diff options
Diffstat (limited to 'engines/parallaction/parallaction_br.cpp')
-rw-r--r-- | engines/parallaction/parallaction_br.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp new file mode 100644 index 0000000000..7dcc94d7c6 --- /dev/null +++ b/engines/parallaction/parallaction_br.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" +#include "parallaction/parallaction.h" +#include "parallaction/sound.h" + +namespace Parallaction { + +int Parallaction_br::init() { + + // Detect game + if (!detectGame()) { + GUIErrorMessage("No valid games were found in the specified directory."); + return -1; + } + + _screenWidth = 640; + _screenHeight = 400; + + if (getGameType() == GType_BRA) { + if (getPlatform() == Common::kPlatformPC) { + _disk = new DosDisk_br(this); + } else + error("unsupported platform for Big Red Adventure"); + } else + error("unknown game type"); + + _soundMan = new DummySoundMan(this); + + initResources(); + + Parallaction::init(); + + return 0; +} + +void Parallaction_br::callFunction(uint index, void* parm) { + assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure + + (this->*_callables[index])(parm); +} + +} // namespace Parallaction |