diff options
Diffstat (limited to 'engines/kyra/kyra.h')
-rw-r--r-- | engines/kyra/kyra.h | 891 |
1 files changed, 69 insertions, 822 deletions
diff --git a/engines/kyra/kyra.h b/engines/kyra/kyra.h index bb41a68e6b..8ed546d1ce 100644 --- a/engines/kyra/kyra.h +++ b/engines/kyra/kyra.h @@ -31,26 +31,9 @@ #include "common/array.h" #include "common/events.h" -namespace Kyra { +#include "kyra/util.h" -class Movie; -class Sound; -class SoundDigital; -class SeqPlayer; -class Resource; -class PAKFile; -class Screen; -class Sprites; -class ScriptHelper; -class Debugger; -class ScreenAnimator; -class TextDisplayer; -class KyraEngine; -class StaticResource; - -struct Opcode; -struct ScriptState; -struct ScriptData; +namespace Kyra { struct GameFlags { Common::Language lang; @@ -62,6 +45,11 @@ struct GameFlags { byte gameID; }; +struct Rect { + int x, y; + int x2, y2; +}; + enum { GI_KYRA1 = 0, GI_KYRA2 = 1, @@ -71,851 +59,110 @@ enum { // TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable // in the future we maybe merge some flags and/or create new ones enum kDebugLevels { - kDebugLevelScriptFuncs = 1 << 0, // prints debug output of o1_* functions + kDebugLevelScriptFuncs = 1 << 0, // prints debug output of o#_* functions kDebugLevelScript = 1 << 1, // prints debug output of "ScriptHelper" functions kDebugLevelSprites = 1 << 2, // prints debug output of "Sprites" functions kDebugLevelScreen = 1 << 3, // prints debug output of "Screen" functions kDebugLevelSound = 1 << 4, // prints debug output of "Sound" functions kDebugLevelAnimator = 1 << 5, // prints debug output of "ScreenAnimator" functions - kDebugLevelMain = 1 << 6, // prints debug output of common "KyraEngine*" functions && "TextDisplayer" functions + kDebugLevelMain = 1 << 6, // prints debug output of common "KyraEngine(_v#)" functions && "TextDisplayer" functions kDebugLevelGUI = 1 << 7, // prints debug output of "KyraEngine*" gui functions kDebugLevelSequence = 1 << 8, // prints debug output of "SeqPlayer" functions - kDebugLevelMovie = 1 << 9 // prints debug output of movie specific funtions -}; - -struct Character { - uint16 sceneId; - uint8 height; - uint8 facing; - uint16 currentAnimFrame; - uint8 inventoryItems[10]; - int16 x1, y1, x2, y2; -}; - -struct Shape { - uint8 imageIndex; - int8 xOffset, yOffset; - uint8 x, y, w, h; -}; - -struct Room { - uint8 nameIndex; - uint16 northExit; - uint16 eastExit; - uint16 southExit; - uint16 westExit; - uint8 itemsTable[12]; - uint16 itemsXPos[12]; - uint8 itemsYPos[12]; - uint8 needInit[12]; -}; - -struct Rect { - int x, y; - int x2, y2; -}; - -struct Item { - uint8 unk1; - uint8 height; - uint8 unk2; - uint8 unk3; -}; - -struct SeqLoop { - const uint8 *ptr; - uint16 count; -}; - -struct SceneExits { - uint16 northXPos; - uint8 northYPos; - uint16 eastXPos; - uint8 eastYPos; - uint16 southXPos; - uint8 southYPos; - uint16 westXPos; - uint8 westYPos; -}; - -struct BeadState { - int16 x; - int16 y; - int16 width; - int16 height; - int16 dstX; - int16 dstY; - int16 width2; - int16 unk8; - int16 unk9; - int16 tableIndex; -}; - -struct Timer { - uint8 active; - int32 countdown; - uint32 nextRun; - void (KyraEngine::*func)(int timerNum); -}; - -struct Button { - Button *nextButton; - uint16 specialValue; - // uint8 unk[4]; - uint8 process0; - uint8 process1; - uint8 process2; - // uint8 unk - uint16 flags; - typedef int (KyraEngine::*ButtonCallback)(Button*); - // using 6 pointers instead of 3 as in the orignal here (safer for use with classes) - uint8 *process0PtrShape; - uint8 *process1PtrShape; - uint8 *process2PtrShape; - ButtonCallback process0PtrCallback; - ButtonCallback process1PtrCallback; - ButtonCallback