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-rw-r--r--engines/scumm/help.cpp4
-rw-r--r--engines/scumm/scumm.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index 2281e954ef..ce0d13b4fc 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -77,8 +77,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND(".", _("Skip line of text"));
ADD_BIND(_("Esc"), _("Skip cutscene"));
ADD_BIND(_("Space"), _("Pause game"));
- ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load game state 1-10"));
- ADD_BIND(String(_("Alt")) + " 0-9", _("Save game state 1-10"));
+ ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load saved game 1-10"));
+ ADD_BIND(String(_("Alt")) + " 0-9", _("Save game 1-10"));
#ifdef MACOSX
ADD_BIND("Cmd q", _("Quit"));
#else
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index b13858c1c9..aec5773a3b 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to save game state to file:\n\n%s");
+ errMsg = _("Failed to save game to file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to load game state from file:\n\n%s");
+ errMsg = _("Failed to load saved game from file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
@@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
// Display "Save successful" message, except for auto saves
char buf[256];
- snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
+ snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);