diff options
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes.h | 234 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 6 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 12 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 16 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 14 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes7.cpp | 6 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes8.cpp | 4 |
8 files changed, 150 insertions, 144 deletions
diff --git a/engines/mads/nebular/nebular_scenes.h b/engines/mads/nebular/nebular_scenes.h index d97fa4b284..ec06a1bf59 100644 --- a/engines/mads/nebular/nebular_scenes.h +++ b/engines/mads/nebular/nebular_scenes.h @@ -40,11 +40,17 @@ enum { enum Verb { VERB_ACTIVATE = 0x00E, + VERB_ATTACH = 0x019, + VERB_BREAK = 0x032, + VERB_BREATHE_AIR = 0x033, VERB_CAST = 0x03D, VERB_CLIMB_DOWN = 0x04E, VERB_CLIMB_THROUGH = 0x04F, VERB_CLIMB_UP = 0x050, + VERB_CUT = 0x061, + VERB_DAMPEN = 0x064, VERB_DIVE_INTO = 0x06D, + NOUN_DRINK = 0x072, VERB_EAT = 0x075, VERB_EXAMINE = 0x07D, VERB_HOSE_DOWN = 0x0A6, @@ -98,21 +104,21 @@ enum Verb { }; enum Noun { - NOUN_GAME = 0x1, - NOUN_QSAVE = 0x2, - NOUN_LOOK = 0x3, - NOUN_TAKE = 0x4, - NOUN_PUSH = 0x5, - NOUN_OPEN = 0x6, - NOUN_PUT = 0x7, - NOUN_TALK_TO = 0x8, - NOUN_GIVE = 0x9, - NOUN_PULL = 0xA, - NOUN_CLOSE = 0xB, - NOUN_THROW = 0xC, - NOUN_WALK_TO = 0xD, - NOUN_ACTIVATE = 0xE, - NOUN_ADMIRE = 0xF, + //NOUN_GAME = 0x1, + //NOUN_QSAVE = 0x2, + //NOUN_LOOK = 0x3, + //NOUN_TAKE = 0x4, + //NOUN_PUSH = 0x5, + //NOUN_OPEN = 0x6, + //NOUN_PUT = 0x7, + //NOUN_TALK_TO = 0x8, + //NOUN_GIVE = 0x9, + //NOUN_PULL = 0xA, + //NOUN_CLOSE = 0xB, + //NOUN_THROW = 0xC, + //NOUN_WALK_TO = 0xD, + //NOUN_ACTIVATE = 0xE, + //NOUN_ADMIRE = 0xF, NOUN_ADSM = 0x10, NOUN_AIR_VENT = 0x11, NOUN_ALOE_PLANT = 0x12, @@ -122,7 +128,7 @@ enum Noun { NOUN_AREA_TO_SOUTH = 0x16, NOUN_AREA_TO_WEST = 0x17, NOUN_AROMATIC_MEAT = 0x18, - NOUN_ATTACH = 0x19, + //NOUN_ATTACH = 0x19, NOUN_AUDIO_TAPE = 0x1A, NOUN_AUXILIARY_POWER = 0x1B, NOUN_BADMITTON_BRAT = 0x1C, @@ -147,8 +153,8 @@ enum Noun { NOUN_BOULDER = 0x2F, NOUN_BOULDERS = 0x30, NOUN_BRA = 0x31, - NOUN_BREAK = 0x32, - NOUN_BREATHE_AIR = 0x33, + //NOUN_BREAK = 0x32, + //NOUN_BREATHE_AIR = 0x33, NOUN_BULKHEAD = 0x34, NOUN_BURGER = 0x35, NOUN_BURN = 0x36, @@ -158,7 +164,7 @@ enum Noun { NOUN_BUSHY_FERN = 0x3A, NOUN_CACTUS = 0x3B, NOUN_CARD = 0x3C, - NOUN_CAST = 0x3D, + //NOUN_CAST = 0x3D, NOUN_CAULDRON = 0x3E, NOUN_CAVE = 0x3F, NOUN_CAVE_CEILING = 0x40, @@ -194,10 +200,10 @@ enum Noun { NOUN_CURIOUS_WEED_PATCH = 0x5E, NOUN_CURTAIN = 0x5F, NOUN_CURTAINS = 0x60, - NOUN_CUT = 0x61, + //NOUN_CUT = 0x61, NOUN_DAMAGE_CONTROL = 0x62, NOUN_DAMAGE_CONTROL_PANEL = 