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-rw-r--r--engines/parallaction/sound_ns.cpp520
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/file.h"
+
+#include "common/stream.h"
+
+#include "sound/mixer.h"
+#include "sound/midiparser.h"
+#include "sound/mods/protracker.h"
+
+#include "parallaction/sound.h"
+#include "parallaction/parallaction.h"
+
+
+namespace Parallaction {
+
+class MidiPlayer : public MidiDriver {
+public:
+
+ enum {
+ NUM_CHANNELS = 16
+ };
+
+ MidiPlayer(MidiDriver *driver);
+ ~MidiPlayer();
+
+ void play(Common::SeekableReadStream *stream);
+ void stop();
+ void pause(bool p);
+ void updateTimer();
+ void adjustVolume(int diff);
+ void setVolume(int volume);
+ int getVolume() const { return _masterVolume; }
+ void setLooping(bool loop) { _isLooping = loop; }
+
+ // MidiDriver interface
+ int open();
+ void close();
+ void send(uint32 b);
+ void metaEvent(byte type, byte *data, uint16 length);
+ void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
+ uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; }
+ MidiChannel *allocateChannel() { return 0; }
+ MidiChannel *getPercussionChannel() { return 0; }
+
+private:
+
+ static void timerCallback(void *p);
+
+ MidiDriver *_driver;
+ MidiParser *_parser;
+ uint8 *_midiData;
+ bool _isLooping;
+ bool _isPlaying;
+ bool _paused;
+ int _masterVolume;
+ MidiChannel *_channelsTable[NUM_CHANNELS];
+ uint8 _channelsVolume[NUM_CHANNELS];
+ Common::Mutex _mutex;
+};
+
+MidiPlayer::MidiPlayer(MidiDriver *driver)
+ : _driver(driver), _parser(0), _midiData(0), _isLooping(false), _isPlaying(false), _paused(false), _masterVolume(0) {
+ assert(_driver);
+ memset(_channelsTable, 0, sizeof(_channelsTable));
+ for (int i = 0; i < NUM_CHANNELS; i++) {
+ _channelsVolume[i] = 127;
+ }
+
+ open();
+}
+
+MidiPlayer::~MidiPlayer() {
+ close();
+}
+
+void MidiPlayer::play(Common::SeekableReadStream *stream) {
+ if (!stream) {
+ stop();
+ return;
+ }
+
+ int size = stream->size();
+
+ _midiData = (uint8 *)malloc(size);
+ if (_midiData) {
+ stream->read(_midiData, size);
+ delete stream;
+ _mutex.lock();
+ _parser->loadMusic(_midiData, size);
+ _parser->setTrack(0);
+ _isLooping = true;
+ _isPlaying = true;
+ _mutex.unlock();
+ }
+}
+
+void MidiPlayer::stop() {
+ _mutex.lock();
+ if (_isPlaying) {
+ _isPlaying = false;
+ _parser->unloadMusic();
+ free(_midiData);
+ _midiData = 0;
+ }
+ _mutex.unlock();
+}
+
+void MidiPlayer::pause(bool p) {
+ _paused = p;
+
+ for (int i = 0; i < NUM_CHANNELS; ++i) {
+ if (_channelsTable[i]) {
+ _channelsTable[i]->volume(_paused ? 0 : _channelsVolume[i] * _masterVolume / 255);
+ }
+ }
+}
+
+void MidiPlayer::updateTimer() {
+ if (_paused) {
+ return;
+ }
+
+ _mutex.lock();
+ if (_isPlaying) {
+ _parser->onTimer();
+ }
+ _mutex.unlock();
+}
+
+void MidiPlayer::adjustVolume(int diff) {
+ setVolume(_masterVolume + diff);
+}
+
+void MidiPlayer::setVolume(int volume) {
+ _masterVolume = CLIP(volume, 0, 255);
+ _mutex.lock();
+ for (int i = 0; i < NUM_CHANNELS; ++i) {
+ if (_channelsTable[i]) {
