diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/igor/detection.cpp | 55 | ||||
-rw-r--r-- | engines/igor/igor.cpp | 241 | ||||
-rw-r--r-- | engines/igor/igor.h | 30 | ||||
-rw-r--r-- | engines/igor/parts/part_13.cpp | 6 | ||||
-rw-r--r-- | engines/igor/parts/part_15.cpp | 16 | ||||
-rw-r--r-- | engines/igor/parts/part_36.cpp | 20 | ||||
-rw-r--r-- | engines/igor/parts/part_85.cpp | 2 |
7 files changed, 175 insertions, 195 deletions
diff --git a/engines/igor/detection.cpp b/engines/igor/detection.cpp index 7d73c53f74..2b52270f4b 100644 --- a/engines/igor/detection.cpp +++ b/engines/igor/detection.cpp @@ -33,13 +33,14 @@ struct GameDetectVersion { uint32 borlandOverlaySize; - const char *versionString; + int gameVersion; + Common::Language language; + const char *descriptionSuffix; }; static const GameDetectVersion igorDetectVersionsTable[] = { - { 4086790, " 1.00s" }, - { 4094103, " 1.10s" }, - { 0, 0 } + { 4086790, Igor::kIdEngDemo100, Common::EN_ANY, " 1.00s" }, + { 4094103, Igor::kIdEngDemo110, Common::EN_ANY, " 1.10s" } }; static const char *igorDetectFileName = "IGOR.DAT"; @@ -61,33 +62,35 @@ GameDescriptor Engine_IGOR_findGameID(const char *gameid) { return GameDescriptor(); } -GameList Engine_IGOR_detectGames(const FSList &fslist) { - GameList detectedGames; +static const GameDetectVersion *Engine_IGOR_findGameVersion(const FSList &fslist) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - if (file->isDirectory()) { + if (file->isDirectory() || !file->getName().equalsIgnoreCase(igorDetectFileName)) { continue; } - if (file->getName().equalsIgnoreCase(igorDetectFileName)) { - Common::File f; - if (!f.open(*file)) { - continue; - } - const uint32 sig = f.readUint32BE(); - if (sig == MKID_BE('FBOV')) { - const uint32 fileSize = f.size(); - for (int i = 0; igorDetectVersionsTable[i].borlandOverlaySize; ++i) { - if (igorDetectVersionsTable[i].borlandOverlaySize != fileSize) { - continue; + Common::File f; + if (f.open(*file)) { + const uint32 fileSize = f.size(); + if (f.readUint32BE() == MKID_BE('FBOV')) { + for (int i = 0; i < ARRAYSIZE(igorDetectVersionsTable); ++i) { + if (igorDetectVersionsTable[i].borlandOverlaySize == fileSize) { + return &igorDetectVersionsTable[i]; } - GameDescriptor gd(igorGameDescriptor.gameid, igorGameDescriptor.description, Common::EN_ANY, Common::kPlatformPC); - gd.description() += igorDetectVersionsTable[i].versionString; - gd.updateDesc("Demo"); - detectedGames.push_back(gd); - break; } } } } + return 0; +} + +GameList Engine_IGOR_detectGames(const FSList &fslist) { + GameList detectedGames; + const GameDetectVersion *gdv = Engine_IGOR_findGameVersion(fslist); + if (gdv) { + GameDescriptor gd(igorGameDescriptor.gameid, igorGameDescriptor.description, gdv->language, Common::kPlatformPC); + gd.description() += gdv->descriptionSuffix; + gd.updateDesc("Demo"); + detectedGames.push_back(gd); + } return detectedGames; } @@ -97,12 +100,12 @@ PluginError Engine_IGOR_create(OSystem *system, Engine **engine) { if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) { return kInvalidPathError; } - GameList gameList = Engine_IGOR_detectGames(fslist); - if (gameList.size() != 1) { + const GameDetectVersion *gdv = Engine_IGOR_findGameVersion(fslist); + if (!gdv) { return kNoGameDataFoundError; } assert(engine); - *engine = new Igor::IgorEngine(system); + *engine = new Igor::IgorEngine(system, gdv->gameVersion); return kNoError; } diff --git a/engines/igor/igor.cpp b/engines/igor/igor.cpp index 580f8f6bd8..aa314e2898 100644 --- a/engines/igor/igor.cpp +++ b/engines/igor/igor.cpp @@ -35,8 +35,8 @@ namespace Igor { -IgorEngine::IgorEngine(OSystem *system) - : Engine(system) { +IgorEngine::IgorEngine(OSystem *system, int gameVersion) + : Engine(system), _gameVersion(gameVersion) { _screenVGA = (uint8 *)malloc(320 * 200); for (int i = 0; i < 4; ++i) { @@ -160,7 +160,10 @@ int IgorEngine::go() { if (!