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-rw-r--r--engines/mads/screen.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index 20ff4f6df2..e760aa465d 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -28,6 +28,179 @@
namespace MADS {
+MADSEngine *DirtyArea::_vm = nullptr;
+
+DirtyArea::DirtyArea() {
+ _active = false;
+ _textActive = false;
+}
+
+void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
+ if (_bounds.left % 2) {
+ --_bounds.left;
+ ++width;
+ }
+
+ if (_bounds.left < 0)
+ _bounds.left = 0;
+ else if (_bounds.left > maxWidth)
+ _bounds.left = maxWidth;
+ int right = _bounds.left + width;
+ if (right < 0)
+ right = 0;
+ if (right > maxWidth)
+ right = maxWidth;
+
+ _bounds.right = right;
+ _bounds2.left = _bounds.width() / 2;
+ _bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
+
+ if (_bounds.top < 0)
+ _bounds.top = 0;
+ else if (_bounds.top > maxHeight)
+ _bounds.top = maxHeight;
+ int bottom = _bounds.top + height;
+ if (bottom < 0)
+ bottom = 0;
+ if (bottom > maxHeight)
+ bottom = maxHeight;
+
+ _bounds.bottom = bottom;
+ _bounds2.top = _bounds.height() / 2;
+ _bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
+
+ _active = true;
+}
+
+
+void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
+ int width, height;
+ Scene &scene = _vm->_game->_scene;
+
+ if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) {
+ // Special entry to refresh the entire screen
+ _bounds.left = 0;
+ _bounds.top = 0;
+ width = MADS_SCREEN_WIDTH;
+ height = MADS_SCENE_HEIGHT;
+ }
+ else {
+ // Standard sprite slots
+ _bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
+ _bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
+
+ SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
+ MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
+
+ if (spriteSlot->_scale == -1) {
+ width = frame->w;
+ height = frame->h;
+ }
+ else {
+ width = frame->w * spriteSlot->_scale / 100;
+ height = frame->h * spriteSlot->_scale / 100;
+
+ _bounds.left -= width / 2;
+ _bounds.top += -(height - 1);
+ }
+ }
+
+ setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+}
+
+void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
+ _bounds.left = textDisplay->_bounds.left;
+ _bounds.top = textDisplay->_bounds.top;
+
+ setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
+ MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
+}
+
+/*------------------------------------------------------------------------*/
+
+DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
+ DirtyArea::_vm = vm;
+
+ for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
+ DirtyArea rec;
+ rec._active = false;
+ push_back(rec);
+ }
+}
+
+void DirtyAreas::merge(int startIndex, int count) {
+ if (startIndex >= count)
+ return;
+
+ for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
+ if (!(*this)[outerCtr]._active)
+ continue;
+
+ for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
+ if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
+ continue;
+
+ if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
+ mergeAreas(outerCtr, innerCtr);
+ }
+ }
+}
+
+/**
+* Returns true if two dirty areas intersect
+*/
+bool DirtyAreas::intersects(int idx1, int idx2) {
+ return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
+}
+
+void DirtyAreas::mergeAreas(int idx1, int idx2) {
+ DirtyArea &da1 = (*this)[idx1];
+ DirtyArea &da2 = (*this)[idx2];
+
+ da1._bounds.extend(da2._bounds);
+
+ da1._bounds2.left = da1._bounds.width() / 2;
+ da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
+ da1._bounds2.top = da1._bounds.height() / 2;
+ da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
+
+ da2._active = false;
+ da1._textActive = true;
+}
+
+void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
+ for (uint i = 0; i < size(); ++i) {
+ const Common::Rect &srcBounds = (*this)[i]._bounds;
+
+ Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
+ srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
+
+ if ((*this)[i]._active && bounds.isValidRect()) {
+ srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
+ }
+ }
+}
+
+void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
+ for (uint i = 0; i < size(); ++i) {
+ const Common::Rect &srcBounds = (*this)[i]._bounds;
+
+ Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
+ srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
+
+ if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
+ _vm->_screen.copyRectToScreen(bounds);
+ }
+ }
+}
+
+void DirtyAreas::reset() {
+ for (uint i = 0; i < size(); ++i)
+ (*this)[i]._active = false;
+}
+
+/*------------------------------------------------------------------------*/
+
ScreenSurface::ScreenSurface() {
_dataP = nullptr;
}