+ _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
+ }
+ }
+ _mutex.unlock();
+}
+
+int MidiPlayer::open() {
+ int ret = _driver->open();
+ if (ret == 0) {
+ _parser = MidiParser::createParser_SMF();
+ _parser->setMidiDriver(this);
+ _parser->setTimerRate(_driver->getBaseTempo());
+ _driver->setTimerCallback(this, &timerCallback);
+ }
+ return ret;
+}
+
+void MidiPlayer::close() {
+ stop();
+ _mutex.lock();
+ _driver->setTimerCallback(NULL, NULL);
+ _driver->close();
+ delete _driver;
+ _driver = 0;
+ _parser->setMidiDriver(NULL);
+ delete _parser;
+ _mutex.unlock();
+}
+
+void MidiPlayer::send(uint32 b) {
+ byte volume, ch = (byte)(b & 0xF);
+ switch (b & 0xFFF0) {
+ case 0x07B0: // volume change
+ volume = (byte)((b >> 16) & 0x7F);
+ _channelsVolume[ch] = volume;
+ volume = volume * _masterVolume / 255;
+ b = (b & 0xFF00FFFF) | (volume << 16);
+ break;
+ case 0x7BB0: // all notes off
+ if (!_channelsTable[ch]) {
+ // channel not yet allocated, no need to send the event
+ return;
+ }
+ break;
+ }
+
+ if (!_channelsTable[ch]) {
+ _channelsTable[ch] = (ch == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
+ }
+ if (_channelsTable[ch]) {
+ _channelsTable[ch]->send(b);
+ }
+}
+
+void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
+ switch (type) {
+ case 0x2F: // end of Track
+ if (_isLooping) {
+ _parser->jumpToTick(0);
+ } else {
+ stop();
+ }
+ break;
+ default:
+// warning("Unhandled meta event: %02x", type);
+ break;
+ }
+}
+
+void MidiPlayer::timerCallback(void *p) {
+ MidiPlayer *player = (MidiPlayer *)p;
+
+ player->updateTimer();
+}
+
+DosSoundMan_ns::DosSoundMan_ns(Parallaction_ns *vm, MidiDriver *midiDriver) : SoundMan_ns(vm), _musicData1(0) {
+ _midiPlayer = new MidiPlayer(midiDriver);
+}
+
+DosSoundMan_ns::~DosSoundMan_ns() {
+ debugC(1, kDebugAudio, "DosSoundMan_ns_ns::playMusic()");
+
+ delete _midiPlayer;
+}
+
+bool DosSoundMan_ns::isLocationSilent(const char *locationName) {
+
+ // these are the prefixes for location names with no background midi music
+ const char *noMusicPrefix[] = { "museo", "intgrottadopo", "caveau", "estgrotta", "plaza1", "endtgz", "common", 0 };
+ Common::String s(locationName);
+
+ for (int i = 0; noMusicPrefix[i]; i++) {
+ if (s.hasPrefix(noMusicPrefix[i])) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void DosSoundMan_ns::playMusic() {
+ debugC(1, kDebugAudio, "DosSoundMan_ns_ns::playMusic()");
+
+ if (isLocationSilent(_vm->_location._name)) {
+ // just stop the music if this location is silent
+ _midiPlayer->stop();
+ return;
+ }
+
+ Common::SeekableReadStream *stream = _vm->_disk->loadMusic(_musicFile);
+ _midiPlayer->play(stream);
+ _midiPlayer->setVolume(255);
+}
+
+void DosSoundMan_ns::stopMusic() {
+ _midiPlayer->stop();
+}
+
+void DosSoundMan_ns::pause(bool p) {
+ SoundMan_ns::pause(p);
+ _midiPlayer->pause(p);
+}
+
+void DosSoundMan_ns::playCharacterMusic(const char *character) {
+ if (character == NULL) {
+ return;
+ }
+
+ if (!scumm_stricmp(_vm->_location._name, "night") ||
+ !scumm_stricmp(_vm->_location._name, "intsushi")) {
