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-rw-r--r--engines/sci/engine/kfile.cpp109
-rw-r--r--engines/sci/engine/state.h2
2 files changed, 55 insertions, 56 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 8949fc0f68..7e0cb0d451 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -35,6 +35,11 @@
namespace Sci {
+enum {
+ MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
+};
+
+
/*
* Note on how file I/O is implemented: In ScummVM, one can not create/write
@@ -95,19 +100,6 @@ bool FileHandle::isOpen() const {
-// FIXME: Avoid static vars
-static int _savegame_indices_nr = -1; // means 'uninitialized'
-
-struct SavegameDesc {
- int id;
- int date;
- int time;
-};
-
-// FIXME: Avoid static vars
-static SavegameDesc _savegame_indices[MAX_SAVEGAME_NR];
-
-
enum {
_K_FILE_MODE_OPEN_OR_CREATE = 0,
_K_FILE_MODE_OPEN_OR_FAIL = 1,
@@ -432,6 +424,13 @@ reg_t kCheckFreeSpace(EngineState *s, int funct_nr, int argc, reg_t *argv) {
return make_reg(0, 1);
}
+
+struct SavegameDesc {
+ int id;
+ int date;
+ int time;
+};
+
static int _savegame_index_struct_compare(const void *a, const void *b) {
SavegameDesc *A = (SavegameDesc *)a;
SavegameDesc *B = (SavegameDesc *)b;
@@ -441,15 +440,14 @@ static int _savegame_index_struct_compare(const void *a, const void *b) {
return B->time - A->time;
}
-static void update_savegame_indices() {
- int i;
-
- _savegame_indices_nr = 0;
-
+void listSavegames(Common::Array<SavegameDesc> &saves) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
- for (i = 0; i < MAX_SAVEGAME_NR; i++) {
- Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(i);
+ // Load all saves
+ Common::StringList saveNames = saveFileMan->listSavefiles(((SciEngine *)g_engine)->getSavegamePattern().c_str());
+
+ for (Common::StringList::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
+ Common::String filename = *iter;
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
SavegameMetadata meta;
@@ -460,15 +458,18 @@ static void update_savegame_indices() {
}
delete in;
- fprintf(stderr, "Savegame in %s file ok\n", filename.c_str());
- _savegame_indices[_savegame_indices_nr].id = i;
- _savegame_indices[_savegame_indices_nr].date = meta.savegame_date;
- _savegame_indices[_savegame_indices_nr].time = meta.savegame_time;
- _savegame_indices_nr++;
+ SavegameDesc desc;
+ desc.id = strtol(filename.end() - 3, NULL, 10);
+ desc.date = meta.savegame_date;
+ desc.time = meta.savegame_time;
+ debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
+
+ saves.push_back(desc);
}
}
- qsort(_savegame_indices, _savegame_indices_nr, sizeof(SavegameDesc), _savegame_index_struct_compare);
+ // Sort the list by creation date of the saves
+ qsort(saves.begin(), saves.size(), sizeof(SavegameDesc), _savegame_index_struct_compare);
}
reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
@@ -476,12 +477,11 @@ reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int savedir_nr = UKPV(1);
debug(3, "kCheckSaveGame(%s, %d)", game_id, savedir_nr);
- if (_savegame_indices_nr < 0) {
- warning("Savegame index list not initialized");
- update_savegame_indices();
- }
- savedir_nr = _savegame_indices[savedir_nr].id;
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ savedir_nr = saves[savedir_nr].id;
if (savedir_nr > MAX_SAVEGAME_NR - 1) {
return NULL_REG;
@@ -513,16 +513,17 @@ reg_t kGetSaveFiles(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0);
reg_t nametarget_base = argv[1];
reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0);
- int i;
debug(3, "kGetSaveFiles(%s,%s)", game_id, nametarget);
- update_savegame_indices();
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
s->r_acc = NULL_REG;
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
- for (i = 0; i < _savegame_indices_nr; i++) {
- Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(_savegame_indices[i].id);
+ for (uint i = 0; i < saves.size(); i++) {
+ Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(saves[i].id);
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
// found a savegame file
@@ -567,35 +568,37 @@ reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id, savedir_nr, game_description, version);
s->game_version = version;
- update_savegame_indices();
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
fprintf(stderr, "savedir_nr = %d\n", savedir_nr);
- if (savedir_nr >= 0 && savedir_nr < _savegame_indices_nr)
+ if (savedir_nr >= 0 && (uint)savedir_nr < saves.size()) {
// Overwrite
- savedir_id = _savegame_indices[savedir_nr].id;
- else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) {
- int i = 0;
+ savedir_id = saves[savedir_nr].id;
+ } else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) {
+ uint i = 0;
fprintf(stderr, "searching for hole\n");
savedir_id = 0;
// First, look for holes
- while (i < _savegame_indices_nr) {
- if (_savegame_indices[i].id == savedir_id) {
+ while (i < saves.size()) {
+ if (saves[i].id == savedir_id) {
++savedir_id;
i = 0;
- } else ++i;
+ } else
+ ++i;
}
if (savedir_id >= MAX_SAVEGAME_NR) {
- sciprintf("Internal error: Free savegame ID is %d, shouldn't happen!\n", savedir_id);
+ warning("Internal error: Free savegame ID is %d, shouldn't happen!", savedir_id);
return NULL_REG;
}
- // This loop terminates when savedir_id is not in [x | ex. n. _savegame_indices[n].id = x]
+ // This loop terminates when savedir_id is not in [x | ex. n. saves [n].id = x]
} else {
- sciprintf("Savegame ID %d is not allowed!\n", savedir_nr);
+ warning("Savegame ID %d is not allowed!", savedir_nr);
return NULL_REG;
}
@@ -603,19 +606,19 @@ reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::OutSaveFile *out;
if (!(out = saveFileMan->openForSaving(filename.c_str()))) {
- sciprintf("Error opening savegame \"%s\" for writing\n", filename.c_str());
+ warning("Error opening savegame \"%s\" for writing", filename.c_str());
s->r_acc = NULL_REG;
return NULL_REG;
}
if (gamestate_save(s, out, game_description)) {
- sciprintf("Saving the game failed.\n");
+ warning("Saving the game failed.");
s->r_acc = NULL_REG;
} else {
out->finalize();
if (out->err()) {
delete out;
- sciprintf("Writing the savegame failed.\n");
+ warning("Writing the savegame failed.");
s->r_acc = NULL_REG;
} else {
delete out;
@@ -634,12 +637,10 @@ reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
debug(3, "kRestoreGame(%s,%d)", game_id, savedir_nr);
- if (_savegame_indices_nr < 0) {
- warning("Savegame index list not initialized");
- update_savegame_indices();
- }
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
- savedir_nr = _savegame_indices[savedir_nr].id;
+ savedir_nr = saves[savedir_nr].id;
if (savedir_nr > -1) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index c56a0e8e7b..44e27b8e3d 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -78,8 +78,6 @@ enum {
CURRENT_SAVEGAME_VERSION = 9,
MINIMUM_SAVEGAME_VERSION = 9,
- MAX_SAVEGAME_NR = 20, /**< Maximum number of savegames */
-
MAX_SAVE_DIR_SIZE = MAXPATHLEN
};