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author | Paul Gilbert | 2015-03-08 12:05:54 -0400 |
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committer | Paul Gilbert | 2015-03-08 12:05:54 -0400 |
commit | b25325599d4b88c323d3bf3319f7b6ee78f2e4c4 (patch) | |
tree | d1b9a61bd92ef0844c9c48d428d05cc0617c2e44 /engines/mads/nebular | |
parent | 6454c5f35d2fa7d749266bcdb9346944dd6709d0 (diff) | |
download | scummvm-rg350-b25325599d4b88c323d3bf3319f7b6ee78f2e4c4.tar.gz scummvm-rg350-b25325599d4b88c323d3bf3319f7b6ee78f2e4c4.tar.bz2 scummvm-rg350-b25325599d4b88c323d3bf3319f7b6ee78f2e4c4.zip |
MADS: Fix for penlight when starting a new game in Hard mode
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/game_nebular.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 6de7ad9932..cde998e66a 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -277,8 +277,8 @@ void GameNebular::initializeGlobals() { // Final setup based on selected difficulty level switch (_difficulty) { case DIFFICULTY_HARD: - _objects.setRoom(OBJ_PLANT_STALK, NOWHERE); - _objects.setRoom(OBJ_PENLIGHT, NOWHERE); + _objects.setRoom(OBJ_BLOWGUN, NOWHERE); + _objects.setRoom(OBJ_NOTE, NOWHERE); _globals[kLeavesStatus] = LEAVES_ON_GROUND; _globals[kDurafailRecharged] = 0; @@ -294,12 +294,10 @@ void GameNebular::initializeGlobals() { break; case DIFFICULTY_EASY: - _objects.setRoom(OBJ_BLOWGUN, NOWHERE); - _objects.setRoom(OBJ_NOTE, NOWHERE); + _objects.setRoom(OBJ_PLANT_STALK, NOWHERE); + _objects.setRoom(OBJ_PENLIGHT, NOWHERE); _globals[kLeavesStatus] = LEAVES_ON_TRAP; - _globals[kPenlightCellStatus] = FIRST_TIME_UNCHARGED_DURAFAIL; - _globals[kDurafailRecharged] = 0; break; } |