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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ From Markus Magnuson (superqult) we got this information:
+ Mac0
+ ---
+ 4 bytes - 'SOUN'
+ BE 4 bytes - block length
+
+ 4 bytes - 'Mac0'
+ BE 4 bytes - (blockLength - 27)
+ 28 bytes - ???
+
+ do this three times (once for each channel):
+ 4 bytes - 'Chan'
+ BE 4 bytes - channel length
+ 4 bytes - instrument name (e.g. 'MARI')
+
+ do this for ((chanLength-24)/4) times:
+ 2 bytes - note duration
+ 1 byte - note value
+ 1 byte - note velocity
+
+ 4 bytes - ???
+ 4 bytes - 'Loop'/'Done'
+ 4 bytes - ???
+
+ 1 byte - 0x09
+ ---
+
+ The instruments presumably correspond to the snd resource names in the
+ Monkey Island executable:
+
+ Instruments
+ "MARI" - MARIMBA
+ "PLUC" - PLUCK
+ "HARM" - HARMONIC
+ "PIPE" - PIPEORGAN
+ "TROM" - TROMBONE
+ "STRI" - STRINGS
+ "HORN" - HORN
+ "VIBE" - VIBES
+ "SHAK" - SHAKUHACHI
+ "PANP" - PANPIPE
+ "WHIS" - WHISTLE
+ "ORGA" - ORGAN3
+ "BONG" - BONGO
+ "BASS" - BASS
+
+ ---
+
+ Note values <= 1 are silent.
+*/
+
+#include "common/macresman.h"
+#include "common/translation.h"
+#include "engines/engine.h"
+#include "gui/message.h"
+#include "scumm/player_v5m.h"
+#include "scumm/scumm.h"
+
+#define RES_SND MKTAG('s', 'n', 'd', ' ')
+
+namespace Scumm {
+
+Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm),
+ _mixer(mixer),
+ _sampleRate(_mixer->getOutputRate()),
+ _soundPlaying(-1) {
+
+ assert(scumm);
+ assert(mixer);
+ assert(_vm->_game.id == GID_MONKEY);
+
+ int i;
+
+ for (i = 0; i < 3; i++) {
+ _channel[i]._looped = false;
+ _channel[i]._length = 0;
+ _channel[i]._data = NULL;
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+
+ _pitchTable[116] = 1664510;
+ _pitchTable[117] = 1763487;
+ _pitchTable[118] = 1868350;
+ _pitchTable[119] = 1979447;
+ _pitchTable[120] = 2097152;
+ _pitchTable[121] = 2221855;
+ _pitchTable[122] = 2353973;
+ _pitchTable[123] = 2493948;
+ _pitchTable[124] = 2642246;
+ _pitchTable[125] = 2799362;
+ _pitchTable[126] = 2965820;
+ _pitchTable[127] = 3142177;
+ for (i = 115; i >= 0; --i) {
+ _pitchTable[i] = _pitchTable[i + 12] / 2;
+ }
+
+ setMusicVolume(255);
+
+ Common::MacResManager resource;
+ if (!resource.exists("Monkey Island")) {
+ GUI::MessageDialog dialog(_(
+ "Could not find the 'Monkey Island' Macintosh executable to read the\n"
+ "instruments from. Music will be disabled."), _("OK"));
+ dialog.runModal();
+ return;
+ }
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_V5M::~Player_V5M() {
+ Common::StackLock lock(_mutex);
+ _mixer->stopHandle(_soundHandle);
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::setMusicVolume(int vol) {
+ debug(5, "Player_V5M::setMusicVolume(%d)", vol);
+}
+
+void Player_V5M::stopAllSounds_Internal() {
+ _soundPlaying = -1;
+ for (int i = 0; i < 3; i++) {
+ // The channel data is managed by the resource manager, so
+ // don't delete that.
+ delete[] _channel[i]._instrument._data;
+ _channel[i]._instrument._data = NULL;
+
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = false;
+ }
+}
+
+void Player_V5M::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopAllSounds()");
+ stopAllSounds_Internal();
+}
+
+void Player_V5M::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::stopSound(%d)", nr);
+
+ if (nr == _soundPlaying) {
+ stopAllSounds();
+ }
+}
+
+void Player_V5M::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+ debug(5, "Player_V5M::startSound(%d)", nr);
+
+ Common::MacResManager resource;
+ if (!resource.open("Monkey Island")) {
+ return;
+ }
+
+ const byte *ptr = _vm->getResourceAddress(rtSound, nr);
+ assert(ptr);
+
+ const byte *src = ptr;
+ uint i;
+
+ src += 8;
+ // TODO: Decipher the unknown bytes in the header. For now, skip 'em
+ src += 28;
+
+ Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);
+
+ // Load the three channels and their instruments
+ for (i = 0; i < 3; i++) {
+ assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n'));
+ uint32 len = READ_BE_UINT32(src + 4);
+ uint32 instrument = READ_BE_UINT32(src + 8);
+
+ _channel[i]._length = len - 24;
+ _channel[i]._data = src + 12;
+ _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p'));
+ _channel[i]._pos = 0;
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = 0;
+ _channel[i]._notesLeft = true;
+
+ for (uint j = 0; j < idArray.size(); j++) {
+ Common::String name = resource.getResName(RES_SND, idArray[j]);
+ if (instrument == READ_BE_UINT32(name.c_str())) {
+ debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str());
+ Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);
+
+ if (!_channel[i].loadInstrument(stream)) {
+ resource.close();
+ return;
+ }
+
+ break;
+ }
+ }
+
+ src += len;
+ }
+
+ resource.close();
+ _soundPlaying = nr;
+}
+
+bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) {
+ // Load the sound
+ uint16 soundType = stream->readUint16BE();
