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diff --git a/engines/kyra/engine/kyra_rpg.cpp b/engines/kyra/engine/kyra_rpg.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#include "kyra/engine/kyra_rpg.h"
+#include "kyra/sound/sound.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+KyraRpgEngine::KyraRpgEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags), _numFlyingObjects(_flags.gameID == GI_LOL ? 8 : 10) {
+ _txt = 0;
+ _mouseClick = 0;
+ _preserveEvents = _buttonListChanged = false;
+
+ _sceneXoffset = 0;
+ _sceneShpDim = 5;
+
+ _activeButtons = 0;
+
+ _currentLevel = 0;
+
+ _vcnBlocks = 0;
+ _vcfBlocks = 0;
+ _vcnTransitionMask = 0;
+ _vcnShift = 0;
+ _vcnColTable = 0;
+ _vcnBpp = flags.useHiColorMode ? 2 : 1;
+ _vmpPtr = 0;
+ _blockBrightness = _wllVcnOffset = 0;
+ _blockDrawingBuffer = 0;
+ _sceneWindowBuffer = 0;
+ _monsterShapes = _monsterPalettes = 0;
+
+ _doorShapes = 0;
+
+ _levelDecorationProperties = 0;
+ _levelDecorationData = 0;
+ _levelDecorationShapes = 0;
+ _decorationCount = 0;
+ _mappedDecorationsCount = 0;
+ memset(_visibleBlockIndex, 0, sizeof(_visibleBlockIndex));
+
+ _lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0;
+ _levelBlockProperties = 0;
+ _hasTempDataFlags = 0;
+
+ _wllVmpMap = _specialWallTypes = _wllWallFlags = 0;
+ _wllShapeMap = 0;
+
+ _sceneDrawVarDown = _sceneDrawVarRight = _sceneDrawVarLeft = _wllProcessFlag = 0;
+
+ _currentBlock = 0;
+ _currentDirection = 0;
+ _compassDirection = -1;
+ _updateFlags = _clickedSpecialFlag = 0;
+ _sceneDefaultUpdate = 0;
+ _sceneUpdateRequired = false;
+
+ _flyingObjectsPtr = 0;
+ _flyingObjectStructSize = sizeof(EoBFlyingObject);
+
+ _clickedShapeXOffs = _clickedShapeYOffs = 0;
+
+ _dscShapeX = 0;
+ _dscTileIndex = 0;
+ _dscDoorScaleOffs = 0;
+ _dscDim1 = 0;
+ _dscDim2 = 0;
+ _dscBlockMap = 0;
+ _dscBlockIndex = 0;
+ _dscShapeIndex = 0;
+ _dscDimMap = 0;
+ _dscDoorShpIndex = 0;
+ _dscDoorY2 = 0;
+ _dscDoorFrameY1 = 0;
+ _dscDoorFrameY2 = 0;
+ _dscDoorFrameIndex1 = 0;
+ _dscDoorFrameIndex2 = 0;
+
+ _shpDmX1 = _shpDmX2 = 0;
+
+ memset(_openDoorState, 0, sizeof(_openDoorState));
+ memset(_dialogueButtonString, 0, 3 * sizeof(const char *));
+ _dialogueButtonPosX = 0;
+ _dialogueButtonPosY = 0;
+ _dialogueNumButtons = _dialogueButtonYoffs = _dialogueHighlightedButton = 0;
+ _currentControlMode = 0;
+ _specialSceneFlag = 0;
+ _updateCharNum = -1;
+ _activeVoiceFileTotalTime = 0;
+ _updatePortraitSpeechAnimDuration = _resetPortraitAfterSpeechAnim = _needSceneRestore = 0;
+ _fadeText = false;
+
+ memset(_lvlTempData, 0, sizeof(_lvlTempData));
+
+ _dialogueField = false;
+
+ _environmentSfx = _environmentSfxVol = _envSfxDistThreshold = 0;
+ _monsterStepCounter = _monsterStepMode = 0;
+}
+
+KyraRpgEngine::~KyraRpgEngine() {
+ delete[] _wllVmpMap;
+ delete[] _wllShapeMap;
+ delete[] _specialWallTypes;
+ delete[] _wllWallFlags;
+
+ delete[] _vmpPtr;
+ delete[] _vcnColTable;
+ delete[] _vcnBlocks;
+ delete[] _vcfBlocks;
+ delete[] _vcnTransitionMask;
+ delete[] _vcnShift;
+ delete[] _blockDrawingBuffer;
+ delete[] _sceneWindowBuffer;
+
+ delete[] _lvlShapeTop;
+ delete[] _lvlShapeBottom;
+ delete[] _lvlShapeLeftRight;
+
+ delete[] _doorShapes;
+
+ delete[] _levelDecorationShapes;
+ delete[] _levelDecorationData;
+ delete[] _levelDecorationProperties;
+ delete[] _levelBlockProperties;
+}
+
+Common::Error KyraRpgEngine::init() {
+ gui_resetButtonList();
+
+ _levelDecorationProperties = new LevelDecorationProperty[100];
+ memset(_levelDecorationProperties, 0, 100 * sizeof(LevelDecorationProperty));
+ _levelDecorationShapes = new uint8*[400];
+ memset(_levelDecorationShapes, 0, 400 * sizeof(uint8 *));
+ _levelBlockProperties = new LevelBlockProperty[1025];
+ memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty));
+
+ _wllVmpMap = new uint8[256];
+ memset(_wllVmpMap, 0, 256);
+ _wllShapeMap = new int8[256];
+ memset(_wllShapeMap, 0, 256);
+ _specialWallTypes = new uint8[256];
+ memset(_specialWallTypes, 0, 256);
+ _wllWallFlags = new uint8[256];
+ memset(_wllWallFlags, 0, 256);
+
+ _blockDrawingBuffer = new uint16[1320];
+ memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16));
+ int windowBufferSize = _flags.useHiColorMode ? 42240 : 21120;
+ _sceneWindowBuffer = new uint8[windowBufferSize];
+ memset(_sceneWindowBuffer, 0, windowBufferSize);
+
+ _lvlShapeTop = new int16[18];
+ memset(_lvlShapeTop, 0, 18 * sizeof(int16));
+ _lvlShapeBottom = new int16[18];
+ memset(_lvlShapeBottom, 0, 18 * sizeof(int16));
+ _lvlShapeLeftRight = new int16[36];
+ memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16));
+
+ _vcnColTable = new uint8[128];
+ for (int i = 0; i < 128; i++)
+ _vcnColTable[i] = i & 0x0F;
+
+ _doorShapes = new uint8*[6];
+ memset(_doorShapes, 0, 6 * sizeof(uint8 *));
+
+ initStaticResource();
+
+ _envSfxDistThreshold = (_flags.gameID == GI_EOB2 || _sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr) ? 15 : 3;
+
+ _dialogueButtonLabelColor1 = guiSettings()->buttons.labelColor1;
+ _dialogueButtonLabelColor2 = guiSettings()->buttons.labelColor2;
+ _dialogueButtonWidth = guiSettings()->buttons.width;
+
+ return Common::kNoError;
+}
+
+bool KyraRpgEngine::posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2) {
+ if (posX < x1 || posX > x2 || posY < y1 || posY > y2)
+ return false;
+ return true;
+}
+
+void KyraRpgEngine::drawDialogueButtons() {
+ int cp = screen()->setCurPage(0);
+ Screen::FontId of = screen()->setFont((_flags.lang == Common::JA_JPN && _flags.use16ColorMode) ? Screen::FID_SJIS_FNT : ((_flags.gameID == GI_EOB2 && _flags.platform == Common::kPlatformFMTowns) ? Screen::FID_8_FNT : Screen::FID_6_FNT));
+
+ for (int i = 0; i < _dialogueNumButtons; i++) {
+ int x = _dialogueButtonPosX[i];
+ if (_flags.lang == Common::JA_JPN && _flags.use16ColorMode) {
+ gui_drawBox(x, ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) & ~7) - 1, 74, 10, 0xEE, 0xCC, -1);
+ screen()->printText(_dialogueButtonString[i], (x + 37 - (screen()->getTextWidth(_dialogueButtonString[i])) / 2) & ~3,
+ ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) + 2) & ~7, _dialogueHighlightedButton == i ? 0xC1 : 0xE1, 0);
+ } else {
+ int sjisYOffset = (_flags.gameID == GI_EOB2 && _flags.platform == Common::kPlatformFMTowns) ? 1 : ((_flags.lang == Common::JA_JPN && (_dialogueButtonString[i][0] & 0x80)) ? 2 : 0);
+ screen()->set16bitShadingLevel(4);
+ gui_drawBox(x, (_dialogueButtonYoffs + _dialogueButtonPosY[i]), _dialogueButtonWidth, guiSettings()->buttons.height, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
+ screen()->set16bitShadingLevel(0);
+ screen()->printText(_dialogueButtonString[i], x + (_dialogueButtonWidth >> 1) - (screen()->getTextWidth(_dialogueButtonString[i])) / 2,
+ (_dialogueButtonYoffs + _dialogueButtonPosY[i]) + 2 - sjisYOffset, _dialogueHighlightedButton == i ? _dialogueButtonLabelColor1 : _dialogueButtonLabelColor2, 0);
+ }
+ }
+ screen()->setFont(of);
+ screen()->setCurPage(cp);
+}
+
+uint16 KyraRpgEngine::processDialogue() {
+ int df = _dialogueHighlightedButton;
+ int res = 0;
+
+ for (int i = 0; i < _dialogueNumButtons; i++) {
+ int x = _dialogueButtonPosX[i];
+ int y = ((_flags.lang == Common::JA_JPN && _flags.use16ColorMode) ? ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) & ~7) - 1 : (_dialogueButtonYoffs + _dialogueButtonPosY[i]));
+ Common::Point p = getMousePos();
+ if (posWithinRect(p.x, p.y, x, y, x + _dialogueButtonWidth, y + guiSettings()->buttons.height)) {
