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-rw-r--r--engines/scumm/he/script_v100he.cpp3
-rw-r--r--engines/scumm/he/script_v72he.cpp3
2 files changed, 2 insertions, 4 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index fc27c338b2..60db9adefb 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_needRedraw = true;
break;
case 59:
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 63:
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index 049fb13cd2..3c55818ece 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -770,8 +770,7 @@ void ScummEngine_v72he::o72_actorOps() {
a->setTalkCondition(k);
break;
case 43: // HE 90+
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 64: