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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/engine/timer_lol.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/engine/timer_lol.cpp')
-rw-r--r--engines/kyra/engine/timer_lol.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/engines/kyra/engine/timer_lol.cpp b/engines/kyra/engine/timer_lol.cpp
new file mode 100644
index 0000000000..8ece68afa4
--- /dev/null
+++ b/engines/kyra/engine/timer_lol.cpp
@@ -0,0 +1,206 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/engine/lol.h"
+#include "kyra/engine/timer.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+#define TimerV2(x) new Common::Functor1Mem<int, void, LoLEngine>(this, &LoLEngine::x)
+
+void LoLEngine::setupTimers() {
+ _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true);
+ _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true);
+ _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true);
+ _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength);
+ _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true);
+ _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true);
+ _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false);
+ _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true);
+ _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true);
+ _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true);
+ _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false);
+ _timer->resetNextRun();
+}
+
+void LoLEngine::timerProcessMonsters(int timerNum) {
+ for (int i = timerNum & 0x0F; i < 30; i += 2)
+ updateMonster(&_monsters[i]);
+}
+
+void LoLEngine::timerSpecialCharacterUpdate(int timerNum) {
+ int eventsLeft = 0;
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ for (int ii = 0; ii < 5; ii++) {
+ if (!(_characters[i].characterUpdateEvents[ii]))
+ continue;
+
+ if (--_characters[i].characterUpdateDelay[ii] > 0) {
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ continue;
+ }
+
+ switch (_characters[i].characterUpdateEvents[ii] - 1) {
+ case 0:
+ if (_characters[i].weaponHit) {
+ _characters[i].weaponHit = 0;
+ _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6);
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ } else {
+ _characters[i].flags &= 0xFFFB;
+ }
+
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 1:
+ _characters[i].damageSuffered = 0;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 2:
+ _characters[i].flags &= 0xFFBF;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 3:
+ eventsLeft = rollDice(1, 2);
+ if (inflictDamage(i, eventsLeft, 0x8000, 0, 0x80)) {
+ _txt->printMessage(2, getLangString(0x4022), _characters[i].name);
+ _characters[i].characterUpdateDelay[ii] = 10;
+ if (_characters[i].characterUpdateDelay[ii] > eventsLeft)
+ eventsLeft = _characters[i].characterUpdateDelay[ii];
+ }
+ break;
+
+ case 4:
+ _characters[i].flags &= 0xFEFF;
+ _txt->printMessage(0, getLangString(0x4027), _characters[i].name);
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 5:
+ setTemporaryFaceFrame(i, 0, 0, 1);
+ break;
+
+ case 6:
+ _characters[i].flags &= 0xEFFF;
+ gui_drawCharPortraitWithStats(i);
+ break;
+
+ case 7:
+ restoreSwampPalette();
+ break;
+
+ default:
+ break;
+ }
+
+ if (_characters[i].characterUpdateDelay[ii] <= 0)
+ _characters[i].characterUpdateEvents[ii] = 0;
+ }
+ }
+
+ if (eventsLeft)
+ _timer->enable(3);
+ else
+ _timer->disable(3);
+}
+
+void LoLEngine::timerProcessFlyingObjects(int timerNum) {
+ for (int i = 0; i < 8; i++) {
+ if (!_flyingObjects[i].enable)
+ continue;
+ updateFlyingObject(&_flyingObjects[i]);
+ }
+}
+
+void LoLEngine::timerRunSceneAnimScript(int timerNum) {
+ runLevelScript(0x401 + (timerNum & 0x0F), -1);
+}
+
+void LoLEngine::timerRegeneratePoints(int timerNum) {
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ // check for Duble ring
+ int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1);
+ // check for Talba ring
+ int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) :
+ ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
+
+ _characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax);
+
+ if (!(_characters[i].flags & 0x80))
+ increaseCharacterHitpoints(i, hInc, false);
+
+ gui_drawCharPortraitWithStats(i);
+ }
+}
+
+void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) {
+ if (skipUpdate != 1)
+ skipUpdate = 0;
+
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
+ continue;
+
+ if (_characters[i].curFaceFrame != 1) {
+ if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) {
+ _characters[i].curFaceFrame = 1;
+ gui_drawCharPortraitWithStats(i);
+ _timer->setCountdown(9, 10);
+ }
+ } else {
+ _characters[i].curFaceFrame = 0;
+ gui_drawCharPortraitWithStats(i);
+ _characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6;
+ }
+ }
+}
+
+void LoLEngine::timerUpdateLampState(int timerNum) {
+ if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _brightness && _lampOilStatus)
+ _lampOilStatus--;
+}
+
+void LoLEngine::timerFadeMessageText(int timerNum) {
+ _timer->disable(timerNum);
+ initTextFading(0, 0);
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL