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-rw-r--r--engines/parallaction/parallaction_br.cpp66
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "parallaction/parallaction.h"
+#include "parallaction/sound.h"
+
+namespace Parallaction {
+
+int Parallaction_br::init() {
+
+ // Detect game
+ if (!detectGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ _screenWidth = 640;
+ _screenHeight = 400;
+
+ if (getGameType() == GType_BRA) {
+ if (getPlatform() == Common::kPlatformPC) {
+ _disk = new DosDisk_br(this);
+ } else
+ error("unsupported platform for Big Red Adventure");
+ } else
+ error("unknown game type");
+
+ _soundMan = new DummySoundMan(this);
+
+ initResources();
+
+ Parallaction::init();
+
+ return 0;
+}
+
+void Parallaction_br::callFunction(uint index, void* parm) {
+ assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
+
+ (this->*_callables[index])(parm);
+}
+
+} // namespace Parallaction