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-rw-r--r--engines/scumm/intern.h1019
1 files changed, 0 insertions, 1019 deletions
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index 1381a036b8..56defe508c 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -30,10 +30,6 @@
namespace Scumm {
-class Insane;
-class SmushMixer;
-class SmushPlayer;
-
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
@@ -42,1021 +38,6 @@ class SmushPlayer;
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
-class ScummEngine_v5 : public ScummEngine {
-protected:
- typedef void (ScummEngine_v5::*OpcodeProcV5)();
- struct OpcodeEntryV5 {
- OpcodeProcV5 proc;
- const char *desc;
- };
-
- const OpcodeEntryV5 *_opcodesV5;
-
- uint16 _cursorImages[4][17];
- byte _cursorHotspots[2 * 4];
-
- struct {
- int x, y, w, h;
- byte *buffer;
- uint16 xStrips, yStrips;
- bool isDrawn;
- } _flashlight;
-
- char _saveLoadVarsFilename[256];
-
-public:
- ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
-
- void clearFlashlight();
-
- virtual void resetCursors();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void scummLoop_handleActors();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readMAXS(int blockSize);
-
- int getWordVararg(int *ptr);
- void saveVars();
- void loadVars();
- void saveIQPoints();
- void loadIQPoints();
-
- virtual int getVar();
- virtual int getVarOrDirectByte(byte mask);
- virtual int getVarOrDirectWord(byte mask);
-
- virtual void animateCursor();
-
- virtual void setBuiltinCursor(int index);
- void redefineBuiltinCursorFromChar(int index, int chr);
- void redefineBuiltinCursorHotspot(int index, int x, int y);
-
- void drawFlashlight();
-
- /* Version 5 script opcodes */
- void o5_actorFollowCamera();
- void o5_actorFromPos();
- void o5_actorOps();
- void o5_add();
- void o5_and();
- void o5_animateActor();
- void o5_breakHere();
- void o5_chainScript();
- void o5_cursorCommand();
- void o5_cutscene();
- void o5_debug();
- void o5_decrement();
- void o5_delay();
- void o5_delayVariable();
- void o5_divide();
- void o5_doSentence();
- void o5_drawBox();
- void o5_drawObject();
- void o5_endCutscene();
- void o5_equalZero();
- void o5_expression();
- void o5_faceActor();
- void o5_findInventory();
- void o5_findObject();
- void o5_freezeScripts();
- void o5_getActorCostume();
- void o5_getActorElevation();
- void o5_getActorFacing();
- void o5_getActorMoving();
- void o5_getActorRoom();
- void o5_getActorScale();
- void o5_getActorWalkBox();
- void o5_getActorWidth();
- void o5_getActorX();
- void o5_getActorY();
- void o5_getAnimCounter();
- void o5_getClosestObjActor();
- void o5_getDist();
- void o5_getInventoryCount();
- void o5_getObjectOwner();
- void o5_getObjectState();
- void o5_getRandomNr();
- void o5_getStringWidth();
- void o5_getVerbEntrypoint();
- void o5_ifClassOfIs();
- void o5_ifNotState();
- void o5_ifState();
- void o5_increment();
- void o5_isActorInBox();
- void o5_isEqual();
- void o5_isGreater();
- void o5_isGreaterEqual();
- void o5_isLess();
- void o5_isNotEqual();
- void o5_isScriptRunning();
- void o5_isSoundRunning();
- void o5_jumpRelative();
- void o5_lessOrEqual();
- void o5_lights();
- void o5_loadRoom();
- void o5_loadRoomWithEgo();
- void o5_matrixOps();
- void o5_move();
- void o5_multiply();
- void o5_notEqualZero();
- void o5_oldRoomEffect();
- void o5_or();
- void o5_beginOverride();
- void o5_panCameraTo();
- void o5_pickupObject();
- void o5_pickupObjectOld();
- void o5_print();
- void o5_printEgo();
- void o5_pseudoRoom();
- void o5_putActor();
- void o5_putActorAtObject();
- void o5_putActorInRoom();
- void o5_systemOps();
- void o5_resourceRoutines();
- void o5_roomOps();
- void o5_saveLoadGame();
- void o5_saveLoadVars();
- void o5_saveRestoreVerbs();
- void o5_setCameraAt();
- void o5_setClass();
- void o5_setObjectName();
- void o5_setOwnerOf();
- void o5_setState();
- void o5_setVarRange();
- void o5_soundKludge();
- void o5_startMusic();
- void o5_startObject();
- void o5_startScript();
- void o5_startSound();
- void o5_stopMusic();
- void o5_stopObjectCode();
- void o5_stopObjectScript();
- void o5_stopScript();
- void o5_stopSound();
- void o5_stringOps();
- void o5_subtract();
- void o5_verbOps();
- void o5_wait();
- void o5_walkActorTo();
- void o5_walkActorToActor();
- void o5_walkActorToObject();
-};
-
-/**
- * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
- */
-class ScummEngine_v4 : public ScummEngine_v5 {
-public:
- ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void readResTypeList(int id);
- virtual void readIndexFile();
- virtual void loadCharset(int no);
- virtual void resetRoomObjects();
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
-
- virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
-};
-
-/**
- * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
- */
-class ScummEngine_v3 : public ScummEngine_v4 {
-public:
-
- /**
- * Prepared savegame used by the orginal save/load dialog.
