diff options
Diffstat (limited to 'engines/illusions/bbdou')
-rw-r--r-- | engines/illusions/bbdou/bbdou_menukeys.cpp | 60 | ||||
-rw-r--r-- | engines/illusions/bbdou/bbdou_menukeys.h | 53 | ||||
-rw-r--r-- | engines/illusions/bbdou/illusions_bbdou.cpp | 16 | ||||
-rw-r--r-- | engines/illusions/bbdou/illusions_bbdou.h | 5 | ||||
-rw-r--r-- | engines/illusions/bbdou/menusystem_bbdou.cpp | 172 | ||||
-rw-r--r-- | engines/illusions/bbdou/menusystem_bbdou.h | 74 | ||||
-rw-r--r-- | engines/illusions/bbdou/scriptopcodes_bbdou.cpp | 40 |
7 files changed, 408 insertions, 12 deletions
diff --git a/engines/illusions/bbdou/bbdou_menukeys.cpp b/engines/illusions/bbdou/bbdou_menukeys.cpp new file mode 100644 index 0000000000..aadd9fec35 --- /dev/null +++ b/engines/illusions/bbdou/bbdou_menukeys.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/bbdou/illusions_bbdou.h" +#include "illusions/bbdou/bbdou_menukeys.h" +#include "illusions/bbdou/menusystem_bbdou.h" +#include "illusions/input.h" +#include "illusions/screen.h" + +namespace Illusions { + +// BBDOUMenuKeys + +BBDOUMenuKeys::BBDOUMenuKeys(IllusionsEngine_BBDOU *vm) + : _vm(vm) { +} + +BBDOUMenuKeys::~BBDOUMenuKeys() { + +} + +void BBDOUMenuKeys::addMenuKey(uint bitMask, uint32 threadId) { + MenuKey menuKey; + menuKey.bitMask = bitMask; + menuKey.threadId = threadId; + _menuKeys.push_back(menuKey); +} + +void BBDOUMenuKeys::update() { + if (_vm->_screen->isDisplayOn() && !_vm->_menuSystem->isActive()) { + for (MenuKeys::iterator it = _menuKeys.begin(); it != _menuKeys.end(); ++it) { + const MenuKey &menuKey = *it; + if (_vm->_input->pollButton(menuKey.bitMask)) { + _vm->startScriptThread(menuKey.threadId, 0, 0, 0, 0); + break; + } + } + } +} + +} // End of namespace Illusions diff --git a/engines/illusions/bbdou/bbdou_menukeys.h b/engines/illusions/bbdou/bbdou_menukeys.h new file mode 100644 index 0000000000..e26f1f0261 --- /dev/null +++ b/engines/illusions/bbdou/bbdou_menukeys.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_BBDOU_BBDOU_MENUKEYS_H +#define ILLUSIONS_BBDOU_BBDOU_MENUKEYS_H + +#include "illusions/specialcode.h" +#include "illusions/thread.h" +#include "common/array.h" + +namespace Illusions { + +class IllusionsEngine_BBDOU; + +struct MenuKey { + uint bitMask; + uint32 threadId; +}; + +class BBDOUMenuKeys { +public: + BBDOUMenuKeys(IllusionsEngine_BBDOU *vm); + ~BBDOUMenuKeys(); + void addMenuKey(uint bitMask, uint32 threadId); + void update(); +protected: + typedef Common::Array<MenuKey> MenuKeys; + IllusionsEngine_BBDOU *_vm; + MenuKeys _menuKeys; +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_BBDOU_BBDOU_MENUKEYS_H diff --git a/engines/illusions/bbdou/illusions_bbdou.cpp b/engines/illusions/bbdou/illusions_bbdou.cpp index 247a00fbed..7c129f12b6 100644 --- a/engines/illusions/bbdou/illusions_bbdou.cpp +++ b/engines/illusions/bbdou/illusions_bbdou.cpp @@ -21,7 +21,9 @@ */ #include "illusions/bbdou/illusions_bbdou.h" +#include "illusions/bbdou/bbdou_menukeys.h" #include "illusions/bbdou/bbdou_videoplayer.h" +#include "illusions/bbdou/menusystem_bbdou.h" #include "illusions/actor.h" #include "illusions/camera.h" #include "illusions/cursor.h" @@ -167,7 +169,9 @@ Common::Error IllusionsEngine_BBDOU::run() { _threads = new ThreadList(this); _updateFunctions = new UpdateFunctions(); _soundMan = new SoundMan(this); + _menuSystem = new BBDOUMenuSystem(this); _videoPlayer = new BBDOUVideoPlayer(this); + _menuKeys = new BBDOUMenuKeys(this); _screen->setColorKey1(0xF81F); @@ -217,7 +221,9 @@ Common::Error IllusionsEngine_BBDOU::run() { delete _stack; delete _scriptOpcodes; + delete _menuKeys; delete _videoPlayer; + delete _menuSystem; delete _soundMan; delete _updateFunctions; delete _threads; @@ -280,6 +286,7 @@ void