process2PtrCallback; - uint16 dimTableIndex; - uint16 x; - uint16 y; - uint16 width; - uint16 height; - // uint8 unk[8]; - uint32 flags2; - ButtonCallback buttonCallback; - // uint8 unk[8]; + kDebugLevelMovie = 1 << 9, // prints debug output of movie specific funtions + kDebugLevelTimer = 1 << 10 // prints debug output of "TimerManager" functions }; -struct MenuItem { - bool enabled; - uint16 field_1; - uint8 field_3; - const char *itemString; - int16 x; - int16 field_9; - uint16 y; - uint16 width; - uint16 height; - uint8 textColor; - uint8 highlightColor; - int16 field_12; - uint8 field_13; - uint8 bgcolor; - uint8 color1; - uint8 color2; - int (KyraEngine::*callback)(Button*); - int16 field_1b; - const char *labelString; - uint16 labelX; - uint8 labelY; - uint8 field_24; - uint32 field_25; -}; - -struct Menu { - int16 x; - int16 y; - uint16 width; - uint16 height; - uint8 bgcolor; - uint8 color1; - uint8 color2; - const char *menuName; - uint8 textColor; - int16 field_10; - uint16 field_12; - uint16 highlightedItem; - uint8 nrOfItems; - int16 scrollUpBtnX; - int16 scrollUpBtnY; - int16 scrollDownBtnX; - int16 scrollDownBtnY; - MenuItem item[6]; -}; +class Screen; +class Resource; +class Sound; +class Movie; +class TextDisplayer; +class StaticResource; +class TimerManager; +class ScriptHelper; class KyraEngine : public Engine { - friend class MusicPlayer; - friend class Debugger; - friend class ScreenAnimator; public: KyraEngine(OSystem *system, const GameFlags &flags); virtual ~KyraEngine(); - + + bool quit() const { return _quitFlag; } + + uint8 game() const { return _flags.gameID; } + const GameFlags &gameFlags() const { return _flags; } + + // access to Kyra specific functionallity Resource *resource() { return _res; } - Screen *screen() { return _screen; } - ScreenAnimator *animator() { return _animator; } + virtual Screen *screen() = 0; TextDisplayer *text() { return _text; } Sound *sound() { return _sound; } StaticResource *staticres() { return _staticres; } + TimerManager *timer() { return _timer; } + uint32 tickLength() const { return _tickLength; } - virtual Movie *createWSAMovie(); - - uint8 game() const { return _flags.gameID; } - const GameFlags &gameFlags() const { return _flags; } - - uint8 **shapes() { return _shapes; } - Character *currentCharacter() { return _currentCharacter; } - Character *characterList() { return _characterList; } - uint16 brandonStatus() { return _brandonStatusBit; } - - // TODO: remove me with workaround in animator.cpp l209 - uint16 getScene() { return _currentRoom; } - - bool quit() const { return _quitFlag; } - - int _paletteChanged; - Common::RandomSource _rnd; - int16 _northExitHeight; - - typedef void (KyraEngine::*IntroProc)(); - - // static data access - const char * const*seqWSATable() { return _seq_WSATable; } - const char * const*seqCPSTable() { return _seq_CPSTable; } - const char * const*seqCOLTable() { return _seq_COLTable; } - const char * const*seqTextsTable() { return _seq_textsTable; } - const uint8 * const*palTable1() { return &_specialPalettes[0]; } - const uint8 * const*palTable2() { return &_specialPalettes[29]; } - - // sequences - // -> misc - bool seq_skipSequence() const; - -protected: - // -> demo - void seq_demo(); - - // -> intro - void seq_intro(); - void seq_introLogos(); - void seq_introStory(); - void seq_introMalcolmTree(); - void seq_introKallakWriting(); - void seq_introKallakMalcolm(); - - // -> ingame animations - void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly); - void seq_brandonHealing(); - void seq_brandonHealing2(); - void seq_poisonDeathNow(int now); - void seq_poisonDeathNowAnim(); - void seq_playFluteAnimation(); - void