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-rw-r--r--engines/sci/graphics/frameout.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 7bb4162020..9f150ae507 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -498,7 +498,8 @@ void GfxFrameout::kernelFrameout() {
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
- if (it->pictureId == 0xffff)
+ //if (it->pictureId == 0xffff) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
+ if (it->planeBack)
_paint32->fillRect(it->planeRect, it->planeBack);
GuiResourceId planeMainPictureId = it->pictureId;