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-rw-r--r--engines/mads/phantom/game_phantom.cpp1
-rw-r--r--engines/mads/phantom/game_phantom.h4
2 files changed, 0 insertions, 5 deletions
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index aa57811930..ca2d68713b 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -137,7 +137,6 @@ namespace Phantom {
GamePhantom::GamePhantom(MADSEngine *vm) : Game(vm) {
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
- _storyMode = STORYMODE_NAUGHTY;
_difficulty = DIFFICULTY_HARD;
}
diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h
index 921d7a23be..a7a91b37ad 100644
--- a/engines/mads/phantom/game_phantom.h
+++ b/engines/mads/phantom/game_phantom.h
@@ -32,9 +32,6 @@ namespace MADS {
namespace Phantom {
-// TODO: Adapt for Phantom's difficulty setting
-enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
-
enum Difficulty {
DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3
};
@@ -110,7 +107,6 @@ protected:
virtual void checkShowDialog();
public:
PhantomGlobals _globals;
- StoryMode _storyMode;
Difficulty _difficulty;