+ return;
+ }
+
+ char *name = const_cast<char*>(character);
+
+ if (!scumm_stricmp(name, _dinoName)) {
+ setMusicFile("dino");
+ } else
+ if (!scumm_stricmp(name, _donnaName)) {
+ setMusicFile("donna");
+ } else
+ if (!scumm_stricmp(name, _doughName)) {
+ setMusicFile("nuts");
+ } else {
+ warning("unknown character '%s' in DosSoundMan_ns_ns::playCharacterMusic", character);
+ return;
+ }
+
+ playMusic();
+}
+
+void DosSoundMan_ns::playLocationMusic(const char *location) {
+ if (_musicData1 != 0) {
+ playCharacterMusic(_vm->_char.getBaseName());
+ _musicData1 = 0;
+ debugC(2, kDebugExec, "changeLocation: started character specific music");
+ }
+
+ if (!scumm_stricmp(location, "night") || !scumm_stricmp(location, "intsushi")) {
+ setMusicFile("nuts");
+ playMusic();
+
+ debugC(2, kDebugExec, "changeLocation: started music 'soft'");
+ }
+
+ if (isLocationSilent(location)) {
+ stopMusic();
+ _musicData1 = 1;
+
+ debugC(2, kDebugExec, "changeLocation: music stopped");
+ }
+}
+
+AmigaSoundMan_ns::AmigaSoundMan_ns(Parallaction_ns *vm) : SoundMan_ns(vm) {
+ _musicStream = 0;
+ _channels[0].data = 0;
+ _channels[0].dispose = false;
+ _channels[1].data = 0;
+ _channels[1].dispose = false;
+ _channels[2].data = 0;
+ _channels[2].dispose = false;
+ _channels[3].data = 0;
+ _channels[3].dispose = false;
+}
+
+AmigaSoundMan_ns::~AmigaSoundMan_ns() {
+ stopMusic();
+ stopSfx(0);
+ stopSfx(1);
+ stopSfx(2);
+ stopSfx(3);
+}
+
+#define AMIGABEEP_SIZE 16
+#define NUM_REPEATS 60
+
+static int8 res_amigaBeep[AMIGABEEP_SIZE] = {
+ 0, 20, 40, 60, 80, 60, 40, 20, 0, -20, -40, -60, -80, -60, -40, -20
+};
+
+
+void AmigaSoundMan_ns::loadChannelData(const char *filename, Channel *ch) {
+ if (!scumm_stricmp("beep", filename)) {
+ ch->header.oneShotHiSamples = 0;
+ ch->header.repeatHiSamples = 0;
+ ch->header.samplesPerHiCycle = 0;
+ ch->header.samplesPerSec = 11934;
+ ch->header.volume = 160;
+ ch->data = (int8*)malloc(AMIGABEEP_SIZE * NUM_REPEATS);
+ int8* odata = ch->data;
+ for (uint i = 0; i < NUM_REPEATS; i++) {
+ memcpy(odata, res_amigaBeep, AMIGABEEP_SIZE);
+ odata += AMIGABEEP_SIZE;
+ }
+ ch->dataSize = AMIGABEEP_SIZE * NUM_REPEATS;
+ ch->dispose = true;
+ return;
+ }
+
+ Common::ReadStream *stream = _vm->_disk->loadSound(filename);
+ Audio::A8SVXDecoder decoder(*stream, ch->header, ch->data, ch->dataSize);
+ decoder.decode();
+ ch->dispose = true;
+ delete stream;
+}
+
+void AmigaSoundMan_ns::playSfx(const char *filename, uint channel, bool looping, int volume) {
+ if (channel >= NUM_AMIGA_CHANNELS) {
+ warning("unknown sfx channel");
+ return;
+ }
+
+ stopSfx(channel);
+
+ debugC(1, kDebugAudio, "AmigaSoundMan_ns::playSfx(%s, %i)", filename, channel);
+
+ Channel *ch = &_channels[channel];
+ loadChannelData(filename, ch);
+
+ uint32 loopStart, loopEnd, flags;
+ if (looping) {
+ // the standard way to loop 8SVX audio implies use of the oneShotHiSamples and
+ // repeatHiSamples fields, but Nippon Safes handles loops according to flags
+ // set in its location scripts and always operates on the whole data.
