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-rw-r--r--engines/scumm/insane/insane_ben.cpp2
-rw-r--r--engines/scumm/insane/insane_enemy.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index 9ddb4c6670..05775f1585 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -1163,7 +1163,7 @@ void Insane::actor02Reaction(int32 buttons) {
setBenState();
_actor[0].act[2].tilt = 0;
// for some reason there is no break at this
- // place, so tilt gets overriden on next line
+ // place, so tilt gets overridden on next line
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
break;
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 23415bd332..e8d97d3875 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -2072,7 +2072,7 @@ void Insane::actor12Reaction(int32 buttons) {
setEnemyState();
_actor[1].act[2].tilt = 0;
// for some reason there is no break at this
- // place, so tilt gets overriden on next line
+ // place, so tilt gets overridden on next line
}
_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
break;