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-rw-r--r--engines/kyra/sound/sound_pc98_v2.cpp269
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diff --git a/engines/kyra/sound/sound_pc98_v2.cpp b/engines/kyra/sound/sound_pc98_v2.cpp
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+++ b/engines/kyra/sound/sound_pc98_v2.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/sound/sound_intern.h"
+#include "kyra/resource/resource.h"
+
+#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
+
+#include "common/config-manager.h"
+
+#include "backends/audiocd/audiocd.h"
+
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
+
+namespace Kyra {
+
+SoundTownsPC98_v2::SoundTownsPC98_v2(KyraEngine_v1 *vm, Audio::Mixer *mixer) :
+ Sound(vm, mixer), _currentSFX(0), _musicTrackData(0), _sfxTrackData(0), _lastTrack(-1), _driver(0), _useFmSfx(false), _currentResourceSet(0) {
+ memset(&_resInfo, 0, sizeof(_resInfo));
+}
+
+SoundTownsPC98_v2::~SoundTownsPC98_v2() {
+ delete[] _musicTrackData;
+ delete[] _sfxTrackData;
+ delete _driver;
+ for (int i = 0; i < 3; i++)
+ initAudioResourceInfo(i, 0);
+}
+
+bool SoundTownsPC98_v2::init() {
+ _driver = new TownsPC98_AudioDriver(_mixer, _vm->gameFlags().platform == Common::kPlatformPC98 ?
+ TownsPC98_AudioDriver::kType86 : TownsPC98_AudioDriver::kTypeTowns);
+
+ if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
+ if (_resInfo[_currentResourceSet])
+ if (_resInfo[_currentResourceSet]->cdaTableSize)
+ _vm->checkCD();
+
+ // Initialize CD for audio
+ bool hasRealCD = g_system->getAudioCDManager()->open();
+
+ // FIXME: While checking for 'track1.XXX(X)' looks like
+ // a good idea, we should definitely not be doing this
+ // here. Basically our filenaming scheme could change
+ // or we could add support for other audio formats. Also
+ // this misses the possibility that we play the tracks
+ // right off CD. So we should find another way to
+ // check if we have access to CD audio.
+ Resource *r = _vm->resource();
+ if (_musicEnabled &&
+ (hasRealCD || r->exists("track1.mp3") || r->exists("track1.ogg") || r->exists("track1.flac") || r->exists("track1.fla")
+ || r->exists("track01.mp3") || r->exists("track01.ogg") || r->exists("track01.flac") || r->exists("track01.fla")))
+ _musicEnabled = 2;
+ else
+ _musicEnabled = 1;
+ _useFmSfx = false;
+
+ } else {
+ _useFmSfx = true;
+ }
+
+ bool reslt = _driver->init();
+ updateVolumeSettings();
+ return reslt;
+}
+
+void SoundTownsPC98_v2::initAudioResourceInfo(int set, void *info) {
+ if (set >= kMusicIntro && set <= kMusicFinale) {
+ delete _resInfo[set];
+ _resInfo[set] = info ? new SoundResourceInfo_TownsPC98V2(*(SoundResourceInfo_TownsPC98V2*)info) : 0;
+ }
+}
+
+void SoundTownsPC98_v2::selectAudioResourceSet(int set) {
+ if (set >= kMusicIntro && set <= kMusicFinale) {
+ if (_resInfo[set])
+ _currentResourceSet = set;
+ }
+}
+
+bool SoundTownsPC98_v2::hasSoundFile(uint file) const {
+ if (file < res()->fileListSize)
+ return (res()->fileList[file] != 0);
+ return false;
+}
+
+void SoundTownsPC98_v2::loadSoundFile(Common::String file) {
+ delete[] _sfxTrackData;
+ _sfxTrackData = _vm->resource()->fileData(file.c_str(), 0);
+}
+
+void SoundTownsPC98_v2::process() {
+ g_system->getAudioCDManager()->update();
+}
+
+void SoundTownsPC98_v2::playTrack(uint8 track) {
+ if (track == _lastTrack && _musicEnabled)
+ return;
+
+ int trackNum = -1;
+ if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
+ for (uint i = 0; i < res()->cdaTableSize; i++) {
