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Diffstat (limited to 'engines/kyra/engine/timer_lol.cpp')
-rw-r--r-- | engines/kyra/engine/timer_lol.cpp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/engines/kyra/engine/timer_lol.cpp b/engines/kyra/engine/timer_lol.cpp new file mode 100644 index 0000000000..8ece68afa4 --- /dev/null +++ b/engines/kyra/engine/timer_lol.cpp @@ -0,0 +1,206 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef ENABLE_LOL + +#include "kyra/engine/lol.h" +#include "kyra/engine/timer.h" + +#include "common/system.h" + +namespace Kyra { + +#define TimerV2(x) new Common::Functor1Mem<int, void, LoLEngine>(this, &LoLEngine::x) + +void LoLEngine::setupTimers() { + _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true); + _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true); + _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true); + _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength); + _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true); + _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true); + _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true); + _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true); + _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true); + _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false); + _timer->resetNextRun(); +} + +void LoLEngine::timerProcessMonsters(int timerNum) { + for (int i = timerNum & 0x0F; i < 30; i += 2) + updateMonster(&_monsters[i]); +} + +void LoLEngine::timerSpecialCharacterUpdate(int timerNum) { + int eventsLeft = 0; + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + + for (int ii = 0; ii < 5; ii++) { + if (!(_characters[i].characterUpdateEvents[ii])) + continue; + + if (--_characters[i].characterUpdateDelay[ii] > 0) { + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + continue; + } + + switch (_characters[i].characterUpdateEvents[ii] - 1) { + case 0: + if (_characters[i].weaponHit) { + _characters[i].weaponHit = 0; + _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6); + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + } else { + _characters[i].flags &= 0xFFFB; + } + + gui_drawCharPortraitWithStats(i); + break; + + case 1: + _characters[i].damageSuffered = 0; + gui_drawCharPortraitWithStats(i); + break; + + case 2: + _characters[i].flags &= 0xFFBF; + gui_drawCharPortraitWithStats(i); + break; + + case 3: + eventsLeft = rollDice(1, 2); + if (inflictDamage(i, eventsLeft, 0x8000, 0, 0x80)) { + _txt->printMessage(2, getLangString(0x4022), _characters[i].name); + _characters[i].characterUpdateDelay[ii] = 10; + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + } + break; + + case 4: + _characters[i].flags &= 0xFEFF; + _txt->printMessage(0, getLangString(0x4027), _characters[i].name); + gui_drawCharPortraitWithStats(i); + break; + + case 5: + setTemporaryFaceFrame(i, 0, 0, 1); + break; + + case 6: + _characters[i].flags &= 0xEFFF; + gui_drawCharPortraitWithStats(i); + break; + + case 7: + restoreSwampPalette(); + break; + + default: + break; + } + + if (_characters[i].characterUpdateDelay[ii] <= 0) + _characters[i].characterUpdateEvents[ii] = 0; + } + } + + if (eventsLeft) + _timer->enable(3); + else + _timer->disable(3); +} + +void LoLEngine::timerProcessFlyingObjects(int timerNum) { + for (int i = 0; i < 8; i++) { + if (!_flyingObjects[i].enable) + continue; + updateFlyingObject(&_flyingObjects[i]); + } +} + +void LoLEngine::timerRunSceneAnimScript(int timerNum) { + runLevelScript(0x401 + (timerNum & 0x0F), -1); +} + +void LoLEngine::timerRegeneratePoints(int timerNum) { + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + + // check for Duble ring + int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1); + // check for Talba ring + int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) : + ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1)); + + _characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax); + + if (!(_characters[i].flags & 0x80)) + increaseCharacterHitpoints(i, hInc, false); + + gui_drawCharPortraitWithStats(i); + } +} + +void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { + if (skipUpdate != 1) + skipUpdate = 0; + + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) + continue; + + if (_characters[i].curFaceFrame != 1) { + if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) { + _characters[i].curFaceFrame = 1; + gui_drawCharPortraitWithStats(i); + _timer->setCountdown(9, 10); + } + } else { + _characters[i].curFaceFrame = 0; + gui_drawCharPortraitWithStats(i); + _characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6; + } + } +} + +void LoLEngine::timerUpdateLampState(int timerNum) { + if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _brightness && _lampOilStatus) + _lampOilStatus--; +} + +void LoLEngine::timerFadeMessageText(int timerNum) { + _timer->disable(timerNum); + initTextFading(0, 0); +} + +} // End of namespace Kyra + +#endif // ENABLE_LOL |