+ loopStart = 0;
+ loopEnd = ch->header.oneShotHiSamples + ch->header.repeatHiSamples;
+ flags = Audio::Mixer::FLAG_LOOP;
+ } else {
+ loopStart = loopEnd = 0;
+ flags = 0;
+ }
+
+ if (volume == -1) {
+ volume = ch->header.volume;
+ }
+
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, &ch->handle, ch->data, ch->dataSize,
+ ch->header.samplesPerSec, flags, -1, volume, 0, loopStart, loopEnd);
+}
+
+void AmigaSoundMan_ns::stopSfx(uint channel) {
+ if (channel >= NUM_AMIGA_CHANNELS) {
+ warning("unknown sfx channel");
+ return;
+ }
+
+ if (_channels[channel].dispose) {
+ debugC(1, kDebugAudio, "AmigaSoundMan_ns::stopSfx(%i)", channel);
+ _mixer->stopHandle(_channels[channel].handle);
+ free(_channels[channel].data);
+ _channels[channel].data = 0;
+ }
+}
+
+void AmigaSoundMan_ns::playMusic() {
+ stopMusic();
+
+ debugC(1, kDebugAudio, "AmigaSoundMan_ns::playMusic()");
+
+ Common::SeekableReadStream *stream = _vm->_disk->loadMusic(_musicFile);
+ _musicStream = Audio::makeProtrackerStream(stream);
+ delete stream;
+
+ debugC(3, kDebugAudio, "AmigaSoundMan_ns::playMusic(): created new music stream");
+
+ _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _musicStream, -1, 255, 0, false, false);
+}
+
+void AmigaSoundMan_ns::stopMusic() {
+ debugC(1, kDebugAudio, "AmigaSoundMan_ns::stopMusic()");
+
+ if (_mixer->isSoundHandleActive(_musicHandle)) {
+ _mixer->stopHandle(_musicHandle);
+ delete _musicStream;
+ _musicStream = 0;
+ }
+}
+
+void AmigaSoundMan_ns::playCharacterMusic(const char *character) {
+}
+
+void AmigaSoundMan_ns::playLocationMusic(const char *location) {
+}
+
+
+SoundMan_ns::SoundMan_ns(Parallaction_ns *vm) : _vm(vm) {
+ _mixer = _vm->_mixer;
+}
+
+void SoundMan_ns::setMusicVolume(int value) {
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, value);
+}
+
+void SoundMan_ns::setMusicFile(const char *filename) {
+ strcpy(_musicFile, filename);
+}
+
+void SoundMan_ns::execute(int command, SoundManCommandParameter parm) {
+ switch (command) {
+ case SC_PLAYMUSIC:
+ if (_musicType == MUSIC_CHARACTER) playCharacterMusic((const char*)parm);
+ else if (_musicType == MUSIC_LOCATION) playLocationMusic((const char*)parm);
+ else playMusic();
+ break;
+ case SC_STOPMUSIC:
+ stopMusic();
+ break;
+ case SC_SETMUSICTYPE:
+ _musicType = (int)parm;
+ break;
+ case SC_SETMUSICFILE:
+ setMusicFile((const char*)parm);
+ break;
+
+ case SC_PLAYSFX:
+ playSfx((const char*)parm, _sfxChannel, _sfxLooping, _sfxVolume);
+ break;
+ case SC_STOPSFX:
+ stopSfx((int)parm);
+ break;
+
+ case SC_SETSFXCHANNEL:
+ _sfxChannel = (uint)parm;
+ break;
+ case SC_SETSFXLOOPING:
+ _sfxLooping = (bool)parm;
+ break;
+ case SC_SETSFXVOLUME:
+ _sfxVolume = (int)parm;
+ break;
+
+ case SC_PAUSE:
+ pause((bool)parm);
+ break;
+ }
+}
+
+} // namespace Parallaction