActionList(action->a45.actPassIndex);
+ case COND_ROUTE: // act45: Conditional on route in progress
+ if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex)
+ insertActionList(action->_a45._actPassIndex);
else
- insertActionList(action->a45.actFailIndex);
+ insertActionList(action->_a45._actFailIndex);
break;
- case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
+ case INIT_JUMPEXIT: // act46: Init status.jumpexit flag
// This is to allow left click on exit to get there immediately
// For example the plane crash in Hugo2 where hero is invisible
// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1
- _vm->_mouse->setJumpExitFl(action->a46.jumpExitFl);
+ _vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);
break;
- case INIT_VIEW: // act47: Init object.viewx, viewy, dir
- _vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx;
- _vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy;
- _vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction;
+ case INIT_VIEW: // act47: Init object._viewx, viewy, dir
+ _vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx;
+ _vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy;
+ _vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;
break;
- case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
+ case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr;
- for (dx = 0; dx < action->a48.frameIndex; dx++)
- _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr;
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr;
+ for (dx = 0; dx < action->_a48._frameIndex; dx++)
+ _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr;
break;
case OLD_SONG:
// Replaces ACT26 for DOS games.
- _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex);
+ _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex);
break;
default:
error("An error has occurred: %s", "doAction");
break;
}
- if (action->a0.actType == NEW_SCREEN) { // New_screen() deletes entire list
- return 0; // next_p = 0 since list now empty
+ if (action->_a0._actType == NEW_SCREEN) { // New_screen() deletes entire list
+ return 0; // nextEvent = 0 since list now empty
} else {
- wrkEvent = curEvent->nextEvent;
- delQueue(curEvent); // Return event to free list
- return wrkEvent; // Return next event ptr
+ wrkEvent = curEvent->_nextEvent;
+ delQueue(curEvent); // Return event to free list
+ return wrkEvent; // Return next event ptr
}
}
@@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) {
* was modified to allow deletes anywhere in the list, and the DEL_EVENT
* action was modified to perform the actual delete.
*/
-void Scheduler::delQueue(event_t *curEvent) {
+void Scheduler::delQueue(Event *curEvent) {
debugC(4, kDebugSchedule, "delQueue()");
- if (curEvent == _headEvent) { // If p was the head ptr
- _headEvent = curEvent->nextEvent; // then make new head_p
- } else { // Unlink p
- curEvent->prevEvent->nextEvent = curEvent->nextEvent;
- if (curEvent->nextEvent)
- curEvent->nextEvent->prevEvent = curEvent->prevEvent;
+ if (curEvent == _headEvent) { // If p was the head ptr
+ _headEvent = curEvent->_nextEvent; // then make new head_p
+ } else { // Unlink p
+ curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent;
+ if (curEvent->_nextEvent)
+ curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;
else
- _tailEvent = curEvent->prevEvent;
+ _tailEvent = curEvent->_prevEvent;
}
if (_headEvent)
- _headEvent->prevEvent = 0; // Mark end of list
+ _headEvent->_prevEvent = 0; // Mark end of list
else
- _tailEvent = 0; // Empty queue
+ _tailEvent = 0; // Empty queue
- curEvent->nextEvent = _freeEvent; // Return p to free list
- if (_freeEvent) // Special case, if free list was empty
- _freeEvent->prevEvent = curEvent;
+ curEvent->_nextEvent = _freeEvent; // Return p to free list
+ if (_freeEvent) // Special case, if free list was empty
+ _freeEvent->_prevEvent = curEvent;
_freeEvent = curEvent;
}
/**
* Delete all the active events of a given type
*/
-void Scheduler::delEventType(const action_t actTypeDel) {
+void Scheduler::delEventType(const Action _actTypeDel) {
// Note: actions are not deleted here, simply turned into NOPs!
- event_t *wrkEvent = _headEvent; // The earliest event
- event_t *saveEvent;
+ Event *wrkEvent = _headEvent; // The earliest event
+ Event *saveEvent;
- while (wrkEvent) { // While events found in list
- saveEvent = wrkEvent->nextEvent;
- if (wrkEvent->action->a20.actType == actTypeDel)
+ while (wrkEvent) { // While events found in list
+ saveEvent = wrkEvent->_nextEvent;
+ if (wrkEvent->_action->_a20._actType == _actTypeDel)
delQueue(wrkEvent);
wrkEvent = saveEvent;
}
@@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) {
*/
void Scheduler::savePoints(Common::WriteStream *out) const {
for (int i = 0; i < _numBonuses; i++) {
- out->writeByte(_points[i].score);
- out->writeByte((_points[i].scoredFl) ? 1 : 0);
+ out->writeByte(_points[i]._score);
+ out->writeByte((_points[i]._scoredFl) ? 1 : 0);
}
}
@@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const {
void Scheduler::restorePoints(Common::ReadStream *in) {
// Restore points table
for (int i = 0; i < _numBonuses; i++) {
- _points[i].score = in->readByte();
- _points[i].scoredFl = (in->readByte() == 1);
+ _points[i]._score = in->readByte();
+ _points[i]._scoredFl = (in->readByte() == 1);
}
}
@@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() {
void Scheduler_v1d::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
}
-void Scheduler_v1d::promptAction(act *action) {
+void Scheduler_v1d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
char resp[256];
Common::strlcpy(resp, response.c_str(), 256);
- if (action->a3.encodedFl)
+ if (action->_a3._encodedFl)
decodeString(resp);
- if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0])))
- insertActionList(action->a3.actPassIndex);
+ if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0])))
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const {
return "Copyright 1991, Gray Design Associates";
}
-void Scheduler_v2d::promptAction(act *action) {
+void Scheduler_v2d::promptAction(Act *action) {
Common::String response;
- response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex));
+ response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex));
response.toLowercase();
- debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0]));
+ debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));
bool found = false;
- const char *tmpStr; // General purpose string ptr
+ const char *tmpStr; // General purpose string ptr
- for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]);
+ for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) {
+ tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);
if (response.contains(tmpStr))
found = true;
}
if (found)
- insertActionList(action->a3.actPassIndex);
+ insertActionList(action->_a3._actPassIndex);
else
- insertActionList(action->a3.actFailIndex);
+ insertActionList(action->_a3._actFailIndex);
}
/**
@@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {
void Scheduler_v1w::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- uint32 ticker = getTicks(); // The time now, in ticks
- event_t *curEvent = _headEvent; // The earliest event
+ uint32 ticker = getTicks(); // The time now, in ticks
+ Event *curEvent = _headEvent; // The earliest event
- while (curEvent && (curEvent->time <= ticker)) // While mature events found
- curEvent = doAction(curEvent); // Perform the action (returns next_p)
+ while (curEvent && (curEvent->_time <= ticker)) // While mature events found
+ curEvent = doAction(curEvent); // Perform the action (returns nextEvent)
- _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks()
+ _vm->getGameStatus()._tick++; // Accessed elsewhere via getTicks()
}
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index 60d51f0673..37851f1ebc 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -37,7 +37,7 @@ namespace Hugo {
/**
* Following defines the action types and action list
*/
-enum action_t { // Parameters:
+enum Action { // Parameters:
ANULL = 0xff, // Special NOP used to 'delete' events in DEL_EVENTS
ASCHEDULE = 0, // 0 - Ptr to action list to be rescheduled
START_OBJ, // 1 - Object number
@@ -56,7 +56,7 @@ enum action_t { // Parameters:
SWAP_IMAGES, // 13 - Swap 2 object images
COND_SCR, // 14 - Conditional on current screen
AUTOPILOT, // 15 - Set object to home in on another (stationary) object
- INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seq_p to
+ INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seqPtr to
SET_STATE_BITS, // 17 - Objnum, mask to OR with obj states word
CLEAR_STATE_BITS, // 18 - Objnum, mask to ~AND with obj states word
TEST_STATE_BITS, // 19 - Objnum, mask to test obj states word
@@ -88,429 +88,430 @@ enum action_t { // Parameters:
COND_ROUTE, // 45 - Conditional on route in progress
INIT_JUMPEXIT, // 46 - Initialize status.jumpexit
INIT_VIEW, // 47 - Initialize viewx, viewy, dir
- INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seq_p to
+ INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seqPtr to
OLD_SONG = 49 // Added by Strangerke - Set currently playing sound, old way: that is, using a string index instead of a reference in a file
};
struct act0 { // Type 0 - Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act1 { // Type 1 - Start an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int cycleNumb; // Number of times to cycle
