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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V7_H
+#define SCUMM_SCRIPT_V7_H
+
+#ifdef ENABLE_SCUMM_7_8
+
+#include "scumm/scumm_v6.h"
+
+namespace Scumm {
+
+class Insane;
+class SmushMixer;
+class SmushPlayer;
+
+class ScummEngine_v7 : public ScummEngine_v6 {
+ friend class SmushPlayer;
+ friend class Insane;
+public:
+ ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
+ ~ScummEngine_v7();
+
+
+protected:
+ int _smushFrameRate;
+
+ /**
+ * Flag which signals that the SMUSH video playback should end now
+ * (e.g. because it was aborted by the user or it's simply finished).
+ */
+ bool _smushVideoShouldFinish;
+
+ bool _smushActive;
+
+ Insane *_insane;
+
+public:
+ SmushMixer *_smixer;
+ SmushPlayer *_splayer;
+
+
+ struct LangIndexNode {
+ char tag[12+1];
+ int32 offset;
+ };
+
+protected:
+ int _verbLineSpacing;
+ bool _existLanguageFile;
+ char *_languageBuffer;
+ LangIndexNode *_languageIndex;
+ int _languageIndexSize;
+ char _lastStringTag[12+1];
+
+#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
+ struct SubtitleText {
+ int16 xpos, ypos;
+ byte color;
+ byte charset;
+ byte text[256];
+ bool actorSpeechMsg;
+ };
+#else
+ struct SubtitleText : TextObject {
+ bool actorSpeechMsg;
+ };
+#endif
+
+ int _subtitleQueuePos;
+ SubtitleText _subtitleQueue[20];
+
+public:
+ void processSubtitleQueue();
+ void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
+ void clearSubtitleQueue();
+ virtual void CHARSET_1();
+
+protected:
+ virtual int runDialog(Dialog &dialog);
+
+ virtual void scummLoop_handleSound();
+ virtual void scummLoop_handleDrawing();
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ virtual void setupScumm();
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+
+ virtual void akos_processQueue();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+ virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
+
+ virtual void setCameraAt(int pos_x, int pos_y);
+ virtual void setCameraFollows(Actor *a, bool setCamera = false);
+ virtual void moveCamera();
+ virtual void panCameraTo(int x, int y);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+ virtual void actorTalk(const byte *msg);
+ virtual void translateText(const byte *text, byte *trans_buff);
+ virtual void loadLanguageBundle();
+ void playSpeech(const byte *ptr);
+
+ virtual void drawVerb(int verb, int mode);
+
+
+ virtual void o6_kernelSetFunctions();
+};
+
+
+} // End of namespace Scumm
+
+#endif // ENABLE_SCUMM_7_8
+
+#endif