diff options
Diffstat (limited to 'engines/sci')
| -rw-r--r-- | engines/sci/graphics/frameout.cpp | 3 | ||||
| -rw-r--r-- | engines/sci/graphics/text32.cpp | 3 | 
2 files changed, 4 insertions, 2 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 7bb4162020..9f150ae507 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -498,7 +498,8 @@ void GfxFrameout::kernelFrameout() {  		// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.  		// Since I first wrote the patch, the race has stopped occurring for me though.  		// I'll leave this for investigation later, when someone can reproduce. -		if (it->pictureId == 0xffff) +		//if (it->pictureId == 0xffff)	// FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) +		if (it->planeBack)  			_paint32->fillRect(it->planeRect, it->planeBack);  		GuiResourceId planeMainPictureId = it->pictureId; diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp index 000bb691dc..e7595fbdaf 100644 --- a/engines/sci/graphics/text32.cpp +++ b/engines/sci/graphics/text32.cpp @@ -175,6 +175,7 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) {  void GfxText32::drawTextBitmap(uint16 x, uint16 y, Common::Rect planeRect, reg_t textObject) {  	reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap)); +	uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back));  	// Sanity check: Check if the hunk is set. If not, either the game scripts  	// didn't set it, or an old saved game has been loaded, where it wasn't set.  	if (hunkId.isNull()) @@ -204,7 +205,7 @@ void GfxText32::drawTextBitmap(uint16 x, uint16 y, Common::Rect planeRect, reg_t  	for (int curY = 0; curY < height; curY++) {  		for (int curX = 0; curX < width; curX++) {  			byte pixel = surface[curByte++]; -			if (pixel != skipColor) +			if (pixel != skipColor && pixel != backColor)  				_screen->putFontPixel(textY, curX + textX, curY, pixel);  		}  	}  | 
