diff options
Diffstat (limited to 'engines/mads/nebular/nebular_scenes6.cpp')
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index 6cea5cb63a..e9c4473f9e 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -87,7 +87,7 @@ void Scene601::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_LASER_BEAM); - _scene->addActiveVocab(NOUN_LOOK_AT); + _scene->addActiveVocab(VERB_LOOK_AT); } void Scene601::enter() { @@ -220,7 +220,7 @@ void Scene601::actions() { void Scene602::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_SAFE); _scene->addActiveVocab(NOUN_LASER_BEAM); } @@ -533,7 +533,7 @@ void Scene602::actions() { void Scene603::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_COMPACT_CASE); _scene->addActiveVocab(NOUN_NOTE); } @@ -1421,7 +1421,7 @@ void Scene607::actions() { void Scene608::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_POLYCEMENT); _scene->addActiveVocab(NOUN_CAR); _scene->addActiveVocab(NOUN_OBNOXIOUS_DOG); @@ -2705,7 +2705,7 @@ void Scene610::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_PHONE_HANDSET); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene610::enter() { @@ -2888,7 +2888,7 @@ void Scene611::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_RAT); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene611::handleRatMoves() { @@ -4263,7 +4263,7 @@ void Scene612::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_FISHING_LINE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene612::handleWinchMovement() { |