_sndFile.open("IGOR.FSD")) { error("Unable to open 'IGOR.FSD'"); } - readResourceEntriesTable(); + if (!_tblFile.open("IGOR.TBL")) { + error("Unable to open 'IGOR.TBL'"); + } + readResourceTableFile(); loadMainTexts(); loadIgorFrames(); _gameState.talkMode = kTalkModeTextOnly; @@ -170,37 +173,26 @@ int IgorEngine::go() { PART_MAIN(); _ovlFile.close(); _sndFile.close(); - delete[] _resourceEntriesTable; + _tblFile.close(); return 0; } -void IgorEngine::readResourceEntriesTable() { - Common::File f; - if (f.open("IGOR.TBL") && f.readUint32BE() == MKID_BE('ITBL') && f.readUint32BE() == 1) { - bool foundVersion = false; +void IgorEngine::readResourceTableFile() { + if (_tblFile.readUint32BE() == MKID_BE('ITBL') && _tblFile.readUint32BE() == 1) { uint32 borlandOverlaySize = _ovlFile.size(); - int gameVersionsCount = f.readByte(); + int gameVersionsCount = _tblFile.readByte(); for (int i = 0; i < gameVersionsCount; ++i) { - uint32 size = f.readUint32BE(); - uint32 offs = f.readUint32BE(); + uint32 size = _tblFile.readUint32BE(); + uint32 offs = _tblFile.readUint32BE(); if (size == borlandOverlaySize) { - f.seek(offs); - foundVersion = true; - break; + _tblFile.seek(offs); + _resourceEntriesCount = _tblFile.readUint16BE(); + _resourceEntriesOffset = offs + 2; + return; } } - assert(foundVersion); - _resourceEntriesCount = f.readUint16BE(); - _resourceEntriesTable = new ResourceEntry[_resourceEntriesCount]; - for (int i = 0; i < _resourceEntriesCount; ++i) { - ResourceEntry *re = &_resourceEntriesTable[i]; - re->id = f.readUint16BE(); - re->offs = f.readUint32BE(); - re->size = f.readUint32BE(); - } - } else { - error("Unable to open 'IGOR.TBL'"); } + error("Unable to read 'IGOR.TBL'"); } void IgorEngine::waitForTimer(int ticks) { @@ -466,7 +458,7 @@ void IgorEngine::waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b) } if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) { if (_talkSpeechCounter > 2) { - if (_gameState.talkMode < 2) { + if (_gameState.talkMode != kTalkModeTextOnly) { _talkDelayCounter = _talkDelay; } if (_talkDelay == _talkDelayCounter) { @@ -478,7 +470,7 @@ void IgorEngine::waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b) _gameState.dialogueTextRunning = 0; } else { ++_dialogueTextsStart; - if (_gameState.talkMode < 2) { + if (_gameState.talkMode != kTalkModeTextOnly) { if (_talkSpeechCounter != -1) { _talkSpeechCounter = 0; } else { @@ -551,17 +543,17 @@ void IgorEngine::startIgorDialogue() { } setPaletteColor(kTalkColor, _dialogueColor[0], _dialogueColor[1], _dialogueColor[2]); setPaletteColor(kTalkShadowColor, 0, 0, 0); - if (_gameState.talkMode > 0) { + if (_gameState.talkMode != kTalkModeSpeechOnly) { memcpy(_screenVGA + _dialogueDirtyRectY, _screenTextLayer, _dialogueDirtyRectSize); } - if (_gameState.talkMode == 2) { + if (_gameState.talkMode == kTalkModeTextOnly) { _talkDelay = (2 * dt->count) * _talkDelays[_gameState.talkSpeed]; _talkDelayCounter = 0; } else { _talkDelay = -1; _talkDelayCounter = 0; } - if (_gameState.talkMode >= 2) { + if (_gameState.talkMode == kTalkModeTextOnly) { playSound(24, 0); } _gameState.dialogueTextRunning = true; @@ -576,7 +568,7 @@ void IgorEngine::waitForEndOfIgorDialogue() { } if (compareGameTick(19, 32) && _gameState.dialogueTextRunning) { if (_talkSpeechCounter > 2) { - if (_gameState.talkMode < 2) { + if (_gameState.talkMode != kTalkModeTextOnly) { _talkDelayCounter = _talkDelay; } if (_talkDelay == _talkDelayCounter) { @@ -586,7 +578,7 @@ void IgorEngine::waitForEndOfIgorDialogue() { _gameState.dialogueTextRunning = 0; } else { ++_dialogueTextsStart; - if (_gameState.talkMode < 2) { + if (_gameState.talkMode != kTalkModeTextOnly) { if (_talkSpeechCounter != -1) { _talkSpeechCounter = 0; } else { @@ -626,40 +618,30 @@ int IgorEngine::getObjectFromInventory(int x) const { return 0; } -int IgorEngine::getSelectedVerb() const { - for (int i = 0; i <= 6; ++i) { - for (int w = 0; w <= 19; ++w) { - const uint8 *p = _screenVGA + 320 * 156 + i * 46 + w; - if (*p == 251) { - return i + 2; - } - } - } - return 0; -} - -const ResourceEntry *IgorEngine::findData(int id) const { - --id; - assert(id >= 0 && id < _resourceEntriesCount); - const ResourceEntry *re = &_resourceEntriesTable[id]; - assert(re->id == id + 1); +ResourceEntry IgorEngine::findData(int id) { + assert(id >= 1 && id <= _resourceEntriesCount); + _tblFile.seek(_resourceEntriesOffset + (id - 1) * 10); + ResourceEntry re; + re.id = _tblFile.readUint16BE(); + re.offs = _tblFile.readUint32BE(); + re.size = _tblFile.readUint32BE(); + assert(re.id == id); return re; } uint8 *IgorEngine::loadData(int id, uint8 *dst, int *size) { - const ResourceEntry *re = findData(id); - assert(re); - debug(kDebugResource, "loadData() id %d offset %d size %d", id, re->offs, re->size); + ResourceEntry re = findData(id); + debug(kDebugResource, "loadData() id %d offset %d size %d", id, re.offs, re.size); if (!dst) { - dst = (uint8 *)malloc(re->size); + dst = (uint8 *)malloc(re.size); if (!dst) { - error("Unable to allocate %d bytes", re->size); + error("Unable to allocate %d bytes", re.size); } } - _ovlFile.seek(re->offs); - _ovlFile.read(dst, re->size); + _ovlFile.seek(re.offs); + _ovlFile.read(dst, re.size); if (size) { - *size = re->size; + *size = re.size; } return dst; } @@ -814,7 +796,7 @@ void IgorEngine::loadAnimData(const int *anm, int loadOffset) { void IgorEngine::loadActionData(int act) { if (act != 0) { - assert(findData(act)->size <= 0x2000); + assert(findData(act).size <= 0x2000); loadData(act, _roomActionsTable); } } @@ -1146,44 +1128,42 @@ void IgorEngine::updateRoomLight(int fl) { return; } offset += x; + RoomObjectArea *roa; int color = (fl == 0) ? 196 : 195; switch (wd->posNum) { - case 2: { - RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1298]]; - if (wd->y > roa->y1Lum) { - if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { - color -= roa->deltaLum; - } - _screenVGA[offset + 1298] = color; + case 2: + roa = &_roomObjectAreasTable[_screenLayer2[offset + 1298]]; + if (wd->y > roa->y1Lum) { + if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { + color -= roa->deltaLum; } + _screenVGA[offset + 1298] = color; } break; - case 3: { - RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1293]]; - if (wd->y > roa->y1Lum) { - if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { - color -= roa->deltaLum; - } - _screenVGA[offset + 1293] = color; - } - color = (fl == 0) ? 196 : 195; - roa = &_roomObjectAreasTable[_screenLayer2[offset + 1296]]; - if (wd->y > roa->y1Lum) { - if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { - color -= roa->deltaLum; - } - _screenVGA[offset + 1296] = color; + case 3: + roa = &_roomObjectAreasTable[_screenLayer2[offset + 1293]]; + if (wd->y > roa->y1Lum) { + if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { + color -= roa->deltaLum; } + _screenVGA[offset + 1293] = color; + } + color = (fl == 0) ? 