seq_winterScroll1(); - void seq_winterScroll2(); - void seq_makeBrandonInv(); - void seq_makeBrandonNormal(); - void seq_makeBrandonNormal2(); - void seq_makeBrandonWisp(); - void seq_dispelMagicAnimation(); - void seq_fillFlaskWithWater(int item, int type); - void seq_playDrinkPotionAnim(int item, int unk2, int flags); - void seq_brandonToStone(); - - // -> end fight - int seq_playEnd(); - void seq_playEnding(); - - int handleMalcolmFlag(); - int handleBeadState(); - void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr); - int processBead(int x, int y, int &x2, int &y2, BeadState *ptr); - - // -> credits - void seq_playCredits(); - -public: - // delay - void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false); - void delay(uint32 millis, bool update = false, bool isMainLoop = false); - void delayWithTicks(int ticks); - void waitForEvent(); - - // TODO - void quitGame(); - - void registerDefaultSettings(); - void readSettings(); - void writeSettings(); - - void snd_playTheme(int file, int track = 0); - void snd_playVoiceFile(int id); - void snd_voiceWaitForFinish(bool ingame = true); - bool snd_voiceIsPlaying(); - void snd_stopVoice(); - void snd_playSoundEffect(int track); - void snd_playWanderScoreViaMap(int command, int restart); - - bool speechEnabled(); - bool textEnabled(); + virtual Movie *createWSAMovie() = 0; - void updateGameTimers(); - void clearNextEventTickCount(); - void setTimerCountdown(uint8 timer, int32 countdown); - void setTimerDelay(uint8 timer, int32 countdown); - int16 getTimerDelay(uint8 timer); - void enableTimer(uint8 timer); - void disableTimer(uint8 timer); - - void saveGame(const char *fileName, const char *saveName); - void loadGame(const char *fileName); - - Common::Point getMousePos() const; + Common::RandomSource _rnd; + + // quit handling + virtual void quitGame(); + // game flag handling int setGameFlag(int flag); - int queryGameFlag(int flag); + int queryGameFlag(int flag) const; int resetGameFlag(int flag); -protected: - virtual int go(); - virtual int init(); - - // input - void processInput(); - int processInputHelper(int xpos, int ypos); - int clickEventHandler(int xpos, int ypos); - void clickEventHandler2(); - void updateMousePointer(bool forceUpdate = false); - bool hasClickedOnExit(int xpos, int ypos); - - // scene - // -> init - void loadSceneMsc(); - void startSceneScript(int brandonAlive); - void setupSceneItems(); - void initSceneData(int facing, int unk1, int brandonAlive); - void initSceneObjectList(int brandonAlive); - void initSceneScreen(int brandonAlive); - void setupSceneResource(int sceneId); - - // -> process - void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive); - int handleSceneChange(int xpos, int ypos, int unk1, int frameReset); - int processSceneChange(int *table, int unk1, int frameReset); - int changeScene(int facing); - - // -> modification - void transcendScenes(int roomIndex, int roomName); - void setSceneFile(int roomIndex, int roomName); - - // -> pathfinder - int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize); - int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end); - int getFacingFromPointToPoint(int x, int y, int toX, int toY); - void changePosTowardsFacing(int &x, int &y, int facing); - bool lineIsPassable(int x, int y); - int getMoveTableSize(int *moveTable); - - // -> item handling - // --> misc - void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y); - - // --> drop handling - void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item); - int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2); - void dropItem(int unk1, int item, int x, int y, int unk2); - - // --> dropped item handling - int countItemsInScene(uint16 