diff options
Diffstat (limited to 'engines/scumm/player_v5m.cpp')
-rw-r--r-- | engines/scumm/player_v5m.cpp | 425 |
1 files changed, 425 insertions, 0 deletions
diff --git a/engines/scumm/player_v5m.cpp b/engines/scumm/player_v5m.cpp new file mode 100644 index 0000000000..2ad0d10b50 --- /dev/null +++ b/engines/scumm/player_v5m.cpp @@ -0,0 +1,425 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + From Markus Magnuson (superqult) we got this information: + Mac0 + --- + 4 bytes - 'SOUN' + BE 4 bytes - block length + + 4 bytes - 'Mac0' + BE 4 bytes - (blockLength - 27) + 28 bytes - ??? + + do this three times (once for each channel): + 4 bytes - 'Chan' + BE 4 bytes - channel length + 4 bytes - instrument name (e.g. 'MARI') + + do this for ((chanLength-24)/4) times: + 2 bytes - note duration + 1 byte - note value + 1 byte - note velocity + + 4 bytes - ??? + 4 bytes - 'Loop'/'Done' + 4 bytes - ??? + + 1 byte - 0x09 + --- + + The instruments presumably correspond to the snd resource names in the + Monkey Island executable: + + Instruments + "MARI" - MARIMBA + "PLUC" - PLUCK + "HARM" - HARMONIC + "PIPE" - PIPEORGAN + "TROM" - TROMBONE + "STRI" - STRINGS + "HORN" - HORN + "VIBE" - VIBES + "SHAK" - SHAKUHACHI + "PANP" - PANPIPE + "WHIS" - WHISTLE + "ORGA" - ORGAN3 + "BONG" - BONGO + "BASS" - BASS + + --- + + Note values <= 1 are silent. +*/ + +#include "common/macresman.h" +#include "common/translation.h" +#include "engines/engine.h" +#include "gui/message.h" +#include "scumm/player_v5m.h" +#include "scumm/scumm.h" + +#define RES_SND MKTAG('s', 'n', 'd', ' ') + +namespace Scumm { + +Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer) + : _vm(scumm), + _mixer(mixer), + _sampleRate(_mixer->getOutputRate()), + _soundPlaying(-1) { + + assert(scumm); + assert(mixer); + assert(_vm->_game.id == GID_MONKEY); + + int i; + + for (i = 0; i < 3; i++) { + _channel[i]._looped = false; + _channel[i]._length = 0; + _channel[i]._data = NULL; + _channel[i]._pos = 0; + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = 0; + _channel[i]._notesLeft = false; + } + + _pitchTable[116] = 1664510; + _pitchTable[117] = 1763487; + _pitchTable[118] = 1868350; + _pitchTable[119] = 1979447; + _pitchTable[120] = 2097152; + _pitchTable[121] = 2221855; + _pitchTable[122] = 2353973; + _pitchTable[123] = 2493948; + _pitchTable[124] = 2642246; + _pitchTable[125] = 2799362; + _pitchTable[126] = 2965820; + _pitchTable[127] = 3142177; + for (i = 115; i >= 0; --i) { + _pitchTable[i] = _pitchTable[i + 12] / 2; + } + + setMusicVolume(255); + + Common::MacResManager resource; + if (!resource.exists("Monkey Island")) { + GUI::MessageDialog dialog(_( + "Could not find the 'Monkey Island' Macintosh executable to read the\n" + "instruments from. Music will be disabled."), _("OK")); + dialog.runModal(); + return; + } + + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); +} + +Player_V5M::~Player_V5M() { + Common::StackLock lock(_mutex); + _mixer->stopHandle(_soundHandle); + stopAllSounds_Internal(); +} + +void Player_V5M::setMusicVolume(int vol) { + debug(5, "Player_V5M::setMusicVolume(%d)", vol); +} + +void Player_V5M::stopAllSounds_Internal() { + _soundPlaying = -1; + for (int i = 0; i < 3; i++) { + // The channel data is managed by the resource manager, so + // don't delete that. + delete[] _channel[i]._instrument._data; + _channel[i]._instrument._data = NULL; + + _channel[i]._remaining = 0; + _channel[i]._notesLeft = false; + } +} + +void Player_V5M::stopAllSounds() { + Common::StackLock lock(_mutex); + debug(5, "Player_V5M::stopAllSounds()"); + stopAllSounds_Internal(); +} + +void Player_V5M::stopSound(int nr) { + Common::StackLock lock(_mutex); + debug(5, "Player_V5M::stopSound(%d)", nr); + + if (nr == _soundPlaying) { + stopAllSounds(); + } +} + +void Player_V5M::startSound(int nr) { + Common::StackLock lock(_mutex); + debug(5, "Player_V5M::startSound(%d)", nr); + + Common::MacResManager resource; + if (!resource.open("Monkey Island")) { + return; + } + + const byte *ptr = _vm->getResourceAddress(rtSound, nr); + assert(ptr); + + const byte *src = ptr; + uint i; + + src += 8; + // TODO: Decipher the unknown bytes in the header. For now, skip 'em + src += 28; + + Common::MacResIDArray idArray = resource.getResIDArray(RES_SND); + + // Load the three channels and their instruments + for (i = 0; i < 3; i++) { + assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n')); + uint32 len = READ_BE_UINT32(src + 4); + uint32 instrument = READ_BE_UINT32(src + 8); + + _channel[i]._length = len - 24; + _channel[i]._data = src + 12; + _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p')); + _channel[i]._pos = 0; + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = 0; + _channel[i]._notesLeft = true; + + for (uint j = 0; j < idArray.size(); j++) { + Common::String name = resource.getResName(RES_SND, idArray[j]); + if (instrument == READ_BE_UINT32(name.c_str())) { + debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str()); + Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]); + + if (!