196 : 195; + roa = &_roomObjectAreasTable[_screenLayer2[offset + 1296]]; + if (wd->y > roa->y1Lum) { + if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { + color -= roa->deltaLum; + } + _screenVGA[offset + 1296] = color; } break; - case 4: { - RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset + 1291]]; - if (wd->y > roa->y1Lum) { - if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { - color -= roa->deltaLum; - } - _screenVGA[offset + 1291] = color; + case 4: + roa = &_roomObjectAreasTable[_screenLayer2[offset + 1291]]; + if (wd->y > roa->y1Lum) { + if (wd->y <= roa->y2Lum && _gameState.enableLight == 1) { + color -= roa->deltaLum; } + _screenVGA[offset + 1291] = color; } break; } @@ -1323,10 +1303,10 @@ void IgorEngine::scrollInventory() { memcpy(_screenVGA + 54400, _inventoryPanelBuffer + (_scrollInventoryStartY - 1) * 320, 9600); _scrollInventory = false; } else { - _gameState.counter[2] = 54420; - for (_gameState.counter[1] = _scrollInventoryStartY; _gameState.counter[1] < _scrollInventoryStartY + 29; ++_gameState.counter[1]) { - memcpy(_screenVGA + _gameState.counter[2], _inventoryPanelBuffer + 320 * _gameState.counter[1] - 300, 280); - _gameState.counter[2] += 320; + int offset = 54420; + for (int y = _scrollInventoryStartY; y < _scrollInventoryStartY + 29; ++y) { + memcpy(_screenVGA + offset, _inventoryPanelBuffer + 320 * y - 300, 280); + offset += 320; } _scrollInventoryStartY += _scrollInventoryDy; } @@ -1598,7 +1578,7 @@ void IgorEngine::handleRoomInput() { } void IgorEngine::animateIgorTalking(int frame) { - if (_currentPart == 850) { + if (getPart() == 85) { PART_85_HELPER_6(frame); return; } @@ -1706,24 +1686,26 @@ int IgorEngine::lookupScale(int xOffset, int yOffset, int h) const { return offset; } -void IgorEngine::moveIgorHelper1(int pos, int frame) { - debug(kDebugWalk, "moveIgorHelper1 _walkDataCurrentIndex %d pos %d frame %d", _walkDataCurrentIndex, pos, frame); - uint8 _walkClipSkipX = _walkData[_walkDataCurrentIndex].clipSkipX; - uint8 _walkHeightScale = _walkData[_walkDataCurrentIndex].scaleHeight; - int16 _walkClipWidth = _walkData[_walkDataCurrentIndex].clipWidth; - uint16 _walkScaleWidth = _walkData[_walkDataCurrentIndex].scaleWidth; - uint8 _walkXPosChanged = _walkData[_walkDataCurrentIndex].xPosChanged; - int16 _walkDxPos = _walkData[_walkDataCurrentIndex].dxPos + 1; - uint8 _walkYPosChanged = _walkData[_walkDataCurrentIndex].yPosChanged; - int16 _walkDyPos = _walkData[_walkDataCurrentIndex].dyPos; - int16 _walkDataCurrentPosX2 = _walkData[_walkDataCurrentIndex].x; - int16 _walkDataCurrentPosY2 = _walkData[_walkDataCurrentIndex].y; - - uint16 _walkDataDrawOffset = (_walkData[_walkDataCurrentIndex].y - _walkData[_walkDataCurrentIndex].scaleWidth + 1) * 320; - - int xPos = _walkWidthScaleTable[_walkData[_walkDataCurrentIndex].scaleHeight - 1] / 2; - if (_walkData[_walkDataCurrentIndex].x > xPos) { - _walkDataDrawOffset += _walkData[_walkDataCurrentIndex].x - xPos; +void IgorEngine::moveIgor(int pos, int frame) { + assert(_gameState.enableLight == 1 || _gameState.enableLight == 2); + debug(kDebugWalk, "moveIgorHelper _walkDataCurrentIndex %d pos %d frame %d", _walkDataCurrentIndex, pos, frame); + WalkData *wd = &_walkData[_walkDataCurrentIndex]; + uint8 _walkClipSkipX = wd->clipSkipX; + uint8 _walkHeightScale = wd->scaleHeight; + int16 _walkClipWidth = wd->clipWidth; + uint16 _walkScaleWidth = wd->scaleWidth; + uint8 _walkXPosChanged = wd->xPosChanged; + int16 _walkDxPos = wd->dxPos + 1; + uint8 _walkYPosChanged = wd->yPosChanged; + int16 _walkDyPos = wd->dyPos; + int16 _walkDataCurrentPosX2 = wd->x; + int16 _walkDataCurrentPosY2 = wd->y; + + uint16 _walkDataDrawOffset = (wd->y - wd->scaleWidth + 1) * 320; + + int xPos = _walkWidthScaleTable[wd->scaleHeight - 1] / 2; + if (wd->x > xPos) { + _walkDataDrawOffset += wd->x - xPos; } if (_walkXPosChanged != 0) { _walkDataDrawOffset -= _walkDxPos; @@ -1765,10 +1747,6 @@ void IgorEngine::moveIgorHelper1(int pos, int frame) { memcpy(_igorTempFrames + igorBodyScanLine * 50, _screenLayer1 + _walkDataDrawOffset, _walkDxPos); int xOffset = _walkClipSkipX - 1; for (int i = 0; i < _walkClipWidth; ++i) { -/* int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[_walkHeightScale - 1] * 2); - int offset = _walkScaleTable[0x4FC + index + xOffset]; - index = READ_LE_UINT16(_walkScaleTable + 0x6CE + _walkHeightScale * 2); - offset += _walkScaleTable[index + yOffset] * 30;*/ int offset = lookupScale(xOffset, yOffset, _walkHeightScale); offset += frame * 1500; uint8 color = _facingIgorFrames[pos - 1][offset]; @@ -1776,10 +1754,10 @@ void IgorEngine::moveIgorHelper1(int pos, int frame) { assert(_walkDataDrawOffset + _walkDxPos + i >= 0); int index = _screenLayer2[_walkDataDrawOffset + _walkDxPos + i]; int yPos = _roomObjectAreasTable[index].y1Lum; - if (_walkData[_walkDataCurrentIndex].y <= yPos) { + if (wd->y <= yPos) { _igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = _screenLayer1[_walkDataDrawOffset + _walkDxPos + i]; } else { - if (_gameState.enableLight == 1 && _walkData[_walkDataCurrentIndex].y <= _roomObjectAreasTable[index].y2Lum) { + if (_gameState.enableLight == 1 && wd->y <= _roomObjectAreasTable[index].y2Lum) { color -= _roomObjectAreasTable[index].deltaLum; } _igorTempFrames[igorBodyScanLine * 50 + i + _walkDxPos] = color; @@ -1796,10 +1774,6 @@ void IgorEngine::moveIgorHelper1(int pos, int frame) { for (int yOffset = 0; yOffset < _walkScaleWidth; ++yOffset) { int xOffset = _walkClipSkipX - 1; for (int i = 0; i < _walkClipWidth; ++i) { -/* int index = READ_LE_UINT16(_walkScaleTable + 0x734 + _walkWidthScaleTable[_walkHeightScale - 1] * 2); - int offset = _walkScaleTable[0x4FC + index + xOffset]; - index = READ_LE_UINT16(_walkScaleTable + 0x6CE + _walkHeightScale * 2); - offset += _walkScaleTable[index + yOffset] * 30;*/ int offset = lookupScale(xOffset, yOffset, _walkHeightScale); offset += frame * 1500; uint8 color = _facingIgorFrames[pos - 1][offset]; @@ -1807,10 +1781,10 @@ void IgorEngine::moveIgorHelper1(int pos, int frame) { assert(_walkDataDrawOffset + i >= 0); int index = _screenLayer2[_walkDataDrawOffset + i]; int yPos = _roomObjectAreasTable[index].y1Lum; - if (_walkData[_walkDataCurrentIndex].y <= yPos) { + if (wd->y <= yPos) { _igorTempFrames[igorBodyScanLine * 50 + i] = _screenLayer1[_walkDataDrawOffset + i]; } else { - if (_gameState.enableLight == 1 && _walkData[_walkDataCurrentIndex].y <= _roomObjectAreasTable[index].y2Lum) { + if (_gameState.enableLight == 1 && wd->y <= _roomObjectAreasTable[index].y2Lum) { color -= _roomObjectAreasTable[index].deltaLum; } _igorTempFrames[igorBodyScanLine * 50 + i] = color; @@ -1840,11 +1814,6 @@ void IgorEngine::moveIgorHelper1(int pos, int frame) { } } -void IgorEngine::moveIgor(int pos, int frame) { - assert(_gameState.enableLight == 1 || _gameState.enableLight == 2); - moveIgorHelper1(pos, frame); -} - void