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-rw-r--r--engines/kyra/timer_v1.cpp180
1 files changed, 180 insertions, 0 deletions
diff --git a/engines/kyra/timer_v1.cpp b/engines/kyra/timer_v1.cpp
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+++ b/engines/kyra/timer_v1.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra.h"
+#include "kyra/kyra_v1.h"
+#include "kyra/screen.h"
+#include "kyra/animator_v1.h"
+#include "kyra/timer.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+#define TimerV1(x) new Functor1Mem<int, void, KyraEngine_v1>(this, &KyraEngine_v1::x)
+
+void KyraEngine_v1::setupTimers() {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setupTimers()");
+
+ for (int i = 0; i <= 4; ++i)
+ _timer->addTimer(i, 0, -1, 1);
+
+ _timer->addTimer(5, 0, 5, 1);
+ _timer->addTimer(6, 0, 7, 1);
+ _timer->addTimer(7, 0, 8, 1);
+ _timer->addTimer(8, 0, 9, 1);
+ _timer->addTimer(9, 0, 7, 1);
+
+ for (int i = 10; i <= 13; ++i)
+ _timer->addTimer(i, 0, 420, 1);
+
+ _timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1);
+ _timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
+ _timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1);
+ _timer->addTimer(17, 0 /*sub_15120*/, 7200, 1);
+ _timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1);
+ _timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
+
+ _timer->addTimer(20, 0, 7200, 1);
+ _timer->addTimer(21, 0/*sub_1517C*/, 18000, 1);
+ _timer->addTimer(22, 0, 7200, 1);
+
+ for (int i = 23; i <= 27; ++i)
+ _timer->addTimer(i, 0, 10800, 1);
+
+ _timer->addTimer(28, 0, 21600, 1);
+ _timer->addTimer(29, 0, 7200, 1);
+ _timer->addTimer(30, 0, 10800, 1);
+
+ _timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
+ _timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1);
+ _timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1);
+}
+
+void KyraEngine_v1::timerUpdateHeadAnims(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerUpdateHeadAnims(%i)", timerNum);
+ static int8 currentFrame = 0;
+ static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
+ 4, 4, 6, 4, 8, 1, 9, 4, -1};
+
+ if (_talkingCharNum < 0)
+ return;
+
+ _currHeadShape = frameTable[currentFrame];
+ currentFrame++;
+
+ if (frameTable[currentFrame] == -1)
+ currentFrame = 0;
+
+ _animator->animRefreshNPC(0);
+ _animator->animRefreshNPC(_talkingCharNum);
+}
+
+void KyraEngine_v1::timerSetFlags1(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags(%i)", timerNum);
+ if (_currentCharacter->sceneId == 0x1C)
+ return;
+
+ int rndNr = _rnd.getRandomNumberRng(0, 3);
+
+ for (int i = 0; i < 4; i++) {
+ if (!queryGameFlag(rndNr + 17)) {
+ setGameFlag(rndNr + 17);
+ break;
+ } else {
+ rndNr++;
+ if (rndNr > 3)
+ rndNr = 0;
+ }
+ }
+}
+
+void KyraEngine_v1::timerFadeText(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerFadeText(%i)", timerNum);
+ _fadeText = true;
+}
+
+void KyraEngine_v1::updateAnimFlag1(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag1(%d)", timerNum);
+ if (_brandonStatusBit & 2) {
+ _brandonStatusBit0x02Flag = 1;
+ }
+}
+
+void KyraEngine_v1::updateAnimFlag2(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag2(%d)", timerNum);
+ if (_brandonStatusBit & 0x20) {
+ _brandonStatusBit0x20Flag = 1;
+ }
+}
+
+void KyraEngine_v1::setTextFadeTimerCountdown(int16 countdown) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setTextFadeTimerCountdown(%i)", countdown);
+ if (countdown == -1)
+ countdown = 32000;
+
+ _timer->setCountdown(31, countdown*60);
+}
+
+void KyraEngine_v1::timerSetFlags2(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags2(%i)", timerNum);
+ if (!((uint32*)(_flagsTable+0x2D))[timerNum])
+ ((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
+}
+
+void KyraEngine_v1::timerCheckAnimFlag1(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag1(%i)", timerNum);
+ if (_brandonStatusBit & 0x20) {
+ checkAmuletAnimFlags();
+ _timer->setCountdown(18, -1);
+ }
+}
+
+void KyraEngine_v1::timerCheckAnimFlag2(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag2(%i)", timerNum);
+ if (_brandonStatusBit & 0x2) {
+ checkAmuletAnimFlags();
+ _timer->setCountdown(14, -1);
+ }
+}
+
+void KyraEngine_v1::timerRedrawAmulet(int timerNum) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerRedrawAmulet(%i)", timerNum);
+ if (queryGameFlag(0xF1)) {
+ drawAmulet();
+ _timer->setCountdown(19, -1);
+ }
+}
+
+void KyraEngine_v1::setWalkspeed(uint8 newSpeed) {
+ debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setWalkspeed(%i)", newSpeed);
+ static const uint8 speeds[] = {11, 9, 6, 5, 3};
+
+ assert(newSpeed < ARRAYSIZE(speeds));
+ _timer->setDelay(5, speeds[newSpeed]);
+}
+
+} // end of namespace Kyra
+