0x63, - NOUN_DAMPEN = 0x64, + //NOUN_DAMPEN = 0x64, NOUN_DEAD_FISH = 0x65, NOUN_DEAD_PURPLE_MONSTER = 0x66, NOUN_DECLIVITOUS_CHASM = 0x67, @@ -205,24 +211,24 @@ enum Noun { NOUN_DENSE_FOREST = 0x69, NOUN_DETONATORS = 0x6A, NOUN_DINO_MITE = 0x6B, - NOUN_DISASSEMBLE = 0x6C, - NOUN_DIVE_INTO = 0x6D, + //NOUN_DISASSEMBLE = 0x6C, + //NOUN_DIVE_INTO = 0x6D, NOUN_DOOR = 0x6E, NOUN_DOOR_KEY = 0x6F, NOUN_DOORWAY = 0x70, NOUN_DRAWER = 0x71, - NOUN_DRINK = 0x72, + //NOUN_DRINK = 0x72, NOUN_DURAFAIL_CELLS = 0x73, NOUN_EASTERN_CLIFF_FACE = 0x74, - NOUN_EAT = 0x75, - NOUN_EJECT = 0x76, - NOUN_EMPTY = 0x77, + //NOUN_EAT = 0x75, + //NOUN_EJECT = 0x76, + //NOUN_EMPTY = 0x77, NOUN_ENGINEERING_CONTROLS = 0x78, NOUN_ENGINEERING_SECTION = 0x79, NOUN_ENTER_KEY = 0x7A, NOUN_ESCAPE_HATCH = 0x7B, NOUN_ESTROTOXIN = 0x7C, - NOUN_EXAMINE = 0x7D, + //NOUN_EXAMINE = 0x7D, NOUN_EXPERIMENT_CAGE = 0x7E, NOUN_EXTINGUISH = 0x7F, NOUN_FACE_ID = 0x80, @@ -237,36 +243,36 @@ enum Noun { NOUN_FLOOR = 0x89, NOUN_FLOOR_OF_HUT = 0x8A, NOUN_FLOOR_TILE = 0x8B, - NOUN_FONDLE = 0x8C, + //NOUN_FONDLE = 0x8C, NOUN_FOREST_TO_EAST = 0x8D, NOUN_FRONT_WINDOW = 0x8E, NOUN_FUNGOIDS = 0x8F, NOUN_FURNACE = 0x90, NOUN_FUZZY_DICE = 0x91, - NOUN_GAZE = 0x92, - NOUN_GAZE_AT = 0x93, - NOUN_GAZE_IN = 0x94, - NOUN_GLANCE_AT = 0x95, + //NOUN_GAZE = 0x92, + //NOUN_GAZE_AT = 0x93, + //NOUN_GAZE_IN = 0x94, + //NOUN_GLANCE_AT = 0x95, NOUN_GLOVE = 0x96, NOUN_GNARLY_SHRUB = 0x97, - NOUN_GNAW_ON = 0x98, - NOUN_GORGE_ON = 0x99, + //NOUN_GNAW_ON = 0x98, + //NOUN_GORGE_ON = 0x99, NOUN_GRAIN_ALCHOHOL = 0x9A, NOUN_GRASSLAND_TO_EAST = 0x9B, NOUN_GRASSLAND_TO_SOUTH = 0x9C, NOUN_GRASSY_AREA = 0x9D, NOUN_GRASSY_AREA_TO_NORTH = 0x9E, NOUN_GRASSY_KNOLL = 0x9F, - NOUN_GRIND = 0xA0, + //NOUN_GRIND = 0xA0, NOUN_GROOVILACTIC_TREE = 0xA1, NOUN_GUARDS_ARM = 0xA2, NOUN_HATCHWAY = 0xA3, - NOUN_HOOK_UP = 0xA4, + //NOUN_HOOK_UP = 0xA4, NOUN_HORIZON = 0xA5, - NOUN_HOSE_DOWN = 0xA6, + //NOUN_HOSE_DOWN = 0xA6, NOUN_HOTPANTS = 0xA7, NOUN_HULL = 0xA8, - NOUN_HURL = 0xA9, + //NOUN_HURL = 0xA9, NOUN_HUT = 0xAA, NOUN_HUT_AREA = 0xAB, NOUN_HUT_TO_EAST = 0xAC, @@ -277,10 +283,10 @@ enum Noun { NOUN_HYDROSPANNER = 0xB1, NOUN_HYPERDRIVE_JUMP_UNIT = 0xB2, NOUN_ID_CARD = 0xB3, - NOUN_IGNITE = 0xB4, - NOUN_INFLATE = 0xB5, - NOUN_INSERT = 0xB6, - NOUN_INSPECT = 0xB7, + //NOUN_IGNITE = 0xB4, + //NOUN_INFLATE = 0xB5, + //NOUN_INSERT = 0xB6, + //NOUN_INSPECT = 0xB7, NOUN_JUNGLE = 0xB8, NOUN_JUNGLE_TO_EAST = 0xB9, NOUN_JUNGLE_TO_WEST = 0xBA, @@ -298,17 +304,17 @@ enum Noun { NOUN_KNIFE = 0xC6, NOUN_LADDER = 0xC7, NOUN_LARGE_STALAGMITE = 0xC8, - NOUN_LEER_AT = 0xC9, + //NOUN_LEER_AT = 0xC9, NOUN_LIBRARY_COMPUTER = 0xCA, - NOUN_LICK = 0xCB, + //NOUN_LICK = 0xCB, NOUN_LIFE_SUPPORT_SECTION = 0xCC, NOUN_LIGHT = 0xCD, - NOUN_LOAD = 0xCE, - NOUN_LOCK = 0xCF, + //NOUN_LOAD = 0xCE, + //NOUN_LOCK = 0xCF, NOUN_LOG = 0xD0, - NOUN_LOOK_AT = 0xD1, - NOUN_LOOK_IN = 0xD2, - NOUN_LOOK_THROUGH = 0xD3, + //NOUN_LOOK_AT = 0xD1, + //NOUN_LOOK_IN = 0xD2, + //NOUN_LOOK_THROUGH = 0xD3, NOUN_LOUNGE_AREA = 0xD4, NOUN_LOVE_ALTAR = 0xD5, NOUN_LOWLANDS = 0xD6, @@ -371,7 +377,7 @@ enum Noun { NOUN_PLANT_STALK = 0x10F, NOUN_PLANTS = 0x110, NOUN_PLASTIC_JESUS = 0x111, - NOUN_PLAY = 0x112, + //NOUN_PLAY = 0x112, NOUN_PLUNGER = 0x113, NOUN_POISON_DARTS = 0x114, NOUN_POLYCEMENT = 0x115, @@ -379,12 +385,12 @@ enum Noun { NOUN_POSTER = 0x117, NOUN_POWER_STATUS_PANEL = 0x118, NOUN_PRECIPICE = 0x119, - NOUN_PRESS = 0x11A, + //NOUN_PRESS = 0x11A, NOUN_PRESSURE_GAUGE = 0x11B, - NOUN_PRY = 0x11C, + //NOUN_PRY = 0x11C, NOUN_RAGING_RIVER = 0x11D, NOUN_RAMOLYAN_RUGBY_RATS = 0x11E, - NOUN_READ = 0x11F, + //NOUN_READ = 0x11F, NOUN_REARVIEW_MIRROR = 0x120, NOUN_REBREATHER = 0x121, NOUN_REFRIGERATOR = 0x122, @@ -403,7 +409,7 @@ enum Noun { NOUN_SEAWEED = 0x12F, NOUN_SEAWEED_BANK = 0x130, NOUN_SECURITY_CARD = 0x131, - NOUN_SET = 0x132, + //NOUN_SET = 0x132, NOUN_SHAKE_HANDS = 0x133, NOUN_SHARPEN = 0x134, NOUN_SHIELD_ACCESS_PANEL = 0x135, @@ -411,48 +417,48 @@ enum Noun { NOUN_SHIELD_MODULATOR = 0x137, NOUN_SHIELD_STATUS_PANEL = 0x138, NOUN_SHIP = 0x139, - NOUN_SHOOT = 0x13A, + //NOUN_SHOOT = 0x13A, NOUN_SHOVEL = 0x13B, - NOUN_SHRED = 0x13C, + //NOUN_SHRED = 0x13C, NOUN_SHRUNKEN_HEADS = 0x13D, NOUN_SINGED_MEAT = 0x13E, - NOUN_SIT_IN = 0x13F, + //NOUN_SIT_IN = 0x13F, NOUN_SKULL = 0x140, NOUN_SKULL_AND_CROSSBONES = 0x141, NOUN_SKY = 0x142, - NOUN_SLEEP_ON = 0x143, + //NOUN_SLEEP_ON = 0x143, NOUN_SLITHERING_SNAKE = 0x144, NOUN_SLUG_SECRETION = 0x145, NOUN_SMALL_HOLE = 0x146, - NOUN_SMELL = 0x147, + //NOUN_SMELL = 0x147, NOUN_SNAKE = 0x148, - NOUN_SNIFF = 0x149, - NOUN_SOAK = 0x14A, + //NOUN_SNIFF = 0x149, + //NOUN_SOAK = 0x14A, NOUN_SPECIAL_KEY_1 = 0x14B, NOUN_SPECIAL_KEY_2 = 0x14C, NOUN_SPIDER = 0x14D, NOUN_SPILT_MILK = 0x14E, NOUN_SPIT_FIRE = 0x14F, - NOUN_SPRAY = 0x150, - NOUN_STAB = 0x151, + //NOUN_SPRAY = 0x150, + //NOUN_STAB = 0x151, NOUN_STAIRS = 0x152, NOUN_STALAGMITES = 0x153, - NOUN_STAND_INSIDE = 0x154, - NOUN_STARE_AT = 0x155, + //NOUN_STAND_INSIDE = 0x154, + //NOUN_STARE_AT = 0x155, NOUN_STEPS = 0x156, NOUN_STUFFED_FISH = 0x157, NOUN_SURFACE = 0x158, - NOUN_SWIM_ACROSS = 0x159, - NOUN_SWIM_INTO = 0x15A, - NOUN_SWIM_THROUGH = 0x15B, - NOUN_SWIM_TO = 0x15C, - NOUN_SWIM_TOWARDS = 0x15D, - NOUN_SWIM_UNDER = 0x15E, + //NOUN_SWIM_ACROSS = 0x159, + //NOUN_SWIM_INTO = 0x15A, + //NOUN_SWIM_THROUGH = 0x15B, + //NOUN_SWIM_TO = 0x15C, + //NOUN_SWIM_TOWARDS = 0x15D, + //NOUN_SWIM_UNDER = 0x15E, NOUN_SWOOPING_CREATURE = 