- cycle_t cycle; // Direction to start cycling
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _cycleNumb; // Number of times to cycle
+ Cycle _cycle; // Direction to start cycling
};
struct act2 { // Type 2 - Initialize an object coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int x, y; // Coordinates
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _x, _y; // Coordinates
};
struct act3 { // Type 3 - Prompt user for text
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 promptIndex; // Index of prompt string
- int *responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
- bool encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _promptIndex; // Index of prompt string
+ int *_responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
+ bool _encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
};
struct act4 { // Type 4 - Set new background color
- action_t actType; // The type of action
- int timer; // Time to set off the action
- long newBackgroundColor; // New color
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ long _newBackgroundColor; // New color
};
struct act5 { // Type 5 - Initialize an object velocity
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int vx, vy; // velocity
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _vx, _vy; // velocity
};
struct act6 { // Type 6 - Initialize an object carrying
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- bool carriedFl; // carrying
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ bool _carriedFl; // carrying
};
struct act7 { // Type 7 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act8 { // Type 8 - switch to new screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The new screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The new screen number
};
struct act9 { // Type 9 - Initialize an object state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte newState; // New state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _newState; // New state
};
struct act10 { // Type 10 - Initialize an object path type
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int newPathType; // New path type
- int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _newPathType; // New path type
+ int8 _vxPath, _vyPath; // Max delta velocities e.g. for CHASE
};
struct act11 { // Type 11 - Conditional on object's state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte stateReq; // Required state
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _stateReq; // Required state
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act12 { // Type 12 - Simple text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act13 { // Type 13 - Swap first object image with second
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // Index of first object
- int objIndex2; // 2nd
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // Index of first object
+ int _objIndex2; // 2nd
};
struct act14 { // Type 14 - Conditional on current screen
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object
- int screenReq; // The required screen number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object
+ int _screenReq; // The required screen number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act15 { // Type 15 - Home in on an object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex1; // The object number homing in
- int objIndex2; // The object number to home in on
- int8 dx, dy; // Max delta velocities
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex1; // The object number homing in
+ int _objIndex2; // The object number to home in on
+ int8 _dx, _dy; // Max delta velocities
};
+
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! timer > 0 is safe
-struct act16 { // Type 16 - Set curr_seq_p to seq
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
+struct act16 { // Type 16 - Set curr_seqPtr to seq
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
};
struct act17 { // Type 17 - SET obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to OR with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to OR with current obj state
};
struct act18 { // Type 18 - CLEAR obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to ~AND with current obj state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to ~AND with current obj state
};
struct act19 { // Type 19 - TEST obj individual state bits
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int stateMask; // The mask to AND with current obj state
- uint16 actPassIndex; // Ptr to action list (all bits set)
- uint16 actFailIndex; // Ptr to action list (not all set)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _stateMask; // The mask to AND with current obj state
+ uint16 _actPassIndex; // Ptr to action list (all bits set)
+ uint16 _actFailIndex; // Ptr to action list (not all set)
};
struct act20 { // Type 20 - Remove all events with this type of action
- action_t actType; // The type of action
- int timer; // Time to set off the action
- action_t actTypeDel; // The action type to remove
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ Action _actTypeDel; // The action type to remove
};
struct act21 { // Type 21 - Gameover. Disable hero & commands
