diff options
Diffstat (limited to 'engines/scumm/room.cpp')
-rw-r--r-- | engines/scumm/room.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp index 8623669dcc..5dcfd9c90f 100644 --- a/engines/scumm/room.cpp +++ b/engines/scumm/room.cpp @@ -52,7 +52,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { fadeOut(_switchRoomEffect2); _newEffect = _switchRoomEffect; - ScriptSlot *ss = &vm.slot[_currentScript]; + ScriptSlot *ss = &vm.slot[_currentScript]; if (_currentScript != 0xFF) { if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) { @@ -84,7 +84,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { // Added sound queue processing between execution of exit // script and entry script. In the case of this bug, the // entry script required that the iMuse state be fully up - // to date, including last-moment changes from the previous + // to date, including last-moment changes from the previous // exit script. _sound->processSound(); } |