IgorEngine::buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY) { debug(kDebugWalk, "IgorEngine::buildWalkPathSimple(%d, %d, %d, %d)", srcX, srcY, dstX, dstY); if (srcX != dstX || srcY != dstY) { @@ -2756,13 +2725,13 @@ void IgorEngine::fixWalkPosition(int *x, int *y) { if (xPos > _roomWalkBounds.x2) { xPos = _roomWalkBounds.x2; } - if (_currentPart == 22) { + if (getPart() == 22) { *x = xPos; *y = _roomWalkBounds.y1; return; } int yPos = *y; - if (_currentPart == 13) { + if (getPart() == 13) { if (xPos >= 92 && xPos <= 186 && yPos > 127) { *x = xPos; *y = 127; @@ -2778,7 +2747,7 @@ void IgorEngine::fixWalkPosition(int *x, int *y) { while (_roomObjectAreasTable[_screenLayer2[yPos * 320 + xPos]].area == 0 && yPos < _roomWalkBounds.y2) { ++yPos; } - if (_currentPart == 17) { + if (getPart() == 17) { if (yPos != 143 || _roomObjectAreasTable[_screenLayer2[45760 + xPos]].area != 0) { *x = xPos; *y = yPos; @@ -2814,10 +2783,10 @@ void IgorEngine::handleDialogue(int x, int y, int r, int g, int b) { _gameState.dialogueChoiceCount = 1; _dialogueEnded = false; do { - if (_currentPart / 10 == 15 && _objectsState[48] == 0) { + if (getPart() == 15 && _objectsState[48] == 0) { _gameState.dialogueData[6] = 0; } - if (_currentPart / 10 == 12 && _objectsState[44] == 0) { + if (getPart() == 12 && _objectsState[44] == 0) { _gameState.dialogueData[6] = 1; } drawDialogueChoices(); @@ -2832,12 +2801,12 @@ void IgorEngine::handleDialogue(int x, int y, int r, int g, int b) { dialogueReplyToQuestion(x, y, r, g, b); int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize; int code = _gameState.dialogueData[offset + 5]; - if ((code >= 1 && code <= 99) || (_currentPart / 10 == 15 && code == 1)) { + if ((code >= 1 && code <= 99) || (getPart() == 15 && code == 1)) { _gameState.dialogueData[offset] = 0; - if (_currentPart / 10 == 21 && (code == 60 || code == 70 || code == 80) && _dialogueInfo[0] == 1) { + if (getPart() == 21 && (code == 60 || code == 70 || code == 80) && _dialogueInfo[0] == 1) { _gameState.dialogueData[offset + 2] = 4; } - if (_currentPart / 10 == 33 && (code == 21 || code == 22 || code == 23) && _dialogueInfo[0] == 1) { + if (getPart() == 33 && (code == 21 || code == 22 || code == 23) && _dialogueInfo[0] == 1) { _gameState.dialogueData[offset + 2] = 2; } } @@ -2927,7 +2896,7 @@ void IgorEngine::dialogueAskQuestion() { memset(_screenVGA + 46080, 0, 17920); int offset = (_dialogueInfo[_dialogueChoiceSelected] - 1) * 6 + (_gameState.dialogueChoiceCount - 1) * 30 + (_gameState.dialogueChoiceStart - 1) * _roomDataOffsets.dlg.matSize; int num = _gameState.dialogueData[offset + 3] - 1; - if (_currentPart / 10 == 17) { + if (getPart() == 17) { num = 5; } debug(kDebugEngine, "dialogueAskQuestion() num %d offset %d", num, offset); diff --git a/engines/igor/igor.h b/engines/igor/igor.h index af2dd1c7c7..018232396a 100644 --- a/engines/igor/igor.h +++ b/engines/igor/igor.h @@ -48,6 +48,15 @@ enum { }; enum { + kIdEngDemo100, + kIdEngDemo110, + kIdEngFloppy, + kIdSpaFloppy, + kIdEngCD, + kIdSpaCD +}; + +enum { kStartupPart = 900, kTalkColor = 240, kTalkShadowColor = 241, @@ -218,7 +227,7 @@ struct WalkData { struct GameStateData { uint8 enableLight; int8 colorLum; - int32 counter[5]; + int16 counter[5]; bool igorMoving; bool dialogueTextRunning; bool updateLight; @@ -267,16 +276,12 @@ public: typedef void (IgorEngine::*UpdateDialogueProc)(int action); typedef void (IgorEngine::*UpdateRoomBackgroundProc)(); - IgorEngine(OSystem *system); + IgorEngine(OSystem *system, int gameVersion); virtual ~IgorEngine(); virtual int init(); virtual int go(); - void readResourceEntriesTable(); - void