- * Must be valid as long as the savescreen is active. As we are not
- * notified when the savescreen is closed, memory is only freed on a game
- * reset, at the destruction of the engine or when the original save/load
- * dialog is entered the next time.
- */
- Common::SeekableReadStream *_savePreparedSavegame;
-
- void prepareSavegame();
- bool savePreparedSavegame(int slot, char *desc);
-
-
-public:
- ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v3();
-
- virtual void resetScumm();
-
-protected:
- virtual void readRoomsOffsets();
- virtual void loadCharset(int no);
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-};
-
-/**
- * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
- */
-class ScummEngine_v3old : public ScummEngine_v3 {
-public:
- ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
-
-protected:
- virtual void readResTypeList(int id);
- virtual void readIndexFile();
- virtual void setupRoomSubBlocks();
- virtual void resetRoomSubBlocks();
- virtual void resetRoomObjects();
-};
-
-/**
- * Engine for version 2 SCUMM games.
- */
-class ScummEngine_v2 : public ScummEngine_v3old {
-protected:
- typedef void (ScummEngine_v2::*OpcodeProcV2)();
- struct OpcodeEntryV2 {
- OpcodeProcV2 proc;
- const char *desc;
- };
-
- const OpcodeEntryV2 *_opcodesV2;
-
- struct V2MouseoverBox {
- Common::Rect rect;
- byte color;
- byte hicolor;
- };
-
- V2MouseoverBox _mouseOverBoxesV2[7];
- int8 _mouseOverBoxV2;
-
- char _sentenceBuf[256];
-
- int _activeInventory;
- int _activeObject;
- int _activeVerb;
-
-public:
- ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
- void checkV2MouseOver(Common::Point pos);
- void checkV2Inventory(int x, int y);
- void redrawV2Inventory();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void readIndexFile();
- void readClassicIndexFile(); // V1
- void readEnhancedIndexFile(); // V2
- virtual void readGlobalObjects();
- virtual void loadCharset(int no);
-
- virtual void runInputScript(int clickArea, int val, int mode);
- virtual void runInventoryScript(int i);
-
- virtual int getVar();
-
- void getResultPosIndirect();
- virtual void getResultPos();
- virtual int readVar(uint var);
- virtual void writeVar(uint var, int value);
-
- virtual void ifStateCommon(byte type);
- virtual void ifNotStateCommon(byte type);
- virtual void setStateCommon(byte type);
- virtual void clearStateCommon(byte type);
-
- virtual void resetSentence();
- void setUserState(byte state);
-
- virtual void handleMouseOver(bool updateInventory);
- virtual void checkExecVerbs();
- void initV2MouseOver();
- void initNESMouseOver();
-
- virtual void setBuiltinCursor(int index);
-
- void runObject(int obj, int entry);
-
- /* Version 2 script opcodes */
- void o2_actorFromPos();
- void o2_actorOps();
- void o2_add();
- void o2_addIndirect();
- void o2_assignVarByte();
- void o2_assignVarWordIndirect();
- void o2_beginOverride();
- void o2_chainScript();
- void o2_clearState01();
- void o2_clearState02();
- void o2_clearState04();
- void o2_clearState08();
- void o2_cursorCommand();
- void o2_cutscene();
- void o2_delay();
- void o2_doSentence();
- void o2_drawObject();
- void o2_drawSentence();
- void o2_dummy();
- void o2_endCutscene();
- void o2_findObject();
- void o2_getActorWalkBox();
- void o2_getActorX();
- void o2_getActorY();
- void o2_getBitVar();
- void o2_getObjPreposition();
- void o2_ifClassOfIs();
- void o2_ifNotState01();
- void o2_ifNotState02();
- void o2_ifNotState04();
- void o2_ifNotState08();
- void o2_ifState01();
- void o2_ifState02();
- void o2_ifState04();
- void o2_ifState08();
- void o2_isGreater();
- void o2_isGreaterEqual();
- void o2_isLess();
- void o2_isLessEqual();
- void o2_lights();