IllusionsEngine_BBDOU::initInput() { void IllusionsEngine_BBDOU::initUpdateFunctions() { UPDATEFUNCTION(30, 0, updateScript); UPDATEFUNCTION(50, 0, updateActors); + UPDATEFUNCTION(60, 0, updateMenuKeys); UPDATEFUNCTION(60, 0, updateSequences); UPDATEFUNCTION(70, 0, updateGraphics); UPDATEFUNCTION(70, 0, updateVideoPlayer); @@ -291,7 +298,12 @@ void IllusionsEngine_BBDOU::initUpdateFunctions() { int IllusionsEngine_BBDOU::updateScript(uint flags) { _threads->updateThreads(); - return 1; + return kUFNext; +} + +int IllusionsEngine_BBDOU::updateMenuKeys(uint flags) { + _menuKeys->update(); + return kUFNext; } bool IllusionsEngine_BBDOU::causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId) { @@ -436,7 +448,7 @@ void IllusionsEngine_BBDOU::cursorControlRoutine(Control *control, uint32 deltaT // Unused nullsub_1(control); break; case 3: - // TODO _vm->_shellMgr->handleMouse(control); + _menuSystem->update(control); break; } } diff --git a/engines/illusions/bbdou/illusions_bbdou.h b/engines/illusions/bbdou/illusions_bbdou.h index 9bdfc6d2b1..2bad993041 100644 --- a/engines/illusions/bbdou/illusions_bbdou.h +++ b/engines/illusions/bbdou/illusions_bbdou.h @@ -34,6 +34,8 @@ class Dictionary; class ScriptMan; class ScriptStack; class BBDOUVideoPlayer; +class BBDOUMenuKeys; +class BBDOUMenuSystem; struct ActiveScene { uint32 _sceneId; @@ -73,7 +75,9 @@ public: uint32 _theThreadId; uint32 _globalSceneId; + BBDOUMenuSystem *_menuSystem; BBDOUVideoPlayer *_videoPlayer; + BBDOUMenuKeys *_menuKeys; bool _walkthroughStarted; @@ -81,6 +85,7 @@ public: void initUpdateFunctions(); int updateScript(uint flags); + int updateMenuKeys(uint flags); bool causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId); void causeDeclare(uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback); diff --git a/engines/illusions/bbdou/menusystem_bbdou.cpp b/engines/illusions/bbdou/menusystem_bbdou.cpp new file mode 100644 index 0000000000..9d1b7188db --- /dev/null +++ b/engines/illusions/bbdou/menusystem_bbdou.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "illusions/illusions.h" +#include "illusions/actor.h" +#include "illusions/cursor.h" +#include "illusions/bbdou/illusions_bbdou.h" +#include "illusions/bbdou/menusystem_bbdou.h" + +namespace Illusions { + +// BBDOUMenuSystem + +BBDOUMenuSystem::BBDOUMenuSystem(IllusionsEngine_BBDOU *vm) + : BaseMenuSystem(vm), _vm(vm) { + clearMenus(); +} + +BBDOUMenuSystem::~BBDOUMenuSystem() { + freeMenus(); +} + +void BBDOUMenuSystem::runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, + uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId) { + + debug(0, "BBDOUMenuSystem::runMenu(%08X)", menuId); + + setTimeOutDuration(duration, timeOutMenuChoiceIndex); + setMenuCallerThreadId(menuCallerThreadId); + setMenuChoiceOffsets(menuChoiceOffsets, menuChoiceOffset); + + int rootMenuId = convertRootMenuId(menuId); + BaseMenu *rootMenu = getMenuById(rootMenuId); + openMenu(rootMenu); + +} + +void BBDOUMenuSystem::clearMenus() { + for (int i = 0; i < kBBDOULastMenuIndex; ++i) + _menus[i] = 0; +} + +void BBDOUMenuSystem::freeMenus() { + for (int i = 0; i < kBBDOULastMenuIndex; ++i) + delete _menus[i]; +} + +BaseMenu *BBDOUMenuSystem::getMenuById(int menuId) { + if (!_menus[menuId]) + _menus[menuId] = createMenuById(menuId); + return _menus[menuId]; +} + +BaseMenu *BBDOUMenuSystem::createMenuById(int menuId) { + switch (menuId) { + case kBBDOUMainMenu: + return createMainMenu(); + case kBBDOUPauseMenu: + return createPauseMenu(); + // TODO Other menus + default: + error("BBDOUMenuSystem::createMenuById() Invalid menu id %d", menuId); + } +} + +BaseMenu *BBDOUMenuSystem::createMainMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createLoadGameMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createOptionsMenu() { + return 0; // TODO +} + +BaseMenu *BBDOUMenuSystem::createPauseMenu() { + BaseMenu *menu = new BaseMenu(this, 0x00120003, 218, 150, 80, 20, 1); + menu->addText(" Game Paused"); + menu->addText("-------------------"); + menu->addMenuItem(new MenuItem("Resume", new MenuActionReturnChoice(this, 1))); + // menu->addMenuItem(new MenuItem("Load Game", new MenuActionLoadGame(this, 1))); + // TODO menu->addMenuItem(new MenuItem("Save Game", new MenuActionSaveGame(this, 11))); + // TODO menu->addMenuItem(new MenuItem("Restart Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryRestartMenu, 2))); + // TODO menu->addMenuItem(new MenuItem("Options", new MenuActionEnterMenu(this, kDuckmanOptionsMenu))); + // menu->addMenuItem(new MenuItem("Quit Game", new MenuActionEnterQueryMenu(this, kDuckmanQueryQuitMenu, 23))); + return menu; +} + +int BBDOUMenuSystem::convertRootMenuId(uint32 menuId) { + switch (menuId) { + case 0x1C0001: + return kBBDOUMainMenu; + case 0x1C0002: + return kBBDOUPauseMenu; + case 0x1C0006: + return kBBDOULoadGameMenu; + case 0x1C0007: + return kBBDOUSaveGameMenu; + case 0x1C0008: + return kBBDOUGameSavedMenu; + case 0x1C0009: + return kBBDOUSaveFailedMenu; + case 0x1C000A: + return kBBDOULoadFailedMenu; + /* Unused/unimplemented debug menus + case 0x1C0003: debugStartMenu + case 0x1C0004: debugPauseMenu + case 0x1C0005: unitTestsMenu + */ + default: + error("BBDOUMenuSystem() Menu ID %08X not found", menuId); + } +} + +bool BBDOUMenuSystem::initMenuCursor() { + bool cursorInitialVisibleFlag = false; + Control *cursorControl = _vm->getObjectControl(0x40004); + if (cursorControl) { + if (cursorControl->_flags & 1) { + cursorInitialVisibleFlag = false; + } else { + cursorInitialVisibleFlag = true; + cursorControl->appearActor(); + } + } else { + Common::Point pos = _vm->getNamedPointPosition(0x70023); + _vm->_controls->placeActor(0x50001, pos, 0x60001, 0x40004, 0); + cursorControl = _vm->getObjectControl(0x40004); + } + return cursorInitialVisibleFlag; +} + +int BBDOUMenuSystem::getGameState() { + return _vm->_cursor->_status; +} + +void BBDOUMenuSystem::setMenuCursorNum(int cursorNum) { + Control *mouseCursor = _vm->getObjectControl(0x40004); + _vm->_cursor->setActorIndex(5, cursorNum, 0); + mouseCursor->startSequenceActor(0x60001, 2, 0); +} + +void BBDOUMenuSystem::setGameState(int gameState) { + _vm->_cursor->_status = gameState; +} + +void BBDOUMenuSystem::playSoundEffect(int sfxId) { + // TODO +} + +} // End of namespace Illusions diff --git a/engines/illusions/bbdou/menusystem_bbdou.h b/engines/illusions/bbdou/menusystem_bbdou.h new file mode 100644 index 0000000000..1c98b28b2f --- /dev/null +++ b/engines/illusions/bbdou/menusystem_bbdou.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H +#define ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H + +#include "illusions/menusystem.h" + +namespace Illusions { + +enum { + kBBDOUMainMenu, + kBBDOUPauseMenu, + kBBDOULoadGameMenu, + kBBDOUSaveGameMenu, + kBBDOUGameSavedMenu, + kBBDOUSaveFailedMenu, + kBBDOULoadFailedMenu, + kBBDOULastMenuIndex +}; + +class IllusionsEngine_BBDOU; + +class BBDOUMenuSystem : public BaseMenuSystem { +public: + BBDOUMenuSystem(IllusionsEngine_BBDOU *vm); + ~BBDOUMenuSystem(); + void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset, + uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId); +public://protected: + IllusionsEngine_BBDOU *_vm; + BaseMenu *_menus[kBBDOULastMenuIndex]; + void clearMenus(); + void freeMenus(); + BaseMenu *getMenuById(int menuId); + BaseMenu *createMenuById(int menuId); + BaseMenu *createMainMenu(); + BaseMenu *createPauseMenu(); + BaseMenu *createLoadGameMenu(); + BaseMenu *createSaveGameMenu(); + BaseMenu *createGameSavedMenu(); + BaseMenu *createSaveFailedMenu(); + BaseMenu *createLoadFailedMenu(); + BaseMenu *createOptionsMenu(); + int convertRootMenuId(uint32 menuId); + virtual bool initMenuCursor(); + virtual int getGameState(); + virtual void setGameState(int gameState); + virtual void setMenuCursorNum(int cursorNum); + virtual void playSoundEffect(int sfxId); +}; + +} // End of namespace Illusions + +#endif // ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H diff --git a/engines/illusions/bbdou/scriptopcodes_bbdou.cpp b/engines/illusions/bbdou/scriptopcodes_bbdou.cpp index f0e406ed19..1c8d4009dd 100644 --- a/engines/illusions/bbdou/scriptopcodes_bbdou.cpp +++ b/engines/illusions/bbdou/scriptopcodes_bbdou.cpp @@ -22,6 +22,8 @@ #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/bbdou/scriptopcodes_bbdou.h" +#include "illusions/bbdou/bbdou_menukeys.h" +#include "illusions/bbdou/menusystem_bbdou.h" #include "illusions/actor.h" #include "illusions/camera.h" #include "illusions/dictionary.h" @@ -311,12 +313,12 @@ void ScriptOpcodes_BBDOU::opUnloadActiveScenes(ScriptThread *scriptThread, OpCal //uint32 dsceneId = 0x00010017, dthreadId = 0x0002001C;//Dorms int //uint32 dsceneId = 0x0001000D, dthreadId = 0x00020012;//Food minigame //uint32 dsceneId = 0x00010067, dthreadId = 0x0002022A; -//uint32 dsceneId = 0x0001000C, dthreadId = 0x00020011;//Cafeteria +uint32 dsceneId = 0x0001000C, dthreadId = 0x00020011;//Cafeteria //uint32 dsceneId = 0x0001000B, dthreadId = 0x00020010; //uint32 dsceneId = 0x0001001A, dthreadId = 0x0002001F; //uint32 dsceneId = 0x00010047, dthreadId = 0x0002005F; //uint32 dsceneId = 0x0001007D, dthreadId = 0x000203B9; -uint32 dsceneId = 0x0001000D, dthreadId = 0x00020012; +// uint32 dsceneId = 0x0001000D, dthreadId = 0x00020012; // Food minigame void ScriptOpcodes_BBDOU::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); @@ -691,17 +693,34 @@ void ScriptOpcodes_BBDOU::opAddMenuChoice(ScriptThread *scriptThread, OpCall &op } void ScriptOpcodes_BBDOU::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) { - ARG_INT16(unk1); + ARG_INT16(timeoutChoiceOfs); ARG_UINT32(menuId); - ARG_UINT32(unk2); - // TODO _vm->_shellMgr->displayMenu(_vm->_stack->topPtr(), &_vm->_menuChoiceOfs, menuId, unk1, unk2, opCall._callerThreadId); - // Remove menu choices from the stack + ARG_UINT32(timeOutDuration); + + MenuChoiceOffsets menuChoiceOffsets; + + // Load menu choices from the stack do { - _vm->_stack->pop(); + int16 choiceOffs = _vm->_stack->pop(); + menuChoiceOffsets.push_back(choiceOffs); } while (_vm->_stack->pop() == 0); - //DEBUG Resume calling thread, later done by the video player - _vm->notifyThreadId(opCall._callerThreadId); + // TODO DBEUG Start menu not yet implemented, fake selection of "Start game" + if (menuId == 0x001C0001) { + _vm->_menuChoiceOfs = 88; + _vm->notifyThreadId(opCall._callerThreadId); + return; + } + + // Duckman has the timeout choice offset on the stack and the index as parameter + // BBDOU instead has only the choice offset as parameter + // So we just add the timeout choice offset and use its index. + menuChoiceOffsets.push_back(timeoutChoiceOfs); + uint timeOutMenuChoiceIndex = menuChoiceOffsets.size() - 1; + + _vm->_menuSystem->runMenu(menuChoiceOffsets, &_vm->_menuChoiceOfs, + menuId, timeOutDuration, timeOutMenuChoiceIndex, + opCall._callerThreadId); } @@ -918,7 +937,8 @@ void ScriptOpcodes_BBDOU::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCal ARG_SKIP(2); ARG_UINT32(key); ARG_UINT32(threadId); - // TODO _vm->addMenuKey(key, threadId); + debug("addMenuKey(%08X; %08X)", key, threadId); + _vm->_menuKeys->addMenuKey(key, threadId); } void ScriptOpcodes_BBDOU::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) { |