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-rw-r--r--engines/mads/nebular/game_nebular.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index 6de7ad9932..cde998e66a 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -277,8 +277,8 @@ void GameNebular::initializeGlobals() {
// Final setup based on selected difficulty level
switch (_difficulty) {
case DIFFICULTY_HARD:
- _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
- _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
+ _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
+ _objects.setRoom(OBJ_NOTE, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_GROUND;
_globals[kDurafailRecharged] = 0;
@@ -294,12 +294,10 @@ void GameNebular::initializeGlobals() {
break;
case DIFFICULTY_EASY:
- _objects.setRoom(OBJ_BLOWGUN, NOWHERE);
- _objects.setRoom(OBJ_NOTE, NOWHERE);
+ _objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
+ _objects.setRoom(OBJ_PENLIGHT, NOWHERE);
_globals[kLeavesStatus] = LEAVES_ON_TRAP;
- _globals[kPenlightCellStatus] = FIRST_TIME_UNCHARGED_DURAFAIL;
- _globals[kDurafailRecharged] = 0;
break;
}