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act22 { // Type 22 - Initialize an object to hero's coords
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
};
struct act23 { // Type 23 - Exit game back to DOS
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act24 { // Type 24 - Get bonus score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int pointIndex; // Index into points array
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _pointIndex; // Index into points array
};
struct act25 { // Type 25 - Conditional on bounding box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- int x1, y1, x2, y2; // The bounding box
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ int _x1, _y1, _x2, _y2; // The bounding box
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act26 { // Type 26 - Play a sound
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 soundIndex; // Sound index in data file
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _soundIndex; // Sound index in data file
};
struct act27 { // Type 27 - Add object's value to score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act28 { // Type 28 - Subtract object's value from score
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // object number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // object number
};
struct act29 { // Type 29 - Conditional on object carried
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The required object number
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The required object number
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act30 { // Type 30 - Start special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
- byte mazeSize; // Size of (square) maze
- int x1, y1, x2, y2; // Bounding box of maze
- int x3, x4; // Extra x points for perspective correction
- byte firstScreenIndex; // First (top left) screen of maze
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ byte _mazeSize; // Size of (square) maze
+ int _x1, _y1, _x2, _y2; // Bounding box of maze
+ int _x3, _x4; // Extra x points for perspective correction
+ byte _firstScreenIndex; // First (top left) screen of maze
};
struct act31 { // Type 31 - Exit special maze processing
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act32 { // Type 32 - Init fbg field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- byte priority; // Value of foreground/background field
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ byte _priority; // Value of foreground/background field
};
struct act33 { // Type 33 - Init screen field of object
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int screenIndex; // Screen number
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _screenIndex; // Screen number
};
struct act34 { // Type 34 - Global Schedule
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 actIndex; // Ptr to an action list
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _actIndex; // Ptr to an action list
};
struct act35 { // Type 35 - Remappe palette
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int16 oldColorIndex; // Old color index, 0..15
- int16 newColorIndex; // New color index, 0..15
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int16 _oldColorIndex; // Old color index, 0..15
+ int16 _newColorIndex; // New color index, 0..15
};
struct act36 { // Type 36 - Conditional on noun mentioned
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 nounIndex; // The required noun (list)
- uint16 actPassIndex; // Ptr to action list if success
- uint16 actFailIndex; // Ptr to action list if failure
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _nounIndex; // The required noun (list)
+ uint16 _actPassIndex; // Ptr to action list if success
+ uint16 _actFailIndex; // Ptr to action list if failure
};
struct act37 { // Type 37 - Set new screen state
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int screenIndex; // The screen number
- byte newState; // The new state
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _screenIndex; // The screen number
+ byte _newState; // The new state
};
struct act38 { // Type 38 - Position lips
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int lipsObjIndex; // The LIPS object
- int objIndex; // The object to speak
- byte dxLips; // Relative offset of x
- byte dyLips; // Relative offset of y
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _lipsObjIndex; // The LIPS object
+ int _objIndex; // The object to speak
+ byte _dxLips; // Relative offset of x
+ byte _dyLips; // Relative offset of y
};
struct act39 { // Type 39 - Init story mode
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool storyModeFl; // New state of story_mode flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _storyModeFl; // New state of story_mode flag
};
struct act40 { // Type 40 - Unsolicited text box
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int stringIndex; // Index (enum) of string in strings.dat
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _stringIndex; // Index (enum) of string in strings.dat
};
struct act41 { // Type 41 - Conditional on bonus scored
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int BonusIndex; // Index into bonus list