- void o2_loadRoomWithEgo();
- void o2_setBoxFlags();
- void o2_panCameraTo();
- void o2_pickupObject();
- void o2_putActor();
- void o2_putActorAtObject();
- void o2_putActorInRoom();
- void o2_resourceRoutines();
- void o2_restart();
- void o2_roomOps();
- void o2_getActorElevation();
- void o2_setActorElevation();
- void o2_setBitVar();
- void o2_setCameraAt();
- void o2_setObjPreposition();
- void o2_setOwnerOf();
- void o2_setState01();
- void o2_setState02();
- void o2_setState04();
- void o2_setState08();
- void o2_startScript();
- void o2_stopScript();
- void o2_subtract();
- void o2_subIndirect();
- void o2_switchCostumeSet();
- void o2_verbOps();
- void o2_waitForActor();
- void o2_waitForMessage();
- void o2_waitForSentence();
- void o2_walkActorTo();
- void o2_walkActorToObject();
-
- byte VAR_SENTENCE_VERB;
- byte VAR_SENTENCE_OBJECT1;
- byte VAR_SENTENCE_OBJECT2;
- byte VAR_SENTENCE_PREPOSITION;
- byte VAR_BACKUP_VERB;
-
- byte VAR_CLICK_AREA;
- byte VAR_CLICK_VERB;
- byte VAR_CLICK_OBJECT;
-};
-
-/**
- * Engine for Apple II and Commodore 64 versions of Maniac Mansion
- */
-class ScummEngine_v0 : public ScummEngine_v2 {
-protected:
- typedef void (ScummEngine_v0::*OpcodeProcC64)();
- struct OpcodeEntryC64 {
- OpcodeProcC64 proc;
- const char *desc;
- };
-
- const OpcodeEntryC64 *_opcodesC64;
-
- int _currentMode;
-public:
- ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
-
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void processInput();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void checkExecVerbs();
- virtual void handleMouseOver(bool updateInventory);
- void resetVerbs();
- void setNewKidVerbs();
- void drawSentence();
-
- void switchActor(int slot);
-
- virtual int getVarOrDirectWord(byte mask);
- virtual uint fetchScriptWord();
-
- virtual void ifStateCommon(byte type);
- virtual void ifNotStateCommon(byte type);
- virtual void setStateCommon(byte type);
- virtual void clearStateCommon(byte type);
-
- virtual void resetSentence();
-
- int getObjectFlag();
-
- /* Version C64 script opcodes */
- void o_setState08();
- void o_clearState08();
- void o_stopCurrentScript();
- void o_loadSound();
- void o_getActorMoving();
- void o_animateActor();
- void o_putActorAtObject();
- void o_pickupObject();
- void o_setObjectName();
- void o_lockSound();
- void o_lockCostume();
- void o_loadCostume();
- void o_loadRoom();
- void o_loadRoomWithEgo();
- void o_lockScript();
- void o_loadScript();
- void o_lockRoom();
- void o_cursorCommand();
- void o_lights();
- void o_unlockCostume();
- void o_unlockScript();
- void o_decrement();
- void o_nop();
- void o_getActorBitVar();
- void o_setActorBitVar();
- void o_getBitVar();
- void o_setBitVar();
- void o_doSentence();
- void o_unknown2();
- void o_ifActiveObject();
- void o_getClosestObjActor();
- void o_printEgo_c64();
- void o_print_c64();
- void o_unlockRoom();
- void o_unlockSound();
- void o_cutscene();
- void o_endCutscene();
- void o_beginOverride();
- void o_isEqual();
- void o_isGreater();
- void o_isGreaterEqual();
- void o_isLess();
- void o_isLessEqual();
- void o_isNotEqual();
- void o_notEqualZero();
- void o_equalZero();
- void o_jumpRelative();
- void o_setOwnerOf();
-};
-
-class ScummEngine_v6 : public ScummEngine {
- friend class Insane;
-
-protected:
- typedef void (ScummEngine_v6::*OpcodeProcV6)();
- struct OpcodeEntryV6 {
- OpcodeProcV6 proc;
- const char *desc;
- };
-
- enum ArrayType {
- kBitArray = 1,
- kNibbleArray = 2,
- kByteArray = 3,
- kStringArray = 4,
- kIntArray = 5,
- kDwordArray = 6
- };
-
-#include "common/pack-start.h" // START STRUCT PACKING
-
- struct ArrayHeader {
- int16 dim1;
- int16 type;
- int16 dim2;
