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path: root/engines/mads/nebular/nebular_scenes1.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 9ae9a46eb5..1de0dcd787 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -396,12 +396,12 @@ void Scene101::actions() {
}
if ((_action.isAction(VERB_TAKE, 0x137) || _action.isAction(VERB_PULL, 0x137)) && _game._objects.isInRoom(0x18)) {
- _game._objects.addToInventory(0x18);
+ _game._objects.addToInventory(OBJ_SHIELD_MODULATOR);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[14], false, 6, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], -2, -2);
_scene->_hotspots.activate(0x137, false);
- _vm->_dialogs->showPicture(0x18, 0x2788);
+ _vm->_dialogs->showItem(OBJ_SHIELD_MODULATOR, 10120);
_vm->_sound->command(22);
_action._inProgress = false;
return;
@@ -1133,7 +1133,7 @@ void Scene102::actions() {
_game._player._visible = true;
_game._player._stepEnabled = true;
_vm->_sound->command(22);
- _vm->_dialogs->showPicture(OBJ_BINOCULARS, 0x27D9);
+ _vm->_dialogs->showItem(OBJ_BINOCULARS, 10201);
break;
}
_action._inProgress = false;
@@ -1142,7 +1142,7 @@ void Scene102::actions() {
if (_action.isAction(VERB_TAKE, 0x35) && _game._objects.isInRoom(OBJ_BURGER)) {
if (_game._trigger == 0) {
- _vm->_dialogs->showPicture(OBJ_BURGER, 0x27FB);
+ _vm->_dialogs->showItem(OBJ_BURGER, 10235);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
_game._objects.addToInventory(OBJ_BURGER);
_scene->_hotspots.activate(0x35, false);
@@ -1358,7 +1358,7 @@ void Scene103::actions() {
_scene->_hotspots.activate(371, false);
_vm->_game->_player._visible = true;
_vm->_game->_player._stepEnabled = true;
- _vm->_dialogs->showPicture(OBJ_REBREATHER, 805);
+ _vm->_dialogs->showItem(OBJ_REBREATHER, 805);
break;
default:
@@ -1386,7 +1386,7 @@ void Scene103::actions() {
_scene->_hotspots.activate(289, false);
_vm->_game->_player._visible = true;
_vm->_game->_player._stepEnabled = true;
- _vm->_dialogs->showPicture(OBJ_REBREATHER, 804);
+ _vm->_dialogs->showItem(OBJ_REBREATHER, 804);
break;
default:
@@ -1822,7 +1822,7 @@ void Scene105::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_game._objects.addToInventory(OBJ_DEAD_FISH);
_globals[kFishIn105] = false;
- _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322, 0);
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802, 0);
}
} else if (_action.isAction(VERB_LOOK, 0x195))
_vm->_dialogs->show(0x2905);
@@ -2141,7 +2141,7 @@ void Scene107::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_game._objects.addToInventory(OBJ_DEAD_FISH);
_globals[kFishIn107] = false;
- _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322);
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 802);
}
} else if (_action.isAction(0x15D, 0xEE))
_scene->_nextSceneId = 105;
@@ -2227,7 +2227,7 @@ void Scene108::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
_game._objects.addToInventory(OBJ_DEAD_FISH);
_globals[kFishIn108] = false;
- _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x2A38);
+ _vm->_dialogs->showItem(OBJ_DEAD_FISH, 10808);
}
} else if (_action.isAction(0x15D, 0xF4))
_scene->_nextSceneId = 107;