+ if (soundType != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType);
+ return false;
+ }
+ uint16 typeCount = stream->readUint16BE();
+ if (typeCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount);
+ return false;
+ }
+ uint16 dataType = stream->readUint16BE();
+ if (dataType != 5) {
+ warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType);
+ return false;
+ }
+
+ stream->readUint32BE(); // initialization option
+
+ uint16 cmdCount = stream->readUint16BE();
+ if (cmdCount != 1) {
+ warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount);
+ return false;
+ }
+ uint16 command = stream->readUint16BE();
+ if (command != 0x8050 && command != 0x8051) {
+ warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command);
+ return false;
+ }
+
+ stream->readUint16BE(); // 0
+ uint32 soundHeaderOffset = stream->readUint32BE();
+
+ stream->seek(soundHeaderOffset);
+
+ uint32 soundDataOffset = stream->readUint32BE();
+ uint32 size = stream->readUint32BE();
+ uint32 rate = stream->readUint32BE() >> 16;
+ uint32 loopStart = stream->readUint32BE();
+ uint32 loopEnd = stream->readUint32BE();
+ byte encoding = stream->readByte();
+ byte baseFreq = stream->readByte();
+
+ if (encoding != 0) {
+ warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding);
+ return false;
+ }
+
+ stream->skip(soundDataOffset);
+
+ byte *data = new byte[size];
+ stream->read(data, size);
+
+ _instrument._data = data;
+ _instrument._size = size;
+ _instrument._rate = rate;
+ _instrument._loopStart = loopStart;
+ _instrument._loopEnd = loopEnd;
+ _instrument._baseFreq = baseFreq;
+
+ return true;
+}
+
+int Player_V5M::getMusicTimer() {
+ return 0;
+}
+
+int Player_V5M::getSoundStatus(int nr) const {
+ return _soundPlaying == nr;
+}
+
+int Player_V5M::readBuffer(int16 *data, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ memset(data, 0, numSamples * 2);
+ if (_soundPlaying == -1) {
+ return numSamples;
+ }
+
+ bool notesLeft = false;
+
+ for (int i = 0; i < 3; i++) {
+ uint samplesLeft = numSamples;
+ int16 *ptr = data;
+
+ while (samplesLeft > 0) {
+ int generated;
+ if (_channel[i]._remaining == 0) {
+ uint16 duration;
+ byte note, velocity;
+ if (_channel[i].getNextNote(duration, note, velocity)) {
+ if (note > 1) {
+ const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq;
+ assert(pitchIdx >= 0);
+ // I don't want to use floating-point arithmetics here,
+ // but I ran into overflow problems with the church
+ // music. It's only once per note, so it should be ok.
+ double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate;
+ _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx];
+ _channel[i]._velocity = velocity;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ }
+
+ // The correct formula should be:
+ //
+ // (duration * 473 * _sampleRate) / (4 * 480 * 480)
+ //
+ // But that's likely to cause integer overflow, so
+ // we do it in two steps and hope that the rounding
+ // error won't be noticeable.
+ //
+ // The original code is a bit unclear on if it should
+ // be 473 or 437, but since the comments indicated
+ // 473 I'm assuming 437 was a typo.
+ _channel[i]._remaining = (duration * _sampleRate) / (4 * 480);
+ _channel[i]._remaining = (_channel[i]._remaining * 473) / 480;
+ } else {
+ _channel[i]._pitchModifier = 0;
+ _channel[i]._velocity = 0;
+ _channel[i]._remaining = samplesLeft;
+ }
+ }
+ generated = MIN(_channel[i]._remaining, samplesLeft);
+ if (_channel[i]._velocity != 0) {
+ _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated);
+ }
+ ptr += generated;
+ samplesLeft -= generated;
+ _channel[i]._remaining -= generated;
+ }
+
+ if (_channel[i]._notesLeft) {
+ notesLeft = true;
+ }
+ }
+
+ if (!notesLeft) {
+ stopAllSounds_Internal();
+ }
+
+ return numSamples;
+}
+
+bool Player_V5M::Channel::getNextNote(uint16 &duration, byte &note, byte &velocity) {
+ _instrument.newNote();
+ if (_pos >= _length) {
+ if (!_looped) {
+ _notesLeft = false;
+ return false;
+ }
+ // FIXME: Jamieson630: The jump seems to be happening
+ // too quickly! There should maybe be a pause after
+ // the last Note Off? But I couldn't find one in the
+ // MI1 Lookout music, where I was hearing problems.
+ _pos = 0;
+ }
+ duration = READ_BE_UINT16(&_data[_pos]);
+ note = _data[_pos + 2];
+ velocity = _data[_pos + 3];
+ _pos += 4;
+ return true;
+}
+
+void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) {
+ int samplesLeft = numSamples;
+ while (samplesLeft) {
+ _subPos += pitchModifier;
+ while (_subPos >= 0x10000) {
+ _subPos -= 0x10000;
+ _pos++;
+ if (_pos >= _loopEnd) {
+ _pos = _loopStart;
+ }
+ }
+
+ int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255;
+ if (sample > 32767) {
+ sample = 32767;
+ } else if (sample < -32768) {
+ sample = -32768;
+ }
+
+ *data++ = sample; // (_data[_pos] * 127) / 100;
+ samplesLeft--;
+ }
+}
+
+} // End of namespace Scumm