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-rw-r--r--engines/scumm/scumm.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index d71b756641..63786864e4 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -80,15 +80,9 @@ enum {
* Note that some of them could be replaced by checks for the SCUMM version.
*/
enum GameFeatures {
- /** Games with the new camera system (ScummEngine_v7 and subclasses). */
- GF_NEW_CAMERA = 1 << 1,
-
/** Games with the AKOS costume system (ScummEngine_v7 and subclasses, HE games). */
GF_NEW_COSTUMES = 1 << 2,
- /** Games with digital iMUSE (ScummEngine_v7 and subclasses). */
- GF_DIGI_IMUSE = 1 << 3,
-
/** Games using XOR encrypted data files. */
GF_USE_KEY = 1 << 4,
@@ -120,7 +114,7 @@ enum GameFeatures {
* HE Games with more global scripts and different sprite handling
* i.e. read it as HE version 9.85. Used for HE98 only.
*/
- GF_HE_985 = 1 << 14,
+ GF_HE_985 = 1 << 14,
/** HE games with 16 bit color */
GF_16BIT_COLOR = 1 << 15,
@@ -1288,7 +1282,7 @@ public:
byte VAR_SUBTITLES;
byte VAR_V6_EMSSPACE;
- // V7/V8 (=GF_NEW_CAMERA) specific variables
+ // V7/V8 specific variables
byte VAR_CAMERA_POS_Y;
byte VAR_CAMERA_MIN_Y;
byte VAR_CAMERA_MAX_Y;