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Diffstat (limited to 'engines/mutationofjb/tasks/saytask.cpp')
-rw-r--r-- | engines/mutationofjb/tasks/saytask.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/mutationofjb/tasks/saytask.cpp b/engines/mutationofjb/tasks/saytask.cpp new file mode 100644 index 0000000000..2ef4cdf5df --- /dev/null +++ b/engines/mutationofjb/tasks/saytask.cpp @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/tasks/saytask.h" + +#include "mutationofjb/tasks/taskmanager.h" +#include "mutationofjb/assets.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/room.h" + +#include "graphics/managed_surface.h" +#include "graphics/screen.h" + +namespace MutationOfJB { + +SayTask::SayTask(const Common::String &toSay, uint8 color) : _toSay(toSay), _color(color), _timer(1000) {} + +void SayTask::start() { + + getTaskManager()->getGame().getAssets().getSpeechFont().drawString(_toSay, _color, 0, 0, getTaskManager()->getGame().getScreen()); + _timer.start(); + setState(RUNNING); +} + +void SayTask::update() { + _timer.update(); + + if (_timer.isFnished()) { + getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text. + setState(FINISHED); + return; + } +} + +} |