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-rw-r--r--engines/sci/sfx/soundcmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp
index 22ab4dd330..c5d21a8a8f 100644
--- a/engines/sci/sfx/soundcmd.cpp
+++ b/engines/sci/sfx/soundcmd.cpp
@@ -804,6 +804,9 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
PUT_SEL32V(_segMan, obj, signal, musicSlot->signal);
break;
}
+ // Sync loop selector for SCI0
+ if (_soundVersion <= SCI_VERSION_0_LATE)
+ PUT_SEL32V(_segMan, obj, loop, musicSlot->loop);
// Signal the game when a digital sound effect is done playing
if (musicSlot->pStreamAud && musicSlot->status == kSoundStopped &&