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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef NEVERHOOD_COLLISIONMAN_H
-#define NEVERHOOD_COLLISIONMAN_H
-
-#include "neverhood/neverhood.h"
-#include "neverhood/sprite.h"
-#include "neverhood/staticdata.h"
-
-namespace Neverhood {
-
-class CollisionMan {
-public:
- CollisionMan(NeverhoodEngine *vm);
- ~CollisionMan();
- void setHitRects(uint32 id);
- void setHitRects(HitRectList *hitRects);
- void clearHitRects();
- HitRect *findHitRectAtPos(int16 x, int16 y);
- void addCollisionSprite(Sprite *sprite);
- void removeCollisionSprite(Sprite *sprite);
- void clearCollisionSprites();
- void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam);
- uint getCollisionSpritesCount() const { return _collisionSprites.size(); }
- Sprite *getCollisionSprite(uint index) const { return _collisionSprites[index]; }
-protected:
- NeverhoodEngine *_vm;
- HitRectList *_hitRects;
- Common::Array<Sprite*> _collisionSprites;
-};
-
-
-} // End of namespace Neverhood
-
-#endif /* NEVERHOOD_COLLISIONMAN_H */