restart(); - void waitForTimer(int ticks = -1); - void handleOptionsMenu_paintSave(); bool handleOptionsMenu_handleKeyDownSave(int key); void handleOptionsMenu_paintLoad(); @@ -290,6 +295,10 @@ protected: bool compareGameTick(int add, int mod) const { return ((_gameTicks + (add & ~7)) % mod) == 0; } // { return ((_gameTicks + add) % mod) == 0; } bool compareGameTick(int eq) const { return _gameTicks == (eq & ~7); } // { return _gameTicks == eq; } + int getPart() const { return _currentPart / 10; } + void readResourceTableFile(); + void restart(); + void waitForTimer(int ticks = -1); void copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent = false); int getRandomNumber(int m); void handleOptionsMenu(); @@ -306,8 +315,7 @@ protected: void startIgorDialogue(); void waitForEndOfIgorDialogue(); int getObjectFromInventory(int x) const; - int getSelectedVerb() const; - const ResourceEntry *findData(int num) const; + ResourceEntry findData(int num); uint8 *loadData(int num, uint8 *dst = 0, int *size = 0); void decodeMainText(const uint8 *p); void decodeRoomStrings(const uint8 *p, bool skipObjectNames = false); @@ -354,7 +362,6 @@ protected: void handleRoomInventoryScroll(); void handleRoomLight(); int lookupScale(int xOffset, int yOffset, int h) const; - void moveIgorHelper1(int pos, int frame); void moveIgor(int pos, int frame); void buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY); void getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX); @@ -382,6 +389,7 @@ protected: Common::File _ovlFile; Common::File _sndFile; + Common::File _tblFile; Audio::SoundHandle _sfxHandle; @@ -403,6 +411,7 @@ protected: uint32 _nextTimer; bool _fastMode; int _language; + int _gameVersion; WalkData _walkData[100]; uint8 _walkCurrentPos; @@ -461,9 +470,8 @@ protected: UpdateDialogueProc _updateDialogue; UpdateRoomBackgroundProc _updateRoomBackground; int _gameTicks; - char _saveStateDescriptions[10][100]; - ResourceEntry *_resourceEntriesTable; int _resourceEntriesCount; + int _resourceEntriesOffset; static const uint8 _dialogueColor[]; static const uint8 _sentenceColorIndex[]; diff --git a/engines/igor/parts/part_13.cpp b/engines/igor/parts/part_13.cpp index e33cc69918..0aafdcbbec 100644 --- a/engines/igor/parts/part_13.cpp +++ b/engines/igor/parts/part_13.cpp @@ -137,15 +137,15 @@ void IgorEngine::PART_13_ACTION_101_103() { void IgorEngine::PART_13_ACTION_104() { _walkDataCurrentIndex = 0; _walkCurrentFrame = 1; - for (_gameState.counter[1] = 9; _gameState.counter[1] >= 0; --_gameState.counter[1]) { - if (_gameState.counter[1] == 9) { + for (int i = 9; i >= 0; --i) { + if (i == 9) { _walkCurrentFrame = 0; } _walkData[0].setPos(189, 143, 3, _walkCurrentFrame); WalkData::setNextFrame(3, _walkCurrentFrame); _walkData[0].clipSkipX = 1; _walkData[0].clipWidth = 13; - _walkData[0].scaleWidth = 13 + _gameState.counter[1]; + _walkData[0].scaleWidth = 13 + i; _walkData[0].xPosChanged = 1; _walkData[0].dxPos = 0; _walkData[0].yPosChanged = 1; diff --git a/engines/igor/parts/part_15.cpp b/engines/igor/parts/part_15.cpp index 411fc73821..6ad73509d4 100644 --- a/engines/igor/parts/part_15.cpp +++ b/engines/igor/parts/part_15.cpp @@ -424,20 +424,20 @@ void IgorEngine::PART_15_HELPER_5() { void IgorEngine::PART_15_HELPER_6(int frame) { _roomCursorOn = false; - for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) { - for (_gameState.counter[2] = 0; _gameState.counter[2] <= 52; ++_gameState.counter[2]) { - int offset = (_gameState.counter[1] + 23) * 320 + _gameState.counter[2] + 18; + for (int i = 0; i <= 