- byte data[1];
- } PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
- const OpcodeEntryV6 *_opcodesV6;
-
- struct TextObject {
- int16 xpos, ypos;
- byte color;
- byte charset;
- byte text[256];
- };
-
- /** BlastObjects to draw */
- struct BlastObject {
- uint16 number;
- Common::Rect rect;
- uint16 scaleX, scaleY;
- uint16 image;
- uint16 mode;
- };
-
- int _blastObjectQueuePos;
- BlastObject _blastObjectQueue[200];
-
- struct BlastText : TextObject {
- Common::Rect rect;
- bool center;
- };
-
- int _blastTextQueuePos;
- BlastText _blastTextQueue[50];
-
- // Akos Class
- struct {
- int16 cmd;
- int16 actor;
- int16 param1;
- int16 param2;
- } _akosQueue[32];
- int16 _akosQueuePos;
-
- byte _curActor;
- int _curVerb;
- int _curVerbSlot;
-
- bool _forcedWaitForMessage;
-
-public:
- ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void scummLoop_handleActors();
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void setupScummVars();
- virtual void decodeParseString(int a, int b);
- virtual void readArrayFromIndexFile();
-
- virtual byte *getStringAddress(int i);
- virtual void readMAXS(int blockSize);
-
- virtual void palManipulateInit(int resID, int start, int end, int time);
- virtual void drawDirtyScreenParts();
-
- int getStackList(int *args, uint maxnum);
- int popRoomAndObj(int *room);
-
- ArrayHeader *getArray(int array);
- byte *defineArray(int array, int type, int dim2, int dim1);
- int findFreeArrayId();
- void nukeArray(int array);
- virtual int readArray(int array, int index, int base);
- virtual void writeArray(int array, int index, int base, int value);
- void shuffleArray(int num, int minIdx, int maxIdx);
-
- virtual void setDefaultCursor();
- void setCursorTransparency(int a);
- void setCursorHotspot(int x, int y);
-
- virtual void setCursorFromImg(uint img, uint room, uint imgindex);
- void useIm01Cursor(const byte *im, int w, int h);
- void useBompCursor(const byte *im, int w, int h);
- void grabCursor(int x, int y, int w, int h);
-
- void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
- void drawBlastTexts();
- void removeBlastTexts();
-
- void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
- int objectHeight, int scaleX, int scaleY, int image, int mode);
- void drawBlastObjects();
- void drawBlastObject(BlastObject *eo);
- void removeBlastObjects();
- void removeBlastObject(BlastObject *eo);
-
- virtual void clearDrawQueues();
-
-public:
- bool akos_increaseAnims(const byte *akos, Actor *a);
- bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
-protected:
- void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
- virtual void akos_processQueue();
-
- virtual void processActors();
-
- int getSpecialBox(int x, int y);
-
- int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
-
- /* Version 6 script opcodes */
- void o6_setBlastObjectWindow();
- void o6_pushByte();
- void o6_pushWord();
- void o6_pushByteVar();
- void o6_pushWordVar();
- void o6_invalid();
- void o6_byteArrayRead();
- void o6_wordArrayRead();
- void o6_byteArrayIndexedRead();
- void o6_wordArrayIndexedRead();
- void o6_dup();
- void o6_pop();
- void o6_not();
- void o6_eq();
- void o6_neq();
- void o6_gt();
- void o6_lt();
- void o6_le();
- void o6_ge();
- void o6_add();
- void o6_sub();
- void o6_mul();
- void o6_div();
- void o6_land();
- void o6_lor();
- void o6_writeByteVar();
- void o6_writeWordVar();
- void o6_byteArrayWrite();
- void o6_wordArrayWrite();
- void o6_byteArrayIndexedWrite();
- void o6_wordArrayIndexedWrite();
- void o6_byteVarInc();
- void o6_wordVarInc();
- void o6_byteArrayInc();
- void o6_wordArrayInc();
- void o6_byteVarDec();
- void o6_wordVarDec();
- void o6_byteArrayDec();
