diff options
Diffstat (limited to 'engines/mads/screen.cpp')
-rw-r--r-- | engines/mads/screen.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp index 20ff4f6df2..e760aa465d 100644 --- a/engines/mads/screen.cpp +++ b/engines/mads/screen.cpp @@ -28,6 +28,179 @@ namespace MADS { +MADSEngine *DirtyArea::_vm = nullptr; + +DirtyArea::DirtyArea() { + _active = false; + _textActive = false; +} + +void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { + if (_bounds.left % 2) { + --_bounds.left; + ++width; + } + + if (_bounds.left < 0) + _bounds.left = 0; + else if (_bounds.left > maxWidth) + _bounds.left = maxWidth; + int right = _bounds.left + width; + if (right < 0) + right = 0; + if (right > maxWidth) + right = maxWidth; + + _bounds.right = right; + _bounds2.left = _bounds.width() / 2; + _bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1; + + if (_bounds.top < 0) + _bounds.top = 0; + else if (_bounds.top > maxHeight) + _bounds.top = maxHeight; + int bottom = _bounds.top + height; + if (bottom < 0) + bottom = 0; + if (bottom > maxHeight) + bottom = maxHeight; + + _bounds.bottom = bottom; + _bounds2.top = _bounds.height() / 2; + _bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1; + + _active = true; +} + + +void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { + int width, height; + Scene &scene = _vm->_game->_scene; + + if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) { + // Special entry to refresh the entire screen + _bounds.left = 0; + _bounds.top = 0; + width = MADS_SCREEN_WIDTH; + height = MADS_SCENE_HEIGHT; + } + else { + // Standard sprite slots + _bounds.left = spriteSlot->_position.x - scene._posAdjust.x; + _bounds.top = spriteSlot->_position.y - scene._posAdjust.y; + + SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; + MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f); + + if (spriteSlot->_scale == -1) { + width = frame->w; + height = frame->h; + } + else { + width = frame->w * spriteSlot->_scale / 100; + height = frame->h * spriteSlot->_scale / 100; + + _bounds.left -= width / 2; + _bounds.top += -(height - 1); + } + } + + setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); +} + +void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) { + _bounds.left = textDisplay->_bounds.left; + _bounds.top = textDisplay->_bounds.top; + + setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(), + MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); +} + +/*------------------------------------------------------------------------*/ + +DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { + DirtyArea::_vm = vm; + + for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { + DirtyArea rec; + rec._active = false; + push_back(rec); + } +} + +void DirtyAreas::merge(int startIndex, int count) { + if (startIndex >= count) + return; + + for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) { + if (!(*this)[outerCtr]._active) + continue; + + for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) { + if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr)) + continue; + + if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive) + mergeAreas(outerCtr, innerCtr); + } + } +} + +/** +* Returns true if two dirty areas intersect +*/ +bool DirtyAreas::intersects(int idx1, int idx2) { + return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2); +} + +void DirtyAreas::mergeAreas(int idx1, int idx2) { + DirtyArea &da1 = (*this)[idx1]; + DirtyArea &da2 = (*this)[idx2]; + + da1._bounds.extend(da2._bounds); + + da1._bounds2.left = da1._bounds.width() / 2; + da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1; + da1._bounds2.top = da1._bounds.height() / 2; + da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1; + + da2._active = false; + da1._textActive = true; +} + +void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) { + for (uint i = 0; i < size(); ++i) { + const Common::Rect &srcBounds = (*this)[i]._bounds; + + Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, + srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); + + if ((*this)[i]._active && bounds.isValidRect()) { + srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top)); + } + } +} + +void DirtyAreas::copyToScreen(const Common::Point &posAdjust) { + for (uint i = 0; i < size(); ++i) { + const Common::Rect &srcBounds = (*this)[i]._bounds; + + Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, + srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); + + if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) { + _vm->_screen.copyRectToScreen(bounds); + } + } +} + +void DirtyAreas::reset() { + for (uint i = 0; i < size(); ++i) + (*this)[i]._active = false; +} + +/*------------------------------------------------------------------------*/ + ScreenSurface::ScreenSurface() { _dataP = nullptr; } |