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-rw-r--r--engines/kyra/script_v2.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp
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+++ b/engines/kyra/script_v2.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_v2.h"
+
+namespace Kyra {
+
+int KyraEngine_v2::o2_getCharacterX(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterX(%p) ()", (const void *)script);
+ return _mainCharacter.x1;
+}
+
+int KyraEngine_v2::o2_getCharacterY(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterY(%p) ()", (const void *)script);
+ return _mainCharacter.y1;
+}
+
+int KyraEngine_v2::o2_getCharacterFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterFacing(%p) ()", (const void *)script);
+ return _mainCharacter.facing;
+}
+
+int KyraEngine_v2::o2_getCharacterScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_getCharacterScene(%p) ()", (const void *)script);
+ return _mainCharacter.sceneId;
+}
+
+int KyraEngine_v2::o2_trySceneChange(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_trySceneChange(%p) (%d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+
+ _unkHandleSceneChangeFlag = 1;
+ int success = inputSceneChange(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ _unkHandleSceneChangeFlag = 0;
+
+ if (success) {
+ _emc->init(script, script->dataPtr);
+ _unk4 = 0;
+ _unk3 = -1;
+ _unk5 = 1;
+ return 0;
+ } else {
+ return (_unk4 != 0) ? 1 : 0;
+ }
+}
+
+int KyraEngine_v2::o2_moveCharacter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o2_moveCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ moveCharacter(stackPos(0), stackPos(1), stackPos(2));
+ return 0;
+}
+
+} // end of namespace Kyra
+