- void o6_wordArrayDec();
- void o6_if();
- void o6_ifNot();
- void o6_jump();
- void o6_startScript();
- void o6_startScriptQuick();
- void o6_startObject();
- void o6_drawObject();
- void o6_drawObjectAt();
- void o6_stopObjectCode();
- void o6_endCutscene();
- void o6_cutscene();
- void o6_stopMusic();
- void o6_freezeUnfreeze();
- void o6_cursorCommand();
- void o6_breakHere();
- void o6_ifClassOfIs();
- void o6_setClass();
- void o6_getState();
- void o6_setState();
- void o6_setOwner();
- void o6_getOwner();
- void o6_startSound();
- void o6_stopSound();
- void o6_startMusic();
- void o6_stopObjectScript();
- void o6_panCameraTo();
- void o6_actorFollowCamera();
- void o6_setCameraAt();
- void o6_loadRoom();
- void o6_stopScript();
- void o6_walkActorToObj();
- void o6_walkActorTo();
- void o6_putActorAtXY();
- void o6_putActorAtObject();
- void o6_faceActor();
- void o6_animateActor();
- void o6_doSentence();
- void o6_pickupObject();
- void o6_loadRoomWithEgo();
- void o6_getRandomNumber();
- void o6_getRandomNumberRange();
- void o6_getActorMoving();
- void o6_isScriptRunning();
- void o6_getActorRoom();
- void o6_getObjectX();
- void o6_getObjectY();
- void o6_getObjectOldDir();
- void o6_getObjectNewDir();
- void o6_getActorWalkBox();
- void o6_getActorCostume();
- void o6_findInventory();
- void o6_getInventoryCount();
- void o6_getVerbFromXY();
- void o6_beginOverride();
- void o6_endOverride();
- void o6_setObjectName();
- void o6_isSoundRunning();
- void o6_setBoxFlags();
- void o6_createBoxMatrix();
- void o6_resourceRoutines();
- void o6_roomOps();
- void o6_actorOps();
- void o6_verbOps();
- void o6_getActorFromXY();
- void o6_findObject();
- void o6_pseudoRoom();
- void o6_getActorElevation();
- void o6_getVerbEntrypoint();
- void o6_arrayOps();
- void o6_saveRestoreVerbs();
- void o6_drawBox();
- void o6_getActorWidth();
- void o6_wait();
- void o6_getActorScaleX();
- void o6_getActorAnimCounter();
- void o6_soundKludge();
- void o6_isAnyOf();
- void o6_systemOps();
- void o6_isActorInBox();
- void o6_delay();
- void o6_delaySeconds();
- void o6_delayMinutes();
- void o6_stopSentence();
- void o6_printLine();
- void o6_printText();
- void o6_printDebug();
- void o6_printSystem();
- void o6_printActor();
- void o6_printEgo();
- void o6_talkActor();
- void o6_talkEgo();
- void o6_dimArray();
- void o6_dummy();
- void o6_startObjectQuick();
- void o6_startScriptQuick2();
- void o6_dim2dimArray();
- void o6_abs();
- void o6_distObjectObject();
- void o6_distObjectPt();
- void o6_distPtPt();
- virtual void o6_kernelSetFunctions();
- void o6_delayFrames();
- void o6_pickOneOf();
- void o6_pickOneOfDefault();
- void o6_jumpToScript();
- void o6_isRoomScriptRunning();
- void o6_kernelGetFunctions();
- void o6_getAnimateVariable();
- void o6_drawBlastObject();
- void o6_getActorLayer();
- void o6_stampObject();
- void o6_bor();
- void o6_band();
- void o6_stopTalking();
- void o6_findAllObjects();
- void o6_pickVarRandom();
- void o6_getDateTime();
- void o6_getPixel();
- void o6_setBoxSet();
- void o6_shuffle();
-
- byte VAR_VIDEONAME;
- byte VAR_RANDOM_NR;
- byte VAR_STRING2DRAW;
-
- byte VAR_TIMEDATE_YEAR;
- byte VAR_TIMEDATE_MONTH;
- byte VAR_TIMEDATE_DAY;
- byte VAR_TIMEDATE_HOUR;
- byte VAR_TIMEDATE_MINUTE;
- byte VAR_TIMEDATE_SECOND;
-};
-
-#ifdef ENABLE_SCUMM_7_8
-class ScummEngine_v7 : public ScummEngine_v6 {
- friend class SmushPlayer;
- friend class Insane;
-public:
- ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v7();
-
-
-protected:
- int _smushFrameRate;
-
- /**
- * Flag which signals that the SMUSH video playback should end now
- * (e.g. because it was aborted by the user or it's simply finished).
