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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_DIALOGS_H
+#define MADS_DIALOGS_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/font.h"
+#include "mads/msurface.h"
+
+namespace MADS {
+
+class Dialog {
+private:
+ void setDialogPalette();
+protected:
+ MADSEngine *_vm;
+ MSurface *_savedSurface;
+ Common::Point _position;
+ int _width;
+ int _height;
+ byte _dialogPalette[8 * 3];
+
+ int TEXTDIALOG_CONTENT1;
+ int TEXTDIALOG_CONTENT2;
+ int TEXTDIALOG_EDGE;
+ int TEXTDIALOG_BACKGROUND;
+ int TEXTDIALOG_FC;
+ int TEXTDIALOG_FD;
+ int TEXTDIALOG_FE;
+ int TEXTDIALOG_BLACK;
+protected:
+ /**
+ * Draw the dialog
+ */
+ virtual void draw();
+
+ /**
+ * Calculate bounds for the dialog
+ */
+ virtual void calculateBounds();
+
+ /**
+ * Save the section of the passed surface the dialog will cover.
+ */
+ virtual void save();
+
+ /**
+ * Restore saved dialog surface
+ */
+ virtual void restore();
+
+ /**
+ * Draws the content of a dialog with a gravelly alternating color.
+ */
+ void drawContent(const Common::Rect &r, int seed, byte color1, byte color2);
+public:
+ /**
+ * Constructor
+ */
+ Dialog(MADSEngine *vm);
+
+ /**
+ * Destructor
+ */
+ virtual ~Dialog();
+
+ /**
+ * Return the bounds of the dialog.
+ */
+ Common::Rect getBounds() const {
+ return Common::Rect(_position.x, _position.y,
+ _position.x + _width, _position.y + _height);
+ }
+};
+
+#define TEXT_DIALOG_MAX_LINES 20
+
+class TextDialog : protected Dialog {
+private:
+ /**
+ * Append text to the currently end line.
+ */
+ void appendLine(const Common::String &line);
+
+ /**
+ * Clean up after finishing displaying the dialog
+ */
+ void restorePalette();
+protected:
+ Font *_font;
+ int _innerWidth;
+ int _lineWidth;
+ int _currentX;
+ int _numLines;
+ int _lineSize;
+ int _askXp;
+ int _askLineNum;
+ Common::String _lines[TEXT_DIALOG_MAX_LINES];
+ int _lineXp[TEXT_DIALOG_MAX_LINES];
+
+ /**
+ * Calculate the bounds for the dialog
+ */
+ virtual void calculateBounds();
+public:
+ /**
+ * Constructor
+ * @param vm Engine reference
+ * @param fontName Font to use for display
+ * @param pos Position for window top-left
+ * @param maxChars Horizontal width of window in characters
+ */
+ TextDialog(MADSEngine *vm, const Common::String &fontName, const Common::Point &pos,
+ int maxChars);
+
+ /**
+ * Destructor
+ */
+ virtual ~TextDialog();
+
+ /**
+ * Draw the dialog
+ */
+ virtual void draw();
+
+ /**
+ * Draw the dialog along with any input box
+ */
+ void drawWithInput();
+
+ /**
+ * Add a new line to the dialog
+ */
+ void addLine(const Common::String &line, bool underline = false);
+
+ /**
+ * Adds one or more lines, word wrapping the passed text
+ */
+ void wordWrap(const Common::String &line);
+
+ /**
+ * Increments the number of text lines the text dialog uses
+ */
+ void incNumLines();
+
+ /**
+ * Adds an input area following previously added text
+ */
+ void addInput();
+
+ /**
+ * Adds a bar line to separate sections of text
+ */
+ void addBarLine();
+
+ /**
+ * Flags the previously added line to be underlined
+ */
+ void underlineLine();
+
+ void downPixelLine();
+
+ /**
+ * Set the x position for the given line
+ */
+ void setLineXp(int xp);
+
+ /**
+ * Show the dialog, and wait until a key or mouse press.
+ */
+ virtual void show();
+};
+
+class MessageDialog : public TextDialog {
+public:
+ MessageDialog(MADSEngine *vm, int lines, ...);
+
+ virtual ~MessageDialog() {}
+};
+
+enum DialogId {
+ DIALOG_NONE = 0, DIALOG_GAME_MENU = 1, DIALOG_SAVE = 2, DIALOG_RESTORE = 3,
+ DIALOG_OPTIONS = 4, DIALOG_DIFFICULTY = 5, DIALOG_ERROR = 6
+};
+
+class Dialogs {
+protected:
+ MADSEngine *_vm;
+
+ Dialogs(MADSEngine *vm);
+public:
+ static Dialogs *init(MADSEngine *vm);
+public:
+ Common::Point _defaultPosition;
+ DialogId _pendingDialog;
+ int _indexList[10];
+
+ virtual ~Dialogs() {}
+
+ virtual void showDialog() = 0;
+ virtual void showItem(int objectId, int messageId, int speech = 0) = 0;
+ virtual Common::String getVocab(int vocabId) = 0;
+ virtual bool show(int messageId, int objectId = -1) = 0;
+};
+
+} // End of namespace MADS
+
+#endif /* MADS_DIALOGS_H */