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-rw-r--r--engines/igor/parts/part_13.cpp6
-rw-r--r--engines/igor/parts/part_15.cpp16
-rw-r--r--engines/igor/parts/part_36.cpp20
-rw-r--r--engines/igor/parts/part_85.cpp2
4 files changed, 22 insertions, 22 deletions
diff --git a/engines/igor/parts/part_13.cpp b/engines/igor/parts/part_13.cpp
index e33cc69918..0aafdcbbec 100644
--- a/engines/igor/parts/part_13.cpp
+++ b/engines/igor/parts/part_13.cpp
@@ -137,15 +137,15 @@ void IgorEngine::PART_13_ACTION_101_103() {
void IgorEngine::PART_13_ACTION_104() {
_walkDataCurrentIndex = 0;
_walkCurrentFrame = 1;
- for (_gameState.counter[1] = 9; _gameState.counter[1] >= 0; --_gameState.counter[1]) {
- if (_gameState.counter[1] == 9) {
+ for (int i = 9; i >= 0; --i) {
+ if (i == 9) {
_walkCurrentFrame = 0;
}
_walkData[0].setPos(189, 143, 3, _walkCurrentFrame);
WalkData::setNextFrame(3, _walkCurrentFrame);
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 13;
- _walkData[0].scaleWidth = 13 + _gameState.counter[1];
+ _walkData[0].scaleWidth = 13 + i;
_walkData[0].xPosChanged = 1;
_walkData[0].dxPos = 0;
_walkData[0].yPosChanged = 1;
diff --git a/engines/igor/parts/part_15.cpp b/engines/igor/parts/part_15.cpp
index 411fc73821..6ad73509d4 100644
--- a/engines/igor/parts/part_15.cpp
+++ b/engines/igor/parts/part_15.cpp
@@ -424,20 +424,20 @@ void IgorEngine::PART_15_HELPER_5() {
void IgorEngine::PART_15_HELPER_6(int frame) {
_roomCursorOn = false;
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) {
- for (_gameState.counter[2] = 0; _gameState.counter[2] <= 52; ++_gameState.counter[2]) {
- int offset = (_gameState.counter[1] + 23) * 320 + _gameState.counter[2] + 18;
+ for (int i = 0; i <= 17; ++i) {
+ for (int j = 0; j <= 52; ++j) {
+ int offset = (i + 23) * 320 + j + 18;
uint8 color = _screenVGA[offset];
if (color < 0xF0 || color > 0xF1) {
- color = _animFramesBuffer[0x4B8C + frame * 954 + _gameState.counter[1] * 53 + _gameState.counter[2]];
+ color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j];
}
- _screenTempLayer[_gameState.counter[1] * 100 + _gameState.counter[2]] = color;
+ _screenTempLayer[i * 100 + j] = color;
}
}
int offset = 7378;
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) {
- memcpy(_screenVGA + _gameState.counter[1] * 320 + offset, _screenTempLayer + _gameState.counter[1] * 100, 53);
- memcpy(_screenLayer1 + _gameState.counter[1] * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + _gameState.counter[1] * 53, 53);
+ for (int i = 0; i <= 17; ++i) {
+ memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53);
+ memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
diff --git a/engines/igor/parts/part_36.cpp b/engines/igor/parts/part_36.cpp
index 9510ac6ae5..1973bf9101 100644
--- a/engines/igor/parts/part_36.cpp
+++ b/engines/igor/parts/part_36.cpp
@@ -77,28 +77,28 @@ void IgorEngine::PART_36_EXEC_ACTION(int action) {
}
void IgorEngine::PART_36_ACTION_102() {
- for (_gameState.counter[0] = 1; _gameState.counter[0] >= 0; --_gameState.counter[0]) {
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 48; ++_gameState.counter[1]) {
- for (_gameState.counter[2] = 0; _gameState.counter[2] <= 33; ++_gameState.counter[2]) {
- uint8 color = _animFramesBuffer[14 + _gameState.counter[0] * 1666 + _gameState.counter[1] * 34 + _gameState.counter[2]];
- int offset = (_gameState.counter[1] + 74) * 320 + _gameState.counter[2] + 70;
+ for (int i = 1; i >= 0; --i) {
+ for (int j = 0; j <= 48; ++j) {
+ for (int k = 0; k <= 33; ++k) {
+ uint8 color = _animFramesBuffer[14 + i * 1666 + j * 34 + k];
+ int offset = (j + 74) * 320 + k + 70;
if (color < 192 || color > 207) {
- _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = color;
+ _screenTempLayer[100 * j + k] = color;
continue;
}
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset]];
if (roa->y1Lum > 0) {
- _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = _screenLayer1[offset];
+ _screenTempLayer[100 * j + k] = _screenLayer1[offset];
} else {
if (roa->y2Lum > 0) {
color -= roa->deltaLum;
}
- _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = color;
+ _screenTempLayer[100 * j + k] = color;
}
}
}
- for (_gameState.counter[1] = 0; _gameState.counter[1] <= 48; ++_gameState.counter[1]) {
- memcpy(_screenVGA + _gameState.counter[1] * 320 + 23750, _screenTempLayer + _gameState.counter[1] * 100, 34);
+ for (int j = 0; j <= 48; ++j) {
+ memcpy(_screenVGA + j * 320 + 23750, _screenTempLayer + j * 100, 34);
}
waitForTimer(45);
}
diff --git a/engines/igor/parts/part_85.cpp b/engines/igor/parts/part_85.cpp
index 495ffbd7a7..26c6129e5c 100644
--- a/engines/igor/parts/part_85.cpp
+++ b/engines/igor/parts/part_85.cpp
@@ -181,7 +181,7 @@ void IgorEngine::PART_85() {
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
- for (_gameState.counter[4] = 0; _gameState.counter[4] != 200; ++_gameState.counter[4]) {
+ for (int i = 0; i != 200; ++i) {
PART_85_UPDATE_ROOM_BACKGROUND();
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
waitForTimer();