aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/pegasus.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/pegasus/pegasus.h')
-rw-r--r--engines/pegasus/pegasus.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/pegasus/pegasus.h b/engines/pegasus/pegasus.h
index 2dcd317b07..86ba267e54 100644
--- a/engines/pegasus/pegasus.h
+++ b/engines/pegasus/pegasus.h
@@ -104,8 +104,8 @@ public:
void processShell();
void checkCallBacks();
void createInterface();
- void setGameMode(const tGameMode);
- tGameMode getGameMode() const { return _gameMode; }
+ void setGameMode(const GameMode);
+ GameMode getGameMode() const { return _gameMode; }
uint getRandomBit();
uint getRandomNumber(uint max);
void shuffleArray(int32 *arr, int32 count);
@@ -116,10 +116,10 @@ public:
int32 getSavedEnergyValue() { return _savedEnergyValue; }
// Death
- void setEnergyDeathReason(const tDeathReason reason) { _deathReason = reason; }
- tDeathReason getEnergyDeathReason() { return _deathReason; }
+ void setEnergyDeathReason(const DeathReason reason) { _deathReason = reason; }
+ DeathReason getEnergyDeathReason() { return _deathReason; }
void resetEnergyDeathReason();
- void die(const tDeathReason);
+ void die(const DeathReason);
void playEndMessage();
// Volume
@@ -130,27 +130,27 @@ public:
// Items
bool playerHasItem(const Item *);
- bool playerHasItemID(const tItemID);
+ bool playerHasItemID(const ItemID);
void checkFlashlight();
- bool itemInLocation(const tItemID, const tNeighborhoodID, const tRoomID, const tDirectionConstant);
+ bool itemInLocation(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
// Inventory Items
InventoryItem *getCurrentInventoryItem();
bool itemInInventory(InventoryItem *);
- bool itemInInventory(tItemID);
+ bool itemInInventory(ItemID);
Inventory *getItemsInventory() { return &_items; }
- tInventoryResult addItemToInventory(InventoryItem *);
+ InventoryResult addItemToInventory(InventoryItem *);
void removeAllItemsFromInventory();
- tInventoryResult removeItemFromInventory(InventoryItem *);
+ InventoryResult removeItemFromInventory(InventoryItem *);
uint32 countInventoryItems() { return _items.getNumItems(); }
// Biochips
BiochipItem *getCurrentBiochip();
bool itemInBiochips(BiochipItem *);
- bool itemInBiochips(tItemID);
+ bool itemInBiochips(ItemID);
Inventory *getBiochipsInventory() { return &_biochips; }
void removeAllItemsFromBiochips();
- tInventoryResult addItemToBiochips(BiochipItem *);
+ InventoryResult addItemToBiochips(BiochipItem *);
// AI
Common::String getBriefingMovie();
@@ -162,13 +162,13 @@ public:
void cleanUpAfterAIHint(const Common::String &);
// Neighborhood
- void jumpToNewEnvironment(const tNeighborhoodID, const tRoomID, const tDirectionConstant);
- tNeighborhoodID getCurrentNeighborhoodID() const;
+ void jumpToNewEnvironment(const NeighborhoodID, const RoomID, const DirectionConstant);
+ NeighborhoodID getCurrentNeighborhoodID() const;
// Dragging
- void dragItem(const Input &, Item *, tDragType);
+ void dragItem(const Input &, Item *, DragType);
bool isDragging() const { return _dragType != kDragNoDrag; }
- tDragType getDragType() const { return _dragType; }
+ DragType getDragType() const { return _dragType; }
Item *getDraggingItem() const { return _draggingItem; }
void dragTerminated(const Input &);
void autoDragItemIntoRoom(Item *, Sprite *);
@@ -192,11 +192,11 @@ protected:
void pauseEngineIntern(bool pause);
Notification _shellNotification;
- virtual void receiveNotification(Notification *notification, const tNotificationFlags flags);
+ virtual void receiveNotification(Notification *notification, const NotificationFlags flags);
void handleInput(const Input &input, const Hotspot *cursorSpot);
virtual bool isClickInput(const Input &, const Hotspot *);
- virtual tInputBits getClickFilter();
+ virtual InputBits getClickFilter();
void clickInHotspot(const Input &, const Hotspot *);
void activateHotspots(void);
@@ -219,13 +219,13 @@ private:
// Items
void createItems();
- void createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction);
+ void createItem(ItemID itemID, NeighborhoodID neighborhoodID, RoomID roomID, DirectionConstant direction);
Inventory _items;
Inventory _biochips;
- tItemID _currentItemID;
- tItemID _currentBiochipID;
- void destroyInventoryItem(const tItemID itemID);
- tItemID pickItemToDestroy();
+ ItemID _currentItemID;
+ ItemID _currentBiochipID;
+ void destroyInventoryItem(const ItemID itemID);
+ ItemID pickItemToDestroy();
// TimeBases
Common::List<TimeBase *> _timeBases;
@@ -250,7 +250,7 @@ private:
// Menu
GameMenu *_gameMenu;
- void doGameMenuCommand(const tGameMenuCommand);
+ void doGameMenuCommand(const GameMenuCommand);
void doInterfaceOverview();
ScreenDimmer _screenDimmer;
void pauseMenu(bool menuUp);
@@ -259,32 +259,32 @@ private:
int32 _savedEnergyValue;
// Death
- tDeathReason _deathReason;
+ DeathReason _deathReason;
void doDeath();
// Neighborhood
Neighborhood *_neighborhood;
void useNeighborhood(Neighborhood *neighborhood);
- void performJump(tNeighborhoodID start);
+ void performJump(NeighborhoodID start);
void startNewGame();
void startNeighborhood();
- void makeNeighborhood(tNeighborhoodID, Neighborhood *&);
+ void makeNeighborhood(NeighborhoodID, Neighborhood *&);
// Sound
uint16 _ambientLevel;
uint16 _FXLevel;
// Game Mode
- tGameMode _gameMode;
+ GameMode _gameMode;
bool _switchModesSync;
- void switchGameMode(const tGameMode, const tGameMode);
- bool canSwitchGameMode(const tGameMode, const tGameMode);
+ void switchGameMode(const GameMode, const GameMode);
+ bool canSwitchGameMode(const GameMode, const GameMode);
// Dragging
ItemDragger _itemDragger;
Item *_draggingItem;
Sprite *_draggingSprite;
- tDragType _dragType;
+ DragType _dragType;
AutoDragger _autoDragger;
// Interface