aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction
diff options
context:
space:
mode:
Diffstat (limited to 'engines/parallaction')
-rw-r--r--engines/parallaction/dialogue.cpp20
1 files changed, 1 insertions, 19 deletions
diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp
index 7f735bcd80..1fe9aeaa79 100644
--- a/engines/parallaction/dialogue.cpp
+++ b/engines/parallaction/dialogue.cpp
@@ -377,13 +377,7 @@ void runDialogue(SpeakData *data) {
enterDialogue();
debugC(1, kDebugDialogue, "runDialogue: enterDialogue ok");
-/*
- // the only character which can have a dialogue inside the museum location is Dino
- if (!scumm_stricmp(_name, "museum")) {
- _vm->_gfx->freeCnv( &_normalFrames );
- debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location");
- }
-*/
+
_vm->_gfx->setFont("comic");
Cnv v6E;
@@ -451,19 +445,7 @@ void runDialogue(SpeakData *data) {
exitDialogue();
debugC(1, kDebugDialogue, "runDialogue: exit dialogue ok");
-/*
- // as mentioned in the comment at the beginning of this routine, the only
- // character which can have a dialogue inside the museum location is Dino,
- // that's why this hack (with hardcoded Dino) works
- if (!scumm_stricmp(_name, "museum")) {
- _vm->_disk->selectArchive("disk1");
- _vm->_disk->loadFrames(_dinoName, &_normalFrames);
- memcpy(&_vm->_char._ani._cnv, &_normalFrames, sizeof(Cnv));
-
- debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location ok");
- }
-*/
debugC(1, kDebugDialogue, "runDialogue: running zone commands");
runCommands(v34);