sceneId); - void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex); - byte findFreeItemInScene(int scene); - byte findItemAtPos(int x, int y); - - // --> drop area handling - void addToNoDropRects(int x, int y, int w, int h); - void clearNoDropRects(); - int isDropable(int x, int y); - int checkNoDropRects(int x, int y); - - // --> player items handling - void updatePlayerItemsForScene(); - - // --> item GFX handling - void backUpItemRect0(int xpos, int ypos); - void restoreItemRect0(int xpos, int ypos); - void backUpItemRect1(int xpos, int ypos); - void restoreItemRect1(int xpos, int ypos); - - // items - // -> misc - void placeItemInGenericMapScene(int item, int index); - - // -> mouse item - void createMouseItem(int item); - void destroyMouseItem(); - void setMouseItem(int item); - - // -> graphics effects - void wipeDownMouseItem(int xpos, int ypos); - void itemSpecialFX(int x, int y, int item); - void itemSpecialFX1(int x, int y, int item); - void itemSpecialFX2(int x, int y, int item); - void magicOutMouseItem(int animIndex, int itemPos); - void magicInMouseItem(int animIndex, int item, int itemPos); - void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops); - void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops); - - // character - // -> movement - void moveCharacterToPos(int character, int facing, int xpos, int ypos); - void setCharacterPositionWithUpdate(int character); - int setCharacterPosition(int character, int *facingTable); - void setCharacterPositionHelper(int character, int *facingTable); - int getOppositeFacingDirection(int dir); - void setCharactersPositions(int character); - - // -> brandon - void setBrandonPoisonFlags(int reset); - void resetBrandonPoisonFlags(); - - // chat - // -> process - void characterSays(int vocFile, const char *chatStr, int8 charNum, int8 chatDuration); - void waitForChatToFinish(int vocFile, int16 chatDuration, const char *str, uint8 charNum); - - // -> initialization - int initCharacterChat(int8 charNum); - void backupChatPartnerAnimFrame(int8 charNum); - void restoreChatPartnerAnimFrame(int8 charNum); - int8 getChatPartnerNum(); - - // -> deinitialization - void endCharacterChat(int8 charNum, int16 arg_4); - - // graphics - // -> misc - int findDuplicateItemShape(int shape); - void updateKyragemFading(); - - // -> interface - void loadMainScreen(int page = 3); - void redrawInventory(int page); -public: - void drawSentenceCommand(const char *sentence, int unk1); - void updateSentenceCommand(const char *str1, const char *str2, int unk1); - void updateTextFade(); - -protected: - // -> amulet - void drawJewelPress(int jewel, int drawSpecial); - void drawJewelsFadeOutStart(); - void drawJewelsFadeOutEnd(int jewel); - - // -> shape handling - void setupShapes123(const Shape *shapeTable, int endShape, int flags); - void freeShapes123(); - - // misc (TODO) - void startup(); - void mainLoop(); - - int checkForNPCScriptRun(int xpos, int ypos); - void runNpcScript(int func); - - virtual void setupOpcodeTable() = 0; - Common::Array<const Opcode*> _opcodes; - - void loadMouseShapes(); - void loadCharacterShapes(); - void loadSpecialEffectShapes(); - void loadItems(); - void loadButtonShapes(); - void initMainButtonList(); - void setCharactersInDefaultScene(); - void setupPanPages(); - void freePanPages(); - void closeFinalWsa(); - void setTimer19(); - void setupTimers(); - void timerUpdateHeadAnims(int timerNum); - void timerSetFlags1(int timerNum); - void timerSetFlags2(int timerNum); - void timerSetFlags3(int timerNum); - void timerCheckAnimFlag1(int timerNum); - void timerCheckAnimFlag2(int timerNum); - void checkAmuletAnimFlags(); - void timerRedrawAmulet(int timerNum); - void timerFadeText(int timerNum); - void updateAnimFlag1(int timerNum); - void updateAnimFlag2(int timerNum); - void drawAmulet(); - void setTextFadeTimerCountdown(int16 countdown); - void setWalkspeed(uint8 newSpeed); + // delay functionallity + virtual void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false); + virtual void delay(uint32 millis, bool update = false, bool isMainLoop = false); + virtual void delayWithTicks(int ticks); - int buttonInventoryCallback(Button *caller); - int buttonAmuletCallback(Button *caller); - int buttonMenuCallback(Button *caller); - int drawBoxCallback(Button *button); - int drawShadedBoxCallback(Button *button); - void calcCoords(Menu &menu); - void initMenu(Menu &menu); - void setGUILabels(); - - Button *initButton(Button *list, Button *newButton); - void processButtonList(Button *list); - void processButton(Button *button); - void processMenuButton(Button *button); - void processAllMenuButtons(); - - const char *getSavegameFilename(int num); - void setupSavegames(Menu &menu, int num); - int getNextSavegameSlot(); - - int gui_resumeGame(Button *button); - int gui_loadGameMenu(Button *button); - int gui_saveGameMenu(Button *button); - int gui_gameControlsMenu(Button *button); - int gui_quitPlaying(Button *button); - int gui_quitConfirmYes(Button *button); - int gui_quitConfirmNo(Button *button); - int gui_loadGame(Button *button); - int gui_saveGame(Button *button); - int gui_savegameConfirm(Button *button); - int gui_cancelSubMenu(Button *button); - int gui_scrollUp(Button *button); - int gui_scrollDown(Button *button); - int gui_controlsChangeMusic(Button *button); - int gui_controlsChangeSounds(Button *button); - int gui_controlsChangeWalk(Button *button); - int gui_controlsChangeText(Button *button); - int gui_controlsChangeVoice(Button *button); - int gui_controlsApply(Button *button); - - bool gui_quitConfirm(const char *str); - void gui_getInput(); - void gui_redrawText(Menu menu); - void gui_redrawHighlight(Menu menu); - void gui_processHighlights(Menu &menu); - void gui_updateSavegameString(); - void gui_redrawTextfield(); - void gui_fadePalette(); - void gui_restorePalette(); - void gui_setupControls(Menu &menu); - - // Kyra 2 and 3 main menu - - static const char *_mainMenuStrings[]; - virtual void gui_initMainMenu() {} - int gui_handleMainMenu(); - virtual void gui_updateMainMenuAnimation(); - void gui_drawMainMenu(const char * const *strings, int select); - void gui_drawMainBox(int x, int y, int w, int h, int fill); - bool gui_mainMenuGetInput(); +protected: + virtual int go() = 0; + virtual int init(); - void gui_printString(const char *string, int x, int y, int col1, int col2, int flags, ...); - - GameFlags _flags; + // quit Handling bool _quitFlag; - bool _skipFlag; - bool _skipIntroFlag; - bool _abortIntroFlag; - bool _menuDirectlyToLoad; - bool _abortWalkFlag; - bool _abortWalkFlag2; - bool _mousePressFlag; - int8 _mouseWheel; - uint8 _flagsTable[69]; - uint8 *_itemBkgBackUp[2]; - uint8 *_shapes[373]; - uint16 _gameSpeed; - uint16 _tickLength; - int _lang; - int8 _itemInHand; - int _mouseState; - bool _handleInput; - bool _changedScene; - int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3; - int _beadStateVar; - int _unkAmuletVar; - - int _malcolmFlag; - int _endSequenceSkipFlag; - int _endSequenceNeedLoading; - int _unkEndSeqVar2; - uint8 *_endSequenceBackUpRect; - int _unkEndSeqVar4; - int _unkEndSeqVar5; - int _lastDisplayedPanPage; - uint8 *_panPagesTable[20]; - Movie *_finalA, *_finalB, *_finalC; - - Movie *_movieObjects[10]; - - uint16 _entranceMouseCursorTracks[8]; - uint16 _walkBlockNorth; - uint16 _walkBlockEast; - uint16 _walkBlockSouth; - uint16 _walkBlockWest; - - int32 _scaleMode; - int16 _scaleTable[145]; - - Rect _noDropRects[11]; - - int8 _birthstoneGemTable[4]; - int8 _idolGemsTable[3]; - - int8 _marbleVaseItem; - int8 _foyerItemTable[3]; - - int8 _cauldronState; - int8 _crystalState[2]; - - uint16 _brandonStatusBit; - uint8 _brandonStatusBit0x02Flag; - uint8 _brandonStatusBit0x20Flag; - uint8 _brandonPoisonFlagsGFX[256]; - uint8 _deathHandler; - int16 _brandonInvFlag; - uint8 _poisonDeathCounter; - int _brandonPosX; - int _brandonPosY; - - uint16 _currentChatPartnerBackupFrame; - uint16 _currentCharAnimFrame; - - int8 *_sceneAnimTable[50]; - - Item _itemTable[145]; - int _lastProcessedItem; - int _lastProcessedItemHeight; - int16 *_exitListPtr; - int16 _exitList[11]; - SceneExits _sceneExits; - uint16 _currentRoom; - int _scenePhasingFlag; - - int _sceneChangeState; - int _loopFlag2; - - int _pathfinderFlag; - int _pathfinderFlag2; - int _lastFindWayRet; - int *_movFacingTable; - - int8 _talkingCharNum; - int8 _charSayUnk2; - int8 _charSayUnk3; - int8 _currHeadShape; - uint8 _currSentenceColor[3]; - int8 _startSentencePalIndex; - bool _fadeText; - - uint8 _configTextspeed; - uint8 _configWalkspeed; - int _configMusic; - bool _configSounds; - uint8 _configVoice; - - int _curMusicTheme; - int _curSfxFile; - int16 _lastMusicCommand; - + // intern Resource *_res; - Screen *_screen; - ScreenAnimator *_animator; Sound *_sound; - SeqPlayer *_seq; - Sprites *_sprites; TextDisplayer *_text; - ScriptHelper *_scriptInterpreter; - Debugger *_debugger; StaticResource *_staticres; - - ScriptState *_scriptMain; - - ScriptState *_npcScript; - ScriptData *_npcScriptData; - - ScriptState *_scriptClick; - ScriptData *_scriptClickData; - - Character *_characterList; - Character *_currentCharacter; - - Button *_buttonList; - Button *_menuButtonList; - bool _displayMenu; - bool _menuRestoreScreen; - bool _displaySubMenu; - bool _cancelSubMenu; - uint8 _toplevelMenu; - int _savegameOffset; - int _gameToLoad; - char _savegameName[31]; - const char *_specialSavegameString; - Common::KeyState _keyPressed; - - struct KyragemState { - uint16 nextOperation; - uint16 rOffset; - uint16 gOffset; - uint16 bOffset; - uint32 timerCount; - } _kyragemFadingState; - - // TODO: get rid of all variables having pointers to the static resources if possible - // i.e. let them directly use the _staticres functions - void initStaticResource(); - - const uint8 *_seq_Forest; - const uint8 *_seq_KallakWriting; - const uint8 *_seq_KyrandiaLogo; - const uint8 *_seq_KallakMalcolm; - const uint8 *_seq_MalcolmTree; - const uint8 *_seq_WestwoodLogo; - const uint8 *_seq_Demo1; - const uint8 *_seq_Demo2; - const uint8 *_seq_Demo3; - const uint8 *_seq_Demo4; - const uint8 *_seq_Reunion; - - const char * const*_seq_WSATable; - const char * const*_seq_CPSTable; - const char * const*_seq_COLTable; - const char * const*_seq_textsTable; - - int _seq_WSATable_Size; - int _seq_CPSTable_Size; - int _seq_COLTable_Size; - int _seq_textsTable_Size; - - const char * const*_itemList; - const char * const*_takenList; - const char * const*_placedList; - const char * const*_droppedList; - const char * const*_noDropList; - const char * const*_putDownFirst; - const char * const*_waitForAmulet; - const char * const*_blackJewel; - const char * const*_poisonGone; - const char * const*_healingTip; - const char * const*_thePoison; - const char * const*_fluteString; - const char * const*_wispJewelStrings; - const char * const*_magicJewelString; - const char * const*_flaskFull; - const char * const*_fullFlask; - const char * const*_veryClever; - const char * const*_homeString; - const char * const*_newGameString; + TimerManager *_timer; + ScriptHelper *_scriptInterpreter; - const char *_voiceTextString; - const char *_textSpeedString; - const char *_onString; - const char *_offString; - const char *_onCDString; - - int _itemList_Size; - int _takenList_Size; - int _placedList_Size; - int _droppedList_Size; - int _noDropList_Size; - int _putDownFirst_Size; - int _waitForAmulet_Size; - int _blackJewel_Size; - int _poisonGone_Size; - int _healingTip_Size; - int _thePoison_Size; - int _fluteString_Size; - int _wispJewelStrings_Size; - int _magicJewelString_Size; - int _flaskFull_Size; - int _fullFlask_Size; - int _veryClever_Size; - int _homeString_Size; - int _newGameString_Size; + // game speed + bool _skipFlag; + uint16 _tickLength; + uint16 _gameSpeed; - const char * const*_characterImageTable; - int _characterImageTableSize; - - const char * const*_guiStrings; - int _guiStringsSize; + // detection + GameFlags _flags; + int _lang; - const char * const*_configStrings; - int _configStringsSize; - - Shape *_defaultShapeTable; - int _defaultShapeTableSize; - - const Shape *_healingShapeTable; - int _healingShapeTableSize; - const Shape *_healingShape2Table; - int _healingShape2TableSize; - - const Shape *_posionDeathShapeTable; - int _posionDeathShapeTableSize; - - const Shape *_fluteAnimShapeTable; - int _fluteAnimShapeTableSize; - - const Shape *_winterScrollTable; - int _winterScrollTableSize; - const Shape *_winterScroll1Table; - int _winterScroll1TableSize; - const Shape *_winterScroll2Table; - int _winterScroll2TableSize; - - const Shape *_drinkAnimationTable; - int _drinkAnimationTableSize; - - const Shape *_brandonToWispTable; - int _brandonToWispTableSize; - - const Shape *_magicAnimationTable; - int _magicAnimationTableSize; - - const Shape *_brandonStoneTable; - int _brandonStoneTableSize; + // opcode + virtual void setupOpcodeTable() = 0; + Common::Array<const Opcode*> _opcodes; - Room *_roomTable; - int _roomTableSize; - const char * const*_roomFilenameTable; - int _roomFilenameTableSize; + // game flags + uint8 _flagsTable[100]; // TODO: check this value - const uint8 *_amuleteAnim; + // input + Common::Point getMousePos() const; - const uint8 * const*_specialPalettes; - - Timer _timers[34]; - uint32 _timerNextRun; - - static const char *_soundFiles[]; - static const int _soundFilesCount; - static const char *_soundFilesTowns[]; - static const int _soundFilesTownsCount; + // pathfinder + virtual int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize); + int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end); + int getFacingFromPointToPoint(int x, int y, int toX, int toY); + int getOppositeFacingDirection(int dir); + void changePosTowardsFacing(int &x, int &y, int facing); + int getMoveTableSize(int *moveTable); + virtual bool lineIsPassable(int x, int y) = 0; - static const int8 _charXPosTable[]; static const int8 _addXPosTable[]; - static const int8 _charYPosTable[]; static const int8 _addYPosTable[]; - - // positions of the inventory - static const uint16 _itemPosX[]; - static const uint8 _itemPosY[]; - - void setupButtonData(); - Button *_buttonData; - Button **_buttonDataListPtr; - static Button _menuButtonData[]; - static Button _scrollUpButton; - static Button _scrollDownButton; - - bool _haveScrollButtons; - - void setupMenu(); - Menu *_menu; - - static const uint8 _magicMouseItemStartFrame[]; - static const uint8 _magicMouseItemEndFrame[]; - static const uint8 _magicMouseItemStartFrame2[]; - static const uint8 _magicMouseItemEndFrame2[]; - - static const uint16 _amuletX[]; - static const uint16 _amuletY[]; - static const uint16 _amuletX2[]; - static const uint16 _amuletY2[]; }; } // End of namespace Kyra |