0x15F, NOUN_TABLE = 0x160, - NOUN_TAKE_LIVER = 0x161, - NOUN_TAKE_OFF = 0x162, - NOUN_TAKE_PAGE = 0x163, + //NOUN_TAKE_LIVER = 0x161, + //NOUN_TAKE_OFF = 0x162, + //NOUN_TAKE_PAGE = 0x163, NOUN_TALL_GRASS = 0x164, NOUN_TAPE_PLAYER = 0x165, NOUN_TARGET_COMPUTER = 0x166, @@ -465,7 +471,7 @@ enum Noun { NOUN_THATCHED_ROOF = 0x16D, NOUN_THORNS = 0x16E, NOUN_THORNY_BUSH = 0x16F, - NOUN_TIE = 0x170, + //NOUN_TIE = 0x170, NOUN_TIMEBOMB = 0x171, NOUN_TIMER = 0x172, NOUN_TIMER_MODULE = 0x173, @@ -476,11 +482,11 @@ enum Noun { NOUN_TUNNEL = 0x178, NOUN_TWINKIE_BUSH = 0x179, NOUN_TWINKIFRUIT = 0x17A, - NOUN_UNLOCK = 0x17B, + //NOUN_UNLOCK = 0x17B, NOUN_UZI = 0x17C, NOUN_VASE = 0x17D, NOUN_VIDEO_GAME = 0x17E, - NOUN_VIEW = 0x17F, + //NOUN_VIEW = 0x17F, NOUN_VIEW_SCREEN = 0x180, NOUN_VIEWPORT = 0x181, NOUN_VILLAGE_AREA = 0x182, @@ -488,17 +494,17 @@ enum Noun { NOUN_VOLCANO = 0x184, NOUN_VULTURE = 0x185, NOUN_WAD_OF_CATTLE_PARTS = 0x186, - NOUN_WALK_ACROSS = 0x187, - NOUN_WALK_INSIDE = 0x188, - NOUN_WALK_ON = 0x189, - NOUN_WALK_OUTSIDE = 0x18A, - NOUN_WALK_THROUGH = 0x18B, - NOUN_WALK_TOWARDS = 0x18C, + //NOUN_WALK_ACROSS = 0x187, + //NOUN_WALK_INSIDE = 0x188, + //NOUN_WALK_ON = 0x189, + //NOUN_WALK_OUTSIDE = 0x18A, + //NOUN_WALK_THROUGH = 0x18B, + //NOUN_WALK_TOWARDS = 0x18C, NOUN_WALL = 0x18D, NOUN_WATCH_TOWER = 0x18E, NOUN_WATER = 0x18F, NOUN_WEAPONS_DISPLAY = 0x190, - NOUN_WEAR = 0x191, + //NOUN_WEAR = 0x191, NOUN_WEATHER_STATION = 0x192, NOUN_WEATHER_VANE = 0x193, NOUN_WEIGHT_MACHINE = 0x194, @@ -507,7 +513,7 @@ enum Noun { NOUN_WINDOW = 0x197, NOUN_WITCHDOCTOR_HUT = 0x198, NOUN_WORKBENCH = 0x199, - NOUN_WRITE_ON = 0x19A, + //NOUN_WRITE_ON = 0x19A, NOUN_YELLOW_BIRDY = 0x19B, NOUN_GRASS = 0x19C, NOUN_BOUNCING_REPTILE = 0x19D, @@ -526,7 +532,7 @@ enum Noun { NOUN_PILE_OF_LEAVES = 0x1AA, NOUN_OPEN_FIELD_TO_EAST = 0x1AB, NOUN_LAWN = 0x1AC, - NOUN_WALK_DOWN = 0x1AD, + //NOUN_WALK_DOWN = 0x1AD, NOUN_PATH_TO_WEST = 0x1AE, NOUN_HEDGE = 0x1AF, NOUN_VILLAGE_PATH = 0x1B0, @@ -558,8 +564,8 @@ enum Noun { NOUN_BAG_OF_TWINKIFRUITS = 0x1CA, NOUN_BED = 0x1CB, NOUN_DISPLAY = 0x1CC, - NOUN_LEAVE = 0x1CD, - NOUN_EXIT_FROM = 0x1CE, + //NOUN_LEAVE = 0x1CD, + //NOUN_EXIT_FROM = 0x1CE, NOUN_DEVICE = 0x1CF, NOUN_0_KEY = 0x1D0, NOUN_1_KEY = 0x1D1, @@ -597,7 +603,7 @@ enum Noun { NOUN_ELECTRO_SCANNER = 0x1F1, NOUN_HALL = 0x1F2, NOUN_SCANNER = 0x1F3, - NOUN_PLACE_HAND_ON = 0x1F4, + //NOUN_PLACE_HAND_ON = 0x1F4, NOUN_SECURITY_MONITOR = 0x1F5, NOUN_DIGITORAMA = 0x1F6, NOUN_RAIL_BEAM = 0x1F7, @@ -618,16 +624,16 @@ enum Noun { NOUN_AIR_DUCT = 0x206, NOUN_CELL_WALL = 0x207, NOUN_LIGHTS = 0x208, - NOUN_STARE_INTO = 0x209, + //NOUN_STARE_INTO = 0x209, NOUN_CELL_CONTROLS = 0x20A, NOUN_COMMODE = 0x20B, - NOUN_USE = 