_channel[i].loadInstrument(stream)) { + resource.close(); + return; + } + + break; + } + } + + src += len; + } + + resource.close(); + _soundPlaying = nr; +} + +bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) { + // Load the sound + uint16 soundType = stream->readUint16BE(); + if (soundType != 1) { + warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType); + return false; + } + uint16 typeCount = stream->readUint16BE(); + if (typeCount != 1) { + warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount); + return false; + } + uint16 dataType = stream->readUint16BE(); + if (dataType != 5) { + warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType); + return false; + } + + stream->readUint32BE(); // initialization option + + uint16 cmdCount = stream->readUint16BE(); + if (cmdCount != 1) { + warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount); + return false; + } + uint16 command = stream->readUint16BE(); + if (command != 0x8050 && command != 0x8051) { + warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command); + return false; + } + + stream->readUint16BE(); // 0 + uint32 soundHeaderOffset = stream->readUint32BE(); + + stream->seek(soundHeaderOffset); + + uint32 soundDataOffset = stream->readUint32BE(); + uint32 size = stream->readUint32BE(); + uint32 rate = stream->readUint32BE() >> 16; + uint32 loopStart = stream->readUint32BE(); + uint32 loopEnd = stream->readUint32BE(); + byte encoding = stream->readByte(); + byte baseFreq = stream->readByte(); + + if (encoding != 0) { + warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding); + return false; + } + + stream->skip(soundDataOffset); + + byte *data = new byte[size]; + stream->read(data, size); + + _instrument._data = data; + _instrument._size = size; + _instrument._rate = rate; + _instrument._loopStart = loopStart; + _instrument._loopEnd = loopEnd; + _instrument._baseFreq = baseFreq; + + return true; +} + +int Player_V5M::getMusicTimer() { + return 0; +} + +int Player_V5M::getSoundStatus(int nr) const { + return _soundPlaying == nr; +} + +int Player_V5M::readBuffer(int16 *data, const int numSamples) { + Common::StackLock lock(_mutex); + + memset(data, 0, numSamples * 2); + if (_soundPlaying == -1) { + return numSamples; + } + + bool notesLeft = false; + + for (int i = 0; i < 3; i++) { + uint samplesLeft = numSamples; + int16 *ptr = data; + + while (samplesLeft > 0) { + int generated; + if (_channel[i]._remaining == 0) { + uint16 duration; + byte note, velocity; + if (_channel[i].getNextNote(duration, note, velocity)) { + if (note > 1) { + const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq; + assert(pitchIdx >= 0); + // I don't want to use floating-point arithmetics here, + // but I ran into overflow problems with the church + // music. It's only once per note, so it should be ok. + double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate; + _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx]; + _channel[i]._velocity = velocity; + } else { + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + } + + // The correct formula should be: + // + // (duration * 473 * _sampleRate) / (4 * 480 * 480) + // + // But that's likely to cause integer overflow, so + // we do it in two steps and hope that the rounding + // error won't be noticeable. + // + // The original code is a bit unclear on if it should + // be 473 or 437, but since the comments indicated + // 473 I'm assuming 437 was a typo. + _channel[i]._remaining = (duration * _sampleRate) / (4 * 480); + _channel[i]._remaining = (_channel[i]._remaining * 473) / 480; + } else { + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = samplesLeft; + } + } + generated = MIN(_channel[i]._remaining, samplesLeft); + if (_channel[i]._velocity != 0) { + _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated); + } + ptr += generated; + samplesLeft -= generated; + _channel[i]._remaining -= generated; + } + + if (_channel[i]._notesLeft) { + notesLeft = true; + } + } + + if (!notesLeft) { + stopAllSounds_Internal(); + } + + return numSamples; +} + +bool Player_V5M::Channel::getNextNote(uint16 &duration, byte ¬e, byte &velocity) { + _instrument.newNote(); + if (_pos >= _length) { + if (!_looped) { + _notesLeft = false; + return false; + } + // FIXME: Jamieson630: The jump seems to be happening + // too quickly! There should maybe be a pause after + // the last Note Off? But I couldn't find one in the + // MI1 Lookout music, where I was hearing problems. + _pos = 0; + } + duration = READ_BE_UINT16(&_data[_pos]); + note = _data[_pos + 2]; + velocity = _data[_pos + 3]; + _pos += 4; + return true; +} + +void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) { + int samplesLeft = numSamples; + while (samplesLeft) { + _subPos += pitchModifier; + while (_subPos >= 0x10000) { + _subPos -= 0x10000; + _pos++; + if (_pos >= _loopEnd) { + _pos = _loopStart; + } + } + + int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255; + if (sample > 32767) { + sample = 32767; + } else if (sample < -32768) { + sample = -32768; + } + + *data++ = sample; // (_data[_pos] * 127) / 100; + samplesLeft--; + } +} + +} // End of namespace Scumm |