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-rw-r--r--engines/sci/graphics/frameout.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 7cc1adf059..8ed95a00de 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -130,64 +130,6 @@ struct ShowStyleEntry {
bool processed;
//
- // Engine-specific properties for SCI2 through 2.1early
- //
-
- // TODO: Could union this stuff to save literally
- // several bytes of memory.
-
- /**
- * The width of the plane. Used to determine the correct
- * size of screen items for wipes.
- */
- int width;
-
- /**
- * The height of the plane. Used to determine the correct
- * size of screen items for wipes.
- */
- int height;
-
- /**
- * The number of edges that a transition operates on.
- * Slide wipe: 1 edge
- * Reveal wipe: 2 edges
- * Iris wipe: 4 edges
- */
- // TODO: I have no idea why SCI engine stores this instead
- // of a screenItems count
- int edgeCount;
-
- /**
- * Used by transition types 1 through 10.
- * One screen item per division per edge.
- */
- ScreenItemList screenItems;
-
- /**
- * Used by transition types 11 and 12. A copy of the
- * visible frame buffer.
- */
- // TODO: This is a reg_t in SCI engine; not sure if
- // we can avoid allocation through SegMan or not.
- reg_t bitmapMemId;
-
- /**
- * Used by transition types 11 and 12. A screen item
- * used to display the associated bitmap data.
- */
- ScreenItem *bitmapScreenItem;
-
- /**
- * A number used to pick pixels to dissolve by types
- * 11 and 12.
- */
- int dissolveSeed;
- int unknown3A;
- // max?
- int dissolveInitial;
-
- //
// Engine specific properties for SCI2.1mid through SCI3
//
@@ -326,9 +268,6 @@ private:
bool processShowStyleNone(ShowStyleEntry *showStyle);
bool processShowStyleMorph(ShowStyleEntry *showStyle);
bool processShowStyleFade(const int direction, ShowStyleEntry *showStyle);
-#if 0
- bool processShowStyleWipe(const int direction, ShowStyleEntry *const showStyle);
-#endif
public:
// NOTE: This signature is taken from SCI3 Phantasmagoria 2