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path: root/engines/mads/nebular/nebular_scenes1.cpp
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Diffstat (limited to 'engines/mads/nebular/nebular_scenes1.cpp')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index f7a2a6031e..2a9b3c64ee 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -266,7 +266,7 @@ void Scene103::actions() {
} else if (_action.isAction(VERB_TAKE, 371) && _game._objects.isInRoom(OBJ_TIMER_MODULE)) {
switch (_vm->_game->_trigger) {
case 0:
- _scene->changeDepthSurface(1);
+ _scene->changeVariant(1);
_globals._spriteIndexes[28] = _scene->_sequences.startReverseCycle(
_globals._spriteIndexes[13], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._spriteIndexes[28]);
@@ -284,7 +284,7 @@ void Scene103::actions() {
case 2:
_vm->_sound->command(22);
_game._objects.addToInventory(OBJ_TIMER_MODULE);
- _scene->changeDepthSurface(0);
+ _scene->changeVariant(0);
_scene->drawElements(kTransitionNone, false);
_scene->_hotspots.activate(371, false);
_vm->_game->_player._visible = true;
@@ -298,7 +298,7 @@ void Scene103::actions() {
} else if (_action.isAction(VERB_TAKE, 289, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) {
switch (_vm->_game->_trigger) {
case 0:
- _scene->changeDepthSurface(1);
+ _scene->changeVariant(1);
_globals._spriteIndexes[27] = _scene->_sequences.startReverseCycle(
_globals._spriteIndexes[12], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._spriteIndexes[27]);