diff options
Diffstat (limited to 'engines/illusions/bbdou/menusystem_bbdou.cpp')
-rw-r--r-- | engines/illusions/bbdou/menusystem_bbdou.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/engines/illusions/bbdou/menusystem_bbdou.cpp b/engines/illusions/bbdou/menusystem_bbdou.cpp new file mode 100644 index 0000000000..9d1b7188db --- /dev/null +++ b/engines/illusions/bbdou/menusystem_bbdou.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/actor.h" +#include "illusions/cursor.h" +#include "illusions/bbdou/illusions_bbdou.h" +#include "illusions/bbdou/menusystem_bbdou.h" + +namespace Illusions { + +// BBDOUMenuSystem + +BBDOUMenuSystem::BBDOUMenuSystem(IllusionsEngine_BBDOU *vm) + : BaseMenuSystem(vm), _vm(vm) { + clearMenus(); +} + +BBDOUMenuSystem::~BBDOUMenuSystem() { + freeMenus(); +} + +void BBDOUMenuSystem::runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, + uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId) { + + debug(0, "BBDOUMenuSystem::runMenu(%08X)", menuId); + + setTimeOutDuration(duration, timeOutMenuChoiceIndex); + setMenuCallerThreadId(menuCallerThreadId); + setMenuChoiceOffsets(menuChoiceOffsets, menuChoiceOffset); + + int rootMenuId = convertRootMenuId(menuId); + BaseMenu *rootMenu = getMenuById(rootMenuId); + openMenu(rootMenu); + +} + +void BBDOUMenuSystem::clearMenus() { + for (int i = 0; i < kBBDOULastMenuIndex; ++i) + _menus[i] = 0; +} + +void BBDOUMenuSystem::freeMenus() { + for (int i = 0; i < kBBDOULastMenuIndex; ++i) + delete _menus[i]; +} + +BaseMenu *BBDOUMenuSystem::getMenuById(int menuId) { + if (!_menus[menuId]) + _menus[menuId] = createMenuById(menuId); + return _menus[menuId]; +} + +BaseMenu *BBDOUMenuSystem::createMenuById(int menuId) { + switch (menuId) { + case kBBDOUMainMenu: + return createMainMenu(); + case kBBDOUPauseMenu: + return createPauseMenu(); + // TODO Other menus + default: + error("BBDOUMenuSystem::createMenuById() Invalid menu id %d", menuId); + } +} + +BaseMenu *BBDOUMenuSystem::createMainMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createLoadGameMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createOptionsMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createPauseMenu() { + BaseMenu *menu = new BaseMenu(this, 0x00120003, 218, 150, 80, 20, 1); + menu->addText(" Game Paused"); + menu->addText("-------------------"); + menu->addMenuItem(new MenuItem("Resume", new MenuActionReturnChoice(this, 1))); + // menu->addMenuItem(new MenuItem("Load Game", new MenuActionLoadGame(this, 1))); + // TODO menu->addMenuItem(new MenuItem("Save Game", new MenuActionSaveGame(this, 11))); + // TODO menu->addMenuItem(new MenuItem("Restart Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryRestartMenu, 2))); + // TODO menu->addMenuItem(new MenuItem("Options", new MenuActionEnterMenu(this, kDuckmanOptionsMenu))); + // menu->addMenuItem(new MenuItem("Quit Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryQuitMenu, 23))); + return menu; +} + +int BBDOUMenuSystem::convertRootMenuId(uint32 menuId) { + switch (menuId) { + case 0x1C0001: + return kBBDOUMainMenu; + case 0x1C0002: + return kBBDOUPauseMenu; + case 0x1C0006: + return kBBDOULoadGameMenu; + case 0x1C0007: + return kBBDOUSaveGameMenu; + case 0x1C0008: + return kBBDOUGameSavedMenu; + case 0x1C0009: + return kBBDOUSaveFailedMenu; + case 0x1C000A: + return kBBDOULoadFailedMenu; + /* Unused/unimplemented debug menus + case 0x1C0003: debugStartMenu + case 0x1C0004: debugPauseMenu + case 0x1C0005: unitTestsMenu + */ + default: + error("BBDOUMenuSystem() Menu ID %08X not found", menuId); + } +} + +bool BBDOUMenuSystem::initMenuCursor() { + bool cursorInitialVisibleFlag = false; + Control *cursorControl = _vm->getObjectControl(0x40004); + if (cursorControl) { + if (cursorControl->_flags & 1) { + cursorInitialVisibleFlag = false; + } else { + cursorInitialVisibleFlag = true; + cursorControl->appearActor(); + } + } else { + Common::Point pos = _vm->getNamedPointPosition(0x70023); + _vm->_controls->placeActor(0x50001, pos, 0x60001, 0x40004, 0); + cursorControl = _vm->getObjectControl(0x40004); + } + return cursorInitialVisibleFlag; +} + +int BBDOUMenuSystem::getGameState() { + return _vm->_cursor->_status; +} + +void BBDOUMenuSystem::setMenuCursorNum(int cursorNum) { + Control *mouseCursor = _vm->getObjectControl(0x40004); + _vm->_cursor->setActorIndex(5, cursorNum, 0); + mouseCursor->startSequenceActor(0x60001, 2, 0); +} + +void BBDOUMenuSystem::setGameState(int gameState) { + _vm->_cursor->_status = gameState; +} + +void BBDOUMenuSystem::playSoundEffect(int sfxId) { + // TODO +} + +} // End of namespace Illusions |