+ _dialogueHighlightedButton = i;
+ break;
+ }
+ }
+
+ if (_dialogueNumButtons == 0) {
+ int e = checkInput(0, false) & 0xFF;
+ removeInputTop();
+
+ if (e) {
+ gui_notifyButtonListChanged();
+
+ if (e == _keyMap[Common::KEYCODE_SPACE] || e == _keyMap[Common::KEYCODE_RETURN]) {
+ snd_stopSpeech(true);
+ }
+ }
+
+ if (snd_updateCharacterSpeech() != 2) {
+ res = 1;
+ if (!shouldQuit()) {
+ removeInputTop();
+ gui_notifyButtonListChanged();
+ }
+ }
+ } else {
+ int e = checkInput(0, false, 0) & 0xFF;
+ removeInputTop();
+ if (e)
+ gui_notifyButtonListChanged();
+
+ if ((_flags.gameID == GI_LOL && (e == 200 || e == 202)) || (_flags.gameID != GI_LOL && (e == 199 || e == 201))) {
+ for (int i = 0; i < _dialogueNumButtons; i++) {
+ int x = _dialogueButtonPosX[i];
+ int y = (gameFlags().use16ColorMode ? ((_dialogueButtonYoffs + _dialogueButtonPosY[i]) & ~7) - 1 : (_dialogueButtonYoffs + _dialogueButtonPosY[i]));
+ Common::Point p = getMousePos();
+ if (posWithinRect(p.x, p.y, x, y, x + _dialogueButtonWidth, y + guiSettings()->buttons.height)) {
+ _dialogueHighlightedButton = i;
+ res = _dialogueHighlightedButton + 1;
+ break;
+ }
+ }
+ } else if (e == _keyMap[Common::KEYCODE_SPACE] || e == _keyMap[Common::KEYCODE_RETURN]) {
+ snd_stopSpeech(true);
+ res = _dialogueHighlightedButton + 1;
+ } else if (e == _keyMap[Common::KEYCODE_LEFT] || e == _keyMap[Common::KEYCODE_DOWN]) {
+ if (_dialogueNumButtons > 1 && _dialogueHighlightedButton > 0)
+ _dialogueHighlightedButton--;
+ } else if (e == _keyMap[Common::KEYCODE_RIGHT] || e == _keyMap[Common::KEYCODE_UP]) {
+ if (_dialogueNumButtons > 1 && _dialogueHighlightedButton < (_dialogueNumButtons - 1))
+ _dialogueHighlightedButton++;
+ }
+ }
+
+ if (df != _dialogueHighlightedButton)
+ drawDialogueButtons();
+
+ screen()->updateScreen();
+
+ if (res == 0)
+ return 0;
+
+ stopPortraitSpeechAnim();
+
+ if (game() == GI_LOL) {
+ if (!textEnabled() && _currentControlMode) {
+ screen()->setScreenDim(5);
+ const ScreenDim *d = screen()->getScreenDim(5);
+ screen()->fillRect(d->sx, d->sy + d->h - 9, d->sx + d->w - 1, d->sy + d->h - 1, d->unkA);
+ } else {
+ const ScreenDim *d = screen()->_curDim;
+ if (gameFlags().use16ColorMode)
+ screen()->fillRect(d->sx, d->sy, d->sx + d->w - 3, d->sy + d->h - 2, d->unkA);
+ else
+ screen()->fillRect(d->sx, d->sy, d->sx + d->w - 2, d->sy + d->h - 1, d->unkA);
+ txt()->clearDim(4);
+ txt()->resetDimTextPositions(4);
+ }
+ }
+
+ return res;
+}
+
+void KyraRpgEngine::delayUntil(uint32 time, bool, bool doUpdate, bool isMainLoop) {
+ uint32 curTime = _system->getMillis();
+ if (time > curTime)
+ delay(time - curTime, doUpdate, isMainLoop);
+}
+
+int KyraRpgEngine::rollDice(int times, int pips, int inc) {
+ if (times <= 0 || pips <= 0)
+ return inc;
+
+ int res = 0;
+ while (times--)
+ res += _rnd.getRandomNumberRng(1, pips);
+
+ return res + inc;
+}
+
+bool KyraRpgEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) {
+ if (!_sound->sfxEnabled() || shouldQuit())
+ return false;
+
+ if (_environmentSfx)
+ snd_playSoundEffect(_environmentSfx, _environmentSfxVol);
+
+ int dist = 0;
+ if (block) {
+ dist = getBlockDistance(_currentBlock, block);
+ if (dist > _envSfxDistThreshold) {
+ _environmentSfx = 0;
+ return false;
+ }
+ }
+
+ _environmentSfx = soundId;
+ _environmentSfxVol = (_flags.gameID == GI_EOB2 && _flags.platform == Common::kPlatformFMTowns) ? (dist ? (16 - dist) * 8 - 1 : 127) : ((15 - ((block || (_flags.gameID == GI_LOL && dist < 2)) ? dist : 0)) << 4);
+
+ return true;
+}
+
+void KyraRpgEngine::updateEnvironmentalSfx(int soundId) {
+ snd_processEnvironmentalSoundEffect(soundId, _currentBlock);
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_EOB || ENABLE_LOL