0x20C, + //NOUN_USE = 0x20C, NOUN_BASIN = 0x20D, - NOUN_JUMP_INSIDE = 0x20E, + //NOUN_JUMP_INSIDE = 0x20E, NOUN_PREVIOUS_CELL = 0x20F, NOUN_NEXT_ROOM = 0x210, NOUN_ZINK = 0x211, - NOUN_GAZE_INTO = 0x212, + //NOUN_GAZE_INTO = 0x212, NOUN_THRONE = 0x213, NOUN_SACK = 0x214, NOUN_LIMB = 0x215, @@ -640,7 +646,7 @@ enum Noun { NOUN_MONITOR_AREA = 0x21C, NOUN_SIDEWALL = 0x21D, NOUN_COFFEE_MUG = 0x21E, - NOUN_SIT_AT = 0x21F, + //NOUN_SIT_AT = 0x21F, NOUN_LIGHTING_FIXTURE = 0x220, NOUN_MONITORS = 0x221, NOUN_GENDER_CONTROLS = 0x222, @@ -648,7 +654,7 @@ enum Noun { NOUN_MOLECULAR_RECORDER = 0x224, NOUN_MAINTENANCE_PANEL = 0x225, NOUN_RAMP = 0x226, - NOUN_WALK_UP = 0x227, + //NOUN_WALK_UP = 0x227, NOUN_SUBSONIC_ATOMIZER = 0x228, NOUN_EIGHT_BALL = 0x229, NOUN_DNA_INVERTER = 0x22A, @@ -665,7 +671,7 @@ enum Noun { NOUN_SHOCK_MACHINE = 0x235, NOUN_INTERROGATION_TABLE = 0x236, NOUN_LIE_DOWN_ON = 0x237, - NOUN_DECIPHER = 0x238, + //NOUN_DECIPHER = 0x238, NOUN_GUARD = 0x239, NOUN_RIP_IN_FLOOR = 0x23A, NOUN_TELEPORT_AREA = 0x23B, @@ -675,7 +681,7 @@ enum Noun { NOUN_WALL_BOARD = 0x23F, NOUN_GENDER_SCANNER = 0x240, NOUN_BAR = 0x241, - NOUN_WALK_INTO = 0x242, + //NOUN_WALK_INTO = 0x242, NOUN_HALLWAY_TO_SOUTH = 0x243, NOUN_SIGN = 0x244, NOUN_HALLWAY_TO_NORTH = 0x245, @@ -787,7 +793,7 @@ enum Noun { NOUN_CONTROL_STATION = 0x2AF, NOUN_STRANGE_MONSTER = 0x2B0, NOUN_GHASTLY_BEAST = 0x2B1, - NOUN_GAWK_AT = 0x2B2, + //NOUN_GAWK_AT = 0x2B2, NOUN_CORRIDOR_TO_SOUTH = 0x2B3, NOUN_CORRIDOR_TO_NORTH = 0x2B4, NOUN_WALK_ONTO = 0x2B5, @@ -822,7 +828,7 @@ enum Noun { NOUN_BLOOD_STAIN = 0x2D2, NOUN_GRATE = 0x2D3, NOUN_AIR_SHAFT = 0x2D4, - NOUN_RETURN_TO = 0x2D5, + //NOUN_RETURN_TO = 0x2D5, NOUN_FORMALDEHYDE = 0x2D6, NOUN_PETROX = 0x2D7, NOUN_SODIUM_BENZOATE = 0x2D8, @@ -858,15 +864,15 @@ enum Noun { NOUN_LAMP = 0x2F6, NOUN_CLIMB_INTO = 0x2F7, NOUN_LIGHT_BULB = 0x2F8, - NOUN_STEP_INTO = 0x2F9, + //NOUN_STEP_INTO = 0x2F9, NOUN_ROOM = 0x2FA, - NOUN_CRAWL_TO = 0x2FB, + //NOUN_CRAWL_TO = 0x2FB, NOUN_FOURTH_CELL = 0x2FC, NOUN_THIRD_CELL = 0x2FD, NOUN_SECOND_CELL = 0x2FE, NOUN_FIRST_CELL = 0x2FF, NOUN_EQUIPMENT_ROOM = 0x300, - NOUN_CRAWL_DOWN = 0x301, + //NOUN_CRAWL_DOWN = 0x301, NOUN_DESCENDING_SHAFT = 0x302, NOUN_SAUROPOD = 0x303, NOUN_MONSTER = 0x304, @@ -876,14 +882,14 @@ enum Noun { NOUN_INSTRUMENT_TABLE = 0x308, NOUN_WOMAN_ON_BALCONY = 0x309, NOUN_WOMAN_IN_CHAIR = 0x30A, - NOUN_SIT_ON = 0x30B, + //NOUN_SIT_ON = 0x30B, NOUN_WOMAN_IN_ALCOVE = 0x30C, NOUN_KETTLE = 0x30D, NOUN_BARTENDER = 0x30E, NOUN_WHISKEY = 0x30F, NOUN_ALCOHOL = 0x310, NOUN_RIM = 0x311, - NOUN_WALK_ALONG = 0x312, + //NOUN_WALK_ALONG = 0x312, NOUN_SUBMERGED_CITY = 0x313, NOUN_GOVERNORS_HOUSE = 0x314, NOUN_RIM_TOWARDS_EAST = 0x315, @@ -902,7 +908,7 @@ enum Noun { NOUN_SIDEWALK_TO_EAST = 0x322, NOUN_BUILDING = 0x323, NOUN_CAR = 0x324, - NOUN_GET_INSIDE = 0x325, + //NOUN_GET_INSIDE = 0x325, NOUN_MARQUEE = 0x326, NOUN_BUILDING_ENTRANCE = 0x327, NOUN_GUARD_STATION = 0x328, @@ -912,7 +918,7 @@ enum Noun { NOUN_PAPERS = 0x32C, NOUN_FILE_CABINET = 0x32D, NOUN_WINDOWS = 0x32E, - NOUN_WALK = 0x32F, + //NOUN_WALK = 0x32F, NOUN_STORAGE_BOX = 0x330, NOUN_WATER_COOLER = 0x331, NOUN_BOX = 0x332, @@ -966,12 +972,12 @@ enum Noun { NOUN_TELEPORTER_ENTRANCE = 0x362, NOUN_SOFTWARE_DOOR = 0x363, NOUN_SPINACH_PATCH_DOLL = 0x364, - NOUN_REFLECT = 0x365, + //NOUN_REFLECT = 0x365, NOUN_REGISTER_DRAWER = 0x366, NOUN_ELEVATOR_DOOR = 0x367, NOUN_HYDRAULIC_SUPPORT = 0x368, NOUN_EQUIPMENT_OVERHEAD = 0x369, - NOUN_GET_INTO = 0x36A, + //NOUN_GET_INTO = 0x36A, NOUN_WARNING_LABEL = 0x36B, NOUN_NUCLEAR_SLINGSHOT = 0x36C, NOUN_DISPLAY_CASE = 0x36D, @@ -1031,7 +1037,7 @@ enum Noun { NOUN_WELCOME_MAT = 0x3A3, NOUN_MELON_MUSH = 0x3A4, NOUN_BADMINTON_BRAT = 0x3A5, - NOUN_APPLY = 0x3A6, + //NOUN_APPLY = 0x3A6, NOUN_COMBINATION = 0x3A7, NOUN_NOTE = 0x3A8, NOUN_LECITHIN = 0x3A9, @@ -1048,8 +1054,8 @@ enum Noun { NOUN_OPEN_WATER_TO_SOUTH = 0x3B4, NOUN_PROJECTOR = 0x3B5, NOUN_GUARDS_ARM2 = 0x3B6, - NOUN_NIBBLE_ON = 0x3B7, - NOUN_ENTER = 0x3B8, + //NOUN_NIBBLE_ON = 0x3B7, + //NOUN_ENTER = 0x3B8, NOUN_ = 0x3B9, NOUN_TIMER_BUTTON_1 = 0x3BA, NOUN_REMOTE_BUTTON_1 = 0x3BB, @@ -1293,8 +1299,8 @@ enum Noun { NOUN_WEST_END_OF_PLATFORM = 0x4A9, NOUN_EAST_END_OF_PLATFORM = 0x4AA, NOUN_FOLD = 0x4AB, - NOUN_SPINDLE = 0x4AC, - NOUN_MUTILATE = 0x4AD + NOUN_SPINDLE = 0x4AC + //NOUN_MUTILATE = 0x4AD }; class SceneFactory { diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 083b649a1a..b2076a2b7c 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -4917,7 +4917,7 @@ void Scene214::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_CAPTIVE_CREATURE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene214::enter() { diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 95fdd0031a..8209f0c1da 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -3868,7 +3868,7 @@ void Scene351::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene351::enter() { @@ -4027,7 +4027,7 @@ void Scene352::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_YOUR_STUFF); _scene->addActiveVocab(NOUN_OTHER_STUFF); _scene->addActiveVocab(NOUN_LAMP); @@ -4815,7 +4815,7 @@ void Scene358::actions() { void Scene359::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene359::enter() { diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 5a68887b8d..195bba577d 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -237,13 +237,13 @@ void