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-rw-r--r--engines/scumm/room.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index 8623669dcc..5dcfd9c90f 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -52,7 +52,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
fadeOut(_switchRoomEffect2);
_newEffect = _switchRoomEffect;
- ScriptSlot *ss = &vm.slot[_currentScript];
+ ScriptSlot *ss = &vm.slot[_currentScript];
if (_currentScript != 0xFF) {
if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
@@ -84,7 +84,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
// Added sound queue processing between execution of exit
// script and entry script. In the case of this bug, the
// entry script required that the iMuse state be fully up
- // to date, including last-moment changes from the previous
+ // to date, including last-moment changes from the previous
// exit script.
_sound->processSound();
}