diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 9fb3808c58..1b875ae9fe 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -1671,14 +1671,14 @@ void Scene104::step() { _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 0)); _vm->_palette->refreshSceneColors(); _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], mirrorFl, 7, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(198, 143)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], mirrorFl, 7, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(198, 143)); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -2, -2); _scene->_sequences.addTimer(90, 2); break; @@ -1704,7 +1704,7 @@ void Scene104::step() { _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('a', 1)); _vm->_palette->refreshSceneColors(); _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 14); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); @@ -1712,7 +1712,7 @@ void Scene104::step() { case 1: _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 15, 32); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2); @@ -1720,7 +1720,7 @@ void Scene104::step() { case 2: _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 3, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(198, 143)); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -2, -2); _scene->_sequences.addTimer(90, 3); break; @@ -1746,7 +1746,7 @@ void Scene104::step() { _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2)); _vm->_palette->refreshSceneColors(); _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(198, 143)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1); if (_game._storyMode >= STORYMODE_NICE) @@ -1755,7 +1755,7 @@ void Scene104::step() { case 1: _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 8, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(198, 143)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(198, 143)); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -2, -2); _scene->_sequences.addTimer(90, 2); break; @@ -1842,7 +1842,7 @@ void Scene105::enter() { if (_globals[kFishIn105]) { _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(48, 144)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(48, 144)); int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(56, 141), FACING_NORTHWEST); @@ -1982,7 +1982,7 @@ Scene106::Scene106(MADSEngine *vm) : Scene1xx(vm) { _backToShipFl = false; _shadowFl = false; _firstEmergingFl = false; - _msgPosY = 0; + _positionY = 0; } void Scene106::synchronize(Common::Serializer &s) { @@ -1991,7 +1991,7 @@ void Scene106::synchronize(Common::Serializer &s) { s.syncAsByte(_backToShipFl); s.syncAsByte(_shadowFl); s.syncAsByte(_firstEmergingFl); - s.syncAsSint32LE(_msgPosY); + s.syncAsSint32LE(_positionY); } void Scene106::setup() { @@ -2093,7 +2093,7 @@ void Scene106::step() { int msgId = -1; switch (tmpVal) { case 0: - _msgPosY = 26; + _positionY = 26; msgId = 49; break; @@ -2117,9 +2117,9 @@ void Scene106::step() { if (msgId >= 0) { int nextAbortVal = _game._trigger + 1; - _scene->_kernelMessages.add(Common::Point(15, _msgPosY), 0x1110, 0, 0, 360, _game.getQuote(msgId)); + _scene->_kernelMessages.add(Common::Point(15, _positionY), 0x1110, 0, 0, 360, _game.getQuote(msgId)); _scene->_sequences.addTimer(150, nextAbortVal); - _msgPosY += 14; + _positionY += 14; } } @@ -2233,7 +2233,7 @@ void Scene107::enter() { if (_globals[kFishIn107]) { _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(68, 151)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(68, 151)); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(78, 135), FACING_SOUTHWEST); @@ -2249,7 +2249,7 @@ void Scene107::enter() { if (((_scene->_priorSceneId == 105) || (_scene->_priorSceneId == 106)) && (_vm->getRandomNumber(1, 3) == 1)) { _globals._spriteIndexes[0] = _scene->_sprites.addSprites(Resources::formatName(105, 'R', 1, EXT_SS, "")); _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 4, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[0], Common::Point(270, 150)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[0], Common::Point(270, 150)); _scene->_sequences.setMotion(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); _scene->_dynamicHotspots.add(218, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0)); @@ -2348,7 +2348,7 @@ void Scene108::enter() { if (_globals[kFishIn108]) { _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(41, 109)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(41, 109)); int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(41, 109), FACING_NORTHWEST); } @@ -2508,7 +2508,7 @@ void Scene109::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5); - _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(126, 39)); + _scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(126, 39)); _scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0); _scene->_sequences.setScale(_globals._sequenceIndexes[10], 80); _game._player._stepEnabled = false; @@ -2559,7 +2559,7 @@ void Scene109::step() { _hungryFl = true; } - if (_eatingFirstFish && (_scene->_sequences[_globals._sequenceIndexes[10]]._msgPos.x >= 178)) { + if (_eatingFirstFish && (_scene->_sequences[_globals._sequenceIndexes[10]]._position.x >= 178)) { _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 4, 1, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 4); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 29, 72); |