Scene402::setup() { _scene->addActiveVocab(NOUN_BARTENDER); _scene->addActiveVocab(NOUN_ALIEN_LIQUOR); - _scene->addActiveVocab(NOUN_DRINK); + _scene->addActiveVocab(VERB_DRINK); _scene->addActiveVocab(NOUN_BINOCULARS); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_CREDIT_CHIP); - _scene->addActiveVocab(NOUN_TAKE); + _scene->addActiveVocab(VERB_TAKE); _scene->addActiveVocab(NOUN_REPAIR_LIST); - _scene->addActiveVocab(NOUN_LOOK_AT); + _scene->addActiveVocab(VERB_LOOK_AT); } void Scene402::synchronize(Common::Serializer &s) { @@ -2850,7 +2850,7 @@ void Scene408::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_TARGET_MODULE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene408::enter() { @@ -3464,7 +3464,7 @@ void Scene411::giveToRex(int object) { void Scene411::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_ALIEN_LIQUOR); _scene->addActiveVocab(NOUN_FORMALDEHYDE); _scene->addActiveVocab(NOUN_PETROX); diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index b55262c135..fb79492b1c 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -96,7 +96,7 @@ void Scene501::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_DOOR); - _scene->addActiveVocab(NOUN_WALK_THROUGH); + _scene->addActiveVocab(VERB_WALK_THROUGH); } void Scene501::synchronize(Common::Serializer &s) { @@ -527,7 +527,7 @@ void Scene503::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_DETONATORS); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene503::enter() { @@ -1099,7 +1099,7 @@ void Scene505::actions() { void Scene506::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_INTO); + _scene->addActiveVocab(VERB_WALK_INTO); _scene->addActiveVocab(NOUN_SOFTWARE_STORE); _scene->addActiveVocab(NOUN_LABORATORY); } @@ -1362,7 +1362,7 @@ void Scene507::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_PENLIGHT); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene507::enter() { @@ -1473,7 +1473,7 @@ void Scene508::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_SPINACH_PATCH_DOLL); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_LASER_BEAM); } @@ -1733,7 +1733,7 @@ void Scene511::setup() { setAAName(); _scene->addActiveVocab(NOUN_BOAT); _scene->addActiveVocab(NOUN_FISHING_LINE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene511::enter() { @@ -2053,7 +2053,7 @@ void Scene512::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_FISHING_ROD); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_PADLOCK_KEY); _scene->addActiveVocab(NOUN_REGISTER_DRAWER); } @@ -2347,7 +2347,7 @@ void Scene513::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_ELEVATOR_DOOR); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene513::enter() { diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index 6cea5cb63a..e9c4473f9e 