diff options
Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 109 |
1 files changed, 55 insertions, 54 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 8949fc0f68..7e0cb0d451 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -35,6 +35,11 @@ namespace Sci { +enum { + MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ +}; + + /* * Note on how file I/O is implemented: In ScummVM, one can not create/write @@ -95,19 +100,6 @@ bool FileHandle::isOpen() const { -// FIXME: Avoid static vars -static int _savegame_indices_nr = -1; // means 'uninitialized' - -struct SavegameDesc { - int id; - int date; - int time; -}; - -// FIXME: Avoid static vars -static SavegameDesc _savegame_indices[MAX_SAVEGAME_NR]; - - enum { _K_FILE_MODE_OPEN_OR_CREATE = 0, _K_FILE_MODE_OPEN_OR_FAIL = 1, @@ -432,6 +424,13 @@ reg_t kCheckFreeSpace(EngineState *s, int funct_nr, int argc, reg_t *argv) { return make_reg(0, 1); } + +struct SavegameDesc { + int id; + int date; + int time; +}; + static int _savegame_index_struct_compare(const void *a, const void *b) { SavegameDesc *A = (SavegameDesc *)a; SavegameDesc *B = (SavegameDesc *)b; @@ -441,15 +440,14 @@ static int _savegame_index_struct_compare(const void *a, const void *b) { return B->time - A->time; } -static void update_savegame_indices() { - int i; - - _savegame_indices_nr = 0; - +void listSavegames(Common::Array<SavegameDesc> &saves) { Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); - for (i = 0; i < MAX_SAVEGAME_NR; i++) { - Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(i); + // Load all saves + Common::StringList saveNames = saveFileMan->listSavefiles(((SciEngine *)g_engine)->getSavegamePattern().c_str()); + + for (Common::StringList::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { + Common::String filename = *iter; Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename.c_str()))) { SavegameMetadata meta; @@ -460,15 +458,18 @@ static void update_savegame_indices() { } delete in; - fprintf(stderr, "Savegame in %s file ok\n", filename.c_str()); - _savegame_indices[_savegame_indices_nr].id = i; - _savegame_indices[_savegame_indices_nr].date = meta.savegame_date; - _savegame_indices[_savegame_indices_nr].time = meta.savegame_time; - _savegame_indices_nr++; + SavegameDesc desc; + desc.id = strtol(filename.end() - 3, NULL, 10); + desc.date = meta.savegame_date; + desc.time = meta.savegame_time; + debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); + + saves.push_back(desc); } } - qsort(_savegame_indices, _savegame_indices_nr, sizeof(SavegameDesc), _savegame_index_struct_compare); + // Sort the list by creation date of the saves + qsort(saves.begin(), saves.size(), sizeof(SavegameDesc), _savegame_index_struct_compare); } reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { @@ -476,12 +477,11 @@ reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { int savedir_nr = UKPV(1); debug(3, "kCheckSaveGame(%s, %d)", game_id, savedir_nr); - if (_savegame_indices_nr < 0) { - warning("Savegame index list not initialized"); - update_savegame_indices(); - } - savedir_nr = _savegame_indices[savedir_nr].id; + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + savedir_nr = saves[savedir_nr].id; if (savedir_nr > MAX_SAVEGAME_NR - 1) { return NULL_REG; @@ -513,16 +513,17 @@ reg_t kGetSaveFiles(EngineState *s, int funct_nr, int argc, reg_t *argv) { char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0); reg_t nametarget_base = argv[1]; reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0); - int i; debug(3, "kGetSaveFiles(%s,%s)", game_id, nametarget); - update_savegame_indices(); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); s->r_acc = NULL_REG; Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); - for (i = 0; i < _savegame_indices_nr; i++) { - Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(_savegame_indices[i].id); + for (uint i = 0; i < saves.size(); i++) { + Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(saves[i].id); Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename.c_str()))) { // found a savegame file @@ -567,35 +568,37 @@ reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { debug(3, "kSaveGame(%s,%d,%s,%s)", game_id, savedir_nr, game_description, version); s->game_version = version; - update_savegame_indices(); + Common::Array<SavegameDesc> saves; + listSavegames(saves); fprintf(stderr, "savedir_nr = %d\n", savedir_nr); - if (savedir_nr >= 0 && savedir_nr < _savegame_indices_nr) + if (savedir_nr >= 0 && (uint)savedir_nr < saves.size()) { // Overwrite - savedir_id = _savegame_indices[savedir_nr].id; - else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) { - int i = 0; + savedir_id = saves[savedir_nr].id; + } else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) { + uint i = 0; fprintf(stderr, "searching for hole\n"); savedir_id = 0; // First, look for holes - while (i < _savegame_indices_nr) { - if (_savegame_indices[i].id == savedir_id) { + while (i < saves.size()) { + if (saves[i].id == savedir_id) { ++savedir_id; i = 0; - } else ++i; + } else + ++i; } if (savedir_id >= MAX_SAVEGAME_NR) { - sciprintf("Internal error: Free savegame ID is %d, shouldn't happen!\n", savedir_id); + warning("Internal error: Free savegame ID is %d, shouldn't happen!", savedir_id); return NULL_REG; } - // This loop terminates when savedir_id is not in [x | ex. n. _savegame_indices[n].id = x] + // This loop terminates when savedir_id is not in [x | ex. n. saves [n].id = x] } else { - sciprintf("Savegame ID %d is not allowed!\n", savedir_nr); + warning("Savegame ID %d is not allowed!", savedir_nr); return NULL_REG; } @@ -603,19 +606,19 @@ reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::OutSaveFile *out; if (!(out = saveFileMan->openForSaving(filename.c_str()))) { - sciprintf("Error opening savegame \"%s\" for writing\n", filename.c_str()); + warning("Error opening savegame \"%s\" for writing", filename.c_str()); s->r_acc = NULL_REG; return NULL_REG; } if (gamestate_save(s, out, game_description)) { - sciprintf("Saving the game failed.\n"); + warning("Saving the game failed."); s->r_acc = NULL_REG; } else { out->finalize(); if (out->err()) { delete out; - sciprintf("Writing the savegame failed.\n"); + warning("Writing the savegame failed."); s->r_acc = NULL_REG; } else { delete out; @@ -634,12 +637,10 @@ reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { debug(3, "kRestoreGame(%s,%d)", game_id, savedir_nr); - if (_savegame_indices_nr < 0) { - warning("Savegame index list not initialized"); - update_savegame_indices(); - } + Common::Array<SavegameDesc> saves; + listSavegames(saves); - savedir_nr = _savegame_indices[savedir_nr].id; + savedir_nr = saves[savedir_nr].id; if (savedir_nr > -1) { Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); |