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Diffstat (limited to 'engines/neverhood/collisionman.h')
-rw-r--r-- | engines/neverhood/collisionman.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/neverhood/collisionman.h b/engines/neverhood/collisionman.h deleted file mode 100644 index 36bb2a56ad..0000000000 --- a/engines/neverhood/collisionman.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef NEVERHOOD_COLLISIONMAN_H -#define NEVERHOOD_COLLISIONMAN_H - -#include "neverhood/neverhood.h" -#include "neverhood/sprite.h" -#include "neverhood/staticdata.h" - -namespace Neverhood { - -class CollisionMan { -public: - CollisionMan(NeverhoodEngine *vm); - ~CollisionMan(); - void setHitRects(uint32 id); - void setHitRects(HitRectList *hitRects); - void clearHitRects(); - HitRect *findHitRectAtPos(int16 x, int16 y); - void addCollisionSprite(Sprite *sprite); - void removeCollisionSprite(Sprite *sprite); - void clearCollisionSprites(); - void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam); - uint getCollisionSpritesCount() const { return _collisionSprites.size(); } - Sprite *getCollisionSprite(uint index) const { return _collisionSprites[index]; } -protected: - NeverhoodEngine *_vm; - HitRectList *_hitRects; - Common::Array<Sprite*> _collisionSprites; -}; - - -} // End of namespace Neverhood - -#endif /* NEVERHOOD_COLLISIONMAN_H */ |