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -87,7 +87,7 @@ void Scene601::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_LASER_BEAM); - _scene->addActiveVocab(NOUN_LOOK_AT); + _scene->addActiveVocab(VERB_LOOK_AT); } void Scene601::enter() { @@ -220,7 +220,7 @@ void Scene601::actions() { void Scene602::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_SAFE); _scene->addActiveVocab(NOUN_LASER_BEAM); } @@ -533,7 +533,7 @@ void Scene602::actions() { void Scene603::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_COMPACT_CASE); _scene->addActiveVocab(NOUN_NOTE); } @@ -1421,7 +1421,7 @@ void Scene607::actions() { void Scene608::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_POLYCEMENT); _scene->addActiveVocab(NOUN_CAR); _scene->addActiveVocab(NOUN_OBNOXIOUS_DOG); @@ -2705,7 +2705,7 @@ void Scene610::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_PHONE_HANDSET); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene610::enter() { @@ -2888,7 +2888,7 @@ void Scene611::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_RAT); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene611::handleRatMoves() { @@ -4263,7 +4263,7 @@ void Scene612::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_FISHING_LINE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene612::handleWinchMovement() { diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp index c0755e83aa..5c1f7bfef7 100644 --- a/engines/mads/nebular/nebular_scenes7.cpp +++ b/engines/mads/nebular/nebular_scenes7.cpp @@ -1074,7 +1074,7 @@ void Scene704::setup() { _game._player._spritesPrefix = ""; setAAName(); _scene->addActiveVocab(NOUN_BOTTLE); - _scene->addActiveVocab(NOUN_LOOK_AT); + _scene->addActiveVocab(VERB_LOOK_AT); } void Scene704::handleBottleInterface() { @@ -1678,7 +1678,7 @@ void Scene706::setup() { setAAName(); _scene->addActiveVocab(NOUN_BOTTLE); _scene->addActiveVocab(NOUN_VASE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene706::handleRexDeath() { @@ -2086,7 +2086,7 @@ void Scene751::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_FISHING_LINE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene751::enter() { diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 9c53855878..e6f8701623 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -306,7 +306,7 @@ void Scene802::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_SHIELD_MODULATOR); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_REMOTE); } @@ -514,7 +514,7 @@ void Scene803::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_GUTS); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); if ((!_globals[kFromCockpit] && _globals[kReturnFromCut] && !_globals[kBeamIsUp]) || (_globals[kFromCockpit] && !_globals[kExitShip])) { |