diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 9ae9a46eb5..1de0dcd787 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -396,12 +396,12 @@ void Scene101::actions() { } if ((_action.isAction(VERB_TAKE, 0x137) || _action.isAction(VERB_PULL, 0x137)) && _game._objects.isInRoom(0x18)) { - _game._objects.addToInventory(0x18); + _game._objects.addToInventory(OBJ_SHIELD_MODULATOR); _scene->_sequences.remove(_globals._sequenceIndexes[13]); _globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[14], false, 6, 0, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2); _scene->_hotspots.activate(0x137, false); - _vm->_dialogs->showPicture(0x18, 0x2788); + _vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 10120); _vm->_sound->command(22); _action._inProgress = false; return; @@ -1133,7 +1133,7 @@ void Scene102::actions() { _game._player._visible = true; _game._player._stepEnabled = true; _vm->_sound->command(22); - _vm->_dialogs->showPicture(OBJ_BINOCULARS, 0x27D9); + _vm->_dialogs->showItem(OBJ_BINOCULARS, 10201); break; } _action._inProgress = false; @@ -1142,7 +1142,7 @@ void Scene102::actions() { if (_action.isAction(VERB_TAKE, 0x35) && _game._objects.isInRoom(OBJ_BURGER)) { if (_game._trigger == 0) { - _vm->_dialogs->showPicture(OBJ_BURGER, 0x27FB); + _vm->_dialogs->showItem(OBJ_BURGER, 10235); _scene->_sequences.remove(_globals._sequenceIndexes[10]); _game._objects.addToInventory(OBJ_BURGER); _scene->_hotspots.activate(0x35, false); @@ -1358,7 +1358,7 @@ void Scene103::actions() { _scene->_hotspots.activate(371, false); _vm->_game->_player._visible = true; _vm->_game->_player._stepEnabled = true; - _vm->_dialogs->showPicture(OBJ_REBREATHER, 805); + _vm->_dialogs->showItem(OBJ_REBREATHER, 805); break; default: @@ -1386,7 +1386,7 @@ void Scene103::actions() { _scene->_hotspots.activate(289, false); _vm->_game->_player._visible = true; _vm->_game->_player._stepEnabled = true; - _vm->_dialogs->showPicture(OBJ_REBREATHER, 804); + _vm->_dialogs->showItem(OBJ_REBREATHER, 804); break; default: @@ -1822,7 +1822,7 @@ void Scene105::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[4]); _game._objects.addToInventory(OBJ_DEAD_FISH); _globals[kFishIn105] = false; - _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322, 0); + _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0); } } else if (_action.isAction(VERB_LOOK, 0x195)) _vm->_dialogs->show(0x2905); @@ -2141,7 +2141,7 @@ void Scene107::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[4]); _game._objects.addToInventory(OBJ_DEAD_FISH); _globals[kFishIn107] = false; - _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322); + _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802); } } else if (_action.isAction(0x15D, 0xEE)) _scene->_nextSceneId = 105; @@ -2227,7 +2227,7 @@ void Scene108::actions() { _scene->_sequences.remove(_globals._sequenceIndexes[4]); _game._objects.addToInventory(OBJ_DEAD_FISH); _globals[kFishIn108] = false; - _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x2A38); + _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808); } } else if (_action.isAction(0x15D, 0xF4)) _scene->_nextSceneId = 107; |