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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/tasks/saytask.h"
#include "mutationofjb/tasks/taskmanager.h"
#include "mutationofjb/assets.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/room.h"
#include "graphics/managed_surface.h"
#include "graphics/screen.h"
namespace MutationOfJB {
SayTask::SayTask(const Common::String &toSay, uint8 color) : _toSay(toSay), _color(color), _timer(1000) {}
void SayTask::start() {
getTaskManager()->getGame().getAssets().getSpeechFont().drawString(_toSay, _color, 0, 0, getTaskManager()->getGame().getScreen());
_timer.start();
setState(RUNNING);
}
void SayTask::update() {
_timer.update();
if (_timer.isFnished()) {
getTaskManager()->getGame().getRoom().redraw(); // TODO: Only redraw the area occupied by the text.
setState(FINISHED);
return;
}
}
}
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