- */
- bool _smushVideoShouldFinish;
-
- bool _smushActive;
-
- Insane *_insane;
-
-public:
- SmushMixer *_smixer;
- SmushPlayer *_splayer;
-
-
- struct LangIndexNode {
- char tag[12+1];
- int32 offset;
- };
-
-protected:
- int _verbLineSpacing;
- bool _existLanguageFile;
- char *_languageBuffer;
- LangIndexNode *_languageIndex;
- int _languageIndexSize;
- char _lastStringTag[12+1];
-
-#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
- struct SubtitleText {
- int16 xpos, ypos;
- byte color;
- byte charset;
- byte text[256];
- bool actorSpeechMsg;
- };
-#else
- struct SubtitleText : TextObject {
- bool actorSpeechMsg;
- };
-#endif
-
- int _subtitleQueuePos;
- SubtitleText _subtitleQueue[20];
-
-public:
- void processSubtitleQueue();
- void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
- void clearSubtitleQueue();
- virtual void CHARSET_1();
-
-protected:
- virtual int runDialog(Dialog &dialog);
-
- virtual void scummLoop_handleSound();
- virtual void scummLoop_handleDrawing();
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void setupScumm();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
-
- virtual void akos_processQueue();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
- virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
-
- virtual void setCameraAt(int pos_x, int pos_y);
- virtual void setCameraFollows(Actor *a, bool setCamera = false);
- virtual void moveCamera();
- virtual void panCameraTo(int x, int y);
-
- virtual int getObjectIdFromOBIM(const byte *obim);
-
- virtual void actorTalk(const byte *msg);
- virtual void translateText(const byte *text, byte *trans_buff);
- virtual void loadLanguageBundle();
- void playSpeech(const byte *ptr);
-
- virtual void drawVerb(int verb, int mode);
-
-
- virtual void o6_kernelSetFunctions();
-};
-
-class ScummEngine_v8 : public ScummEngine_v7 {
-protected:
- typedef void (ScummEngine_v8::*OpcodeProcV8)();
- struct OpcodeEntryV8 {
- OpcodeProcV8 proc;
- const char *desc;
- };
-
- const OpcodeEntryV8 *_opcodesV8;
-
- struct ObjectNameId {
- char name[40];
- int id;
- };
- int _objectIDMapSize;
- ObjectNameId *_objectIDMap;
-
- int _keyScriptKey, _keyScriptNo;
-
-public:
- ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v8();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void printString(int m, const byte *msg);
-
- virtual void scummLoop_handleSaveLoad();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString(int m, int n);
- virtual void readArrayFromIndexFile();
-
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
-
- virtual uint fetchScriptWord();
- virtual int fetchScriptWordSigned();
-
- virtual int readVar(uint var);
- virtual void writeVar(uint var, int value);
-
- virtual int getObjectIdFromOBIM(const byte *obim);
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
-
-
- /* Version 8 script opcodes */
- void o8_mod();
- void o8_wait();
-
- void o8_dimArray();
- void o8_dim2dimArray();
- void o8_arrayOps();
- void o8_blastText();
-
- void o8_cursorCommand();
- void o8_resourceRoutines();
- void o8_roomOps();
- void o8_actorOps();
- void o8_cameraOps();
- void o8_verbOps();
-
- void o8_systemOps();
- void o8_startVideo();
- void o8_kernelSetFunctions();
- void o8_kernelGetFunctions();
-
- void o8_getActorChore();
- void o8_getActorZPlane();
-
- void o8_drawObject();
- void o8_getObjectImageX();
- void o8_getObjectImageY();
- void o8_getObjectImageWidth();
- void o8_getObjectImageHeight();
-
- void o8_getStringWidth();
-
- byte VAR_LANGUAGE;
-};
-
-#endif
-
} // End of namespace Scumm
#endif