aboutsummaryrefslogtreecommitdiff
path: root/engines/mortevielle/sound.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/mortevielle/sound.h')
-rw-r--r--engines/mortevielle/sound.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/mortevielle/sound.h b/engines/mortevielle/sound.h
new file mode 100644
index 0000000000..a47e8db32e
--- /dev/null
+++ b/engines/mortevielle/sound.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Mortville Manor DOS source code
+ * Copyright (c) 1987-1989 Lankhor
+ */
+
+#ifndef MORTEVIELLE_SOUND_H
+#define MORTEVIELLE_SOUND_H
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "common/mutex.h"
+#include "common/queue.h"
+
+namespace Mortevielle {
+class MortevielleEngine;
+
+typedef int tablint[256];
+
+/**
+ * Structure used to store pending notes to play
+ */
+struct SpeakerNote {
+ int freq;
+ uint32 length;
+
+ SpeakerNote(int noteFreq, uint32 noteLength) {
+ freq = noteFreq;
+ length = noteLength;
+ }
+};
+
+/**
+ * This is a modified PC Speaker class that allows the queueing of an entire song
+ * sequence one note at a time.
+ */
+class PCSpeaker : public Audio::AudioStream {
+private:
+ Common::Queue<SpeakerNote> _pendingNotes;
+ Common::Mutex _mutex;
+
+ int _rate;
+ uint32 _oscLength;
+ uint32 _oscSamples;
+ uint32 _remainingSamples;
+ uint32 _mixedSamples;
+ byte _volume;
+
+ void dequeueNote();
+protected:
+ static int8 generateSquare(uint32 x, uint32 oscLength);
+public:
+ PCSpeaker(int rate = 44100);
+ ~PCSpeaker();
+
+ /** Play a note for length microseconds.
+ */
+ void play(int freq, uint32 length);
+ /** Stop the currently playing sequence */
+ void stop();
+ /** Adjust the volume. */
+ void setVolume(byte volume);
+
+ bool isPlaying() const;
+
+ int readBuffer(int16 *buffer, const int numSamples);
+
+ bool isStereo() const { return false; }
+ bool endOfData() const { return false; }
+ bool endOfStream() const { return false; }
+ int getRate() const { return _rate; }
+};
+
+class SoundManager {
+private:
+ MortevielleEngine *_vm;
+ Audio::Mixer *_mixer;
+ PCSpeaker *_speakerStream;
+ Audio::SoundHandle _speakerHandle;
+public:
+ SoundManager(Audio::Mixer *mixer);
+ ~SoundManager();
+
+ void setParent(MortevielleEngine *vm);
+ void playNote(int frequency, int32 length);
+
+ void decodeMusic(const byte *PSrc, byte *PDest, int NbreSeg);
+ void litph(tablint &t, int typ, int tempo);
+ void musyc(tablint &tb, int nbseg, int att);
+};
+
+} // End of namespace Mortevielle
+
+#endif