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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/tasks/saytask.h"
+
+#include "mutationofjb/tasks/taskmanager.h"
+#include "mutationofjb/assets.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/room.h"
+
+#include "graphics/managed_surface.h"
+#include "graphics/screen.h"
+
+namespace MutationOfJB {
+
+SayTask::SayTask(const Common::String &toSay, uint8 color) : _toSay(toSay), _color(color), _timer(1000) {}
+
+void SayTask::start() {
+
+ getTaskManager()->getGame().getAssets().getSpeechFont().drawString(_toSay, _color, 0, 0, getTaskManager()->getGame().getScreen());
+ _timer.start();
+ setState(RUNNING);
+}
+
+void SayTask::update() {
+ _timer.update();
+
+ if (_timer.isFnished()) {
+ getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text.
+ setState(FINISHED);
+ return;
+ }
+}
+
+}