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author | Ben Castricum | 2016-11-29 11:43:57 +0100 |
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committer | Ben Castricum | 2016-11-29 20:15:20 +0100 |
commit | 6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc (patch) | |
tree | e522d825ae4af7a68435649f335e92d3be9881f4 /engines/scumm | |
parent | 38eb27212d32351e885806f96555e58f081c6844 (diff) | |
download | scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.tar.gz scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.tar.bz2 scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.zip |
ALL: game state => saved game
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/help.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp index 2281e954ef..ce0d13b4fc 100644 --- a/engines/scumm/help.cpp +++ b/engines/scumm/help.cpp @@ -77,8 +77,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND(".", _("Skip line of text")); ADD_BIND(_("Esc"), _("Skip cutscene")); ADD_BIND(_("Space"), _("Pause game")); - ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load game state 1-10")); - ADD_BIND(String(_("Alt")) + " 0-9", _("Save game state 1-10")); + ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load saved game 1-10")); + ADD_BIND(String(_("Alt")) + " 0-9", _("Save game 1-10")); #ifdef MACOSX ADD_BIND("Cmd q", _("Quit")); #else diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index b13858c1c9..aec5773a3b 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() { if (_saveLoadFlag == 1) { success = saveState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) - errMsg = _("Failed to save game state to file:\n\n%s"); + errMsg = _("Failed to save game to file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { success = loadState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) - errMsg = _("Failed to load game state from file:\n\n%s"); + errMsg = _("Failed to load saved game from file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF) VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; @@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() { } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) { // Display "Save successful" message, except for auto saves char buf[256]; - snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str()); + snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); runDialog(dialog); |