17; ++i) { + for (int j = 0; j <= 52; ++j) { + int offset = (i + 23) * 320 + j + 18; uint8 color = _screenVGA[offset]; if (color < 0xF0 || color > 0xF1) { - color = _animFramesBuffer[0x4B8C + frame * 954 + _gameState.counter[1] * 53 + _gameState.counter[2]]; + color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j]; } - _screenTempLayer[_gameState.counter[1] * 100 + _gameState.counter[2]] = color; + _screenTempLayer[i * 100 + j] = color; } } int offset = 7378; - for (_gameState.counter[1] = 0; _gameState.counter[1] <= 17; ++_gameState.counter[1]) { - memcpy(_screenVGA + _gameState.counter[1] * 320 + offset, _screenTempLayer + _gameState.counter[1] * 100, 53); - memcpy(_screenLayer1 + _gameState.counter[1] * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + _gameState.counter[1] * 53, 53); + for (int i = 0; i <= 17; ++i) { + memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53); + memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53); } if (_gameState.dialogueTextRunning) { memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize); diff --git a/engines/igor/parts/part_36.cpp b/engines/igor/parts/part_36.cpp index 9510ac6ae5..1973bf9101 100644 --- a/engines/igor/parts/part_36.cpp +++ b/engines/igor/parts/part_36.cpp @@ -77,28 +77,28 @@ void IgorEngine::PART_36_EXEC_ACTION(int action) { } void IgorEngine::PART_36_ACTION_102() { - for (_gameState.counter[0] = 1; _gameState.counter[0] >= 0; --_gameState.counter[0]) { - for (_gameState.counter[1] = 0; _gameState.counter[1] <= 48; ++_gameState.counter[1]) { - for (_gameState.counter[2] = 0; _gameState.counter[2] <= 33; ++_gameState.counter[2]) { - uint8 color = _animFramesBuffer[14 + _gameState.counter[0] * 1666 + _gameState.counter[1] * 34 + _gameState.counter[2]]; - int offset = (_gameState.counter[1] + 74) * 320 + _gameState.counter[2] + 70; + for (int i = 1; i >= 0; --i) { + for (int j = 0; j <= 48; ++j) { + for (int k = 0; k <= 33; ++k) { + uint8 color = _animFramesBuffer[14 + i * 1666 + j * 34 + k]; + int offset = (j + 74) * 320 + k + 70; if (color < 192 || color > 207) { - _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = color; + _screenTempLayer[100 * j + k] = color; continue; } RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset]]; if (roa->y1Lum > 0) { - _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = _screenLayer1[offset]; + _screenTempLayer[100 * j + k] = _screenLayer1[offset]; } else { if (roa->y2Lum > 0) { color -= roa->deltaLum; } - _screenTempLayer[100 * _gameState.counter[1] + _gameState.counter[2]] = color; + _screenTempLayer[100 * j + k] = color; } } } - for (_gameState.counter[1] = 0; _gameState.counter[1] <= 48; ++_gameState.counter[1]) { - memcpy(_screenVGA + _gameState.counter[1] * 320 + 23750, _screenTempLayer + _gameState.counter[1] * 100, 34); + for (int j = 0; j <= 48; ++j) { + memcpy(_screenVGA + j * 320 + 23750, _screenTempLayer + j * 100, 34); } waitForTimer(45); } diff --git a/engines/igor/parts/part_85.cpp b/engines/igor/parts/part_85.cpp index 495ffbd7a7..26c6129e5c 100644 --- a/engines/igor/parts/part_85.cpp +++ b/engines/igor/parts/part_85.cpp @@ -181,7 +181,7 @@ void IgorEngine::PART_85() { if (_inputVars[kInputEscape]) goto PART_85_EXIT; PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32); if (_inputVars[kInputEscape]) goto PART_85_EXIT; - for (_gameState.counter[4] = 0; _gameState.counter[4] != 200; ++_gameState.counter[4]) { + for (int i = 0; i != 200; ++i) { PART_85_UPDATE_ROOM_BACKGROUND(); if (_inputVars[kInputEscape]) goto PART_85_EXIT; waitForTimer(); |