- uint16 actPassIndex; // Index of the action list if scored for the first time
- uint16 actFailIndex; // Index of the action list if already scored
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _bonusIndex; // Index into bonus list
+ uint16 _actPassIndex; // Index of the action list if scored for the first time
+ uint16 _actFailIndex; // Index of the action list if already scored
};
struct act42 { // Type 42 - Text box with "take" string
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object taken
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object taken
};
struct act43 { // Type 43 - Prompt user for Yes or No
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int promptIndex; // index of prompt string
- uint16 actYesIndex; // Ptr to action list if YES
- uint16 actNoIndex; // Ptr to action list if NO
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _promptIndex; // index of prompt string
+ uint16 _actYesIndex; // Ptr to action list if YES
+ uint16 _actNoIndex; // Ptr to action list if NO
};
struct act44 { // Type 44 - Stop any route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
};
struct act45 { // Type 45 - Conditional on route in progress
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int routeIndex; // Must be >= current status.rindex
- uint16 actPassIndex; // Ptr to action list if en-route
- uint16 actFailIndex; // Ptr to action list if not
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _routeIndex; // Must be >= current status.rindex
+ uint16 _actPassIndex; // Ptr to action list if en-route
+ uint16 _actFailIndex; // Ptr to action list if not
};
struct act46 { // Type 46 - Init status.jumpexit
- action_t actType; // The type of action
- int timer; // Time to set off the action
- bool jumpExitFl; // New state of jumpexit flag
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ bool _jumpExitFl; // New state of jumpexit flag
};
struct act47 { // Type 47 - Init viewx,viewy,dir
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object
- int16 viewx; // object.viewx
- int16 viewy; // object.viewy
- int16 direction; // object.dir
-};
-
-struct act48 { // Type 48 - Set curr_seq_p to frame n
- action_t actType; // The type of action
- int timer; // Time to set off the action
- int objIndex; // The object number
- int seqIndex; // The index of seq array to set to
- int frameIndex; // The index of frame to set to
-};
-
-struct act49 { // Added by Strangerke - Type 79 - Play a song (DOS way)
- action_t actType; // The type of action
- int timer; // Time to set off the action
- uint16 songIndex; // Song index in string array
-};
-
-union act {
- act0 a0;
- act1 a1;
- act2 a2;
- act3 a3;
- act4 a4;
- act5 a5;
- act6 a6;
- act7 a7;
- act8 a8;
- act9 a9;
- act10 a10;
- act11 a11;
- act12 a12;
- act13 a13;
- act14 a14;
- act15 a15;
- act16 a16;
- act17 a17;
- act18 a18;
- act19 a19;
- act20 a20;
- act21 a21;
- act22 a22;
- act23 a23;
- act24 a24;
- act25 a25;
- act26 a26;
- act27 a27;
- act28 a28;
- act29 a29;
- act30 a30;
- act31 a31;
- act32 a32;
- act33 a33;
- act34 a34;
- act35 a35;
- act36 a36;
- act37 a37;
- act38 a38;
- act39 a39;
- act40 a40;
- act41 a41;
- act42 a42;
- act43 a43;
- act44 a44;
- act45 a45;
- act46 a46;
- act47 a47;
- act48 a48;
- act49 a49;
-};
-
-struct event_t {
- act *action; // Ptr to action to perform
- bool localActionFl; // true if action is only for this screen
- uint32 time; // (absolute) time to perform action
- struct event_t *prevEvent; // Chain to previous event
- struct event_t *nextEvent; // Chain to next event
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object
+ int16 _viewx; // object.viewx
+ int16 _viewy; // object.viewy
+ int16 _direction; // object.dir
+};
+
+struct act48 { // Type 48 - Set curr_seqPtr to frame n
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ int _objIndex; // The object number
+ int _seqIndex; // The index of seq array to set to
+ int _frameIndex; // The index of frame to set to
+};
+
+struct act49 { // Added by Strangerke - Type 49 - Play a song (DOS way)
+ Action _actType; // The type of action
+ int _timer; // Time to set off the action
+ uint16 _songIndex; // Song index in string array
+};
+
+union Act {
+ act0 _a0;
+ act1 _a1;
+ act2 _a2;
+ act3 _a3;
+ act4 _a4;
+ act5 _a5;
+ act6 _a6;
+ act7 _a7;
+ act8 _a8;
+ act9 _a9;
+ act10 _a10;
+ act11 _a11;
+ act12 _a12;
+ act13 _a13;
+ act14 _a14;
+ act15 _a15;
+ act16 _a16;
+ act17 _a17;
+ act18 _a18;
+ act19 _a19;
+ act20 _a20;
+ act21 _a21;
+ act22 _a22;
+ act23 _a23;
+ act24 _a24;
+ act25 _a25;
+ act26 _a26;
+ act27 _a27;
+ act28 _a28;
+ act29 _a29;
+ act30 _a30;
+ act31 _a31;
+ act32 _a32;
+ act33 _a33;
+ act34 _a34;
+ act35 _a35;
+ act36 _a36;
+ act37 _a37;
+ act38 _a38;
+ act39 _a39;
+ act40 _a40;
+ act41 _a41;
+ act42 _a42;
+ act43 _a43;
+ act44 _a44;
+ act45 _a45;
+ act46 _a46;
+ act47 _a47;
+ act48 _a48;
+ act49 _a49;
+};
+
+struct Event {
+ Act *_action; // Ptr to action to perform
+ bool _localActionFl; // true if action is only for this screen
+ uint32 _time; // (absolute) time to perform action
+ struct Event *_prevEvent; // Chain to previous event
+ struct Event *_nextEvent; // Chain to next event
};
/**
* Following are points for achieving certain actions.
