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-rw-r--r--engines/sci/sound/midiparser_sci.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp
index 6a78f494c7..9653d9ccff 100644
--- a/engines/sci/sound/midiparser_sci.cpp
+++ b/engines/sci/sound/midiparser_sci.cpp
@@ -491,6 +491,10 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
// though, so ignoring these signals in SCI0 games will result
// in glitches (e.g. the intro of LB1 Amiga gets stuck - bug
// #3297883). Refer to MusicEntry::setSignal() in sound/music.cpp.
+ // FIXME: SSCI doesn't start playing at the very beginning
+ // of the stream, but at a fixed location a few commands later.
+ // That is probably why this signal isn't triggered
+ // immediately there.
if (_soundVersion <= SCI_VERSION_0_LATE ||
_position._playTick || info.delta) {
_signalSet = true;