+ if (track == (uint8)READ_LE_UINT16(&res()->cdaTable[i * 2])) {
+ trackNum = (int)READ_LE_UINT16(&res()->cdaTable[i * 2 + 1]) - 1;
+ break;
+ }
+ }
+ }
+
+ beginFadeOut();
+
+ Common::String musicFile = res()->pattern ? Common::String::format(res()->pattern, track) : (res()->fileList ? res()->fileList[track] : 0);
+ if (musicFile.empty())
+ return;
+
+ delete[] _musicTrackData;
+
+ _musicTrackData = _vm->resource()->fileData(musicFile.c_str(), 0);
+ _driver->loadMusicData(_musicTrackData, true);
+
+ if (_musicEnabled == 2 && trackNum != -1) {
+ g_system->getAudioCDManager()->play(trackNum+1, _driver->looping() ? -1 : 1, 0, 0);
+ g_system->getAudioCDManager()->update();
+ } else if (_musicEnabled) {
+ _driver->cont();
+ }
+
+ _lastTrack = track;
+}
+
+void SoundTownsPC98_v2::haltTrack() {
+ _lastTrack = -1;
+ g_system->getAudioCDManager()->stop();
+ g_system->getAudioCDManager()->update();
+ _driver->reset();
+}
+
+void SoundTownsPC98_v2::beginFadeOut() {
+ if (!_driver->musicPlaying())
+ return;
+
+ for (int i = 0; i < 20; i++) {
+ _driver->fadeStep();
+ _vm->delay(32);
+ }
+
+ haltTrack();
+}
+
+int32 SoundTownsPC98_v2::voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool) {
+ static const uint16 rates[] = { 0x10E1, 0x0CA9, 0x0870, 0x0654, 0x0438, 0x032A, 0x021C, 0x0194 };
+ static const char patternHOF[] = "%s.PCM";
+ static const char patternLOL[] = "%s.VOC";
+
+ int h = 0;
+ if (_currentSFX) {
+ while (h < kNumChannelHandles && _mixer->isSoundHandleActive(_soundChannels[h].handle))
+ h++;
+
+ if (h >= kNumChannelHandles) {
+ h = 0;
+ while (h < kNumChannelHandles && _soundChannels[h].priority > priority)
+ ++h;
+ if (h < kNumChannelHandles)
+ voiceStop(&_soundChannels[h].handle);
+ }
+
+ if (h >= kNumChannelHandles)
+ return 0;
+ }
+
+ Common::String fileName = Common::String::format( _vm->game() == GI_LOL ? patternLOL : patternHOF, file);
+
+ uint8 *data = _vm->resource()->fileData(fileName.c_str(), 0);
+ uint8 *src = data;
+ if (!src)
+ return 0;
+
+ uint16 sfxRate = rates[READ_LE_UINT16(src)];
+ src += 2;
+ bool compressed = (READ_LE_UINT16(src) & 1) ? true : false;
+ src += 2;
+ uint32 outsize = READ_LE_UINT32(src);
+ uint8 *sfx = (uint8 *)malloc(outsize);
+ uint8 *dst = sfx;
+ src += 4;
+
+ if (compressed) {
+ for (uint32 i = outsize; i;) {
+ uint8 cnt = *src++;
+ if (cnt & 0x80) {
+ cnt &= 0x7F;
+ memset(dst, *src++, cnt);
+ } else {
+ memcpy(dst, src, cnt);
+ src += cnt;
+ }
+ dst += cnt;
+ i -= cnt;
+ }
+ } else {
+ memcpy(dst, src, outsize);
+ }
+
+ for (uint32 i = 0; i < outsize; i++) {
+ uint8 cmd = sfx[i];
+ if (cmd & 0x80) {
+ cmd = ~cmd;
+ } else {
+ cmd |= 0x80;
+ if (cmd == 0xFF)
+ cmd--;
+ }
+ if (cmd < 0x80)
+ cmd = 0x80 - cmd;
+ sfx[i] = cmd;
+ }
+
+ _currentSFX = Audio::makeRawStream(sfx, outsize, sfxRate * 10, Audio::FLAG_UNSIGNED | Audio::FLAG_LITTLE_ENDIAN);
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundChannels[h].handle, _currentSFX, -1, volume);
+ _soundChannels[h].priority = priority;
+ if (handle)
+ *handle = _soundChannels[h].handle;
+
+ delete[] data;
+ return 1;
+}
+
+void SoundTownsPC98_v2::playSoundEffect(uint8 track, uint8) {
+ if (!_useFmSfx || !_sfxTrackData)
+ return;
+
+ _driver->loadSoundEffectData(_sfxTrackData, track);
+}
+
+void SoundTownsPC98_v2::updateVolumeSettings() {
+ if (!_driver)
+ return;
+
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
+
+ _driver->setMusicVolume((mute ? 0 : ConfMan.getInt("music_volume")));
+ _driver->setSoundEffectVolume((mute ? 0 : ConfMan.getInt("sfx_volume")));
+}
+
+} // End of namespace Kyra
+