*/
-struct point_t {
- byte score; // The value of the point
- bool scoredFl; // Whether scored yet
+struct Point {
+ byte _score; // The value of the point
+ bool _scoredFl; // Whether scored yet
};
class Scheduler {
@@ -553,36 +554,36 @@ protected:
uint16 **_screenActs;
byte _numBonuses;
- point_t *_points;
+ Point *_points;
uint32 _curTick; // Current system time in ticks
uint32 _oldTime; // The previous wall time in ticks
uint32 _refreshTimeout;
- event_t *_freeEvent; // Free list of event structures
- event_t *_headEvent; // Head of list (earliest time)
- event_t *_tailEvent; // Tail of list (latest time)
- event_t _events[kMaxEvents]; // Statically declare event structures
+ Event *_freeEvent; // Free list of event structures
+ Event *_headEvent; // Head of list (earliest time)
+ Event *_tailEvent; // Tail of list (latest time)
+ Event _events[kMaxEvents]; // Statically declare event structures
- act **_actListArr;
+ Act **_actListArr;
virtual const char *getCypher() const = 0;
virtual uint32 getTicks() = 0;
- virtual void promptAction(act *action) = 0;
+ virtual void promptAction(Act *action) = 0;
- event_t *doAction(event_t *curEvent);
- event_t *getQueue();
+ Event *doAction(Event *curEvent);
+ Event *getQueue();
uint32 getDosTicks(const bool updateFl);
uint32 getWinTicks() const;
- void delEventType(const action_t actTypeDel);
- void delQueue(event_t *curEvent);
- void findAction(const act* action, int16* index, int16* subElem);
- void insertAction(act *action);
- void readAct(Common::ReadStream &in, act &curAct);
+ void delEventType(const Action actTypeDel);
+ void delQueue(Event *curEvent);
+ void findAction(const Act* action, int16* index, int16* subElem);
+ void insertAction(Act *action);
+ void readAct(Common::ReadStream &in, Act &curAct);
void restoreActions(Common::ReadStream *f);
void restoreEvents(Common::ReadStream *f);
void restorePoints(Common::ReadStream *in);
@@ -604,7 +605,7 @@ public:
protected:
virtual const char *getCypher() const;
virtual uint32 getTicks();
- virtual void promptAction(act *action);
+ virtual void promptAction(Act *action);
};
class Scheduler_v2d : public Scheduler_v1d {
@@ -617,7 +618,7 @@ public:
protected:
virtual const char *getCypher() const;
- void promptAction(act *action);
+ void promptAction(Act *action);
};
class Scheduler_v3d : public Scheduler_v2d {
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index d0b4e3dfe8..aefa03cd5e 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -162,31 +162,31 @@ void SoundHandler::stopMusic() {
* Turn music on and off
*/
void SoundHandler::toggleMusic() {
- _vm->_config.musicFl = !_vm->_config.musicFl;
+ _vm->_config._musicFl = !_vm->_config._musicFl;
- _midiPlayer->pause(!_vm->_config.musicFl);
+ _midiPlayer->pause(!_vm->_config._musicFl);
}
/**
* Turn digitized sound on and off
*/
void SoundHandler::toggleSound() {
- _vm->_config.soundFl = !_vm->_config.soundFl;
+ _vm->_config._soundFl = !_vm->_config._soundFl;
}
-void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) {
- _midiPlayer->play(seq_p, size);
+void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) {
+ _midiPlayer->play(seqPtr, size);
}
/**
* Read a tune sequence from the sound database and start playing it
*/
void SoundHandler::playMusic(int16 tune) {
- sound_pt seqPtr; // Sequence data from file
+ SoundPtr seqPtr; // Sequence data from file
uint16 size; // Size of sequence data
- if (_vm->_config.musicFl) {
- _vm->getGameStatus().song = tune;
+ if (_vm->_config._musicFl) {
+ _vm->getGameStatus()._song = tune;
seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size);
free(seqPtr);
@@ -198,22 +198,22 @@ void SoundHandler::playMusic(int16 tune) {
* Override currently playing sound only if lower or same priority
*/
void SoundHandler::playSound(int16 sound, const byte priority) {
- // uint32 dwVolume; // Left, right volume of sound
- sound_pt sound_p; // Sound data
- uint16 size; // Size of data
+ // uint32 dwVolume; // Left, right volume of sound
+ SoundPtr soundPtr; // Sound data
+ uint16 size; // Size of data
// Sound disabled
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
syncVolume();
_curPriority = priority;
// Get sound data
- if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
+ if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0)
return;
- Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
+ Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED);
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
@@ -245,7 +245,7 @@ void SoundHandler::checkMusic() {
return;
for (int i = 0; _vm->_defltTunes[i] != -1; i++) {
- if (_vm->_defltTunes[i] == _vm->getGameStatus().song) {
+ if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) {
if (_vm->_defltTunes[i + 1] != -1)
playMusic(_vm->_defltTunes[i + 1]);
else
@@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() {
static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb
// Does the user not want any sound?
- if (!_vm->_config.soundFl || !_vm->_mixer->isReady())
+ if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
return;
// Is there no song?
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
index cb6d4e3168..b00d93eeb1 100644
--- a/engines/hugo/sound.h
+++ b/engines/hugo/sound.h
@@ -97,7 +97,7 @@ private:
void stopSound();
void stopMusic();
- void playMIDI(sound_pt seq_p, uint16 size);
+ void playMIDI(SoundPtr seqPtr, uint16 size);
};
} // End of namespace Hugo