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-rw-r--r--engines/kyra/engine/timer_lol.cpp206
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diff --git a/engines/kyra/engine/timer_lol.cpp b/engines/kyra/engine/timer_lol.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/engine/lol.h"
+#include "kyra/engine/timer.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+#define TimerV2(x) new Common::Functor1Mem<int, void, LoLEngine>(this, &LoLEngine::x)
+
+void LoLEngine::setupTimers() {
+ _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true);
+ _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true);
+ _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true);
+ _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength);
+ _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true);
+ _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true);
+ _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true);
+ _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true);
+ _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true);
+ _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false);
+ _timer->resetNextRun();
+}
+
+void LoLEngine::timerProcessMonsters(int timerNum) {
+ for (int i = timerNum & 0x0F; i < 30; i += 2)
+ updateMonster(&_monsters[i]);
+}
+
+void LoLEngine::timerSpecialCharacterUpdate(int timerNum) {
+ int eventsLeft = 0;
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ for (int ii = 0; ii < 5; ii++) {
+ if (!(_characters[i].characterUpdateEvents[ii]))
+ continue;
+
+ if (--_characters[i].characterUpdateDelay[ii] > 0) {
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ continue;
+ }
+
+ switch (_characters[i].characterUpdateEvents[ii] - 1) {
+ case 0:
+ if (_characters[i].weaponHit) {
+ _characters[i].weaponHit = 0;
+ _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6);
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ } else {
+ _characters[i].flags &= 0xFFFB;
+ }
+
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 1:
+ _characters[i].damageSuffered = 0;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 2:
+ _characters[i].flags &= 0xFFBF;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 3:
+ eventsLeft = rollDice(1, 2);
+ if (inflictDamage(i, eventsLeft, 0x8000, 0, 0x80)) {
+ _txt->printMessage(2, getLangString(0x4022), _characters[i].name);
+ _characters[i].characterUpdateDelay[ii] = 10;
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ }
+ break;
+
+ case 4:
+ _characters[i].flags &= 0xFEFF;
+ _txt->printMessage(0, getLangString(0x4027), _characters[i].name);
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 5:
+ setTemporaryFaceFrame(i, 0, 0, 1);
+ break;
+
+ case 6:
+ _characters[i].flags &= 0xEFFF;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 7:
+ restoreSwampPalette();
+ break;
+
+ default:
+ break;
+ }
+
+ if (_characters[i].characterUpdateDelay[ii] <= 0)
+ _characters[i].characterUpdateEvents[ii] = 0;
+ }
+ }
+
+ if (eventsLeft)
+ _timer->enable(3);
+ else
+ _timer->disable(3);
+}
+
+void LoLEngine::timerProcessFlyingObjects(int timerNum) {
+ for (int i = 0; i < 8; i++) {
+ if (!_flyingObjects[i].enable)
+ continue;
+ updateFlyingObject(&_flyingObjects[i]);
+ }
+}
+
+void LoLEngine::timerRunSceneAnimScript(int timerNum) {
+ runLevelScript(0x401 + (timerNum & 0x0F), -1);
+}
+
+void LoLEngine::timerRegeneratePoints(int timerNum) {
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ // check for Duble ring
+ int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1);
+ // check for Talba ring
+ int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) :
+ ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
+
+ _characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax);
+
+ if (!(_characters[i].flags & 0x80))
+ increaseCharacterHitpoints(i, hInc, false);
+
+ gui_drawCharPortraitWithStats(i);
+ }
+}
+
+void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) {
+ if (skipUpdate != 1)
+ skipUpdate = 0;
+
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
+ continue;
+
+ if (_characters[i].curFaceFrame != 1) {
+ if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) {
+ _characters[i].curFaceFrame = 1;
+ gui_drawCharPortraitWithStats(i);
+ _timer->setCountdown(9, 10);
+ }
+ } else {
+ _characters[i].curFaceFrame = 0;
+ gui_drawCharPortraitWithStats(i);
+ _characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6;
+ }
+ }
+}
+
+void LoLEngine::timerUpdateLampState(int timerNum) {
+ if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _brightness && _lampOilStatus)
+ _lampOilStatus--;
+}
+
+void LoLEngine::timerFadeMessageText(int timerNum) {
+ _timer->disable(timerNum);
+ initTextFading(0, 0);
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL