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-rw-r--r--engines/mutationofjb/commands/newroomcommand.cpp8
-rw-r--r--engines/mutationofjb/commands/specialshowcommand.cpp78
-rw-r--r--engines/mutationofjb/commands/specialshowcommand.h53
-rw-r--r--engines/mutationofjb/gamescreen.cpp2
-rw-r--r--engines/mutationofjb/module.mk1
-rw-r--r--engines/mutationofjb/script.cpp2
-rw-r--r--engines/mutationofjb/widgets/gamewidget.cpp8
7 files changed, 143 insertions, 9 deletions
diff --git a/engines/mutationofjb/commands/newroomcommand.cpp b/engines/mutationofjb/commands/newroomcommand.cpp
index 0f4d214f18..32c5e72bd9 100644
--- a/engines/mutationofjb/commands/newroomcommand.cpp
+++ b/engines/mutationofjb/commands/newroomcommand.cpp
@@ -27,7 +27,7 @@
#include "common/str.h"
/** @file
- * "NEWROOM " <sceneId> " " <x> " " <y> " " <frame>
+ * "NEWROOM " <sceneId> " " <x> " " <y> [ " " <frame> ]
*
* NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room.
* However, after that, the execution goes back to the old script to finish commands after NEWROOM.
@@ -39,14 +39,16 @@
namespace MutationOfJB {
bool NewRoomCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
- if (line.size() < 23 || !line.hasPrefix("NEWROOM")) {
+ if (line.size() < 19 || !line.hasPrefix("NEWROOM")) {
return false;
}
const uint8 sceneId = atoi(line.c_str() + 8);
const uint16 x = atoi(line.c_str() + 12);
const uint16 y = atoi(line.c_str() + 16);
- const uint8 frame = atoi(line.c_str() + 20);
+ uint8 frame = 0;
+ if (line.size() >= 21)
+ frame = atoi(line.c_str() + 20);
command = new NewRoomCommand(sceneId, x, y, frame);
return true;
}
diff --git a/engines/mutationofjb/commands/specialshowcommand.cpp b/engines/mutationofjb/commands/specialshowcommand.cpp
new file mode 100644
index 0000000000..508641deb1
--- /dev/null
+++ b/engines/mutationofjb/commands/specialshowcommand.cpp
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/specialshowcommand.h"
+
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/script.h"
+
+#include "common/str.h"
+
+/** @file
+ * "SPECIALSHOW " <mode>
+ *
+ * Shows special screen.
+ * The command supports multiple modes:
+ * 1 - show puzzle hint,
+ * 2 - show computer puzzle.
+ */
+
+namespace MutationOfJB {
+
+bool SpecialShowCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line.size() < 13 || !line.hasPrefix("SPECIALSHOW ")) {
+ return false;
+ }
+
+ const int modeInt = atoi(line.c_str() + 12);
+
+ SpecialShowCommand::Mode mode = SpecialShowCommand::PUZZLE_HINT;
+
+ if (modeInt == 1) {
+ mode = SpecialShowCommand::PUZZLE_HINT;
+ } else if (modeInt == 2) {
+ mode = SpecialShowCommand::COMPUTER_PUZZLE;
+ } else {
+ warning("Invalid special show mode %d", modeInt);
+ return false;
+ }
+
+ command = new SpecialShowCommand(mode);
+ return true;
+}
+
+Command::ExecuteResult SpecialShowCommand::execute(ScriptExecutionContext &scriptExeCtx) {
+ // TODO: Show UI.
+ if (_mode == COMPUTER_PUZZLE) {
+ scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255;
+ scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0;
+ }
+ return Command::Finished;
+}
+
+Common::String SpecialShowCommand::debugString() const {
+ const char *modes[] = {"PUZZLE_HINT", "COMPUTER_PUZZLE"};
+ return Common::String::format("SPECIALSHOW %s", modes[static_cast<int>(_mode)]);
+}
+
+}
diff --git a/engines/mutationofjb/commands/specialshowcommand.h b/engines/mutationofjb/commands/specialshowcommand.h
new file mode 100644
index 0000000000..402940d377
--- /dev/null
+++ b/engines/mutationofjb/commands/specialshowcommand.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_SPECIALSHOWCOMMAND_H
+#define MUTATIONOFJB_SPECIALSHOWCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/scummsys.h"
+
+namespace MutationOfJB {
+
+class SpecialShowCommandParser : public SeqCommandParser {
+public:
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
+};
+
+class SpecialShowCommand : public SeqCommand {
+public:
+ enum Mode {
+ PUZZLE_HINT,
+ COMPUTER_PUZZLE
+ };
+
+ SpecialShowCommand(Mode mode) : _mode(mode) {}
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+
+private:
+ Mode _mode;
+};
+
+}
+
+#endif
diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp
index 739d260455..d92f418dca 100644
--- a/engines/mutationofjb/gamescreen.cpp
+++ b/engines/mutationofjb/gamescreen.cpp
@@ -361,7 +361,7 @@ void GameScreen::onInventoryItemClicked(InventoryWidget *, int posInWidget) {
if (_currentPickedItem.empty()) {
// Inventory items ending with '[' aren't supposed to be combined (e.g. Fisher's mask).
if (item.lastChar() == '[')
- _game.startActionSection(ActionInfo::Look, item);
+ _game.startActionSection(ActionInfo::Use, item);
else
_currentPickedItem = item;
} else {
diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk
index 591853623e..d9f536a6fa 100644
--- a/engines/mutationofjb/module.mk
+++ b/engines/mutationofjb/module.mk
@@ -21,6 +21,7 @@ MODULE_OBJS := \
commands/saycommand.o \
commands/seqcommand.o \
commands/setcolorcommand.o \
+ commands/specialshowcommand.o \
commands/talkcommand.o \
commands/randomcommand.o \
tasks/conversationtask.o \
diff --git a/engines/mutationofjb/script.cpp b/engines/mutationofjb/script.cpp
index 85574dacb5..d2b9602c15 100644
--- a/engines/mutationofjb/script.cpp
+++ b/engines/mutationofjb/script.cpp
@@ -46,6 +46,7 @@
#include "mutationofjb/commands/talkcommand.h"
#include "mutationofjb/commands/randomcommand.h"
#include "mutationofjb/commands/setcolorcommand.h"
+#include "mutationofjb/commands/specialshowcommand.h"
#include "mutationofjb/game.h"
namespace MutationOfJB {
@@ -75,6 +76,7 @@ static CommandParser **getParsers() {
new RandomCommandParser,
new RandomBlockStartParser,
new SetColorCommandParser,
+ new SpecialShowCommandParser,
nullptr
};
diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp
index c481869ff3..603736729e 100644
--- a/engines/mutationofjb/widgets/gamewidget.cpp
+++ b/engines/mutationofjb/widgets/gamewidget.cpp
@@ -108,11 +108,9 @@ void GameWidget::handleNormalScene(const Common::Event &event) {
bool entityHit = false;
if (Door *const door = scene->findDoor(x, y)) {
- if (door->_destSceneId != 0) {
- if (_callback)
- _callback->onGameEntityHovered(this, door->_name);
- entityHit = true;
- }
+ if (_callback)
+ _callback->onGameEntityHovered(this, door->_name);
+ entityHit = true;
} else if (Static *const stat = scene->findStatic(x, y)) {
if (_callback)
_callback->onGameEntityHovered(this, stat->_name);