blob: 7dcc94d7c6680e2dd4f7675bad415bff34c868ee (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
int Parallaction_br::init() {
// Detect game
if (!detectGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
_screenWidth = 640;
_screenHeight = 400;
if (getGameType() == GType_BRA) {
if (getPlatform() == Common::kPlatformPC) {
_disk = new DosDisk_br(this);
} else
error("unsupported platform for Big Red Adventure");
} else
error("unknown game type");
_soundMan = new DummySoundMan(this);
initResources();
Parallaction::init();
return 0;
}
void Parallaction_br::callFunction(uint index, void* parm) {
assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
(this->*_callables[index])(parm);
}
} // namespace Parallaction
|