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-rw-r--r--engines/parallaction/intro.cpp320
1 files changed, 0 insertions, 320 deletions
diff --git a/engines/parallaction/intro.cpp b/engines/parallaction/intro.cpp
deleted file mode 100644
index 96a072b28d..0000000000
--- a/engines/parallaction/intro.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-
-#include "parallaction/parallaction.h"
-#include "parallaction/menu.h"
-#include "parallaction/sound.h"
-
-#include "graphics/primitives.h"
-
-namespace Parallaction {
-
-static Animation *_rightHandAnim;
-
-static uint16 _rightHandPositions[684] = {
- 0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
- 0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
- 0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
- 0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
- 0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
- 0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
- 0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
- 0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
- 0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
- 0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
- 0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
- 0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
- 0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
- 0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
- 0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
- 0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
- 0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
- 0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
- 0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
- 0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
- 0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
- 0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
- 0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
- 0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
- 0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
- 0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
- 0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
- 0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
- 0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
- 0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
- 0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
- 0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
- 0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
- 0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
- 0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
- 0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
- 0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
- 0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
- 0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
- 0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
- 0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
- 0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
- 0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
- 0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
- 0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
- 0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
- 0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
- 0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
- 0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
- 0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
- 0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
- 0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
- 0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
- 0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
- 0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
- 0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
- 0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
- 0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
- 0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
- 0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
- 0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
- 0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
- 0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
- 0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
- 0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
- 0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
- 0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
- 0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
- 0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
- 0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
- 0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
- 0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
- 0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
- 0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
- 0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
- 0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
- 0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
- 0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
- 0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
- 0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
- 0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
- 0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
- 0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
- 0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
- 0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
- 0x00e0, 0x007b, 0x00e0, 0x0077
-};
-
-extern Credit _credits[];
-
-void _c_startIntro(void *parm) {
- _rightHandAnim = _vm->findAnimation("righthand");
-
- if (_vm->getPlatform() == Common::kPlatformPC) {
- _vm->_soundMan->setMusicFile("intro");
- _vm->_soundMan->playMusic();
- }
-
- _engineFlags |= kEngineBlockInput;
-
- return;
-}
-
-void _c_endIntro(void *parm) {
-
- _vm->_gfx->setFont(kFontMenu);
-
- debugC(1, kDebugLocation, "endIntro()");
-
- for (uint16 _si = 0; _si < 6; _si++) {
- _vm->_gfx->displayCenteredString(80, _credits[_si]._role);
- _vm->_gfx->displayCenteredString(100, _credits[_si]._name);
-
- _vm->_gfx->updateScreen();
-
- for (uint16 v2 = 0; v2 < 100; v2++) {
- _mouseButtons = kMouseNone;
- _vm->updateInput();
- if (_mouseButtons == kMouseLeftUp)
- break;
-
- _vm->waitTime( 1 );
- }
-
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
- }
- debugC(1, kDebugLocation, "endIntro(): done showing credits");
-
- if ((_vm->getFeatures() & GF_DEMO) == 0) {
- _vm->_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
- _vm->_gfx->updateScreen();
-
- waitUntilLeftClick();
-
- _engineFlags &= ~kEngineBlockInput;
- _vm->_menu->selectCharacter();
- } else {
- waitUntilLeftClick();
- }
-
- return;
-}
-
-void _c_moveSheet(void *parm) {
-
- static uint16 x = 319;
-
- if (x > 66)
- x -= 16;
-
- Common::Rect r;
-
- r.left = x;
- r.top = 47;
- r.right = (x + 32 > 319) ? 319 : (x + 32);
- r.bottom = 199;
- _vm->_gfx->floodFill(Gfx::kBitBack, r, 1);
- _vm->_gfx->floodFill(Gfx::kBit2, r, 1);
-
- if (x >= 104) return;
-
- r.left = x+215;
- r.top = 47;
- r.right = (x + 247 > 319) ? 319 : (x + 247);
- r.bottom = 199;
- _vm->_gfx->floodFill(Gfx::kBitBack, r, 12);
- _vm->_gfx->floodFill(Gfx::kBit2, r, 12);
-
- return;
-}
-
-void plotPixel(int x, int y, int color, void *data) {
- _vm->_gfx->plotMaskPixel(x, y, color);
-}
-
-void _c_sketch(void *parm) {
-
- static uint16 index = 1;
-
- uint16 newy = _rightHandPositions[2*index+1];
- uint16 newx = _rightHandPositions[2*index];
-
- uint16 oldy = _rightHandPositions[2*(index-1)+1];
- uint16 oldx = _rightHandPositions[2*(index-1)];
-
- Graphics::drawLine(oldx, oldy, newx, newy, 0, plotPixel, NULL);
-
- _rightHandAnim->_left = newx;
- _rightHandAnim->_top = newy - 20;
-
- index++;
-
- return;
-}
-
-
-
-
-void _c_shade(void *parm) {
-
- Common::Rect r(
- _rightHandAnim->_left - 36,
- _rightHandAnim->_top - 36,
- _rightHandAnim->_left,
- _rightHandAnim->_top
- );
-
- _vm->_gfx->fillMaskRect(r, 0);
-
- return;
-
-}
-
-void _c_projector(void*) {
-#ifdef HALFBRITE
- static int dword_16032 = 0;
-
-// Bitmap bm;
-// InitBitMap(&bm);
-
- if (dword_16032 != 0) {
-/* // keep drawing spotlight in its final place
- _vm->_gfx->flatBlitCnv(&scnv, 110, 25, Gfx::kBitFront);
- BltBitMap(&bm, 0, 0, &_screen._bitMap, 110, 25, a3->??, a3->??, 0x20, 0x20);
-*/ return;
- }
-
- _vm->_gfx->setHalfbriteMode(true);
-/*
- // move spot light around the stage
- int d7, d6;
- for (d7 = 0; d7 < 150; d7++) {
-
- if (d7 < 100) {
- int d1 = d7;
- if (d1 < 0)
- d1++;
-
- d1 >>= 1;
- d6 = 50 - d1;
- } else {
- int d1 = d7 / 100;
- if (d1 < 0)
- d1++;
-
- d1 >>= 1;
- d6 = d1;
- }
-
- BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
- sub_1590C(d6 + a3->??);
- BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0xFA, 0x20);
- }
-
- for (d7 = 50; d7 > -10; d7--) {
- BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
- sub_1590C(d6 + a3->??);
- BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0xFA, 0x20);
- }
-
- BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
- _vm->_gfx->flatBlitCnv(&scnv, d7+120, d6, Gfx::kBitFront);
-*/
-
- dword_16032 = 1;
- return;
-#endif
-}
-
-void _c_HBOff(void*) {
-#ifdef HALFBRITE
- _vm->_gfx->setHalfbriteMode(false);
-#endif
-}
-
-void _c_HBOn(void*) {
-#ifdef HALFBRITE
- _vm->_gfx->setHalfbriteMode(true);
-#endif
-}
-
-} // namespace Parallaction